X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_mapblock.cpp;h=84d5f067c90704c928b8e7985b44b346e8676839;hb=418c2e7a446f8f0aca9f8bd23005a5896869ef7e;hp=ff8ef5276deec6788b0f6a6bb6b9d655ba5c6869;hpb=a0b5605db8ba7f36d868491d2a2274d2bbd8aec5;p=dragonfireclient.git diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index ff8ef5276..84d5f067c 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "tile.h" #include "gamedef.h" #include "util/numeric.h" -#include "util/serialize.h" #include "util/directiontables.h" // Create a cuboid. @@ -43,14 +42,16 @@ with this program; if not, write to the Free Software Foundation, Inc., // (compatible with ContentFeatures). If you specified 0,0,1,1 // for each face, that would be the same as passing NULL. void makeCuboid(MeshCollector *collector, const aabb3f &box, - const TileSpec *tiles, int tilecount, + TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc) { assert(tilecount >= 1 && tilecount <= 6); v3f min = box.MinEdge; v3f max = box.MaxEdge; - + + + if(txc == NULL) { static const f32 txc_default[24] = { @@ -98,15 +99,70 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box, video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[20],txc[23]), }; - for(s32 j=0; j<24; j++) + v2f t; + for(int i = 0; i < tilecount; i++) + { + switch (tiles[i].rotation) + { + case 0: + break; + case 1: //R90 + for (int x = 0; x < 4; x++) + vertices[i*4+x].TCoords.rotateBy(90,irr::core::vector2df(0, 0)); + break; + case 2: //R180 + for (int x = 0; x < 4; x++) + vertices[i*4+x].TCoords.rotateBy(180,irr::core::vector2df(0, 0)); + break; + case 3: //R270 + for (int x = 0; x < 4; x++) + vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0)); + break; + case 4: //FXR90 + for (int x = 0; x < 4; x++) + vertices[i*4+x].TCoords.rotateBy(90,irr::core::vector2df(0, 0)); + + tiles[i].texture.pos.Y += tiles[i].texture.size.Y; + tiles[i].texture.size.Y *= -1; + break; + case 5: //FXR270 + for (int x = 0; x < 4; x++) + vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0)); + t=vertices[i*4].TCoords; + tiles[i].texture.pos.Y += tiles[i].texture.size.Y; + tiles[i].texture.size.Y *= -1; + break; + case 6: //FYR90 + for (int x = 0; x < 4; x++) + vertices[i*4+x].TCoords.rotateBy(90,irr::core::vector2df(0, 0)); + tiles[i].texture.pos.X += tiles[i].texture.size.X; + tiles[i].texture.size.X *= -1; + break; + case 7: //FYR270 + for (int x = 0; x < 4; x++) + vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0)); + tiles[i].texture.pos.X += tiles[i].texture.size.X; + tiles[i].texture.size.X *= -1; + break; + case 8: //FX + tiles[i].texture.pos.Y += tiles[i].texture.size.Y; + tiles[i].texture.size.Y *= -1; + break; + case 9: //FY + tiles[i].texture.pos.X += tiles[i].texture.size.X; + tiles[i].texture.size.X *= -1; + break; + default: + break; + } + } + for(s32 j=0; j<24; j++) { int tileindex = MYMIN(j/4, tilecount-1); vertices[j].TCoords *= tiles[tileindex].texture.size; vertices[j].TCoords += tiles[tileindex].texture.pos; } - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector for(s32 j=0; j<24; j+=4) { @@ -161,18 +217,145 @@ void mapblock_mesh_generate_special(MeshMakeData *data, Add water sources to mesh if using new style */ TileSpec tile_liquid = f.special_tiles[0]; + TileSpec tile_liquid_bfculled = getNodeTile(n, p, v3s16(0,0,0), data); AtlasPointer &pa_liquid = tile_liquid.texture; - bool top_is_air = false; - MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); - if(n.getContent() == CONTENT_AIR) - top_is_air = true; - - if(top_is_air == false) - continue; + bool top_is_same_liquid = false; + MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); + content_t c_flowing = nodedef->getId(f.liquid_alternative_flowing); + content_t c_source = nodedef->getId(f.liquid_alternative_source); + if(ntop.getContent() == c_flowing || ntop.getContent() == c_source) + top_is_same_liquid = true; u16 l = getInteriorLight(n, 0, data); - video::SColor c = MapBlock_LightColor(f.alpha, l); + video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); + + /* + Generate sides + */ + v3s16 side_dirs[4] = { + v3s16(1,0,0), + v3s16(-1,0,0), + v3s16(0,0,1), + v3s16(0,0,-1), + }; + for(u32 i=0; i<4; i++) + { + v3s16 dir = side_dirs[i]; + + MapNode neighbor = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dir); + content_t neighbor_content = neighbor.getContent(); + const ContentFeatures &n_feat = nodedef->get(neighbor_content); + MapNode n_top = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dir+ v3s16(0,1,0)); + content_t n_top_c = n_top.getContent(); + + if(neighbor_content == CONTENT_IGNORE) + continue; + + /* + If our topside is liquid and neighbor's topside + is liquid, don't draw side face + */ + if(top_is_same_liquid && (n_top_c == c_flowing || + n_top_c == c_source || n_top_c == CONTENT_IGNORE)) + continue; + + // Don't draw face if neighbor is blocking the view + if(n_feat.solidness == 2) + continue; + + bool neighbor_is_same_liquid = (neighbor_content == c_source + || neighbor_content == c_flowing); + + // Don't draw any faces if neighbor same is liquid and top is + // same liquid + if(neighbor_is_same_liquid && !top_is_same_liquid) + continue; + + // Use backface culled material if neighbor doesn't have a + // solidness of 0 + const TileSpec *current_tile = &tile_liquid; + if(n_feat.solidness != 0 || n_feat.visual_solidness != 0) + current_tile = &tile_liquid_bfculled; + + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,BS/2,0,0,0, c, + pa_liquid.x0(), pa_liquid.y1()), + video::S3DVertex(BS/2,0,BS/2,0,0,0, c, + pa_liquid.x1(), pa_liquid.y1()), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, + pa_liquid.x1(), pa_liquid.y0()), + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, + pa_liquid.x0(), pa_liquid.y0()), + }; + + /* + If our topside is liquid, set upper border of face + at upper border of node + */ + if(top_is_same_liquid) + { + vertices[2].Pos.Y = 0.5*BS; + vertices[3].Pos.Y = 0.5*BS; + } + /* + Otherwise upper position of face is liquid level + */ + else + { + vertices[2].Pos.Y = (node_liquid_level-0.5)*BS; + vertices[3].Pos.Y = (node_liquid_level-0.5)*BS; + } + /* + If neighbor is liquid, lower border of face is liquid level + */ + if(neighbor_is_same_liquid) + { + vertices[0].Pos.Y = (node_liquid_level-0.5)*BS; + vertices[1].Pos.Y = (node_liquid_level-0.5)*BS; + } + /* + If neighbor is not liquid, lower border of face is + lower border of node + */ + else + { + vertices[0].Pos.Y = -0.5*BS; + vertices[1].Pos.Y = -0.5*BS; + } + + for(s32 j=0; j<4; j++) + { + if(dir == v3s16(0,0,1)) + vertices[j].Pos.rotateXZBy(0); + if(dir == v3s16(0,0,-1)) + vertices[j].Pos.rotateXZBy(180); + if(dir == v3s16(-1,0,0)) + vertices[j].Pos.rotateXZBy(90); + if(dir == v3s16(1,0,-0)) + vertices[j].Pos.rotateXZBy(-90); + + // Do this to not cause glitches when two liquids are + // side-by-side + /*if(neighbor_is_same_liquid == false){ + vertices[j].Pos.X *= 0.98; + vertices[j].Pos.Z *= 0.98; + }*/ + + vertices[j].Pos += intToFloat(p, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(*current_tile, vertices, 4, indices, 6); + } + + /* + Generate top + */ + if(top_is_same_liquid) + continue; video::S3DVertex vertices[4] = { @@ -186,7 +369,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, pa_liquid.x0(), pa_liquid.y0()), }; - v3f offset(p.X, p.Y + (-0.5+node_liquid_level)*BS, p.Z); + v3f offset(p.X*BS, p.Y*BS + (-0.5+node_liquid_level)*BS, p.Z*BS); for(s32 i=0; i<4; i++) { vertices[i].Pos += offset; @@ -227,13 +410,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Otherwise use the light of this node (the liquid) else l = getInteriorLight(n, 0, data); - video::SColor c = MapBlock_LightColor(f.alpha, l); + video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); // Neighbor liquid levels (key = relative position) // Includes current node - core::map neighbor_levels; - core::map neighbor_contents; - core::map neighbor_flags; + std::map neighbor_levels; + std::map neighbor_contents; + std::map neighbor_flags; const u8 neighborflag_top_is_same_liquid = 0x01; v3s16 neighbor_dirs[9] = { v3s16(0,0,0), @@ -262,7 +445,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, level = (-0.5+node_liquid_level) * BS; else if(n2.getContent() == c_flowing) level = (-0.5 + ((float)(n2.param2&LIQUID_LEVEL_MASK) - + 0.5) / 8.0 * node_liquid_level) * BS; + + 0.5) / (float)LIQUID_LEVEL_SOURCE * node_liquid_level) * BS; // Check node above neighbor. // NOTE: This doesn't get executed if neighbor @@ -274,9 +457,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data, flags |= neighborflag_top_is_same_liquid; } - neighbor_levels.insert(neighbor_dirs[i], level); - neighbor_contents.insert(neighbor_dirs[i], content); - neighbor_flags.insert(neighbor_dirs[i], flags); + neighbor_levels[neighbor_dirs[i]] = level; + neighbor_contents[neighbor_dirs[i]] = content; + neighbor_flags[neighbor_dirs[i]] = flags; } // Corner heights (average between four