X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.cpp;h=5b0dc3eb4739649f53b987f540f5fb5919e6ea65;hb=18350ad37fbfb7027f2ab82ead5be58c1435cdf0;hp=8b1002c5a3d91f8ca4464e08963cada5d2268966;hpb=4914eb29d1f230346b1735fb3d7024e5c18bbf14;p=minetest.git diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 8b1002c5a..5b0dc3eb4 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -21,1434 +21,1106 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "collision.h" #include "environment.h" #include "settings.h" +#include "main.h" // For g_profiler +#include "profiler.h" +#include "serialization.h" // For compressZlib +#include "tool.h" // For ToolCapabilities +#include "gamedef.h" +#include "player.h" +#include "scriptapi.h" +#include "genericobject.h" core::map ServerActiveObject::m_types; -/* Some helper functions */ +/* + DummyLoadSAO +*/ -// Y is copied, X and Z change is limited -void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase) +class DummyLoadSAO : public ServerActiveObject { - v3f d_wanted = target_speed - speed; - d_wanted.Y = 0; - f32 dl_wanted = d_wanted.getLength(); - f32 dl = dl_wanted; - if(dl > max_increase) - dl = max_increase; +public: + DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type): + ServerActiveObject(env, pos) + { + ServerActiveObject::registerType(type, create); + } + // Pretend to be the test object (to fool the client) + u8 getType() const + { return ACTIVEOBJECT_TYPE_TEST; } + // And never save to disk + bool isStaticAllowed() const + { return false; } - v3f d = d_wanted.normalize() * dl; + static ServerActiveObject* create(ServerEnvironment *env, v3f pos, + const std::string &data) + { + return new DummyLoadSAO(env, pos, 0); + } - speed.X += d.X; - speed.Z += d.Z; - speed.Y = target_speed.Y; -} + void step(float dtime, bool send_recommended) + { + m_removed = true; + infostream<<"DummyLoadSAO step"< 10) +public: + TestSAO(ServerEnvironment *env, v3f pos): + ServerActiveObject(env, pos), + m_timer1(0), + m_age(0) { - m_removed = true; - return; + ServerActiveObject::registerType(getType(), create); + } + u8 getType() const + { return ACTIVEOBJECT_TYPE_TEST; } + + static ServerActiveObject* create(ServerEnvironment *env, v3f pos, + const std::string &data) + { + return new TestSAO(env, pos); } - m_base_position.Y += dtime * BS * 2; - if(m_base_position.Y > 8*BS) - m_base_position.Y = 2*BS; + void step(float dtime, bool send_recommended) + { + m_age += dtime; + if(m_age > 10) + { + m_removed = true; + return; + } - if(send_recommended == false) - return; + m_base_position.Y += dtime * BS * 2; + if(m_base_position.Y > 8*BS) + m_base_position.Y = 2*BS; - m_timer1 -= dtime; - if(m_timer1 < 0.0) - { - m_timer1 += 0.125; - //dstream<<"TestSAO: id="< box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); - collisionMoveResult moveresult; - // Apply gravity - m_speed_f += v3f(0, -dtime*9.81*BS, 0); - // Maximum movement without glitches - f32 pos_max_d = BS*0.25; - // Limit speed - if(m_speed_f.getLength()*dtime > pos_max_d) - m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); - v3f pos_f = getBasePosition(); - v3f pos_f_old = pos_f; - moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); - - if(send_recommended == false) - return; + float getMinimumSavedMovement() + { return 0.1*BS; } - if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) + static ServerActiveObject* create(ServerEnvironment *env, v3f pos, + const std::string &data) { - setBasePosition(pos_f); - m_last_sent_position = pos_f; - - std::ostringstream os(std::ios::binary); - char buf[6]; - // command (0 = update position) - buf[0] = 0; - os.write(buf, 1); - // pos - writeS32((u8*)buf, m_base_position.X*1000); - os.write(buf, 4); - writeS32((u8*)buf, m_base_position.Y*1000); - os.write(buf, 4); - writeS32((u8*)buf, m_base_position.Z*1000); - os.write(buf, 4); - // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); - m_messages_out.push_back(aom); + std::istringstream is(data, std::ios::binary); + char buf[1]; + // read version + is.read(buf, 1); + u8 version = buf[0]; + // check if version is supported + if(version != 0) + return NULL; + std::string itemstring = deSerializeString(is); + infostream<<"create(): Creating item \"" + < item="<use(m_env, player); - - if(to_be_deleted) - m_removed = true; - else - // Reflect changes to the item here - m_inventorystring = item->getItemString(); - - delete item; -} - -/* - RatSAO -*/ - -// Prototype -RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0)); + void step(float dtime, bool send_recommended) + { + ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG); -RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos): - ServerActiveObject(env, id, pos), - m_is_active(false), - m_speed_f(0,0,0) -{ - ServerActiveObject::registerType(getType(), create); - - m_oldpos = v3f(0,0,0); - m_last_sent_position = v3f(0,0,0); - m_yaw = myrand_range(0,PI*2); - m_counter1 = 0; - m_counter2 = 0; - m_age = 