X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_nodemeta.cpp;h=39743c11f73e76f3dac64547d1443a9b5a4d70c6;hb=947466ab28129fd69e6630974c6c4e901f2bebc6;hp=b36d57c89fc73654021ababc29ccf9232bc68c4d;hpb=0f8b91bfba56bf75eee459f25237c67f32bc0c1a;p=minetest.git diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp index b36d57c89..39743c11f 100644 --- a/src/content_nodemeta.cpp +++ b/src/content_nodemeta.cpp @@ -1,32 +1,32 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_nodemeta.h" - -#include +#include "nodemetadata.h" +#include "nodetimer.h" #include "inventory.h" #include "log.h" -#include "utility.h" -#include "craftdef.h" -#include "gamedef.h" - -class Inventory; +#include "serialization.h" +#include "util/serialize.h" +#include "util/string.h" +#include "constants.h" // MAP_BLOCKSIZE +#include #define NODEMETA_GENERIC 1 #define NODEMETA_SIGN 14 @@ -34,809 +34,158 @@ class Inventory; #define NODEMETA_FURNACE 16 #define NODEMETA_LOCKABLE_CHEST 17 -core::map NodeMetadata::m_types; -core::map NodeMetadata::m_names; - -class SignNodeMetadata : public NodeMetadata -{ -public: - SignNodeMetadata(IGameDef *gamedef, std::string text); - //~SignNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "sign"; } - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual NodeMetadata* clone(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - - virtual bool allowsTextInput(){ return true; } - virtual std::string getText(){ return m_text; } - virtual void setText(const std::string &t){ m_text = t; } - -private: - std::string m_text; -}; - -class ChestNodeMetadata : public NodeMetadata -{ -public: - ChestNodeMetadata(IGameDef *gamedef); - ~ChestNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "chest"; } - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual NodeMetadata* clone(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual bool nodeRemovalDisabled(); - virtual std::string getInventoryDrawSpecString(); - -private: - Inventory *m_inventory; -}; - -class LockingChestNodeMetadata : public NodeMetadata -{ -public: - LockingChestNodeMetadata(IGameDef *gamedef); - ~LockingChestNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "locked_chest"; } - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual NodeMetadata* clone(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual bool nodeRemovalDisabled(); - virtual std::string getInventoryDrawSpecString(); - - virtual std::string getOwner(){ return m_text; } - virtual void setOwner(std::string t){ m_text = t; } - -private: - Inventory *m_inventory; - std::string m_text; -}; - -class FurnaceNodeMetadata : public NodeMetadata -{ -public: - FurnaceNodeMetadata(IGameDef *gamedef); - ~FurnaceNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "furnace"; } - virtual NodeMetadata* clone(IGameDef *gamedef); - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual void inventoryModified(); - virtual bool step(float dtime); - virtual bool nodeRemovalDisabled(); - virtual std::string getInventoryDrawSpecString(); - -protected: - bool getCookResult(bool remove, std::string &cookresult, float &cooktime); - bool getBurnResult(bool remove, float &burntime); - -private: - Inventory *m_inventory; - std::string m_infotext; - float m_step_accumulator; - float m_fuel_totaltime; - float m_fuel_time; - float m_src_totaltime; - float m_src_time; -}; - -/* - SignNodeMetadata -*/ - -// Prototype -SignNodeMetadata proto_SignNodeMetadata(NULL, ""); - -SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text): - NodeMetadata(gamedef), - m_text(text) -{ - NodeMetadata::registerType(typeId(), typeName(), create, create); -} -u16 SignNodeMetadata::typeId() const -{ - return NODEMETA_SIGN; -} -NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef) -{ - std::string text = deSerializeString(is); - return