X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_mapnode.cpp;h=a6bf0a82d052adfedac49fede92b56eb05402b10;hb=2607b97b4f2b41767d7a010e9376d3e7f578cb71;hp=c33d8c4a2e3da1a0cb5efebf4c7cca8436fc2c4b;hpb=28fe2987a0ddd9746fb9bbd52c97bf1e7e586f70;p=dragonfireclient.git diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index c33d8c4a2..a6bf0a82d 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -1,94 +1,77 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_mapnode.h" -#include "irrlichttypes.h" +#include "irrlichttypes_bloated.h" #include "mapnode.h" -#include "content_nodemeta.h" #include "nodedef.h" -#include "utility.h" +#include "nameidmapping.h" +#include "util/string.h" -#define WATER_ALPHA 160 - -#define WATER_VISC 1 -#define LAVA_VISC 7 - -void setConstantMaterialProperties(MaterialProperties &mprop, float time) -{ - mprop.diggability = DIGGABLE_CONSTANT; - mprop.constant_time = time; -} - -void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness) -{ - mprop.diggability = DIGGABLE_NORMAL; - mprop.weight = 5.0 * toughness; - mprop.crackiness = 1.0; - mprop.crumbliness = -0.1; - mprop.cuttability = -0.2; -} - -void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness) -{ - mprop.diggability = DIGGABLE_NORMAL; - mprop.weight = toughness * 1.2; - mprop.crackiness = 0; - mprop.crumbliness = 1.2; - mprop.cuttability = -0.4; -} - -void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness) -{ - mprop.diggability = DIGGABLE_NORMAL; - mprop.weight = toughness * 2.0; - mprop.crackiness = 0.2; - mprop.crumbliness = 1.5; - mprop.cuttability = -1.0; -} - -void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness) -{ - mprop.diggability = DIGGABLE_NORMAL; - mprop.weight = toughness * 1.0; - mprop.crackiness = 0.75; - mprop.crumbliness = -1.0; - mprop.cuttability = 1.5; -} - -void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness) -{ - mprop.diggability = DIGGABLE_NORMAL; - mprop.weight = -0.5 * toughness; - mprop.crackiness = 0; - mprop.crumbliness = 0; - mprop.cuttability = 2.0; -} - -void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness) -{ - mprop.diggability = DIGGABLE_NORMAL; - mprop.weight = 0.1 * toughness; - mprop.crackiness = 2.0; - mprop.crumbliness = -1.0; - mprop.cuttability = -1.0; -} +/* + Legacy node content type IDs + Ranges: + 0x000...0x07f (0...127): param2 is fully usable + 126 and 127 are reserved (CONTENT_AIR and CONTENT_IGNORE). + 0x800...0xfff (2048...4095): higher 4 bits of param2 are not usable +*/ +#define CONTENT_STONE 0 +#define CONTENT_WATER 2 +#define CONTENT_TORCH 3 +#define CONTENT_WATERSOURCE 9 +#define CONTENT_SIGN_WALL 14 +#define CONTENT_CHEST 15 +#define CONTENT_FURNACE 16 +#define CONTENT_LOCKABLE_CHEST 17 +#define CONTENT_FENCE 21 +#define CONTENT_RAIL 30 +#define CONTENT_LADDER 31 +#define CONTENT_LAVA 32 +#define CONTENT_LAVASOURCE 33 +#define CONTENT_GRASS 0x800 //1 +#define CONTENT_TREE 0x801 //4 +#define CONTENT_LEAVES 0x802 //5 +#define CONTENT_GRASS_FOOTSTEPS 0x803 //6 +#define CONTENT_MESE 0x804 //7 +#define CONTENT_MUD 0x805 //8 +#define CONTENT_CLOUD 0x806 //10 +#define CONTENT_COALSTONE 0x807 //11 +#define CONTENT_WOOD 0x808 //12 +#define CONTENT_SAND 0x809 //13 +#define CONTENT_COBBLE 0x80a //18 +#define CONTENT_STEEL 0x80b //19 +#define CONTENT_GLASS 0x80c //20 +#define CONTENT_MOSSYCOBBLE 0x80d //22 +#define CONTENT_GRAVEL 0x80e //23 +#define CONTENT_SANDSTONE 0x80f //24 +#define CONTENT_CACTUS 0x810 //25 +#define CONTENT_BRICK 0x811 //26 +#define CONTENT_CLAY 0x812 //27 +#define CONTENT_PAPYRUS 0x813 //28 +#define CONTENT_BOOKSHELF 0x814 //29 +#define CONTENT_JUNGLETREE 0x815 +#define CONTENT_JUNGLEGRASS 0x816 +#define CONTENT_NC 0x817 +#define CONTENT_NC_RB 0x818 +#define CONTENT_APPLE 0x819 +#define CONTENT_SAPLING 0x820 /* A conversion table for backwards compatibility. @@ -119,23 +102,6 @@ content_t trans_table_19[21][2] = { {CONTENT_BOOKSHELF, 29}, }; -MapNode mapnode_translate_from_internal(MapNode n_from, u8 version) -{ - MapNode result = n_from; - if(version <= 19) - { - content_t c_from = n_from.getContent(); - for(u32 i=0; igetModifiable(i); - f->setAllTextures("stone.png"); - f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->often_contains_mineral = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1"; - setStoneLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_GRASS; - f = nodemgr->getModifiable(i); - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_GRASS_FOOTSTEPS; - f = nodemgr->getModifiable(i); - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass_footsteps.