0; - m_touching_ground = false; -} + assert(m_env); -ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos, - const std::string &data) -{ - std::istringstream is(data, std::ios::binary); - char buf[1]; - // read version - is.read(buf, 1); - u8 version = buf[0]; - // check if version is supported - if(version != 0) - return NULL; - return new RatSAO(env, id, pos); -} + const float interval = 0.2; + if(m_move_interval.step(dtime, interval)==false) + return; + dtime = interval; + + core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); + collisionMoveResult moveresult; + // Apply gravity + m_speed_f += v3f(0, -dtime*9.81*BS, 0); + // Maximum movement without glitches + f32 pos_max_d = BS*0.25; + // Limit speed + if(m_speed_f.getLength()*dtime > pos_max_d) + m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); + v3f pos_f = getBasePosition(); + v3f pos_f_old = pos_f; + IGameDef *gamedef = m_env->getGameDef(); + moveresult = collisionMoveSimple(&m_env->getMap(), gamedef, + pos_max_d, box, dtime, pos_f, m_speed_f); + + if(send_recommended == false) + return; -void RatSAO::step(float dtime, bool send_recommended) -{ - assert(m_env); + if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) + { + setBasePosition(pos_f); + m_last_sent_position = pos_f; + + std::ostringstream os(std::ios::binary); + // command (0 = update position) + writeU8(os, 0); + // pos + writeV3F1000(os, m_base_position); + // create message and add to list + ActiveObjectMessage aom(getId(), false, os.str()); + m_messages_out.push_back(aom); + } + if(m_itemstring_changed) + { + m_itemstring_changed = false; + + std::ostringstream os(std::ios::binary); + // command (1 = update itemstring) + writeU8(os, 1); + // itemstring + os< 60) + std::string getStaticData() { - // Die - m_removed = true; - return; - }*/ - - // Apply gravity - m_speed_f.Y -= dtime*9.81*BS; + infostream<<__FUNCTION_NAME< players = m_env->getPlayers(true); - core::list::Iterator i; - for(i = players.begin(); - i != players.end(); i++) + ItemStack createItemStack() { - Player *player = *i; - v3f playerpos = player->getPosition(); - if(m_base_position.getDistanceFrom(playerpos) < BS*10.0) + try{ + IItemDefManager *idef = m_env->getGameDef()->idef(); + ItemStack item; + item.deSerialize(m_itemstring, idef); + infostream<<__FUNCTION_NAME<<": m_itemstring=\""< item=\""<getBool("creative_mode") == true) { - m_counter1 -= dtime; - if(m_counter1 < 0.0) - { - m_counter1 += 1.0; - m_speed_f.Y = 5.0*BS; - } + m_removed = true; + return 0; } - + + // Take item into inventory + ItemStack item = createItemStack(); + Inventory *inv = puncher->getInventory(); + if(inv != NULL) { - m_counter2 -= dtime; - if(m_counter2 < 0.0) + std::string wieldlist = puncher->getWieldList(); + ItemStack leftover = inv->addItem(wieldlist, item); + puncher->setInventoryModified(); + if(leftover.empty()) { - m_counter2 += (float)(myrand()%100)/100*3.0; - m_yaw += ((float)(myrand()%200)-100)/100*180; - m_yaw = wrapDegrees(m_yaw); + m_removed = true; + } + else + { + m_itemstring = leftover.getItemString(); + m_itemstring_changed = true; } } + + return 0; } - - m_oldpos = m_base_position; - /* - Move it, with collision detection - */ - - core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); - collisionMoveResult moveresult; - // Maximum movement without glitches - f32 pos_max_d = BS*0.25; - // Limit speed - if(m_speed_f.getLength()*dtime > pos_max_d) - m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); - v3f pos_f = getBasePosition(); - v3f pos_f_old = pos_f; - moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); - m_touching_ground = moveresult.touching_ground; - - setBasePosition(pos_f); - if(send_recommended == false) - return; +private: + std::string m_itemstring; + bool m_itemstring_changed; + v3f m_speed_f; + v3f m_last_sent_position; + IntervalLimiter m_move_interval; +}; - if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) - { - m_last_sent_position = pos_f; +// Prototype (registers item for deserialization) +ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), ""); - std::ostringstream os(std::ios::binary); - // command (0 = update position) - writeU8(os, 0); - // pos - writeV3F1000(os, m_base_position); - // yaw - writeF1000(os, m_yaw); - // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); - m_messages_out.push_back(aom); - } -} - -std::string RatSAO::getClientInitializationData() +ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos, + const std::string itemstring) { - std::ostringstream os(std::ios::binary); - // version - writeU8(os, 0); - // pos - writeV3F1000(os, m_base_position); - return os.str(); -} - -std::string RatSAO::getStaticData() -{ - //dstream<<__FUNCTION_NAME<m_hp = hp; - return o; + if(m_registered){ + lua_State *L = m_env->getLua(); + scriptapi_luaentity_rm(L, m_id); + } + delete m_prop; } -void Oerkki1SAO::step(float dtime, bool send_recommended) +void LuaEntitySAO::addedToEnvironment() { - assert(m_env); - - if(m_is_active == false) - { - if(m_inactive_interval.step(dtime, 0.5)==false) - return; - } - - /* - The AI - */ - - m_age += dtime; - if(m_age > 120) - { - // Die - m_removed = true; - return; + ServerActiveObject::addedToEnvironment(); + + // Create entity from name + lua_State *L = m_env->getLua(); + m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str()); + + if(m_registered){ + // Get properties + scriptapi_luaentity_get_properties(L, m_id, m_prop); + // Initialize HP from properties + m_hp = m_prop->hp_max; } + + // Activate entity, supplying serialized state + scriptapi_luaentity_activate(L, m_id, m_init_state.c_str()); +} - m_after_jump_timer -= dtime; - - v3f old_speed = m_speed_f; - - // Apply gravity - m_speed_f.Y -= dtime*9.81*BS; - - /* - Move around if some player is close - */ - bool player_is_close = false; - bool player_is_too_close = false; - v3f near_player_pos; - // Check connected players - core::list players = m_env->getPlayers(true); - core::list::Iterator i; - for(i = players.begin(); - i != players.end(); i++) - { - Player *player = *i; - v3f playerpos = player->getPosition(); - f32 dist = m_base_position.getDistanceFrom(playerpos); - if(dist < BS*0.6) - { - m_removed = true; - return; - player_is_too_close = true; - near_player_pos = playerpos; +ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos, + const std::string &data) +{ + std::string name; + std::string state; + s16 hp = 1; + v3f velocity; + float yaw = 0; + if(data != ""){ + std::istringstream is(data, std::ios::binary); + // read version + u8 version = readU8(is); + // check if version is supported + if(version == 0){ + name = deSerializeString(is); + state = deSerializeLongString(is); } - else if(dist < BS*15.0 && !player_is_too_close) - { - player_is_close = true; - near_player_pos = playerpos; + else if(version == 1){ + name = deSerializeString(is); + state = deSerializeLongString(is); + hp = readS16(is); + velocity = readV3F1000(is); + yaw = readF1000(is); } } + // create object + infostream<<"LuaEntitySAO::create(name=\""<m_hp = hp; + sao->m_velocity = velocity; + sao->m_yaw = yaw; + return sao; +} - m_is_active = player_is_close; - - v3f target_speed = m_speed_f; - - if(!player_is_close) - { - target_speed = v3f(0,0,0); - } - else +void LuaEntitySAO::step(float dtime, bool send_recommended) +{ + if(!m_properties_sent) { - // Move around - - v3f ndir = near_player_pos - m_base_position; - ndir.Y = 0; - ndir.normalize(); - - f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X); - if(nyaw < m_yaw - 180) - nyaw += 360; - else if(nyaw > m_yaw + 180) - nyaw -= 360; - m_yaw = 0.95*m_yaw + 0.05*nyaw; - m_yaw = wrapDegrees(m_yaw); - - f32 speed = 2*BS; - - if((m_touching_ground || m_after_jump_timer > 0.0) - && !player_is_too_close) - { - v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); - target_speed.X = speed * dir.X; - target_speed.Z = speed * dir.Z; - } - - if(m_touching_ground && (m_oldpos - m_base_position).getLength() - < dtime*speed/2) - { - m_counter1 -= dtime; - if(m_counter1 < 0.0) - { - m_counter1 += 0.2; - // Jump - target_speed.Y = 5.0*BS; - m_after_jump_timer = 1.0; - } - } - - { - m_counter2 -= dtime; - if(m_counter2 < 0.0) - { - m_counter2 += (float)(myrand()%100)/100*3.0; - //m_yaw += ((float)(myrand()%200)-100)/100*180; - m_yaw += ((float)(myrand()%200)-100)/100*90; - m_yaw = wrapDegrees(m_yaw); - } - } + m_properties_sent = true; + std::string str = getPropertyPacket(); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); } - - if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close) - accelerate_xz(m_speed_f, target_speed, dtime*BS*8); - else - accelerate_xz(m_speed_f, target_speed, dtime*BS*4); - - m_oldpos = m_base_position; - - /* - Move it, with collision detection - */ - core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.); - collisionMoveResult moveresult; - // Maximum movement without glitches - f32 pos_max_d = BS*0.25; - /*// Limit speed - if(m_speed_f.getLength()*dtime > pos_max_d) - m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/ - v3f pos_f = getBasePosition(); - v3f pos_f_old = pos_f; - moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); - m_touching_ground = moveresult.touching_ground; + m_last_sent_position_timer += dtime; - // Do collision damage - float tolerance = BS*30; - float factor = BS*0.5; - v3f speed_diff = old_speed - m_speed_f; - // Increase effect in X and Z - speed_diff.X *= 2; - speed_diff.Z *= 2; - float vel = speed_diff.getLength(); - if(vel > tolerance) - { - f32 damage_f = (vel - tolerance)/BS*factor; - u16 damage = (u16)(damage_f+0.5); - doDamage(damage); + if(m_prop->physical){ + core::aabbox3d box = m_prop->collisionbox; + box.MinEdge *= BS; + box.MaxEdge *= BS; + collisionMoveResult moveresult; + f32 pos_max_d = BS*0.25; // Distance per iteration + v3f p_pos = getBasePosition(); + v3f p_velocity = m_velocity; + IGameDef *gamedef = m_env->getGameDef(); + moveresult = collisionMovePrecise(&m_env->getMap(), gamedef, + pos_max_d, box, dtime, p_pos, p_velocity); + // Apply results + setBasePosition(p_pos); + m_velocity = p_velocity; + + m_velocity += dtime * m_acceleration; + } else { + m_base_position += dtime * m_velocity + 0.5 * dtime + * dtime * m_acceleration; + m_velocity += dtime * m_acceleration; } - setBasePosition(pos_f); + if(m_registered){ + lua_State *L = m_env->getLua(); + scriptapi_luaentity_step(L, m_id, dtime); + } - if(send_recommended == false && m_speed_f.getLength() < 3.0*BS) + if(send_recommended == false) return; + + // TODO: force send when acceleration changes enough? + float minchange = 0.2*BS; + if(m_last_sent_position_timer > 1.0){ + minchange = 0.01*BS; + } else if(m_last_sent_position_timer > 0.2){ + minchange = 0.05*BS; + } + float move_d = m_base_position.getDistanceFrom(m_last_sent_position); + move_d += m_last_sent_move_precision; + float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity); + if(move_d > minchange || vel_d > minchange || + fabs(m_yaw - m_last_sent_yaw) > 1.0){ + sendPosition(true, false); + } - if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) - { - m_last_sent_position = pos_f; - - std::ostringstream os(std::ios::binary); - // command (0 = update position) - writeU8(os, 0); - // pos - writeV3F1000(os, m_base_position); - // yaw - writeF1000(os, m_yaw); + if(m_armor_groups_sent == false){ + m_armor_groups_sent = true; + std::string str = gob_cmd_update_armor_groups( + m_armor_groups); // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); + ActiveObjectMessage aom(getId(), true, str); m_messages_out.push_back(aom); } } -std::string Oerkki1SAO::getClientInitializationData() +std::string LuaEntitySAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); - // version - writeU8(os, 0); - // pos + writeU8(os, 0); // version + os<initial_sprite_basepos, + 1, 1.0, false + )); + // return result return os.str(); } -std::string Oerkki1SAO::getStaticData() +std::string LuaEntitySAO::getStaticData() { - //dstream<<__FUNCTION_NAME<getLua(); + std::string state = scriptapi_luaentity_get_staticdata(L, m_id); + os<getWieldedItem(); + punchitem = &punchitem_static; } + PunchDamageResult result = getPunchDamage( + m_armor_groups, + toolcap, + punchitem, + time_from_last_punch); + + if(result.did_punch) { - std::ostringstream os(std::ios::binary); - // command (1 = damage) - writeU8(os, 1); - // amount - writeU8(os, d); - // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); - m_messages_out.push_back(aom); + setHP(getHP() - result.damage); + + actionstream<getDescription()<<", damage "<getLua(); + scriptapi_luaentity_punch(L, m_id, puncher, + time_from_last_punch, toolcap, dir); -// Prototype -FireflySAO proto_FireflySAO(NULL, 0, v3f(0,0,0)); + return result.wear; +} -FireflySAO::FireflySAO(ServerEnvironment *env, u16 id, v3f pos): - ServerActiveObject(env, id, pos), - m_is_active(false), - m_speed_f(0,0,0) +void LuaEntitySAO::rightClick(ServerActiveObject *clicker) { - ServerActiveObject::registerType(getType(), create); - - m_oldpos = v3f(0,0,0); - m_last_sent_position = v3f(0,0,0); - m_yaw = 0; - m_counter1 = 0; - m_counter2 = 0; - m_age = 0; - m_touching_ground = false; + if(!m_registered) + return; + lua_State *L = m_env->getLua(); + scriptapi_luaentity_rightclick(L, m_id, clicker); } -ServerActiveObject* FireflySAO::create(ServerEnvironment *env, u16 id, v3f pos, - const std::string &data) +void LuaEntitySAO::setPos(v3f pos) { - std::istringstream is(data, std::ios::binary); - char buf[1]; - // read version - is.read(buf, 1); - u8 version = buf[0]; - // check if version is supported - if(version != 0) - return NULL; - return new FireflySAO(env, id, pos); + m_base_position = pos; + sendPosition(false, true); } -void FireflySAO::step(float dtime, bool send_recommended) +void LuaEntitySAO::moveTo(v3f pos, bool continuous) { - assert(m_env); - - if(m_is_active == false) - { - if(m_inactive_interval.step(dtime, 0.5)==false) - return; - } - - /* - The AI - */ - - // Apply (less) gravity - m_speed_f.Y -= dtime*3*BS; - - /* - Move around if some player is close - */ - bool player_is_close = false; - // Check connected players - core::list players = m_env->getPlayers(true); - core::list::Iterator i; - for(i = players.begin(); - i != players.end(); i++) - { - Player *player = *i; - v3f playerpos = player->getPosition(); - if(m_base_position.getDistanceFrom(playerpos) < BS*10.0) - { - player_is_close = true; - break; - } - } - - m_is_active = player_is_close; - - if(player_is_close == false) - { - m_speed_f.X = 0; - m_speed_f.Z = 0; - } - else - { - // Move around - v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); - f32 speed = BS/2; - m_speed_f.X = speed * dir.X; - m_speed_f.Z = speed * dir.Z; - - if(m_touching_ground && (m_oldpos - m_base_position).getLength() - < dtime*speed/2) - { - m_counter1 -= dtime; - if(m_counter1 < 0.0) - { - m_counter1 += 1.0; - m_speed_f.Y = 