X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=2fd1034ebd73a8380c20c14e13ef59129e990101;hb=5917e862977518b80cb7a2a4b9dfbeda59c3656b;hp=fac16ca994c5af6da1dd3d182ce426256d5196e6;hpb=2795f44f0316c83728bc8059a020869058498f78;p=dragonfireclient.git diff --git a/src/content_sao.h b/src/content_sao.h index fac16ca99..2fd1034eb 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -43,11 +43,12 @@ class LuaEntitySAO : public ServerActiveObject { return ACTIVEOBJECT_TYPE_LUAENTITY; } u8 getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } - virtual void addedToEnvironment(); + virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); + bool isAttached(); void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); + std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); int punch(v3f dir, const ToolCapabilities *toolcap=NULL, @@ -61,6 +62,9 @@ class LuaEntitySAO : public ServerActiveObject void setHP(s16 hp); s16 getHP() const; void setArmorGroups(const ItemGroupList &armor_groups); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void setBonePosition(std::string bone, v3f position, v3f rotation); + void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); /* LuaEntitySAO-specific */ @@ -96,6 +100,20 @@ class LuaEntitySAO : public ServerActiveObject float m_last_sent_position_timer; float m_last_sent_move_precision; bool m_armor_groups_sent; + + v2f m_animation_range; + float m_animation_speed; + float m_animation_blend; + bool m_animation_sent; + + std::map > m_bone_position; + bool m_bone_position_sent; + + int m_attachment_parent_id; + std::string m_attachment_bone; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent; }; /* @@ -118,12 +136,13 @@ class PlayerSAO : public ServerActiveObject Active object <-> environment interface */ - void addedToEnvironment(); + void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); bool isStaticAllowed() const; bool unlimitedTransferDistance() const; - std::string getClientInitializationData(); + std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); + bool isAttached(); void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); void setPos(v3f pos); @@ -142,6 +161,9 @@ class PlayerSAO : public ServerActiveObject void setHP(s16 hp); void setArmorGroups(const ItemGroupList &armor_groups); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void setBonePosition(std::string bone, v3f position, v3f rotation); + void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); @@ -163,8 +185,6 @@ class PlayerSAO : public ServerActiveObject void disconnected(); - void createCreativeInventory(); - Player* getPlayer() { return m_player; @@ -231,15 +251,32 @@ class PlayerSAO : public ServerActiveObject bool m_position_not_sent; ItemGroupList m_armor_groups; bool m_armor_groups_sent; + + + bool m_properties_sent; struct ObjectProperties m_prop; // Cached privileges for enforcement std::set m_privs; bool m_is_singleplayer; + v2f m_animation_range; + float m_animation_speed; + float m_animation_blend; + bool m_animation_sent; + + std::map > m_bone_position; // Stores position and rotation for each bone name + bool m_bone_position_sent; + + int m_attachment_parent_id; + std::string m_attachment_bone; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent; + public: // Some flags used by Server - bool m_teleported; + bool m_moved; bool m_inventory_not_sent; bool m_hp_not_sent; bool m_wielded_item_not_sent;