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_MUD; - f = nodemgr->getModifiable(i); - f->setAllTextures("mud.png"); - f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_SAND; - f = nodemgr->getModifiable(i); - f->setAllTextures("sand.png"); - f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_GRAVEL; - f = nodemgr->getModifiable(i); - f->setAllTextures("gravel.png"); - f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setGravelLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_SANDSTONE; - f = nodemgr->getModifiable(i); - f->setAllTextures("sandstone.png"); - f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; - setDirtLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_CLAY; - f = nodemgr->getModifiable(i); - f->setAllTextures("clay.png"); - f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("CraftItem lump_of_clay 4"); - setDirtLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_BRICK; - f = nodemgr->getModifiable(i); - f->setAllTextures("brick.png"); - f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("CraftItem clay_brick 4"); - setStoneLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_TREE; - f = nodemgr->getModifiable(i); - f->setAllTextures("tree.png"); - f->setTexture(0, "tree_top.png"); - f->setTexture(1, "tree_top.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setWoodLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_JUNGLETREE; - f = nodemgr->getModifiable(i); - f->setAllTextures("jungletree.png"); - f->setTexture(0, "jungletree_top.png"); - f->setTexture(1, "jungletree_top.png"); - f->param_type = CPT_MINERAL; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setWoodLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_JUNGLEGRASS; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_PLANTLIKE; - f->visual_scale = 1.3; - f->setAllTextures("junglegrass.png"); - f->setInventoryTexture("junglegrass.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->air_equivalent = false; // grass grows underneath - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->walkable = false; - setLeavesLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_LEAVES; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_ALLFACES_OPTIONAL; - f->setAllTextures("leaves.png"); - //f->setAllTextures("[noalpha:leaves.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; - f->extra_dug_item_rarity = 20; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setLeavesLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_CACTUS; - f = nodemgr->getModifiable(i); - f->setAllTextures("cactus_side.png"); - f->setTexture(0, "cactus_top.png"); - f->setTexture(1, "cactus_top.png"); - f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setWoodLikeMaterialProperties(f->material, 0.75); - - i = CONTENT_PAPYRUS; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_PLANTLIKE; - f->setAllTextures("papyrus.png"); - f->setInventoryTexture("papyrus.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->walkable = false; - setLeavesLikeMaterialProperties(f->material, 0.5); - - i = CONTENT_BOOKSHELF; - f = nodemgr->getModifiable(i); - f->setAllTextures("bookshelf.png"); - f->setTexture(0, "wood.png"); - f->setTexture(1, "wood.png"); - // FIXME: setInventoryTextureCube() only cares for the first texture - f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); - //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - setWoodLikeMaterialProperties(f->material, 0.75); - - i = CONTENT_GLASS; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_GLASSLIKE; - f->setAllTextures("glass.png"); - f->light_propagates = true; - f->sunlight_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); - setGlassLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_FENCE; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_FENCELIKE; - f->setInventoryTexture("fence.png"); - f->setTexture(0, "wood.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->air_equivalent = true; // grass grows underneath - f->selection_box.type = NODEBOX_FIXED; - f->selection_box.fixed = core::aabbox3d( - -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7); - setWoodLikeMaterialProperties(f->material, 0.75); - - i = CONTENT_RAIL; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_RAILLIKE; - f->setInventoryTexture("rail.png"); - f->setTexture(0, "rail.png"); - f->setTexture(1, "rail_curved.png"); - f->setTexture(2, "rail_t_junction.png"); - f->setTexture(3, "rail_crossing.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->air_equivalent = true; // grass grows underneath - f->walkable = false; - f->selection_box.type = NODEBOX_FIXED; - setDirtLikeMaterialProperties(f->material, 0.75); - - i = CONTENT_LADDER; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_SIGNLIKE; - f->setAllTextures("ladder.png"); - f->setInventoryTexture("ladder.