X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_cao.cpp;h=fc1df377a7875624a56156ca2df98741f78b5f34;hb=04172e3dd0bf1b2645c4bbc0c819e4e3a5ab87e3;hp=eed5a8337ed1855a72f83cfc849ed6fe4f289d40;hpb=ae2b7f952368174aeac90a5076eadd90ddc7fff3;p=dragonfireclient.git diff --git a/src/content_cao.cpp b/src/content_cao.cpp index eed5a8337..fc1df377a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -20,16 +20,24 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_cao.h" #include "tile.h" #include "environment.h" +#include "collision.h" #include "settings.h" #include #include +#include #include "serialization.h" // For decompressZlib #include "gamedef.h" #include "clientobject.h" #include "content_object.h" +#include "mesh.h" #include "utility.h" // For IntervalLimiter +#include "itemdef.h" +#include "tool.h" +#include "content_cso.h" +#include "sound.h" +#include "nodedef.h" class Settings; -#include "MyBillboardSceneNode.h" +struct ToolCapabilities; core::map ClientActiveObject::m_types; @@ -114,6 +122,18 @@ struct SmoothTranslator } }; +/* + Other stuff +*/ + +static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, + float txs, float tys, int col, int row) +{ + video::SMaterial& material = bill->getMaterial(0); + core::matrix4& matrix = material.getTextureMatrix(0); + matrix.setTextureTranslate(txs*col, tys*row); + matrix.setTextureScale(txs, tys); +} /* TestCAO @@ -148,262 +168,6 @@ class TestCAO : public ClientActiveObject v3f m_position; }; -/* - ItemCAO -*/ - -class ItemCAO : public ClientActiveObject -{ -public: - ItemCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~ItemCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_ITEM; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - std::string m_inventorystring; -}; - -/* - RatCAO -*/ - -class RatCAO : public ClientActiveObject -{ -public: - RatCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~RatCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_RAT; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - -/* - Oerkki1CAO -*/ - -class Oerkki1CAO : public ClientActiveObject -{ -public: - Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~Oerkki1CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_OERKKI1; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - IntervalLimiter m_attack_interval; - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; - float m_damage_visual_timer; - bool m_damage_texture_enabled; -}; - -/* - FireflyCAO -*/ - -class FireflyCAO : public ClientActiveObject -{ -public: - FireflyCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~FireflyCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_FIREFLY; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - -/* - MobV2CAO -*/ - -class MobV2CAO : public ClientActiveObject -{ -public: - MobV2CAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~MobV2CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_MOBV2; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - bool doShowSelectionBox(){return false;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - void setLooks(const std::string &looks); - - IntervalLimiter m_attack_interval; - core::aabbox3d m_selection_box; - scene::MyBillboardSceneNode *m_node; - v3f m_position; - std::string m_texture_name; - float m_yaw; - SmoothTranslator pos_translator; - bool m_walking; - float m_walking_unset_timer; - float m_walk_timer; - int m_walk_frame; - float m_damage_visual_timer; - u8 m_last_light; - bool m_shooting; - float m_shooting_unset_timer; - v2f m_sprite_size; - float m_sprite_y; - bool m_bright_shooting; - std::string m_sprite_type; - int m_simple_anim_frames; - float m_simple_anim_frametime; - bool m_lock_full_brightness; - int m_player_hit_damage; - float m_player_hit_distance; - float m_player_hit_interval; - float m_player_hit_timer; - - Settings *m_properties; -}; - -/* - TestCAO -*/ - // Prototype TestCAO proto_TestCAO(NULL, NULL); @@ -518,6 +282,50 @@ void TestCAO::processMessage(const std::string &data) ItemCAO */ +class ItemCAO : public ClientActiveObject +{ +public: + ItemCAO(IGameDef *gamedef, ClientEnvironment *env); + virtual ~ItemCAO(); + + u8 getType() const + { + return ACTIVEOBJECT_TYPE_ITEM; + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr); + void removeFromScene(); + void updateLight(u8 light_at_pos); + v3s16 getLightPosition(); + void updateNodePos(); + void updateInfoText(); + void updateTexture(); + + void step(float dtime, ClientEnvironment *env); + + void processMessage(const std::string &data); + + void initialize(const std::string &data); + + core::aabbox3d* getSelectionBox() + {return &m_selection_box;} + v3f getPosition() + {return m_position;} + + std::string infoText() + {return m_infotext;} + +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + v3f m_position; + std::string m_itemstring; + std::string m_infotext; +}; + #include "inventory.h" // Prototype @@ -529,588 +337,22 @@ ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): m_node(NULL), m_position(v3f(0,10*BS,0)) { - ClientActiveObject::registerType(getType(), create); + if(!gamedef && !env) + { + ClientActiveObject::registerType(getType(), create); + } } ItemCAO::~ItemCAO() { } -ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new ItemCAO(gamedef, env); -} - -void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), - video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), - video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), - video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - // Initialize with the stick texture - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("stick.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); - - /* - Update image of node - */ - - // Create an inventory item to see what is its image - std::istringstream is(m_inventorystring, std::ios_base::binary); - video::ITexture *texture = NULL; - try{ - InventoryItem *item = NULL; - item = InventoryItem::deSerialize(is, m_gamedef); - infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" - < item="<getImage(); - delete item; - } - } - catch(SerializationError &e) - { - infostream<<"WARNING: "<<__FUNCTION_NAME - <<": error deSerializing inventorystring \"" - <getMaterial().setTexture(0, texture); -} - -void ItemCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void ItemCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); -} - -v3s16 ItemCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void ItemCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); -} - -void ItemCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - /*v3f rot = m_node->getRotation(); - rot.Y += dtime * 120; - m_node->setRotation(rot);*/ - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - (player->getYaw()); - m_node->setRotation(rot); - } -} - -void ItemCAO::processMessage(const std::string &data) -{ - //infostream<<"ItemCAO: Got message"<getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void RatCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void RatCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); -} - -v3s16 RatCAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); -} - -void RatCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void RatCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} - -void RatCAO::processMessage(const std::string &data) -{ - //infostream<<"RatCAO: Got message"<getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void Oerkki1CAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void Oerkki1CAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - if(light_at_pos <= 2) - { - m_node->setVisible(false); - return; - } - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); -} - -v3s16 Oerkki1CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*1.5,0), BS); -} - -void Oerkki1CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw + 90.0; - m_node->setRotation(rot); -} - -void