X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=6b97cb1488ddd6ad92688af7d9cd3a672ea0c490;hb=7860097eda449f0bb99971a037967bd338441133;hp=2fd1034ebd73a8380c20c14e13ef59129e990101;hpb=979ca23f1eae1adeb8b0083dffe7203c54d87395;p=minetest.git diff --git a/src/content_sao.h b/src/content_sao.h index 2fd1034eb..6b97cb148 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -78,6 +78,8 @@ class LuaEntitySAO : public ServerActiveObject void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); + bool getCollisionBox(aabb3f *toset); + bool collideWithObjects(); private: std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); @@ -100,7 +102,7 @@ class LuaEntitySAO : public ServerActiveObject float m_last_sent_position_timer; float m_last_sent_move_precision; bool m_armor_groups_sent; - + v2f m_animation_range; float m_animation_speed; float m_animation_blend; @@ -120,6 +122,36 @@ class LuaEntitySAO : public ServerActiveObject PlayerSAO needs some internals exposed. */ +class LagPool +{ + float m_pool; + float m_max; +public: + LagPool(): m_pool(15), m_max(15) + {} + void setMax(float new_max) + { + m_max = new_max; + if(m_pool > new_max) + m_pool = new_max; + } + void add(float dtime) + { + m_pool -= dtime; + if(m_pool < 0) + m_pool = 0; + } + bool grab(float dtime) + { + if(dtime <= 0) + return true; + if(m_pool + dtime > m_max) + return false; + m_pool += dtime; + return true; + } +}; + class PlayerSAO : public ServerActiveObject { public: @@ -147,6 +179,8 @@ class PlayerSAO : public ServerActiveObject void setBasePosition(const v3f &position); void setPos(v3f pos); void moveTo(v3f pos, bool continuous); + void setYaw(float); + void setPitch(float); /* Interaction interface @@ -159,7 +193,9 @@ class PlayerSAO : public ServerActiveObject void rightClick(ServerActiveObject *clicker); s16 getHP() const; void setHP(s16 hp); - + s16 readDamage(); + u16 getBreath() const; + void setBreath(u16 breath); void setArmorGroups(const ItemGroupList &armor_groups); void setAnimation(v2f frame_range, float frame_speed, float frame_blend); void setBonePosition(std::string bone, v3f position, v3f rotation); @@ -223,6 +259,12 @@ class PlayerSAO : public ServerActiveObject { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); } + LagPool& getDigPool() + { + return m_dig_pool; + } + // Returns true if cheated + bool checkMovementCheat(); // Other @@ -233,16 +275,21 @@ class PlayerSAO : public ServerActiveObject m_is_singleplayer = is_singleplayer; } + bool getCollisionBox(aabb3f *toset); + bool collideWithObjects(); + private: std::string getPropertyPacket(); Player *m_player; u16 m_peer_id; Inventory *m_inventory; + s16 m_damage; // Cheat prevention + LagPool m_dig_pool; + LagPool m_move_pool; v3f m_last_good_position; - float m_last_good_position_age; float m_time_from_last_punch; v3s16 m_nocheat_dig_pos; float m_nocheat_dig_time; @@ -252,8 +299,6 @@ class PlayerSAO : public ServerActiveObject ItemGroupList m_armor_groups; bool m_armor_groups_sent; - - bool m_properties_sent; struct ObjectProperties m_prop; // Cached privileges for enforcement @@ -279,7 +324,13 @@ class PlayerSAO : public ServerActiveObject bool m_moved; bool m_inventory_not_sent; bool m_hp_not_sent; + bool m_breath_not_sent; bool m_wielded_item_not_sent; + + float m_physics_override_speed; + float m_physics_override_jump; + float m_physics_override_gravity; + bool m_physics_override_sent; }; #endif