new SignNodeMetadata(gamedef, text); -} -NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef) -{ - return new SignNodeMetadata(gamedef, ""); -} -NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef) -{ - return new SignNodeMetadata(gamedef, m_text); -} -void SignNodeMetadata::serializeBody(std::ostream &os) +// Returns true if node timer must be set +static bool content_nodemeta_deserialize_legacy_body( + std::istream &is, s16 id, NodeMetadata *meta) { - os<m_inventory = new Inventory(gamedef->idef()); - d->m_inventory->deSerialize(is); - return d; -} -NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef) -{ - ChestNodeMetadata *d = new ChestNodeMetadata(gamedef); - d->m_inventory = new Inventory(gamedef->idef()); - d->m_inventory->addList("0", 8*4); - return d; -} -NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef) -{ - ChestNodeMetadata *d = new ChestNodeMetadata(gamedef); - d->m_inventory = new Inventory(*m_inventory); - return d; -} -void ChestNodeMetadata::serializeBody(std::ostream &os) -{ - m_inventory->serialize(os); -} -std::string ChestNodeMetadata::infoText() -{ - return "Chest"; -} -bool ChestNodeMetadata::nodeRemovalDisabled() -{ - /* - Disable removal if chest contains something - */ - InventoryList *list = m_inventory->getList("0"); - if(list == NULL) - return false; - if(list->getUsedSlots() == 0) - return false; - return true; -} -std::string ChestNodeMetadata::getInventoryDrawSpecString() -{ - return - "invsize[8,9;]" - "list[current_name;0;0,0;8,4;]" - "list[current_player;main;0,5;8,4;]"; -} + meta->clear(); -/* - LockingChestNodeMetadata -*/ + if(id == NODEMETA_GENERIC) // GenericNodeMetadata (0.4-dev) + { + meta->getInventory()->deSerialize(is); + deSerializeString32(is); // m_text + deSerializeString16(is); // m_owner -// Prototype -LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL); + meta->setString("infotext",deSerializeString16(is)); + meta->setString("formspec",deSerializeString16(is)); + readU8(is); // m_allow_text_input + readU8(is); // m_allow_removal + readU8(is); // m_enforce_owner -LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef): - NodeMetadata(gamedef) -{ - NodeMetadata::registerType(typeId(), typeName(), create, create); - m_inventory = NULL; -} -LockingChestNodeMetadata::~LockingChestNodeMetadata() -{ - delete m_inventory; -} -u16 LockingChestNodeMetadata::typeId() const -{ - return NODEMETA_LOCKABLE_CHEST; -} -NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef) -{ - LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef); - d->setOwner(deSerializeString(is)); - d->m_inventory = new Inventory(gamedef->idef()); - d->m_inventory->deSerialize(is); - return d; -} -NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef) -{ - LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef); - d->m_inventory = new Inventory(gamedef->idef()); - d->m_inventory->addList("0", 8*4); - return d; -} -NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef) -{ - LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef); - d->m_inventory = new Inventory(*m_inventory); - return d; -} -void LockingChestNodeMetadata::serializeBody(std::ostream &os) -{ - os<serialize(os); -} -std::string LockingChestNodeMetadata::infoText() -{ - return "Locking Chest"; -} -bool LockingChestNodeMetadata::nodeRemovalDisabled() -{ - /* - Disable removal if chest contains something - */ - InventoryList *list = m_inventory->getList("0"); - if(list == NULL) - return false; - if(list->getUsedSlots() == 0) + int num_vars = readU32(is); + for(int i=0; isetString(name, var); + } return false; - return true; -} -std::string LockingChestNodeMetadata::getInventoryDrawSpecString() -{ - return - "invsize[8,9;]" - "list[current_name;0;0,0;8,4;]" - "list[current_player;main;0,5;8,4;]"; -} - -/* - FurnaceNodeMetadata -*/ - -// Prototype -FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL); - -FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef): - NodeMetadata(gamedef) -{ - NodeMetadata::registerType(typeId(), typeName(), create, create); - - m_inventory = NULL; - - m_infotext = "Furnace is inactive"; - - m_step_accumulator = 0; - m_fuel_totaltime = 0; - m_fuel_time = 0; - m_src_totaltime = 0; - m_src_time = 0; -} -FurnaceNodeMetadata::~FurnaceNodeMetadata() -{ - delete m_inventory; -} -u16 FurnaceNodeMetadata::typeId() const -{ - return NODEMETA_FURNACE; -} -NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef) -{ - FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef); - d->m_inventory = new Inventory(*m_inventory); - return d; -} -NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef) -{ - FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef); - - d->m_inventory = new Inventory(gamedef->idef()); - d->m_inventory->deSerialize(is); - - int temp = 0; - is>>temp; - d->m_fuel_totaltime = (float)temp/10; - temp = 0; - is>>temp; - d->m_fuel_time = (float)temp/10; - temp = 0; - is>>temp; - d->m_src_totaltime = (float)temp/10; - temp = 0; - is>>temp; - d->m_src_time = (float)temp/10; - - if(is.eof()) - { - // Old furnaces didn't serialize src_totaltime and src_time - d->m_src_totaltime = 0; - d->m_src_time = 0; - d->m_infotext = ""; } - else + else if(id == NODEMETA_SIGN) // SignNodeMetadata { - // New furnaces also serialize the infotext (so that the - // client doesn't need to have the list of cooking recipes). - d->m_infotext = deSerializeJsonString(is); - } - - return d; -} -NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef) -{ - FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef); - d->m_inventory = new Inventory(gamedef->idef()); - d->m_inventory->addList("fuel", 1); - d->m_inventory->addList("src", 1); - d->m_inventory->addList("dst", 4); - return d; -} -void FurnaceNodeMetadata::serializeBody(std::ostream &os) -{ - m_inventory->serialize(os); - os<getList("src"), - m_inventory->getList("dst"), m_inventory->getList("fuel")}; - - for(int i = 0; i < 3; i++) { - if(list[i] == NULL) - continue; - if(list[i]->getUsedSlots() == 0) - continue; - return true; + meta->setString("text", deSerializeString16(is)); + //meta->setString("infotext","\"${text}\""); + meta->setString("infotext", + std::string("\"") + meta->getString("text") + "\""); + meta->setString("formspec","field[text;;${text}]"); + return false; } - return false; - -} -void FurnaceNodeMetadata::inventoryModified() -{ - infostream<<"Furnace inventory modification callback"< 60.0) - infostream<<"Furnace stepping a long time ("<getList("dst"); - assert(dst_list); - - // Update at a fixed frequency - const float interval = 2.0; - m_step_accumulator += dtime; - bool changed = false; - while(m_step_accumulator > interval) + else if(id == NODEMETA_CHEST) // ChestNodeMetadata { - m_step_accumulator -= interval; - dtime = interval; - - //infostream<<"Furnace step dtime="<idef()); - room_available = dst_list->roomForItem(cookresult_item); - } - - // Step fuel time - bool burning = (m_fuel_time < m_fuel_totaltime); - if(burning) - { - changed_this_loop = true; - m_fuel_time += dtime; - } - - std::string infotext; - if(room_available) - { - float burntime; - if(burning) - { - changed_this_loop = true; - m_src_time += dtime; - m_src_totaltime = cooktime; - infotext = "Furnace is cooking"; - } - else if(getBurnResult(true, burntime)) - { - // Fuel inserted - changed_this_loop = true; - m_fuel_time = 0; - m_fuel_totaltime = burntime; - //m_src_time += dtime; - //m_src_totaltime = cooktime; - infotext = "Furnace is cooking"; - } - else - { - m_src_time = 0; - m_src_totaltime = 0; - infotext = "Furnace is out of fuel"; - } - if(m_src_totaltime > 0.001 && m_src_time >= m_src_totaltime) - { - // One item fully cooked - changed_this_loop = true; - dst_list->addItem(cookresult_item); - getCookResult(true, cookresult, cooktime); // decrement source - m_src_totaltime = 0; - m_src_time = 0; - } - } - else - { - // Not cookable or no room available - m_src_totaltime = 0; - m_src_time = 0; - if(cookable) - infotext = "Furnace is overloaded"; - else if(burning) - infotext = "Furnace is active"; - else - { - infotext = "Furnace is inactive"; - m_fuel_totaltime = 0; - m_fuel_time = 0; - } - } + meta->getInventory()->deSerialize(is); - // Do this so it doesn't always show (0%) for weak fuel - if(m_fuel_totaltime > 3) { - infotext += " ("; - infotext += itos(m_fuel_time/m_fuel_totaltime*100); - infotext += "%)"; + // Rename inventory list "0" to "main" + Inventory *inv = meta->getInventory(); + if(!inv->getList("main") && inv->getList("0")){ + inv->getList("0")->setName("main"); } + assert(inv->getList("main") && !inv->getList("0")); - if(infotext != m_infotext) - { - m_infotext = infotext; - changed_this_loop = true; - } + meta->setString("formspec","size[8,9]" + "list[current_name;main;0,0;8,4;]" + "list[current_player;main;0,5;8,4;]"); + return false; + } + else if(id == NODEMETA_LOCKABLE_CHEST) // LockingChestNodeMetadata + { + meta->setString("owner", deSerializeString16(is)); + meta->getInventory()->deSerialize(is); - if(burning && m_fuel_time >= m_fuel_totaltime) - { - m_fuel_time = 0; - m_fuel_totaltime = 0; + // Rename inventory list "0" to "main" + Inventory *inv = meta->getInventory(); + if(!inv->getList("main") && inv->getList("0")){ + inv->getList("0")->setName("main"); } + assert(inv->getList("main") && !inv->getList("0")); - if(changed_this_loop) - { - changed = true; - } - else - { - m_step_accumulator = 0; - break; - } + meta->setString("formspec","size[8,9]" + "list[current_name;main;0,0;8,4;]" + "list[current_player;main;0,5;8,4;]"); + return false; + } + else if(id == NODEMETA_FURNACE) // FurnaceNodeMetadata + { + meta->getInventory()->deSerialize(is); + int temp = 0; + is>>temp; + meta->setString("fuel_totaltime", ftos((float)temp/10)); + temp = 0; + is>>temp; + meta->setString("fuel_time", ftos((float)temp/10)); + temp = 0; + is>>temp; + //meta->setString("src_totaltime", ftos((float)temp/10)); + temp = 0; + is>>temp; + meta->setString("src_time", ftos((float)temp/10)); + + meta->setString("formspec","size[8,9]" + "list[current_name;fuel;2,3;1,1;]" + "list[current_name;src;2,1;1,1;]" + "list[current_name;dst;5,1;2,2;]" + "list[current_player;main;0,5;8,4;]"); + return true; + } + else + { + throw SerializationError("Unknown legacy node metadata"); } - return changed; -} -std::string FurnaceNodeMetadata::getInventoryDrawSpecString() -{ - return - "invsize[8,9;]" - "list[current_name;fuel;2,3;1,1;]" - "list[current_name;src;2,1;1,1;]" - "list[current_name;dst;5,1;2,2;]" - "list[current_player;main;0,5;8,4;]"; } -bool FurnaceNodeMetadata::getCookResult(bool remove, - std::string &cookresult, float &cooktime) -{ - std::vector items; - InventoryList *src_list = m_inventory->getList("src"); - assert(src_list); - items.push_back(src_list->getItem(0)); - CraftInput ci(CRAFT_METHOD_COOKING, 1, items); - CraftOutput co; - bool found = m_gamedef->getCraftDefManager()->getCraftResult( - ci, co, remove, m_gamedef); - if(remove) - src_list->changeItem(0, ci.items[0]); - - cookresult = co.item; - cooktime = co.time; - return found; -} -bool FurnaceNodeMetadata::getBurnResult(bool remove, float &burntime) +static bool content_nodemeta_deserialize_legacy_meta( + std::istream &is, NodeMetadata *meta) { - std::vector items; - InventoryList *fuel_list = m_inventory->getList("fuel"); - assert(fuel_list); - items.push_back(fuel_list->getItem(0)); + // Read id + s16 id = readS16(is); - CraftInput