5.0*BS; - } - } - - { - m_counter2 -= dtime; - if(m_counter2 < 0.0) - { - m_counter2 += (float)(myrand()%100)/100*3.0; - m_yaw += ((float)(myrand()%200)-100)/100*180; - m_yaw = wrapDegrees(m_yaw); - } - } - } - - m_oldpos = m_base_position; + m_base_position = pos; + if(!continuous) + sendPosition(true, true); +} - /* - Move it, with collision detection - */ +float LuaEntitySAO::getMinimumSavedMovement() +{ + return 0.1 * BS; +} - core::aabbox3d box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.); - collisionMoveResult moveresult; - // Maximum movement without glitches - f32 pos_max_d = BS*0.25; - // Limit speed - if(m_speed_f.getLength()*dtime > pos_max_d) - m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); - v3f pos_f = getBasePosition(); - v3f pos_f_old = pos_f; - moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); - m_touching_ground = moveresult.touching_ground; - - setBasePosition(pos_f); +std::string LuaEntitySAO::getDescription() +{ + std::ostringstream os(std::ios::binary); + os<<"LuaEntitySAO at ("; + os<<(m_base_position.X/BS)<<","; + os<<(m_base_position.Y/BS)<<","; + os<<(m_base_position.Z/BS); + os<<")"; + return os.str(); +} - if(send_recommended == false) - return; +void LuaEntitySAO::setHP(s16 hp) +{ + if(hp < 0) hp = 0; + m_hp = hp; +} - if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) - { - m_last_sent_position = pos_f; +s16 LuaEntitySAO::getHP() const +{ + return m_hp; +} - std::ostringstream os(std::ios::binary); - // command (0 = update position) - writeU8(os, 0); - // pos - writeV3F1000(os, m_base_position); - // yaw - writeF1000(os, m_yaw); - // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); - m_messages_out.push_back(aom); - } +void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups) +{ + m_armor_groups = armor_groups; + m_armor_groups_sent = false; } -std::string FireflySAO::getClientInitializationData() +void LuaEntitySAO::setVelocity(v3f velocity) { - std::ostringstream os(std::ios::binary); - // version - writeU8(os, 0); - // pos - writeV3F1000(os, m_base_position); - return os.str(); + m_velocity = velocity; } -std::string FireflySAO::getStaticData() +v3f LuaEntitySAO::getVelocity() { - //dstream<<__FUNCTION_NAME<update(*init_properties); - - m_properties->setV3F("pos", pos); - - setPropertyDefaults(); - readProperties(); + return m_yaw; } - -MobV2SAO::~MobV2SAO() + +void LuaEntitySAO::setTextureMod(const std::string &mod) { - delete m_properties; + std::string str = gob_cmd_set_texture_mod(mod); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); } -ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, u16 id, v3f pos, - const std::string &data) +void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength, + bool select_horiz_by_yawpitch) { - std::istringstream is(data, std::ios::binary); - Settings properties; - properties.parseConfigLines(is, "MobArgsEnd"); - MobV2SAO *o = new MobV2SAO(env, id, pos, &properties); - return o; + std::string str = gob_cmd_set_sprite( + p, + num_frames, + framelength, + select_horiz_by_yawpitch + ); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); } -std::string MobV2SAO::getStaticData() +std::string LuaEntitySAO::getName() { - updateProperties(); + return m_init_name; +} - std::ostringstream os(std::ios::binary); - m_properties->writeLines(os); - return os.str(); +std::string LuaEntitySAO::getPropertyPacket() +{ + return gob_cmd_set_properties( + m_prop->hp_max, + m_prop->physical, + m_prop->weight, + m_prop->collisionbox, + m_prop->visual, + m_prop->visual_size, + m_prop->textures, + m_prop->spritediv, + true, // is_visible + false // makes_footstep_sound + ); } -std::string MobV2SAO::getClientInitializationData() +void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end) { - //dstream<<__FUNCTION_NAME<getSendRecommendedInterval(); + + std::string str = gob_cmd_update_position( + m_base_position, + m_velocity, + m_acceleration, + m_yaw, + do_interpolate, + is_movement_end, + update_interval + ); + // create message and add to list + ActiveObjectMessage aom(getId(), false, str); +} - updateProperties(); +/* + PlayerSAO +*/ - std::ostringstream os(std::ios::binary); +// No prototype, PlayerSAO does not need to be deserialized + +PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_): + ServerActiveObject(env_, v3f(0,0,0)), + m_player(player_), + m_peer_id(peer_id_), + m_inventory(NULL), + m_last_good_position(0,0,0), + m_last_good_position_age(0), + m_time_from_last_punch(0), + m_wield_index(0), + m_position_not_sent(false), + m_armor_groups_sent(false), + m_properties_sent(true), + m_teleported(false), + m_inventory_not_sent(false), + m_hp_not_sent(false), + m_wielded_item_not_sent(false) +{ + assert(m_player); + assert(m_peer_id != 0); + setBasePosition(m_player->getPosition()); + m_inventory = &m_player->inventory; + m_armor_groups["choppy"] = 2; + m_armor_groups["fleshy"] = 3; +} - // version - writeU8(os, 0); - - Settings