X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_mapblock.cpp;h=b84b69629d99082ad6cc490d3da65449e20be7a7;hb=7289d61e99625b46eb2c4d6b90a2a5de42f207e6;hp=c94ff590e47b66ae20172dfbd09b7905adb901a1;hpb=6bc4cad0eddd7a7cf593ca1471599e2d75727379;p=minetest.git diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index c94ff590e..b84b69629 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "nodedef.h" #include "tile.h" +#include "mesh.h" +#include #include "gamedef.h" #include "log.h" @@ -171,6 +173,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, { INodeDefManager *nodedef = data->m_gamedef->ndef(); ITextureSource *tsrc = data->m_gamedef->tsrc(); + scene::ISceneManager* smgr = data->m_gamedef->getSceneManager(); + scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator(); // 0ms //TimeTaker timer("mapblock_mesh_generate_special()"); @@ -178,6 +182,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Some settings */ + bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); bool new_style_water = g_settings->getBool("new_style_water"); float node_liquid_level = 1.0; @@ -188,10 +193,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Create selection mesh v3s16 p = data->m_highlighted_pos_relative; - if (data->m_show_hud & - (p.X >= 0) & (p.X < MAP_BLOCKSIZE) & - (p.Y >= 0) & (p.Y < MAP_BLOCKSIZE) & - (p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) { + if (data->m_show_hud && + (p.X >= 0) && (p.X < MAP_BLOCKSIZE) && + (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) && + (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) { MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p); if(n.getContent() != CONTENT_AIR) { @@ -215,7 +220,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, l = l1; } video::SColor c = MapBlock_LightColor(255, l, 0); - data->m_highlight_mesh_color = c; + data->m_highlight_mesh_color = c; std::vector boxes = n.getSelectionBoxes(nodedef); TileSpec h_tile; h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED; @@ -794,6 +799,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data, collector.append(tile, vertices, 4, indices, 6); } break;} + case NDT_GLASSLIKE_FRAMED_OPTIONAL: + // This is always pre-converted to something else + assert(0); + break; case NDT_GLASSLIKE_FRAMED: { static const v3s16 dirs[6] = { @@ -1149,14 +1158,94 @@ void mapblock_mesh_generate_special(MeshMakeData *data, { TileSpec tile = getNodeTileN(n, p, 0, data); tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; + + u16 l = getInteriorLight(n, 1, nodedef); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); + float s = BS / 2 * f.visual_scale; + + for (int j = 0; j < 2; j++) + { + video::S3DVertex vertices[4] = + { + video::S3DVertex(-s,-BS/2, 0, 0,0,0, c, 0,1), + video::S3DVertex( s,-BS/2, 0, 0,0,0, c, 1,1), + video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0), + }; + + if(j == 0) + { + for(u16 i = 0; i < 4; i++) + vertices[i].Pos.rotateXZBy(46 + n.param2 * 2); + } + else if(j == 1) + { + for(u16 i = 0; i < 4; i++) + vertices[i].Pos.rotateXZBy(-44 + n.param2 * 2); + } + + for (int i = 0; i < 4; i++) + { + vertices[i].Pos *= f.visual_scale; + vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1); + vertices[i].Pos += intToFloat(p, BS); + } + + u16 indices[] = {0, 1, 2, 2, 3, 0}; + // Add to mesh collector + collector.append(tile, vertices, 4, indices, 6); + } + break;} + case NDT_FIRELIKE: + { + TileSpec tile = getNodeTileN(n, p, 0, data); + tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; + u16 l = getInteriorLight(n, 1, nodedef); video::SColor c = MapBlock_LightColor(255, l, f.light_source); float s = BS/2*f.visual_scale; - for(u32 j=0; j<2; j++) + content_t current = n.getContent(); + content_t n2c; + MapNode n2; + v3s16 n2p; + + static const v3s16 dirs[6] = { + v3s16( 0, 1, 0), + v3s16( 0,-1, 0), + v3s16( 1, 0, 0), + v3s16(-1, 0, 0), + v3s16( 0, 0, 1), + v3s16( 0, 0,-1) + }; + + int doDraw[6] = {0,0,0,0,0,0}; + + bool drawAllFaces = true; + + bool drawBottomFacesOnly = false; // Currently unused + + // Check for adjacent nodes + for(int i = 0; i < 6; i++) { + n2p = blockpos_nodes + p + dirs[i]; + n2 = data->m_vmanip.getNodeNoEx(n2p); + n2c = n2.getContent(); + if (n2c != CONTENT_IGNORE && n2c != CONTENT_AIR && n2c != current) { + doDraw[i] = 1; + if(drawAllFaces) + drawAllFaces = false; + + } + } + + for(int j = 0; j < 6; j++) + { + int vOffset = 0; // Vertical offset of faces after rotation + int hOffset = 4; // Horizontal offset of faces to reach the edge + video::S3DVertex vertices[4] = { video::S3DVertex(-s,-BS/2, 0, 0,0,0, c, 0,1), @@ -1165,18 +1254,101 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0), }; - if(j == 0) + // Calculate which faces should be drawn, (top or sides) + if(j == 0 && (drawAllFaces || (doDraw[3] == 1 || doDraw[1] == 1))) { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(46 + n.param2 * 2); + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateXZBy(90 + n.param2 * 2); + vertices[i].Pos.rotateXYBy(-10); + vertices[i].Pos.Y -= vOffset; + vertices[i].Pos.X -= hOffset; + } } - else if(j == 1) + else if(j == 1 && (drawAllFaces || (doDraw[5] == 1 || doDraw[1] == 1))) { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(-44 + n.param2 * 2); + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateXZBy(180 + n.param2 * 2); + vertices[i].Pos.rotateYZBy(10); + vertices[i].Pos.Y -= vOffset; + vertices[i].Pos.Z -= hOffset; + } + } + else if(j == 2 && (drawAllFaces || (doDraw[2] == 1 || doDraw[1] == 1))) + { + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateXZBy(270 + n.param2 * 2); + vertices[i].Pos.rotateXYBy(10); + vertices[i].Pos.Y -= vOffset; + vertices[i].Pos.X += hOffset; + } + } + else if(j == 3 && (drawAllFaces || (doDraw[4] == 1 || doDraw[1] == 1))) + { + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateYZBy(-10); + vertices[i].Pos.Y -= vOffset; + vertices[i].Pos.Z += hOffset; + } + } + + // Center cross-flames + else if(j == 4 && (drawAllFaces || doDraw[1] == 1)) + { + for(int i=0; i<4; i++) { + vertices[i].Pos.rotateXZBy(45 + n.param2 * 2); + vertices[i].Pos.Y -= vOffset; + } + } + else if(j == 5 && (drawAllFaces || doDraw[1] == 1)) + { + for(int i=0; i<4; i++) { + vertices[i].Pos.rotateXZBy(-45 + n.param2 * 2); + vertices[i].Pos.Y -= vOffset; + } } - for(u16 i=0; i<4; i++) + // Render flames on bottom + else if(j == 0 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0))) + { + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateYZBy(70); + vertices[i].Pos.rotateXZBy(90 + n.param2 * 2); + vertices[i].Pos.Y += 4.84; + vertices[i].Pos.X -= hOffset+0.7; + } + } + else if(j == 1 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0))) + { + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateYZBy(70); + vertices[i].Pos.rotateXZBy(180 + n.param2 * 2); + vertices[i].Pos.Y += 4.84; + vertices[i].Pos.Z -= hOffset+0.7; + } + } + else if(j == 2 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0))) + { + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateYZBy(70); + vertices[i].Pos.rotateXZBy(270 + n.param2 * 2); + vertices[i].Pos.Y += 4.84; + vertices[i].Pos.X += hOffset+0.7; + } + } + else if(j == 3 && (drawBottomFacesOnly || (doDraw[0] == 1 && doDraw[1] == 0))) + { + for(int i = 0; i < 4; i++) { + vertices[i].Pos.rotateYZBy(70); + vertices[i].Pos.Y += 4.84; + vertices[i].Pos.Z += hOffset+0.7; + } + } + else { + // Skip faces that aren't adjacent to a node + continue; + } + + for(int i=0; i<4; i++) { vertices[i].Pos *= f.visual_scale; vertices[i].Pos += intToFloat(p, BS); @@ -1450,17 +1622,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::SColor c = MapBlock_LightColor(255, l, f.light_source); float d = (float)BS/64; - - char g=-1; + float s = BS/2; + + short g = -1; if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1]) - g=1; //Object is at a slope + g = 1; //Object is at a slope video::S3DVertex vertices[4] = { - video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c, 0,0), + video::S3DVertex(-s, -s+d,-s, 0,0,0, c,0,1), + video::S3DVertex( s, -s+d,-s, 0,0,0, c,1,1), + video::S3DVertex( s, g*s+d, s, 0,0,0, c,1,0), + video::S3DVertex(-s, g*s+d, s, 0,0,0, c,0,0), }; for(s32 i=0; i<4; i++) @@ -1549,6 +1722,47 @@ void mapblock_mesh_generate_special(MeshMakeData *data, makeCuboid(&collector, box, tiles, 6, c, txc); } break;} + case NDT_MESH: + { + v3f pos = intToFloat(p, BS); + video::SColor c = MapBlock_LightColor(255, getInteriorLight(n, 1, nodedef), f.light_source); + + u8 facedir = 0; + if (f.param_type_2 == CPT2_FACEDIR) { + facedir = n.getFaceDir(nodedef); + } else if (f.param_type_2 == CPT2_WALLMOUNTED) { + //convert wallmounted to 6dfacedir. + //when cache enabled, it is already converted + facedir = n.getWallMounted(nodedef); + if (!enable_mesh_cache) { + static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2}; + facedir = wm_to_6d[facedir]; + } + } + + if (f.mesh_ptr[facedir]) { + // use cached meshes + for(u16 j = 0; j < f.mesh_ptr[0]->getMeshBufferCount(); j++) { + scene::IMeshBuffer *buf = f.mesh_ptr[facedir]->getMeshBuffer(j); + collector.append(getNodeTileN(n, p, j, data), + (video::S3DVertex *)buf->getVertices(), buf->getVertexCount(), + buf->getIndices(), buf->getIndexCount(), pos, c); + } + } else if (f.mesh_ptr[0]) { + // no cache, clone and rotate mesh + scene::IMesh* mesh = cloneMesh(f.mesh_ptr[0]); + rotateMeshBy6dFacedir(mesh, facedir); + recalculateBoundingBox(mesh); + meshmanip->recalculateNormals(mesh, true, false); + for(u16 j = 0; j < mesh->getMeshBufferCount(); j++) { + scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); + collector.append(getNodeTileN(n, p, j, data), + (video::S3DVertex *)buf->getVertices(), buf->getVertexCount(), + buf->getIndices(), buf->getIndexCount(), pos, c); + } + mesh->drop(); + } + break;} } } }