ci(CRAFT_METHOD_FUEL, 1, items); - CraftOutput co; - bool found = m_gamedef->getCraftDefManager()->getCraftResult( - ci, co, remove, m_gamedef); - if(remove) - fuel_list->changeItem(0, ci.items[0]); - - burntime = co.time; - return found; + // Read data + std::string data = deSerializeString16(is); + std::istringstream tmp_is(data, std::ios::binary); + return content_nodemeta_deserialize_legacy_body(tmp_is, id, meta); } - -/* - GenericNodeMetadata -*/ - -class GenericNodeMetadata : public NodeMetadata +void content_nodemeta_deserialize_legacy(std::istream &is, + NodeMetadataList *meta, NodeTimerList *timers, + IItemDefManager *item_def_mgr) { -private: - Inventory *m_inventory; - std::string m_text; - std::string m_owner; - - std::string m_infotext; - std::string m_inventorydrawspec; - bool m_allow_text_input; - bool m_removal_disabled; - bool m_enforce_owner; - - bool m_inventory_modified; - bool m_text_modified; - - std::map m_stringvars; - -public: - u16 typeId() const - { - return NODEMETA_GENERIC; - } - const char* typeName() const - { - return "generic"; - } - - GenericNodeMetadata(IGameDef *gamedef): - NodeMetadata(gamedef), - - m_inventory(NULL), - m_text(""), - m_owner(""), - - m_infotext("GenericNodeMetadata"), - m_inventorydrawspec(""), - m_allow_text_input(false), - m_removal_disabled(false), - m_enforce_owner(false), - - m_inventory_modified(false), - m_text_modified(false) - { - NodeMetadata::registerType(typeId(), typeName(), create, create); - } - virtual ~GenericNodeMetadata() - { - delete m_inventory; - } - NodeMetadata* clone(IGameDef *gamedef) - { - GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef); + meta->clear(); + timers->clear(); - d->m_inventory = new Inventory(*m_inventory); - d->m_text = m_text; - d->m_owner = m_owner; + u16 version = readU16(is); - d->m_infotext = m_infotext; - d->m_inventorydrawspec = m_inventorydrawspec; - d->m_allow_text_input = m_allow_text_input; - d->m_removal_disabled = m_removal_disabled; - d->m_enforce_owner = m_enforce_owner; - d->m_inventory_modified = m_inventory_modified; - d->m_text_modified = m_text_modified; - return d; - } - static NodeMetadata* create(IGameDef *gamedef) + if(version > 1) { - GenericNodeMetadata *d = new GenericNodeMetadata(gamedef); - d->m_inventory = new Inventory(gamedef->idef()); - return d; + infostream<m_inventory = new Inventory(gamedef->idef()); - d->m_inventory->deSerialize(is); - d->m_text = deSerializeLongString(is); - d->m_owner = deSerializeString(is); - - d->m_infotext = deSerializeString(is); - d->m_inventorydrawspec = deSerializeString(is); - d->m_allow_text_input = readU8(is); - d->m_removal_disabled = readU8(is); - d->m_enforce_owner = readU8(is); - int num_vars = readU32(is); - for(int i=0; im_stringvars[name] = var; - } + u16 count = readU16(is); - return d; - } - void serializeBody(std::ostream &os) + for(u16 i=0; iserialize(os); - os<::iterator - i = m_stringvars.begin(); i != m_stringvars.end(); i++){ - os<first); - os<second); + if(meta->get(p) != NULL) + { + warningstream<set(p, data); - void setInfoText(const std::string &text) - { - infostream<<"GenericNodeMetadata::setInfoText(\"" - <set(NodeTimer(1., 0., p)); } - bool isInventoryModified() - { - return m_inventory_modified; - } - void resetInventoryModified() - { - m_inventory_modified = false; - } - bool isTextModified() - { - return m_text_modified; - } - void resetTextModified() - { - m_text_modified = false; - } - void setString(const std::string &name, const std::string &var) - { - m_stringvars[name] = var; - } - std::string getString(const std::string &name) - { - std::map::iterator i; - i = m_stringvars.find(name); - if(i == m_stringvars.end()) - return ""; - return i->second; - } -}; - -// Prototype -GenericNodeMetadata proto_GenericNodeMetadata(NULL); - +}