client_properties; - - /*client_properties.set("version", "0"); - client_properties.updateValue(*m_properties, "pos"); - client_properties.updateValue(*m_properties, "yaw"); - client_properties.updateValue(*m_properties, "hp");*/ +PlayerSAO::~PlayerSAO() +{ + if(m_inventory != &m_player->inventory) + delete m_inventory; - // Just send everything for simplicity - client_properties.update(*m_properties); +} - std::ostringstream os2(std::ios::binary); - client_properties.writeLines(os2); - compressZlib(os2.str(), os); +std::string PlayerSAO::getDescription() +{ + return std::string("player ") + m_player->getName(); +} - return os.str(); +// Called after id has been set and has been inserted in environment +void PlayerSAO::addedToEnvironment() +{ + ServerActiveObject::addedToEnvironment(); + ServerActiveObject::setBasePosition(m_player->getPosition()); + m_player->setPlayerSAO(this); + m_player->peer_id = m_peer_id; + m_last_good_position = m_player->getPosition(); + m_last_good_position_age = 0.0; } -bool checkFreePosition(Map *map, v3s16 p0, v3s16 size) +// Called before removing from environment +void PlayerSAO::removingFromEnvironment() { - for(int dx=0; dxgetNodeNoEx(p); - if(n.getContent() != CONTENT_AIR) - return false; + ServerActiveObject::removingFromEnvironment(); + if(m_player->getPlayerSAO() == this) + { + m_player->setPlayerSAO(NULL); + m_player->peer_id = 0; } - return true; } -bool checkWalkablePosition(Map *map, v3s16 p0) +bool PlayerSAO::isStaticAllowed() const { - v3s16 p = p0 + v3s16(0,-1,0); - MapNode n = map->getNodeNoEx(p); - if(n.getContent() != CONTENT_AIR) - return true; return false; } -bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size) +bool PlayerSAO::unlimitedTransferDistance() const { - if(!checkFreePosition(map, p0, size)) - return false; - if(!checkWalkablePosition(map, p0)) - return false; - return true; + return g_settings->getBool("unlimited_player_transfer_distance"); } -static void get_random_u32_array(u32 a[], u32 len) +std::string PlayerSAO::getClientInitializationData() { - u32 i, n; - for(i=0; i 1){ - u32 k = myrand() % n; - n--; - u32 temp = a[n]; - a[n] = a[k]; - a[k] = temp; - } + std::ostringstream os(std::ios::binary); + writeU8(os, 0); // version + os<getName()); // name + writeU8(os, 1); // is_player + writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); + writeF1000(os, m_player->getYaw()); + writeS16(os, getHP()); + writeU8(os, 2); // number of messages stuffed in here + os< modified_blocks; - - for(int dx=0; dxgetNodeNoEx(p); - if(n.getContent() == CONTENT_IGNORE) - continue; - //map->removeNodeWithEvent(p); - map->removeNodeAndUpdate(p, modified_blocks); - } + assert(0); + return ""; +} - // Send a MEET_OTHER event - MapEditEvent event; - event.type = MEET_OTHER; - for(core::map::Iterator - i = modified_blocks.getIterator(); - i.atEnd() == false; i++) +void PlayerSAO::step(float dtime, bool send_recommended) +{ + if(!m_properties_sent) { - v3s16 p = i.getNode()->getKey(); - event.modified_blocks.insert(p, true); + m_properties_sent = true; + std::string str = getPropertyPacket(); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); } - map->dispatchEvent(&event); -} -void MobV2SAO::step(float dtime, bool send_recommended) -{ - assert(m_env); - Map *map = &m_env->getMap(); + m_time_from_last_punch += dtime; - m_age += dtime; + /* + Check player movements - if(m_die_age >= 0.0 && m_age >= m_die_age){ - m_removed = true; + NOTE: Actually the server should handle player physics like the + client does and compare player's position to what is calculated + on our side. This is required when eg. players fly due to an + explosion. + */ + + //float player_max_speed = BS * 4.0; // Normal speed + float player_max_speed = BS * 20; // Fast speed + float player_max_speed_up = BS * 20; + player_max_speed *= 2.5; // Tolerance + player_max_speed_up *= 2.5; + + m_last_good_position_age += dtime; + if(m_last_good_position_age >= 1.0){ + float age = m_last_good_position_age; + v3f diff = (m_player->getPosition() - m_last_good_position); + float d_vert = diff.Y; + diff.Y = 0; + float d_horiz = diff.getLength(); + /*infostream<getName()<<"'s horizontal speed is " + <<(d_horiz/age)<getPosition(); + } else { + actionstream<<"Player "<getName() + <<" moved too fast; resetting position" + <setPosition(m_last_good_position); + m_teleported = true; + } + m_last_good_position_age = 0; + } + + if(send_recommended == false) return; + + if(m_position_not_sent) + { + m_position_not_sent = false; + float update_interval = m_env->getSendRecommendedInterval(); + std::string str = gob_cmd_update_position( + m_player->getPosition() + v3f(0,BS*1,0), + v3f(0,0,0), + v3f(0,0,0), + m_player->getYaw(), + true, + false, + update_interval + ); + // create message and add to list + ActiveObjectMessage aom(getId(), false, str); + m_messages_out.push_back(aom); } - m_random_disturb_timer += dtime; - if(m_random_disturb_timer >= 5.0) + if(m_wielded_item_not_sent) { - m_random_disturb_timer = 0; - // Check connected players - core::list players = m_env->getPlayers(true); - core::list::Iterator i; - for(i = players.begin(); - i != players.end(); i++) - { - Player *player = *i; - v3f playerpos = player->getPosition(); - f32 dist = m_base_position.getDistanceFrom(playerpos); - if(dist < BS*16) - { - if(myrand_range(0,2) == 0){ - dstream<<"ACTION: id="<getName()<getName(); - m_disturb_timer = 0; - break; - } - } - } + m_wielded_item_not_sent = false; + // GenericCAO has no special way to show this } - Player *disturbing_player = - m_env->getPlayer(m_disturbing_player.c_str()); - v3f disturbing_player_off = v3f(0,1,0); - v3f disturbing_player_norm = v3f(0,1,0); - float disturbing_player_distance = 1000000; - float disturbing_player_dir = 0; - if(disturbing_player){ - disturbing_player_off = - disturbing_player->getPosition() - m_base_position; - disturbing_player_distance = disturbing_player_off.getLength(); - disturbing_player_norm = disturbing_player_off; - disturbing_player_norm.normalize(); - disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z, - disturbing_player_norm.X); + if(m_armor_groups_sent == false){ + m_armor_groups_sent = true; + std::string str = gob_cmd_update_armor_groups( + m_armor_groups); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); } +} - m_disturb_timer += dtime; - - if(!m_falling) - { - m_shooting_timer -= dtime; - if(m_shooting_timer <= 0.0 && m_shooting){ - m_shooting = false; - - std::string shoot_type = m_properties->get("shoot_type"); - v3f shoot_pos(0,0,0); - shoot_pos.Y += m_properties->getFloat("shoot_y") * BS; - if(shoot_type == "fireball"){ - v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); - dir.Y = m_shoot_y; - dir.normalize(); - v3f speed = dir * BS * 10.0; - v3f pos = m_base_position + shoot_pos; - dstream<<__FUNCTION_NAME<<": Shooting fireball from "<addActiveObjectAsStatic(obj); - m_env->addActiveObject(obj); - } else { - dstream<<__FUNCTION_NAME<<": Unknown shoot_type="<setPosition(pos); + // Movement caused by this command is always valid + m_last_good_position = pos; + m_last_good_position_age = 0; + // Force position change on client + m_teleported = true; +} - float reload_time = 15.0; - if(m_disturb_timer <= 15.0) - reload_time = 3.0; +void PlayerSAO::moveTo(v3f pos, bool continuous) +{ + m_player->setPosition(pos); + // Movement caused by this command is always valid + m_last_good_position = pos; + m_last_good_position_age = 0; + // Force position change on client + m_teleported = true; +} - if(!m_shooting && m_shoot_reload_timer >= reload_time && - !m_next_pos_exists) - { - m_shoot_y = 0; - if(m_disturb_timer < 30.0 && disturbing_player && - disturbing_player_distance < 16*BS && - fabs(disturbing_player_norm.Y) < 0.8){ - m_yaw = disturbing_player_dir; - sendPosition(); - m_shoot_y += disturbing_player_norm.Y; - } - m_shoot_reload_timer = 0.0; - m_shooting = true; - m_shooting_timer = 1.5; - { - std::ostringstream os(std::ios::binary); - // command (2 = shooting) - writeU8(os, 2); - // time - writeF1000(os, m_shooting_timer + 0.1); - // bright? - writeU8(os, true); - // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); - m_messages_out.push_back(aom); - } +int PlayerSAO::punch(v3f dir, + const ToolCapabilities *toolcap, + ServerActiveObject *puncher, + float time_from_last_punch) +{ + if(!toolcap) + return 0; + + // No effect if PvP disabled + if(g_settings->getBool("enable_pvp") == false){ + if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){ + std::string str = gob_cmd_punched(0, getHP()); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); + return 0; } } - - if(m_move_type == "ground_nodes") - { - if(!m_shooting){ - m_walk_around_timer -= dtime; - if(m_walk_around_timer <= 0.0){ - m_walk_around = !m_walk_around; - if(m_walk_around) - m_walk_around_timer = 0.1*myrand_range(10,50); - else - m_walk_around_timer = 0.1*myrand_range(30,70); - } - } - /* Move */ - if(m_next_pos_exists){ - v3f pos_f = m_base_position; - v3f next_pos_f = intToFloat(m_next_pos_i, BS); - - v3f v = next_pos_f - pos_f; - m_yaw = atan2(v.Z, v.X) / PI * 180; - - v3f diff = next_pos_f - pos_f; - v3f dir = diff; - dir.normalize(); - float speed = BS * 0.5; - if(m_falling) - speed = BS * 3.0; - dir *= dtime * speed; - bool arrived = false; - if(dir.getLength() > diff.getLength()){ - dir = diff; - arrived = true; - } - pos_f += dir; - m_base_position = pos_f; + HitParams hitparams = getHitParams(m_armor_groups, toolcap, + time_from_last_punch); - if((pos_f - next_pos_f).getLength() < 0.1 || arrived){ - //dstream<<"id="<getName()<<" punched by " + <getDescription()<<", damage "<= 2.5){ - pos_size_off.X = -1; - pos_size_off.Y = -1; - } - - if(!m_next_pos_exists){ - /* Check whether to drop down */ - if(checkFreePosition(map, - pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){ - m_next_pos_i = pos_i + v3s16(0,-1,0); - m_next_pos_exists = true; - m_falling = true; - } else { - m_falling = false; - } - } + setHP(getHP() - hitparams.hp); - if(m_walk_around) - { - if(!m_next_pos_exists){ - /* Find some position where to go next */ - v3s16 dps[3*3*3]; - int num_dps = 0; - for(int dx=-1; dx<=1; dx++) - for(int dy=-1; dy<=1; dy++) - for(int dz=-1; dz<=1; dz++){ - if(dx == 0 && dy == 0) - continue; - if(dx != 0 && dz != 0 && dy != 0) - continue; - dps[num_dps++] = v3s16(dx,dy,dz); - } - u32 order[3*3*3]; - get_random_u32_array(order, num_dps); - /*dstream<<"At pos "<= 2.5){ - pos_size_off.X = -1; - pos_size_off.Y = -1; - } - bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks); - if(!free){ - explodeSquare(map, pos_i, v3s16(3,3,3)); - m_removed = true; - return; - } + std::string str = gob_cmd_punched(hitparams.hp, getHP()); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); } - else + + return hitparams.wear; +} + +void PlayerSAO::rightClick(ServerActiveObject *clicker) +{ +} + +s16 PlayerSAO::getHP() const +{ + return m_player->hp; +} + +void PlayerSAO::setHP(s16 hp) +{ + s16 oldhp = m_player->hp; + + if(hp < 0) + hp = 0; + else if(hp > PLAYER_MAX_HP) + hp = PLAYER_MAX_HP; + + if(hp < oldhp && g_settings->getBool("enable_damage") == false) { - dstream<<"MobV2SAO::step(): id="<hp = hp; - if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS) + if(hp != oldhp) + m_hp_not_sent = true; + + // On death or reincarnation send an active object message + if((hp == 0) != (oldhp == 0)) { - sendPosition(); + // Will send new is_visible value based on (getHP()!=0) + m_properties_sent = false; + // Send new HP + std::string str = gob_cmd_punched(0, getHP()); + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push_back(aom); } } -u16 MobV2SAO::punch(const std::string &toolname, v3f dir, - const std::string &playername) +void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups) { - assert(m_env); - Map *map = &m_env->getMap(); - - dstream<<"ACTION: "<= 2.5){ - pos_size_off.X = -1; - pos_size_off.Y = -1; - } - bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks); - if(free) - m_base_position = new_base_position; - } - sendPosition(); - - u16 amount = 2; - /* See tool names in inventory.h */ - if(toolname == "WSword") - amount = 4; - if(toolname == "STSword") - amount = 6; - if(toolname == "SteelSword") - amount = 8; - if(toolname == "STAxe") - amount = 3; - if(toolname == "SteelAxe") - amount = 4; - if(toolname == "SteelPick") - amount = 3; - doDamage(amount); - return 65536/100; + m_armor_groups = armor_groups; + m_armor_groups_sent = false; } -void MobV2SAO::sendPosition() +Inventory* PlayerSAO::getInventory() { - m_last_sent_position = m_base_position; + return m_inventory; +} +const Inventory* PlayerSAO::getInventory() const +{ + return m_inventory; +} - std::ostringstream os(std::ios::binary); - // command (0 = update position) - writeU8(os, 0); - // pos - writeV3F1000(os, m_base_position); - // yaw - writeF1000(os, m_yaw); - // create message and add to list - ActiveObjectMessage aom(getId(), false, os.str()); - m_messages_out.push_back(aom); +InventoryLocation PlayerSAO::getInventoryLocation() const +{ + InventoryLocation loc; + loc.setPlayer(m_player->getName()); + return loc; } -void MobV2SAO::setPropertyDefaults() +void PlayerSAO::setInventoryModified() { - m_properties->setDefault("move_type", "ground_nodes"); - m_properties->setDefault("speed", "(0,0,0)"); - m_properties->setDefault("age", "0"); - m_properties->setDefault("yaw", "0"); - m_properties->setDefault("pos", "(0,0,0)"); - m_properties->setDefault("hp", "0"); - m_properties->setDefault("die_age", "-1"); - m_properties->setDefault("size", "(1,2)"); - m_properties->setDefault("shoot_type", "fireball"); - m_properties->setDefault("shoot_y", "0"); + m_inventory_not_sent = true; } -void MobV2SAO::readProperties() + +std::string PlayerSAO::getWieldList() const { - m_move_type = m_properties->get("move_type"); - m_speed = m_properties->getV3F("speed"); - m_age = m_properties->getFloat("age"); - m_yaw = m_properties->getFloat("yaw"); - m_base_position = m_properties->getV3F("pos"); - m_hp = m_properties->getS32("hp"); - m_die_age = m_properties->getFloat("die_age"); - m_size = m_properties->getV2F("size"); + return "main"; } -void MobV2SAO::updateProperties() + +int PlayerSAO::getWieldIndex() const { - m_properties->set("move_type", m_move_type); - m_properties->setV3F("speed", m_speed); - m_properties->setFloat("age", m_age); - m_properties->setFloat("yaw", m_yaw); - m_properties->setV3F("pos", m_base_position); - m_properties->setS32("hp", m_hp); - m_properties->setFloat("die_age", m_die_age); - m_properties->setV2F("size", m_size); - - m_properties->setS32("version", 0); + return m_wield_index; } -void MobV2SAO::doDamage(u16 d) +void PlayerSAO::setWieldIndex(int i) { - dstream<<"MobV2 hp="<(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.), + "upright_sprite", + v2f(1, 2), + textures, + v2s16(1,1), + (getHP() != 0), // is_visible + true // makes_footstep_sound + ); +}