X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_cao.h;h=f30e90e21049f2359d13a8c34c27461e18326299;hb=cdc538e0a242167cd7031d40670d2d4464b87f2c;hp=abb242aa4d5906e3a6654f3b189cd1d47bc1085d;hpb=87291ea44a61614d5bd9efc0657926da3f867b5f;p=minetest.git diff --git a/src/content_cao.h b/src/content_cao.h index abb242aa4..f30e90e21 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -26,6 +26,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "object_properties.h" #include "itemgroup.h" +class Camera; +class Client; +struct Nametag; + /* SmoothTranslator */ @@ -65,12 +69,13 @@ class GenericCAO : public ClientActiveObject // scene::ISceneManager *m_smgr; IrrlichtDevice *m_irr; - core::aabbox3d m_selection_box; + Client *m_client; + aabb3f m_selection_box; scene::IMeshSceneNode *m_meshnode; scene::IAnimatedMeshSceneNode *m_animated_meshnode; WieldMeshSceneNode *m_wield_meshnode; scene::IBillboardSceneNode *m_spritenode; - scene::ITextSceneNode* m_textnode; + Nametag* m_nametag; v3f m_position; v3f m_velocity; v3f m_acceleration; @@ -86,7 +91,7 @@ class GenericCAO : public ClientActiveObject int m_animation_speed; int m_animation_blend; bool m_animation_loop; - std::map > m_bone_position; // stores position and rotation for each bone name + UNORDERED_MAP > m_bone_position; // stores position and rotation for each bone name std::string m_attachment_bone; v3f m_attachment_position; v3f m_attachment_rotation; @@ -97,6 +102,8 @@ class GenericCAO : public ClientActiveObject float m_anim_timer; ItemGroupList m_armor_groups; float m_reset_textures_timer; + std::string m_previous_texture_modifier; // stores texture modifier before punch update + std::string m_current_texture_modifier; // last applied texture modifier bool m_visuals_expired; float m_step_distance_counter; u8 m_last_light; @@ -105,13 +112,13 @@ class GenericCAO : public ClientActiveObject std::vector m_children; public: - GenericCAO(IGameDef *gamedef, ClientEnvironment *env); + GenericCAO(Client *client, ClientEnvironment *env); ~GenericCAO(); - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + static ClientActiveObject* create(Client *client, ClientEnvironment *env) { - return new GenericCAO(gamedef, env); + return new GenericCAO(client, env); } inline ActiveObjectType getType() const @@ -121,15 +128,21 @@ class GenericCAO : public ClientActiveObject void initialize(const std::string &data); + void processInitData(const std::string &data); + ClientActiveObject *getParent(); - bool getCollisionBox(aabb3f *toset); + bool getCollisionBox(aabb3f *toset) const; - bool collideWithObjects(); + bool collideWithObjects() const; - core::aabbox3d* getSelectionBox(); + aabb3f *getSelectionBox(); v3f getPosition(); + inline float getYaw() const + { + return m_yaw; + } scene::ISceneNode *getSceneNode(); @@ -187,7 +200,7 @@ class GenericCAO : public ClientActiveObject void updateTexturePos(); - void updateTextures(const std::string &mod); + void updateTextures(const std::string mod); void updateAnimation(); @@ -201,7 +214,7 @@ class GenericCAO : public ClientActiveObject float time_from_last_punch=1000000); std::string debugInfoText(); - + std::string infoText() { return m_prop.infotext;