X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_cao.h;h=299d6c73e0a54a34b77d541c5a2526521d17fa88;hb=452df1c723722183ebf3a332f7bcc355be5b2998;hp=6394bedbebe2af93b9c0c022a3979e57ba456334;hpb=ee0d3bacbce612c1abc6016cb7b0d684df25b820;p=dragonfireclient.git diff --git a/src/content_cao.h b/src/content_cao.h index 6394bedbe..299d6c73e 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,5 +20,189 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CONTENT_CAO_HEADER #define CONTENT_CAO_HEADER -#endif +#include +#include "irrlichttypes_extrabloated.h" +#include "clientobject.h" +#include "object_properties.h" +#include "itemgroup.h" + +/* + SmoothTranslator +*/ + +struct SmoothTranslator +{ + v3f vect_old; + v3f vect_show; + v3f vect_aim; + f32 anim_counter; + f32 anim_time; + f32 anim_time_counter; + bool aim_is_end; + + SmoothTranslator(); + + void init(v3f vect); + + void sharpen(); + + void update(v3f vect_new, bool is_end_position=false, float update_interval=-1); + + void translate(f32 dtime); + + bool is_moving(); +}; + +class GenericCAO : public ClientActiveObject +{ +private: + // Only set at initialization + std::string m_name; + bool m_is_player; + bool m_is_local_player; + // Property-ish things + ObjectProperties m_prop; + // + scene::ISceneManager *m_smgr; + IrrlichtDevice *m_irr; + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_meshnode; + scene::IAnimatedMeshSceneNode *m_animated_meshnode; + WieldMeshSceneNode *m_wield_meshnode; + scene::IBillboardSceneNode *m_spritenode; + video::SColor m_nametag_color; + scene::ITextSceneNode* m_textnode; + v3f m_position; + v3f m_velocity; + v3f m_acceleration; + float m_yaw; + s16 m_hp; + SmoothTranslator pos_translator; + // Spritesheet/animation stuff + v2f m_tx_size; + v2s16 m_tx_basepos; + bool m_initial_tx_basepos_set; + bool m_tx_select_horiz_by_yawpitch; + v2s32 m_animation_range; + int m_animation_speed; + int m_animation_blend; + bool m_animation_loop; + std::map > m_bone_position; // stores position and rotation for each bone name + std::string m_attachment_bone; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attached_to_local; + int m_anim_frame; + int m_anim_num_frames; + float m_anim_framelength; + float m_anim_timer; + ItemGroupList m_armor_groups; + float m_reset_textures_timer; + bool m_visuals_expired; + float m_step_distance_counter; + u8 m_last_light; + bool m_is_visible; + + std::vector m_children; + +public: + GenericCAO(IGameDef *gamedef, ClientEnvironment *env); + + ~GenericCAO(); + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new GenericCAO(gamedef, env); + } + + inline ActiveObjectType getType() const + { + return ACTIVEOBJECT_TYPE_GENERIC; + } + + void initialize(const std::string &data); + + ClientActiveObject *getParent(); + + bool getCollisionBox(aabb3f *toset); + + bool collideWithObjects(); + + core::aabbox3d* getSelectionBox(); + + v3f getPosition(); + + scene::ISceneNode *getSceneNode(); + + scene::IMeshSceneNode *getMeshSceneNode(); + + scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(); + WieldMeshSceneNode *getWieldMeshSceneNode(); + + scene::IBillboardSceneNode *getSpriteSceneNode(); + + inline bool isPlayer() const + { + return m_is_player; + } + + inline bool isLocalPlayer() const + { + return m_is_local_player; + } + + inline bool isVisible() const + { + return m_is_visible; + } + + inline void setVisible(bool toset) + { + m_is_visible = toset; + } + + void setChildrenVisible(bool toset); + + void setAttachments(); + + void removeFromScene(bool permanent); + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr); + + inline void expireVisuals() + { + m_visuals_expired = true; + } + + void updateLight(u8 light_at_pos); + + void updateLightNoCheck(u8 light_at_pos); + + v3s16 getLightPosition(); + + void updateNodePos(); + + void step(float dtime, ClientEnvironment *env); + + void updateTexturePos(); + + void updateTextures(const std::string &mod); + + void updateAnimation(); + + void updateBonePosition(); + + void updateAttachments(); + + void processMessage(const std::string &data); + + bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000); + + std::string debugInfoText(); +}; + + +#endif