Oerkki1CAO::step(float dtime, ClientEnvironment *env) -{ - ITextureSource *tsrc = m_gamedef->tsrc(); - - pos_translator.translate(dtime); - updateNodePos(); - - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < 1.5*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) - { - if(m_attack_interval.step(dtime, 0.5)) - { - env->damageLocalPlayer(2); - } - } - - if(m_damage_visual_timer > 0) - { - if(!m_damage_texture_enabled) - { - // Enable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1_damaged.png")); - } - } - m_damage_texture_enabled = true; - } - m_damage_visual_timer -= dtime; - } - else - { - if(m_damage_texture_enabled) - { - // Disable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1.png")); - } - } - m_damage_texture_enabled = false; - } - } -} - -void Oerkki1CAO::processMessage(const std::string &data) -{ - //infostream<<"Oerkki1CAO: Got message"<append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png")); + // Initialize with a generated placeholder texture + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -1143,13 +389,16 @@ void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); updateNodePos(); + + /* + Update image of node + */ + + updateTexture(); } -void FireflyCAO::removeFromScene() +void ItemCAO::removeFromScene() { if(m_node == NULL) return; @@ -1158,488 +407,129 @@ void FireflyCAO::removeFromScene() m_node = NULL; } -void FireflyCAO::updateLight(u8 light_at_pos) +void ItemCAO::updateLight(u8 light_at_pos) { if(m_node == NULL) return; - u8 li = 255; + u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); + setMeshColor(m_node->getMesh(), color); } -v3s16 FireflyCAO::getLightPosition() +v3s16 ItemCAO::getLightPosition() { - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); + return floatToInt(m_position + v3f(0,0.5*BS,0), BS); } -void FireflyCAO::updateNodePos() +void ItemCAO::updateNodePos() { if(m_node == NULL) return; - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void FireflyCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); + m_node->setPosition(m_position); } -void FireflyCAO::processMessage(const std::string &data) +void ItemCAO::updateInfoText() { - //infostream<<"FireflyCAO: Got message"<idef(); + ItemStack item; + item.deSerialize(m_itemstring, idef); + if(item.isKnown(idef)) + m_infotext = item.getDefinition(idef).description; + else + m_infotext = "Unknown item: '" + m_itemstring + "'"; + if(item.count >= 2) + m_infotext += " (" + itos(item.count) + ")"; } -} - -void FireflyCAO::initialize(const std::string &data) -{ - //infostream<<"FireflyCAO: Got init data"<getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); - bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string)); - bill->setMaterialFlag(video::EMF_LIGHTING, false); - bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); - bill->setMaterialFlag(video::EMF_FOG_ENABLE, true); - bill->setColor(video::SColor(255,0,0,0)); - bill->setVisible(false); /* Set visible when brightness is known */ - bill->setSize(m_sprite_size); - if(m_sprite_type == "humanoid_1"){ - const float txp = 1./192; - const float txs = txp*32; - const float typ = 1./240; - const float tys = typ*48; - bill->setTCoords(0, v2f(txs*1, tys*1)); - bill->setTCoords(1, v2f(txs*1, tys*0)); - bill->setTCoords(2, v2f(txs*0, tys*0)); - bill->setTCoords(3, v2f(txs*0, tys*1)); - } else if(m_sprite_type == "simple"){ - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - bill->setTCoords(0, v2f(txs*1, tys*1)); - bill->setTCoords(1, v2f(txs*1, tys*0)); - bill->setTCoords(2, v2f(txs*0, tys*0)); - bill->setTCoords(3, v2f(txs*0, tys*1)); - } else { - infostream<<"MobV2CAO: Unknown sprite type \""<drop(); - m_node->remove(); - m_node = NULL; -} - -void MobV2CAO::updateLight(u8 light_at_pos) -{ - if(m_lock_full_brightness) - light_at_pos = 15; - - m_last_light = light_at_pos; - - if(m_node == NULL) - return; - - if(m_damage_visual_timer > 