X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.cpp;h=171e315af87ea40791c48da49603440eb8a3e9e6;hb=e8b0722137b47b9b17cef94a9a9f0f52d03f4ea8;hp=d51e92a8c50738bafb9e6a83a8325df8f39c50e1;hpb=bfc68d31510bbd40732c19ada51d4683cb050de2;p=dragonfireclient.git diff --git a/src/content_sao.cpp b/src/content_sao.cpp index d51e92a8c..171e315af 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -21,7 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "collision.h" #include "environment.h" #include "settings.h" +#include "main.h" // For g_profiler #include "profiler.h" +#include "serialization.h" // For compressZlib +#include "materials.h" // For MaterialProperties +#include "tooldef.h" // ToolDiggingProperties core::map ServerActiveObject::m_types; @@ -158,8 +162,9 @@ void ItemSAO::step(float dtime, bool send_recommended) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; - moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); + IGameDef *gamedef = m_env->getGameDef(); + moveresult = collisionMoveSimple(&m_env->getMap(), gamedef, + pos_max_d, box, dtime, pos_f, m_speed_f); if(send_recommended == false) return; @@ -223,7 +228,8 @@ InventoryItem * ItemSAO::createInventoryItem() { try{ std::istringstream is(m_inventorystring, std::ios_base::binary); - InventoryItem *item = InventoryItem::deSerialize(is); + IGameDef *gamedef = m_env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" < item="<use(m_env, player); - - if(to_be_deleted) + bool fits = puncher->addToInventory(item); + if(fits) m_removed = true; else - // Reflect changes to the item here - m_inventorystring = item->getItemString(); - - delete item; + delete item; } /* @@ -390,8 +388,9 @@ void RatSAO::step(float dtime, bool send_recommended) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; - moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); + IGameDef *gamedef = m_env->getGameDef(); + moveresult = collisionMoveSimple(&m_env->getMap(), gamedef, + pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; setBasePosition(pos_f); @@ -435,11 +434,16 @@ std::string RatSAO::getStaticData() return os.str(); } -InventoryItem* RatSAO::createPickedUpItem() +void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch) { std::istringstream is("CraftItem rat 1", std::ios_base::binary); - InventoryItem *item = InventoryItem::deSerialize(is); - return item; + IGameDef *gamedef = m_env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); + bool fits = puncher->addToInventory(item); + if(fits) + m_removed = true; + else + delete item; } /* @@ -622,8 +626,9 @@ void Oerkki1SAO::step(float dtime, bool send_recommended) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/ v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; - moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); + IGameDef *gamedef = m_env->getGameDef(); + moveresult = collisionMovePrecise(&m_env->getMap(), gamedef, + pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; // Do collision damage @@ -684,27 +689,28 @@ std::string Oerkki1SAO::getStaticData() return os.str(); } -u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir, - const std::string &playername) +void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch) { + if(!puncher) + return; + + v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize(); m_speed_f += dir*12*BS; - u16 amount = 5; - /* See tool names in inventory.h */ - if(toolname == "WSword") - amount = 10; - if(toolname == "STSword") - amount = 12; - if(toolname == "SteelSword") - amount = 16; - if(toolname == "STAxe") - amount = 7; - if(toolname == "SteelAxe") - amount = 9; - if(toolname == "SteelPick") - amount = 7; - doDamage(amount); - return 65536/100; + // "Material" properties of an oerkki + MaterialProperties mp; + mp.diggability = DIGGABLE_NORMAL; + mp.crackiness = -1.0; + mp.cuttability = 1.0; + + ToolDiggingProperties tp; + puncher->getWieldDiggingProperties(&tp); + + HittingProperties hitprop = getHittingProperties(&mp, &tp, + time_from_last_punch); + + doDamage(hitprop.hp); + puncher->damageWieldedItem(hitprop.wear); } void Oerkki1SAO::doDamage(u16 d) @@ -861,8 +867,9 @@ void FireflySAO::step(float dtime, bool send_recommended) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; - moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, - box, dtime, pos_f, m_speed_f); + IGameDef *gamedef = m_env->getGameDef(); + moveresult = collisionMoveSimple(&m_env->getMap(), gamedef, + pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; setBasePosition(pos_f); @@ -909,7 +916,8 @@ std::string FireflySAO::getStaticData() InventoryItem* FireflySAO::createPickedUpItem() { std::istringstream is("CraftItem firefly 1", std::ios_base::binary); - InventoryItem *item = InventoryItem::deSerialize(is); + IGameDef *gamedef = m_env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); return item; } @@ -1351,15 +1359,20 @@ void MobV2SAO::step(float dtime, bool send_recommended) } } -u16 MobV2SAO::punch(const std::string &toolname, v3f dir, - const std::string &playername) +void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch) { - assert(m_env); + if(!puncher) + return; + + v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize(); + + // A quick hack; SAO description is player name for player + std::string playername = puncher->getDescription(); + Map *map = &m_env->getMap(); actionstream<getWieldDiggingProperties(&tp); + + HittingProperties hitprop = getHittingProperties(&mp, &tp, + time_from_last_punch); + + doDamage(hitprop.hp); + puncher->damageWieldedItem(hitprop.wear); } bool MobV2SAO::isPeaceful() @@ -1495,6 +1507,7 @@ void MobV2SAO::doDamage(u16 d) */ #include "scriptapi.h" +#include "luaentity_common.h" // Prototype LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", ""); @@ -1504,8 +1517,18 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, ServerActiveObject(env, pos), m_init_name(name), m_init_state(state), - m_registered(false) + m_registered(false), + m_prop(new LuaEntityProperties), + m_velocity(0,0,0), + m_acceleration(0,0,0), + m_yaw(0), + m_last_sent_yaw(0), + m_last_sent_position(0,0,0), + m_last_sent_velocity(0,0,0), + m_last_sent_position_timer(0), + m_last_sent_move_precision(0) { + // Only register type if no environment supplied if(env == NULL){ ServerActiveObject::registerType(getType(), create); return; @@ -1516,18 +1539,24 @@ LuaEntitySAO::~LuaEntitySAO() { if(m_registered){ lua_State *L = m_env->getLua(); - scriptapi_luaentity_deregister(L, m_id); + scriptapi_luaentity_rm(L, m_id); } + delete m_prop; } -void LuaEntitySAO::addedToEnvironment(u16 id) +void LuaEntitySAO::addedToEnvironment() { - ServerActiveObject::addedToEnvironment(id); + ServerActiveObject::addedToEnvironment(); - // Create entity by name and state - m_registered = true; + // Create entity from name and state lua_State *L = m_env->getLua(); - scriptapi_luaentity_register(L, id, m_init_name.c_str(), m_init_state.c_str()); + m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(), + m_init_state.c_str()); + + if(m_registered){ + // Get properties + scriptapi_luaentity_get_properties(L, m_id, m_prop); + } } ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos, @@ -1551,9 +1580,51 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos, void LuaEntitySAO::step(float dtime, bool send_recommended) { + m_last_sent_position_timer += dtime; + + if(m_prop->physical){ + core::aabbox3d box = m_prop->collisionbox; + box.MinEdge *= BS; + box.MaxEdge *= BS; + collisionMoveResult moveresult; + f32 pos_max_d = BS*0.25; // Distance per iteration + v3f p_pos = getBasePosition(); + v3f p_velocity = m_velocity; + IGameDef *gamedef = m_env->getGameDef(); + moveresult = collisionMovePrecise(&m_env->getMap(), gamedef, + pos_max_d, box, dtime, p_pos, p_velocity); + // Apply results + setBasePosition(p_pos); + m_velocity = p_velocity; + + m_velocity += dtime * m_acceleration; + } else { + m_base_position += dtime * m_velocity + 0.5 * dtime + * dtime * m_acceleration; + m_velocity += dtime * m_acceleration; + } + if(m_registered){ lua_State *L = m_env->getLua(); - scriptapi_luaentity_step(L, m_id, dtime, send_recommended); + scriptapi_luaentity_step(L, m_id, dtime); + } + + if(send_recommended == false) + return; + + // TODO: force send when acceleration changes enough? + float minchange = 0.2*BS; + if(m_last_sent_position_timer > 1.0){ + minchange = 0.01*BS; + } else if(m_last_sent_position_timer > 0.2){ + minchange = 0.05*BS; + } + float move_d = m_base_position.getDistanceFrom(m_last_sent_position); + move_d += m_last_sent_move_precision; + float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity); + if(move_d > minchange || vel_d > minchange || + fabs(m_yaw - m_last_sent_yaw) > 1.0){ + sendPosition(true, false); } } @@ -1564,6 +1635,13 @@ std::string LuaEntitySAO::getClientInitializationData() writeU8(os, 0); // pos writeV3F1000(os, m_base_position); + // yaw + writeF1000(os, m_yaw); + // properties + std::ostringstream prop_os(std::ios::binary); + m_prop->serialize(prop_os); + os<getLua(); + std::string state = scriptapi_luaentity_get_staticdata(L, m_id); + os<getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); + return item; +} + +void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch) +{ + if(!m_registered) + return; + lua_State *L = m_env->getLua(); + scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch); +} + +void LuaEntitySAO::rightClick(ServerActiveObject *clicker) +{ + if(!m_registered) + return; + lua_State *L = m_env->getLua(); + scriptapi_luaentity_rightclick(L, m_id, clicker); +} + +void LuaEntitySAO::setPos(v3f pos) +{ + m_base_position = pos; + sendPosition(false, true); +} + +void LuaEntitySAO::moveTo(v3f pos, bool continuous) +{ + m_base_position = pos; + if(!continuous) + sendPosition(true, true); +} + +float LuaEntitySAO::getMinimumSavedMovement() +{ + return 0.1 * BS; +} + +void LuaEntitySAO::setVelocity(v3f velocity) +{ + m_velocity = velocity; +} + +void LuaEntitySAO::setAcceleration(v3f acceleration) +{ + m_acceleration = acceleration; +} + +v3f LuaEntitySAO::getAcceleration() +{ + return m_acceleration; +} + +void LuaEntitySAO::setTextureMod(const std::string &mod) +{ + std::ostringstream os(std::ios::binary); + // command (1 = set texture modification) + writeU8(os, 1); + // parameters + os<getSendRecommendedInterval(); + + std::ostringstream os(std::ios::binary); + // command (0 = update position) + writeU8(os, 0); + + // do_interpolate + writeU8(os, do_interpolate); + // pos + writeV3F1000(os, m_base_position); + // velocity + writeV3F1000(os, m_velocity); + // acceleration + writeV3F1000(os, m_acceleration); + // yaw + writeF1000(os, m_yaw); + // is_end_position (for interpolation) + writeU8(os, is_movement_end); + // update_interval (for interpolation) + writeF1000(os, update_interval); + + // create message and add to list + ActiveObjectMessage aom(getId(), false, os.str()); + m_messages_out.push_back(aom); +}