X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=6b97cb1488ddd6ad92688af7d9cd3a672ea0c490;hb=7860097eda449f0bb99971a037967bd338441133;hp=bfce83d02fd1d9a3c8c9da8e2af79aecf23bbc46;hpb=d19c8b815dc137ea4c19e5f5a54c40693059b455;p=minetest.git diff --git a/src/content_sao.h b/src/content_sao.h index bfce83d02..6b97cb148 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -79,6 +79,7 @@ class LuaEntitySAO : public ServerActiveObject bool select_horiz_by_yawpitch); std::string getName(); bool getCollisionBox(aabb3f *toset); + bool collideWithObjects(); private: std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); @@ -121,6 +122,36 @@ class LuaEntitySAO : public ServerActiveObject PlayerSAO needs some internals exposed. */ +class LagPool +{ + float m_pool; + float m_max; +public: + LagPool(): m_pool(15), m_max(15) + {} + void setMax(float new_max) + { + m_max = new_max; + if(m_pool > new_max) + m_pool = new_max; + } + void add(float dtime) + { + m_pool -= dtime; + if(m_pool < 0) + m_pool = 0; + } + bool grab(float dtime) + { + if(dtime <= 0) + return true; + if(m_pool + dtime > m_max) + return false; + m_pool += dtime; + return true; + } +}; + class PlayerSAO : public ServerActiveObject { public: @@ -162,6 +193,7 @@ class PlayerSAO : public ServerActiveObject void rightClick(ServerActiveObject *clicker); s16 getHP() const; void setHP(s16 hp); + s16 readDamage(); u16 getBreath() const; void setBreath(u16 breath); void setArmorGroups(const ItemGroupList &armor_groups); @@ -227,6 +259,12 @@ class PlayerSAO : public ServerActiveObject { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); } + LagPool& getDigPool() + { + return m_dig_pool; + } + // Returns true if cheated + bool checkMovementCheat(); // Other @@ -238,6 +276,7 @@ class PlayerSAO : public ServerActiveObject } bool getCollisionBox(aabb3f *toset); + bool collideWithObjects(); private: std::string getPropertyPacket(); @@ -245,10 +284,12 @@ class PlayerSAO : public ServerActiveObject Player *m_player; u16 m_peer_id; Inventory *m_inventory; + s16 m_damage; // Cheat prevention + LagPool m_dig_pool; + LagPool m_move_pool; v3f m_last_good_position; - float m_last_good_position_age; float m_time_from_last_punch; v3s16 m_nocheat_dig_pos; float m_nocheat_dig_time;