0) - return; - - if(m_shooting && m_bright_shooting) - return; + // Create an inventory item to see what is its image + std::istringstream is(m_itemstring, std::ios_base::binary); + video::ITexture *texture = NULL; + try{ + IItemDefManager *idef = m_gamedef->idef(); + ItemStack item; + item.deSerialize(is, idef); + texture = item.getDefinition(idef).inventory_texture; + } + catch(SerializationError &e) + { + infostream<<"WARNING: "<<__FUNCTION_NAME + <<": error deSerializing itemstring \"" + <setVisible(false); - return; - }*/ - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - m_node->setColor(color); -} - -v3s16 MobV2CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,0,0), BS); + // Set meshbuffer texture + m_node->getMaterial(0).setTexture(0, texture); } -void MobV2CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0)); -} -void MobV2CAO::step(float dtime, ClientEnvironment *env) +void ItemCAO::step(float dtime, ClientEnvironment *env) { - scene::MyBillboardSceneNode *bill = m_node; - if(!bill) - return; - - pos_translator.translate(dtime); - - if(m_sprite_type == "humanoid_1"){ - scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera(); - if(!camera) - return; - v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition(); - cam_to_mob.normalize(); - int col = 0; - if(cam_to_mob.Y > 0.75) - col = 5; - else if(cam_to_mob.Y < -0.75) - col = 4; - else{ - float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.; - float dir = mob_dir - m_yaw; - dir = wrapDegrees_180(dir); - //infostream<<"id="<= m_simple_anim_frametime){ - m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames; - m_walk_timer = 0; - } - int col = 0; - int row = m_walk_frame; - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row))); - bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row))); - bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row))); - bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row))); - } else { - infostream<<"MobV2CAO::step(): Unknown sprite type \"" - <getRotation(); + rot.Y += dtime * 120; + m_node->setRotation(rot);*/ LocalPlayer *player = env->getLocalPlayer(); assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS) - { - env->damageLocalPlayer(m_player_hit_damage); - m_player_hit_timer = m_player_hit_interval; - } - } - - /* Run timers */ - - m_player_hit_timer -= dtime; - - if(m_damage_visual_timer >= 0){ - m_damage_visual_timer -= dtime; - if(m_damage_visual_timer <= 0){ - infostream<<"id="<= 1.0){ - m_walking = false; - } - - m_shooting_unset_timer -= dtime; - if(m_shooting_unset_timer <= 0.0){ - if(m_bright_shooting){ - u8 li = decode_light(m_last_light); - video::SColor color(255,li,li,li); - bill->setColor(color); - m_bright_shooting = false; - } - m_shooting = false; + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - (player->getYaw()); + m_node->setRotation(rot); } - } -void MobV2CAO::processMessage(const std::string &data) +void ItemCAO::processMessage(const std::string &data) { - //infostream<<"MobV2CAO: Got message"<= 100) - li = 30; - else - li = 255;*/ - - /*video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.2;*/ - } - // Trigger shooting - else if(cmd == 2) + if(cmd == 1) { - // length - m_shooting_unset_timer = readF1000(is); - // bright? - m_bright_shooting = readU8(is); - if(m_bright_shooting){ - u8 li = 255; - video::SColor color(255,li,li,li); - m_node->setColor(color); - } - - m_shooting = true; + // itemstring + m_itemstring = deSerializeString(is); + updateInfoText(); + updateTexture(); } } -void MobV2CAO::initialize(const std::string &data) +void ItemCAO::initialize(const std::string &data) { - //infostream<<"MobV2CAO: Got init data"<parseConfigLines(tmp_is, "MobArgsEnd"); - - infostream<<"MobV2CAO::initialize(): got