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->wall_mounted = true; - f->air_equivalent = true; - f->walkable = false; - f->climbable = true; - f->selection_box.type = NODEBOX_WALLMOUNTED; - setWoodLikeMaterialProperties(f->material, 0.5); - - // Deprecated - i = CONTENT_COALSTONE; - f = nodemgr->getModifiable(i); - f->setAllTextures("stone.png^mineral_coal.png"); - f->is_ground_content = true; - setStoneLikeMaterialProperties(f->material, 1.5); - - i = CONTENT_WOOD; - f = nodemgr->getModifiable(i); - f->setAllTextures("wood.png"); - f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setWoodLikeMaterialProperties(f->material, 0.75); - - i = CONTENT_MESE; - f = nodemgr->getModifiable(i); - f->setAllTextures("mese.png"); - f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 0.5); - - i = CONTENT_CLOUD; - f = nodemgr->getModifiable(i); - f->setAllTextures("cloud.png"); - f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - - i = CONTENT_AIR; - f = nodemgr->getModifiable(i); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->air_equivalent = true; - - i = CONTENT_WATER; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_FLOWINGLIQUID; - f->setAllTextures("water.png"); - f->alpha = WATER_ALPHA; - f->setInventoryTextureCube("water.png", "water.png", "water.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_FLOWING; - f->liquid_alternative_flowing = CONTENT_WATER; - f->liquid_alternative_source = CONTENT_WATERSOURCE; - f->liquid_viscosity = WATER_VISC; - f->post_effect_color = video::SColor(64, 100, 100, 200); - f->setSpecialMaterial(0, MaterialSpec("water.png", false)); - f->setSpecialMaterial(1, MaterialSpec("water.png", true)); - - i = CONTENT_WATERSOURCE; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_LIQUID; - f->setAllTextures("water.png"); - f->alpha = WATER_ALPHA; - f->setInventoryTextureCube("water.png", "water.png", "water.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_SOURCE; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->liquid_alternative_flowing = CONTENT_WATER; - f->liquid_alternative_source = CONTENT_WATERSOURCE; - f->liquid_viscosity = WATER_VISC; - f->post_effect_color = video::SColor(64, 100, 100, 200); - // New-style water source material (mostly unused) - f->setSpecialMaterial(0, MaterialSpec("water.png", false)); - - i = CONTENT_LAVA; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_FLOWINGLIQUID; - f->setAllTextures("lava.png"); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = false; - f->light_source = LIGHT_MAX-1; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_FLOWING; - f->liquid_alternative_flowing = CONTENT_LAVA; - f->liquid_alternative_source = CONTENT_LAVASOURCE; - f->liquid_viscosity = LAVA_VISC; - f->damage_per_second = 4*2; - f->post_effect_color = video::SColor(192, 255, 64, 0); - f->setSpecialMaterial(0, MaterialSpec("lava.png", false)); - f->setSpecialMaterial(1, MaterialSpec("lava.png", true)); - - i = CONTENT_LAVASOURCE; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_LIQUID; - f->setAllTextures("lava.png"); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = false; - f->light_source = LIGHT_MAX-1; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_SOURCE; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->liquid_alternative_flowing = CONTENT_LAVA; - f->liquid_alternative_source = CONTENT_LAVASOURCE; - f->liquid_viscosity = LAVA_VISC; - f->damage_per_second = 4*2; - f->post_effect_color = video::SColor(192, 255, 64, 0); - // New-style lava source material (mostly unused) - f->setSpecialMaterial(0, MaterialSpec("lava.png", false)); - - i = CONTENT_TORCH; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_TORCHLIKE; - f->setTexture(0, "torch_on_floor.png"); - f->setTexture(1, "torch_on_ceiling.png"); - f->setTexture(2, "torch.png"); - f->setInventoryTexture("torch_on_floor.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->light_source = LIGHT_MAX-1; - f->selection_box.type = NODEBOX_WALLMOUNTED; - f->selection_box.wall_top = core::aabbox3d( - -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10); - f->selection_box.wall_bottom = core::aabbox3d( - -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10); - f->selection_box.wall_side = core::aabbox3d( - -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10); - setConstantMaterialProperties(f->material, 0.0); - - i = CONTENT_SIGN_WALL; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_SIGNLIKE; - f->setAllTextures("sign_wall.png"); - f->setInventoryTexture("sign_wall.