liquids) @@ -325,7 +508,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, } } if(air_count >= 2) - cornerlevel = -0.5*BS; + cornerlevel = -0.5*BS+0.2; else if(valid_count > 0) cornerlevel /= valid_count; corner_levels[i] = cornerlevel; @@ -545,7 +728,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, AtlasPointer ap = tile.texture; u16 l = getInteriorLight(n, 1, data); - video::SColor c = MapBlock_LightColor(255, l); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); for(u32 j=0; j<6; j++) { @@ -605,7 +788,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, AtlasPointer pa_leaves = tile_leaves.texture; u16 l = getInteriorLight(n, 1, data); - video::SColor c = MapBlock_LightColor(255, l); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); v3f pos = intToFloat(p, BS); aabb3f box(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2); @@ -639,7 +822,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, AtlasPointer ap = tile.texture; - video::SColor c(255,255,255,255); + u16 l = getInteriorLight(n, 1, data); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); // Wall at X+ of node video::S3DVertex vertices[4] = @@ -684,7 +868,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, AtlasPointer ap = tile.texture; u16 l = getInteriorLight(n, 0, data); - video::SColor c = MapBlock_LightColor(255, l); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); float d = (float)BS/16; // Wall at X+ of node @@ -731,9 +915,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data, AtlasPointer ap = tile.texture; u16 l = getInteriorLight(n, 1, data); - video::SColor c = MapBlock_LightColor(255, l); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); - for(u32 j=0; j<4; j++) + for(u32 j=0; j<2; j++) { video::S3DVertex vertices[4] = { @@ -759,16 +943,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, for(u16 i=0; i<4; i++) vertices[i].Pos.rotateXZBy(-45); } - else if(j == 2) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(135); - } - else if(j == 3) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(-135); - } for(u16 i=0; i<4; i++) { @@ -794,7 +968,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, tile.texture.id) + "^[transformR90"); u16 l = getInteriorLight(n, 1, data); - video::SColor c = MapBlock_LightColor(255, l); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); const f32 post_rad=(f32)BS/8; const f32 bar_rad=(f32)BS/16; @@ -997,7 +1171,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, AtlasPointer ap = tile.texture; u16 l = getInteriorLight(n, 0, data); - video::SColor c = MapBlock_LightColor(255, l); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); float d = (float)BS/64; @@ -1037,16 +1211,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data, v3s16(0, 0, 1), v3s16(0, 0, -1) }; - TileSpec tiles[6]; - for(int i = 0; i < 6; i++) - { - // Handles facedir rotation for textures - tiles[i] = getNodeTile(n, p, tile_dirs[i], data); - } - + u16 l = getInteriorLight(n, 0, data); - video::SColor c = MapBlock_LightColor(255, l); + video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); v3f pos = intToFloat(p, BS); @@ -1055,17 +1223,43 @@ void mapblock_mesh_generate_special(MeshMakeData *data, i = boxes.begin(); i != boxes.end(); i++) { + for(int j = 0; j < 6; j++) + { + // Handles facedir rotation for textures + tiles[j] = getNodeTile(n, p, tile_dirs[j], data); + } aabb3f box = *i; box.MinEdge += pos; box.MaxEdge += pos; + + f32 temp; + if (box.MinEdge.X > box.MaxEdge.X) + { + temp=box.MinEdge.X; + box.MinEdge.X=box.MaxEdge.X; + box.MaxEdge.X=temp; + } + if (box.MinEdge.Y > box.MaxEdge.Y) + { + temp=box.MinEdge.Y; + box.MinEdge.Y=box.MaxEdge.Y; + box.MaxEdge.Y=temp; + } + if (box.MinEdge.Z > box.MaxEdge.Z) + { + temp=box.MinEdge.Z; + box.MinEdge.Z=box.MaxEdge.Z; + box.MaxEdge.Z=temp; + } + // // Compute texture coords - f32 tx1 = (i->MinEdge.X/BS)+0.5; - f32 ty1 = (i->MinEdge.Y/BS)+0.5; - f32 tz1 = (i->MinEdge.Z/BS)+0.5; - f32 tx2 = (i->MaxEdge.X/BS)+0.5; - f32 ty2 = (i->MaxEdge.Y/BS)+0.5; - f32 tz2 = (i->MaxEdge.Z/BS)+0.5; + f32 tx1 = (box.MinEdge.X/BS)+0.5; + f32 ty1 = (box.MinEdge.Y/BS)+0.5; + f32 tz1 = (box.MinEdge.Z/BS)+0.5; + f32 tx2 = (box.MaxEdge.X/BS)+0.5; + f32 ty2 = (box.MaxEdge.Y/BS)+0.5; + f32 tz2 = (box.MaxEdge.Z/BS)+0.5; f32 txc[24] = { // up tx1, 1-tz2, tx2, 1-tz1, @@ -1080,7 +1274,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // front tx1, 1-ty2, tx2, 1-ty1, }; - makeCuboid(&collector, box, tiles, 6, c, txc); } break;}