properties:"<writeLines(infostream); - - m_properties->setDefault("looks", "dummy_default"); - m_properties->setDefault("yaw", "0"); - m_properties->setDefault("pos", "(0,0,0)"); - m_properties->setDefault("player_hit_damage", "0"); - m_properties->setDefault("player_hit_distance", "1.5"); - m_properties->setDefault("player_hit_interval", "1.5"); - - setLooks(m_properties->get("looks")); - m_yaw = m_properties->getFloat("yaw"); - m_position = m_properties->getV3F("pos"); - m_player_hit_damage = m_properties->getS32("player_hit_damage"); - m_player_hit_distance = m_properties->getFloat("player_hit_distance"); - m_player_hit_interval = m_properties->getFloat("player_hit_interval"); - - pos_translator.init(m_position); + // pos + m_position = readV3F1000(is); + // itemstring + m_itemstring = deSerializeString(is); } updateNodePos(); -} - -bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir) -{ - video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.05; - - m_position += dir * BS; - pos_translator.sharpen(); - pos_translator.update(m_position); - updateNodePos(); - - return false; -} - -void MobV2CAO::setLooks(const std::string &looks) -{ - v2f selection_size = v2f(0.4, 0.4) * BS; - float selection_y = 0 * BS; - - if(looks == "dungeon_master"){ - m_texture_name = "dungeon_master.png"; - m_sprite_type = "humanoid_1"; - m_sprite_size = v2f(2, 3) * BS; - m_sprite_y = 0.85 * BS; - selection_size = v2f(0.4, 2.6) * BS; - selection_y = -0.4 * BS; - } - else if(looks == "fireball"){ - m_texture_name = "fireball.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.1; - m_lock_full_brightness = true; - } - else{ - m_texture_name = "stone.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.333; - selection_size = v2f(0.4, 0.4) * BS; - selection_y = 0 * BS; - } - - m_selection_box = core::aabbox3d( - -selection_size.X, selection_y, -selection_size.X, - selection_size.X, selection_y+selection_size.Y, - selection_size.X); + updateInfoText(); } /* @@ -1651,13 +541,15 @@ void MobV2CAO::setLooks(const std::string &looks) class LuaEntityCAO : public ClientActiveObject { private: + scene::ISceneManager *m_smgr; core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_meshnode; - scene::MyBillboardSceneNode *m_spritenode; + scene::IBillboardSceneNode *m_spritenode; v3f m_position; v3f m_velocity; v3f m_acceleration; float m_yaw; + s16 m_hp; struct LuaEntityProperties *m_prop; SmoothTranslator pos_translator; // Spritesheet/animation stuff @@ -1668,10 +560,13 @@ class LuaEntityCAO : public ClientActiveObject int m_anim_num_frames; float m_anim_framelength; float m_anim_timer; + ItemGroupList m_armor_groups; + float m_reset_textures_timer; public: LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env): ClientActiveObject(0, gamedef, env), + m_smgr(NULL), m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), m_meshnode(NULL), m_spritenode(NULL), @@ -1679,6 +574,7 @@ class LuaEntityCAO : public ClientActiveObject m_velocity(v3f(0,0,0)), m_acceleration(v3f(0,0,0)), m_yaw(0), + m_hp(1), m_prop(new LuaEntityProperties), m_tx_size(1,1), m_tx_basepos(0,0), @@ -1686,7 +582,8 @@ class LuaEntityCAO : public ClientActiveObject m_anim_frame(0), m_anim_num_frames(1), m_anim_framelength(0.2), - m_anim_timer(0) + m_anim_timer(0), + m_reset_textures_timer(-1) { if(gamedef == NULL) ClientActiveObject::registerType(getType(), create); @@ -1700,12 +597,14 @@ class LuaEntityCAO : public ClientActiveObject // version u8 version = readU8(is); // check version - if(version != 0) + if(version != 1) return; // pos m_position = readV3F1000(is); // yaw m_yaw = readF1000(is); + // hp + m_hp = readS16(is); // properties std::istringstream prop_is(deSerializeLongString(is), std::ios::binary); m_prop->deSerialize(prop_is); @@ -1752,6 +651,8 @@ class LuaEntityCAO : public ClientActiveObject void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr) { + m_smgr = smgr; + if(m_meshnode != NULL || m_spritenode != NULL) return; @@ -1759,8 +660,8 @@ class LuaEntityCAO : public ClientActiveObject if(m_prop->visual == "sprite"){ infostream<<"LuaEntityCAO::addToScene(): single_sprite"<getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); + m_spritenode = smgr->addBillboardSceneNode( + NULL, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->setMaterialTexture(0, tsrc->getTextureRaw("unknown_block.