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata(NULL, "Some sign"); - setConstantMaterialProperties(f->material, 0.5); - f->selection_box.type = NODEBOX_WALLMOUNTED; - - i = CONTENT_CHEST; - f = nodemgr->getModifiable(i); - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_front.png"); // Z- - f->setInventoryTexture("chest_top.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new ChestNodeMetadata(NULL); - setWoodLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_LOCKABLE_CHEST; - f = nodemgr->getModifiable(i); - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_lock.png"); // Z- - f->setInventoryTexture("chest_lock.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new LockingChestNodeMetadata(NULL); - setWoodLikeMaterialProperties(f->material, 1.0); - - i = CONTENT_FURNACE; - f = nodemgr->getModifiable(i); - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("furnace_side.png"); - f->setTexture(5, "furnace_front.png"); // Z- - f->setInventoryTexture("furnace_front.png"); - //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; - if(f->initial_metadata == NULL) - f->initial_metadata = new FurnaceNodeMetadata(NULL); - setStoneLikeMaterialProperties(f->material, 3.0); - - i = CONTENT_COBBLE; - f = nodemgr->getModifiable(i); - f->setAllTextures("cobble.png"); - f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 0.9); - - i = CONTENT_MOSSYCOBBLE; - f = nodemgr->getModifiable(i); - f->setAllTextures("mossycobble.png"); - f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 0.8); - - i = CONTENT_STEEL; - f = nodemgr->getModifiable(i); - f->setAllTextures("steel_block.png"); - f->setInventoryTextureCube("steel_block.png", "steel_block.png", - "steel_block.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 5.0); - - i = CONTENT_NC; - f = nodemgr->getModifiable(i); - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("nc_side.png"); - f->setTexture(5, "nc_front.png"); // Z- - f->setTexture(4, "nc_back.png"); // Z+ - f->setInventoryTexture("nc_front.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 3.0); - - i = CONTENT_NC_RB; - f = nodemgr->getModifiable(i); - f->setAllTextures("nc_rb.png"); - f->setInventoryTexture("nc_rb.png"); - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - setStoneLikeMaterialProperties(f->material, 3.0); - - i = CONTENT_SAPLING; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_PLANTLIKE; - f->visual_scale = 1.0; - f->setAllTextures("sapling.png"); - f->setInventoryTexture("sapling.png"); - f->param_type = CPT_LIGHT; - f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f->light_propagates = true; - f->air_equivalent = false; - f->walkable = false; - setConstantMaterialProperties(f->material, 0.0); - - i = CONTENT_APPLE; - f = nodemgr->getModifiable(i); - f->drawtype = NDT_PLANTLIKE; - f->visual_scale = 1.0; - f->setAllTextures("apple.png"); - f->setInventoryTexture("apple.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->walkable = false; - f->air_equivalent = true; - f->dug_item = std::string("CraftItem apple 1"); - setConstantMaterialProperties(f->material, 0.0); + nimap->set(0, "default:stone"); + nimap->set(2, "default:water_flowing"); + nimap->set(3, "default:torch"); + nimap->set(9, "default:water_source"); + nimap->set(14, "default:sign_wall"); + nimap->set(15, "default:chest"); + nimap->set(16, "default:furnace"); + nimap->set(17, "default:chest_locked"); + nimap->set(21, "default:fence_wood"); + nimap->set(30, "default:rail"); + nimap->set(31, "default:ladder"); + nimap->set(32, "default:lava_flowing"); + nimap->set(33, "default:lava_source"); + nimap->set(0x800, "default:dirt_with_grass"); + nimap->set(0x801, "default:tree"); + nimap->set(0x802, "default:leaves"); + nimap->set(0x803, "default:dirt_with_grass_footsteps"); + nimap->set(0x804, "default:mese"); + nimap->set(0x805, "default:dirt"); + nimap->set(0x806, "default:cloud"); + nimap->set(0x807, "default:coalstone"); + nimap->set(0x808, "default:wood"); + nimap->set(0x809, "default:sand"); + nimap->set(0x80a, "default:cobble"); + nimap->set(0x80b, "default:steelblock"); + nimap->set(0x80c, "default:glass"); + nimap->set(0x80d, "default:mossycobble"); + nimap->set(0x80e, "default:gravel"); + nimap->set(0x80f, "default:sandstone"); + nimap->set(0x810, "default:cactus"); + nimap->set(0x811, "default:brick"); + nimap->set(0x812, "default:clay"); + nimap->set(0x813, "default:papyrus"); + nimap->set(0x814, "default:bookshelf"); + nimap->set(0x815, "default:jungletree"); + nimap->set(0x816, "default:junglegrass"); + nimap->set(0x817, "default:nyancat"); + nimap->set(0x818, "default:nyancat_rainbow"); + nimap->set(0x819, "default:apple"); + nimap->set(0x820, "default:sapling"); + // Static types + nimap->set(CONTENT_IGNORE, "ignore"); + nimap->set(CONTENT_AIR, "air"); } -