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); @@ -1773,71 +674,15 @@ class LuaEntityCAO : public ClientActiveObject { const float txs = 1.0 / 1; const float tys = 1.0 / 1; - m_spritenode->setTCoords(0, v2f(txs*1, tys*1)); - m_spritenode->setTCoords(1, v2f(txs*1, tys*0)); - m_spritenode->setTCoords(2, v2f(txs*0, tys*0)); - m_spritenode->setTCoords(3, v2f(txs*0, tys*1)); + setBillboardTextureMatrix(m_spritenode, + txs, tys, 0, 0); } } else if(m_prop->visual == "cube"){ infostream<<"LuaEntityCAO::addToScene(): cube"<visual_size.Y; - vertices[i].Pos.X *= m_prop->visual_size.X; - vertices[i].Pos.Z *= m_prop->visual_size.X; - } - - u16 indices[6] = {0,1,2,2,3,0}; - - scene::SMesh* mesh = new scene::SMesh(); - for (u32 i=0; i<6; ++i) - { - scene::IMeshBuffer* buf = new scene::SMeshBuffer(); - buf->append(vertices + 4 * i, 4, indices, 6); - buf->recalculateBoundingBox(); - mesh->addMeshBuffer(buf); - buf->drop(); - } - mesh->recalculateBoundingBox(); - + scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); m_meshnode = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); - m_meshnode->setMesh(mesh); m_meshnode->setScale(v3f(1)); // Will be shown when we know the brightness m_meshnode->setVisible(false); @@ -1863,15 +708,16 @@ class LuaEntityCAO : public ClientActiveObject void updateLight(u8 light_at_pos) { + bool is_visible = (m_hp != 0); u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); if(m_meshnode){ - setMeshVerticesColor(m_meshnode->getMesh(), color); - m_meshnode->setVisible(true); + setMeshColor(m_meshnode->getMesh(), color); + m_meshnode->setVisible(is_visible); } if(m_spritenode){ m_spritenode->setColor(color); - m_spritenode->setVisible(true); + m_spritenode->setVisible(is_visible); } } @@ -1930,6 +776,14 @@ class LuaEntityCAO : public ClientActiveObject } updateTexturePos(); + + if(m_reset_textures_timer >= 0){ + m_reset_textures_timer -= dtime; + if(m_reset_textures_timer <= 0){ + m_reset_textures_timer = -1; + updateTextures(""); + } + } } void updateTexturePos() @@ -1975,10 +829,8 @@ class LuaEntityCAO : public ClientActiveObject float txs = m_tx_size.X; float tys = m_tx_size.Y; - m_spritenode->setTCoords(0, v2f(txs*(1+col), tys*(1+row))); - m_spritenode->setTCoords(1, v2f(txs*(1+col), tys*(0+row))); - m_spritenode->setTCoords(2, v2f(txs*(0+col), tys*(0+row))); - m_spritenode->setTCoords(3, v2f(txs*(0+col), tys*(1+row))); + setBillboardTextureMatrix(m_spritenode, + txs, tys, col, row); } } @@ -2025,7 +877,7 @@ class LuaEntityCAO : public ClientActiveObject std::istringstream is(data, std::ios::binary); // command u8 cmd = readU8(is); - if(cmd == 0) // update position + if(cmd == LUAENTITY_CMD_UPDATE_POSITION) // update position { // do_interpolate bool do_interpolate = readU8(is); @@ -2050,12 +902,12 @@ class LuaEntityCAO : public ClientActiveObject } updateNodePos(); } - else if(cmd == 1) // set texture modification + else if(cmd == LUAENTITY_CMD_SET_TEXTURE_MOD) // set texture modification { std::string mod = deSerializeString(is); updateTextures(mod); } - else if(cmd == 2) // set sprite + else if(cmd == LUAENTITY_CMD_SET_SPRITE) // set sprite { v2s16 p = readV2S16(is); int num_frames = readU16(is); @@ -2069,6 +921,71 @@ class LuaEntityCAO : public ClientActiveObject updateTexturePos(); } + else if(cmd == LUAENTITY_CMD_PUNCHED) + { + /*s16 damage =*/ readS16(is); + s16 result_hp = readS16(is); + + m_hp = result_hp; + // TODO: Execute defined fast response + } + else if(cmd == LUAENTITY_CMD_UPDATE_ARMOR_GROUPS) + { + m_armor_groups.clear(); + int armor_groups_size = readU16(is); + for(int i=0; igetToolCapabilities(m_gamedef->idef()); + PunchDamageResult result = getPunchDamage( + m_armor_groups, + toolcap, + punchitem, + time_from_last_punch); + + if(result.did_punch && result.damage != 0) + { + if(result.damage < m_hp){ + m_hp -= result.damage; + } else { + m_hp = 0; + // TODO: Execute defined fast response + // As there is no definition, make a smoke puff + ClientSimpleObject *simple = createSmokePuff( + m_smgr, m_env, m_position, + m_prop->visual_size * BS); + m_env->addSimpleObject(simple); + } + // TODO: Execute defined fast response + // Flashing shall suffice as there is no definition + updateTextures("^[brighten"); + m_reset_textures_timer = 0.1; + } + + return false; + } + + std::string debugInfoText() + { + std::ostringstream os(std::ios::binary); + os<<"LuaEntityCAO hp="<first<<"="<second<<", "; + } + os<<"}"; + return os.str(); } }; @@ -2092,6 +1009,8 @@ class PlayerCAO : public ClientActiveObject bool m_is_local_player; LocalPlayer *m_local_player; float m_damage_visual_timer; + bool m_dead; + float m_step_distance_counter; public: PlayerCAO(IGameDef *gamedef, ClientEnvironment *env): @@ -2103,7 +1022,9 @@ class PlayerCAO : public ClientActiveObject m_yaw(0), m_is_local_player(false), m_local_player(NULL), - m_damage_visual_timer(0) + m_damage_visual_timer(0), + m_dead(false), + m_step_distance_counter(0) { if(gamedef == NULL) ClientActiveObject::registerType(getType(), create); @@ -2125,6 +1046,8 @@ class PlayerCAO : public ClientActiveObject m_position = readV3F1000(is); // yaw m_yaw = readF1000(is); + // dead + m_dead = readU8(is); pos_translator.init(m_position); @@ -2154,6 +1077,8 @@ class PlayerCAO : public ClientActiveObject { if(m_is_local_player) return NULL; + if(m_dead) + return NULL; return &m_selection_box; } v3f getPosition() @@ -2229,6 +1154,7 @@ class PlayerCAO : public ClientActiveObject m_text->setPosition(v3f(0, (f32)BS*2.1, 0)); updateTextures(""); + updateVisibility(); updateNodePos(); } @@ -2246,11 +1172,11 @@ class PlayerCAO : public ClientActiveObject if(m_node == NULL) return; - m_node->setVisible(true); - u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); + setMeshColor(m_node->getMesh(), color); + + updateVisibility(); } v3s16 getLightPosition() @@ -2258,6 +1184,14 @@ class PlayerCAO : public ClientActiveObject return floatToInt(m_position+v3f(0,BS*1.5,0), BS); } + void updateVisibility() + { + if(m_node == NULL) + return; + + m_node->setVisible(!m_dead); + } + void updateNodePos() { if(m_node == NULL) @@ -2272,8 +1206,30 @@ class PlayerCAO : public ClientActiveObject void step(float dtime, ClientEnvironment *env) { + v3f lastpos = pos_translator.vect_show; pos_translator.translate(dtime); + float moved = lastpos.getDistanceFrom(pos_translator.vect_show); + updateVisibility(); updateNodePos(); + + if(m_damage_visual_timer > 0){ + m_damage_visual_timer -= dtime; + if(m_damage_visual_timer <= 0){ + updateTextures(""); + } + } + + m_step_distance_counter += moved; + if(m_step_distance_counter > 1.5*BS){ + m_step_distance_counter = 0; + if(!m_is_local_player){ + INodeDefManager *ndef = m_gamedef->ndef(); + v3s16 p = floatToInt(getPosition()+v3f(0,-0.5*BS, 0), BS); + MapNode n = m_env->getMap().getNodeNoEx(p); + SimpleSoundSpec spec = ndef->get(n).sound_footstep; + m_gamedef->sound()->playSoundAt(spec, false, getPosition()); + } + } } void processMessage(const std::string &data) @@ -2293,6 +1249,20 @@ class PlayerCAO : public ClientActiveObject updateNodePos(); } + else if(cmd == 1) // punched + { + // damage + s16 damage = readS16(is); + m_damage_visual_timer = 0.05; + if(damage >= 2) + m_damage_visual_timer += 0.05 * damage; + updateTextures("^[brighten"); + } + else if(cmd == 2) // died or respawned + { + m_dead = readU8(is); + updateVisibility(); + } } void updateTextures(const std::string &mod) @@ -2318,12 +1288,6 @@ class PlayerCAO : public ClientActiveObject } } } - - bool directReportPunch(const std::string &toolname, v3f dir) - { - updateTextures("^[brighten"); - return false; - } }; // Prototype