X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_cao.cpp;h=fc1df377a7875624a56156ca2df98741f78b5f34;hb=04172e3dd0bf1b2645c4bbc0c819e4e3a5ab87e3;hp=ba8739df7d2b2689c2e7d659201e895b516873e0;hpb=82a460ec90b4537926f31603219504bce8817ac2;p=dragonfireclient.git diff --git a/src/content_cao.cpp b/src/content_cao.cpp index ba8739df7..fc1df377a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -20,22 +20,159 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_cao.h" #include "tile.h" #include "environment.h" +#include "collision.h" #include "settings.h" #include +#include +#include #include "serialization.h" // For decompressZlib #include "gamedef.h" +#include "clientobject.h" +#include "content_object.h" +#include "mesh.h" +#include "utility.h" // For IntervalLimiter +#include "itemdef.h" +#include "tool.h" +#include "content_cso.h" +#include "sound.h" +#include "nodedef.h" +class Settings; +struct ToolCapabilities; core::map ClientActiveObject::m_types; +/* + SmoothTranslator +*/ + +struct SmoothTranslator +{ + v3f vect_old; + v3f vect_show; + v3f vect_aim; + f32 anim_counter; + f32 anim_time; + f32 anim_time_counter; + bool aim_is_end; + + SmoothTranslator(): + vect_old(0,0,0), + vect_show(0,0,0), + vect_aim(0,0,0), + anim_counter(0), + anim_time(0), + anim_time_counter(0), + aim_is_end(true) + {} + + void init(v3f vect) + { + vect_old = vect; + vect_show = vect; + vect_aim = vect; + anim_counter = 0; + anim_time = 0; + anim_time_counter = 0; + aim_is_end = true; + } + + void sharpen() + { + init(vect_show); + } + + void update(v3f vect_new, bool is_end_position=false, float update_interval=-1) + { + aim_is_end = is_end_position; + vect_old = vect_show; + vect_aim = vect_new; + if(update_interval > 0){ + anim_time = update_interval; + } else { + if(anim_time < 0.001 || anim_time > 1.0) + anim_time = anim_time_counter; + else + anim_time = anim_time * 0.9 + anim_time_counter * 0.1; + } + anim_time_counter = 0; + anim_counter = 0; + } + + void translate(f32 dtime) + { + anim_time_counter = anim_time_counter + dtime; + anim_counter = anim_counter + dtime; + v3f vect_move = vect_aim - vect_old; + f32 moveratio = 1.0; + if(anim_time > 0.001) + moveratio = anim_time_counter / anim_time; + // Move a bit less than should, to avoid oscillation + moveratio = moveratio * 0.8; + float move_end = 1.5; + if(aim_is_end) + move_end = 1.0; + if(moveratio > move_end) + moveratio = move_end; + vect_show = vect_old + vect_move * moveratio; + } + + bool is_moving() + { + return ((anim_time_counter / anim_time) < 1.4); + } +}; + +/* + Other stuff +*/ + +static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, + float txs, float tys, int col, int row) +{ + video::SMaterial& material = bill->getMaterial(0); + core::matrix4& matrix = material.getTextureMatrix(0); + matrix.setTextureTranslate(txs*col, tys*row); + matrix.setTextureScale(txs, tys); +} + /* TestCAO */ +class TestCAO : public ClientActiveObject +{ +public: + TestCAO(IGameDef *gamedef, ClientEnvironment *env); + virtual ~TestCAO(); + + u8 getType() const + { + return ACTIVEOBJECT_TYPE_TEST; + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr); + void removeFromScene(); + void updateLight(u8 light_at_pos); + v3s16 getLightPosition(); + void updateNodePos(); + + void step(float dtime, ClientEnvironment *env); + + void processMessage(const std::string &data); + +private: + scene::IMeshSceneNode *m_node; + v3f m_position; +}; + // Prototype -TestCAO proto_TestCAO(NULL); +TestCAO proto_TestCAO(NULL, NULL); -TestCAO::TestCAO(IGameDef *gamedef): - ClientActiveObject(0, gamedef), +TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), m_node(NULL), m_position(v3f(0,10*BS,0)) { @@ -46,12 +183,13 @@ TestCAO::~TestCAO() { } -ClientActiveObject* TestCAO::create(IGameDef *gamedef) +ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) { - return new TestCAO(gamedef); + return new TestCAO(gamedef, env); } -void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) +void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) { if(m_node != NULL) return; @@ -144,30 +282,78 @@ void TestCAO::processMessage(const std::string &data) ItemCAO */ +class ItemCAO : public ClientActiveObject +{ +public: + ItemCAO(IGameDef *gamedef, ClientEnvironment *env); + virtual ~ItemCAO(); + + u8 getType() const + { + return ACTIVEOBJECT_TYPE_ITEM; + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr); + void removeFromScene(); + void updateLight(u8 light_at_pos); + v3s16 getLightPosition(); + void updateNodePos(); + void updateInfoText(); + void updateTexture(); + + void step(float dtime, ClientEnvironment *env); + + void processMessage(const std::string &data); + + void initialize(const std::string &data); + + core::aabbox3d* getSelectionBox() + {return &m_selection_box;} + v3f getPosition() + {return m_position;} + + std::string infoText() + {return m_infotext;} + +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + v3f m_position; + std::string m_itemstring; + std::string m_infotext; +}; + #include "inventory.h" // Prototype -ItemCAO proto_ItemCAO(NULL); +ItemCAO proto_ItemCAO(NULL, NULL); -ItemCAO::ItemCAO(IGameDef *gamedef): - ClientActiveObject(0, gamedef), +ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)) { - ClientActiveObject::registerType(getType(), create); + if(!gamedef && !env) + { + ClientActiveObject::registerType(getType(), create); + } } ItemCAO::~ItemCAO() { } -ClientActiveObject* ItemCAO::create(IGameDef *gamedef) +ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) { - return new ItemCAO(gamedef); + return new ItemCAO(gamedef, env); } -void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) +void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) { if(m_node != NULL) return; @@ -193,9 +379,8 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - // Initialize with the stick texture - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("stick.png")); + // Initialize with a generated placeholder texture + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -204,39 +389,13 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); updateNodePos(); /* Update image of node */ - // Create an inventory item to see what is its image - std::istringstream is(m_inventorystring, std::ios_base::binary); - video::ITexture *texture = NULL; - try{ - InventoryItem *item = NULL; - item = InventoryItem::deSerialize(is, m_gamedef); - infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" - < item="<getImage(); - delete item; - } - } - catch(SerializationError &e) - { - infostream<<"WARNING: "<<__FUNCTION_NAME - <<": error deSerializing inventorystring \"" - <getMaterial().setTexture(0, texture); + updateTexture(); } void ItemCAO::removeFromScene() @@ -255,12 +414,12 @@ void ItemCAO::updateLight(u8 light_at_pos) u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); + setMeshColor(m_node->getMesh(), color); } v3s16 ItemCAO::getLightPosition() { - return floatToInt(m_position, BS); + return floatToInt(m_position + v3f(0,0.5*BS,0), BS); } void ItemCAO::updateNodePos() @@ -271,996 +430,106 @@ void ItemCAO::updateNodePos() m_node->setPosition(m_position); } -void ItemCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - /*v3f rot = m_node->getRotation(); - rot.Y += dtime * 120; - m_node->setRotation(rot);*/ - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - (player->getYaw()); - m_node->setRotation(rot); - } -} - -void ItemCAO::processMessage(const std::string &data) -{ - infostream<<"ItemCAO: Got message"<getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void RatCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void RatCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); -} - -v3s16 RatCAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); -} - -void RatCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void RatCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} - -void RatCAO::processMessage(const std::string &data) -{ - //infostream<<"RatCAO: Got message"<idef(); + ItemStack item; + item.deSerialize(m_itemstring, idef); + if(item.isKnown(idef)) + m_infotext = item.getDefinition(idef).description; + else + m_infotext = "Unknown item: '" + m_itemstring + "'"; + if(item.count >= 2) + m_infotext += " (" + itos(item.count) + ")"; } - - updateNodePos(); -} - -/* - Oerkki1CAO -*/ - -#include "inventory.h" - -// Prototype -Oerkki1CAO proto_Oerkki1CAO(NULL); - -Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef): - ClientActiveObject(0, gamedef), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0), - m_damage_visual_timer(0), - m_damage_texture_enabled(false) -{ - ClientActiveObject::registerType(getType(), create); -} - -Oerkki1CAO::~Oerkki1CAO() -{ -} - -ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef) -{ - return new Oerkki1CAO(gamedef); -} - -void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void Oerkki1CAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void Oerkki1CAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - if(light_at_pos <= 2) - { - m_node->setVisible(false); - return; - } - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); -} - -v3s16 Oerkki1CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*1.5,0), BS); -} - -void Oerkki1CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw + 90.0; - m_node->setRotation(rot); -} - -void Oerkki1CAO::step(float dtime, ClientEnvironment *env) -{ - ITextureSource *tsrc = m_gamedef->tsrc(); - - pos_translator.translate(dtime); - updateNodePos(); - - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < 1.5*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) - { - if(m_attack_interval.step(dtime, 0.5)) - { - env->damageLocalPlayer(2); - } - } - - if(m_damage_visual_timer > 0) - { - if(!m_damage_texture_enabled) - { - // Enable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1_damaged.png")); - } - } - m_damage_texture_enabled = true; - } - m_damage_visual_timer -= dtime; - } - else - { - if(m_damage_texture_enabled) - { - // Disable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1.png")); - } - } - m_damage_texture_enabled = false; - } - } -} - -void Oerkki1CAO::processMessage(const std::string &data) -{ - //infostream<<"Oerkki1CAO: Got message"<getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(0,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void FireflyCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void FireflyCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = 255; - video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); -} - -v3s16 FireflyCAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); -} - -void FireflyCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void FireflyCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} - -void FireflyCAO::processMessage(const std::string &data) -{ - //infostream<<"FireflyCAO: Got message"<getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); - bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string)); - bill->setMaterialFlag(video::EMF_LIGHTING, false); - bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); - bill->setMaterialFlag(video::EMF_FOG_ENABLE, true); - bill->setColor(video::SColor(255,0,0,0)); - bill->setVisible(false); /* Set visible when brightness is known */ - bill->setSize(m_sprite_size); - if(m_sprite_type == "humanoid_1"){ - const float txp = 1./192; - const float txs = txp*32; - const float typ = 1./240; - const float tys = typ*48; - bill->setTCoords(0, v2f(txs*1, tys*1)); - bill->setTCoords(1, v2f(txs*1, tys*0)); - bill->setTCoords(2, v2f(txs*0, tys*0)); - bill->setTCoords(3, v2f(txs*0, tys*1)); - } else if(m_sprite_type == "simple"){ - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - bill->setTCoords(0, v2f(txs*1, tys*1)); - bill->setTCoords(1, v2f(txs*1, tys*0)); - bill->setTCoords(2, v2f(txs*0, tys*0)); - bill->setTCoords(3, v2f(txs*0, tys*1)); - } else { - infostream<<"MobV2CAO: Unknown sprite type \""<drop(); - m_node->remove(); - m_node = NULL; -} - -void MobV2CAO::updateLight(u8 light_at_pos) -{ - if(m_lock_full_brightness) - light_at_pos = 15; - - m_last_light = light_at_pos; - - if(m_node == NULL) - return; - - if(m_damage_visual_timer > 0) - return; - - if(m_shooting && m_bright_shooting) - return; - - /*if(light_at_pos <= 2){ - m_node->setVisible(false); - return; - }*/ - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - m_node->setColor(color); -} - -v3s16 MobV2CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,0,0), BS); -} - -void MobV2CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0)); -} - -void MobV2CAO::step(float dtime, ClientEnvironment *env) -{ - scene::MyBillboardSceneNode *bill = m_node; - if(!bill) - return; - - pos_translator.translate(dtime); - - if(m_sprite_type == "humanoid_1"){ - scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera(); - if(!camera) - return; - v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition(); - cam_to_mob.normalize(); - int col = 0; - if(cam_to_mob.Y > 0.75) - col = 5; - else if(cam_to_mob.Y < -0.75) - col = 4; - else{ - float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.; - float dir = mob_dir - m_yaw; - dir = wrapDegrees_180(dir); - //infostream<<"id="<= m_simple_anim_frametime){ - m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames; - m_walk_timer = 0; - } - int col = 0; - int row = m_walk_frame; - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row))); - bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row))); - bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row))); - bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row))); - } else { - infostream<<"MobV2CAO::step(): Unknown sprite type \"" - <getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS) - { - env->damageLocalPlayer(m_player_hit_damage); - m_player_hit_timer = m_player_hit_interval; - } + catch(SerializationError &e) + { + m_infotext = "Unknown item: '" + m_itemstring + "'"; } +} - /* Run timers */ - - m_player_hit_timer -= dtime; +void ItemCAO::updateTexture() +{ + if(m_node == NULL) + return; - if(m_damage_visual_timer >= 0){ - m_damage_visual_timer -= dtime; - if(m_damage_visual_timer <= 0){ - infostream<<"id="<idef(); + ItemStack item; + item.deSerialize(is, idef); + texture = item.getDefinition(idef).inventory_texture; } - - m_walking_unset_timer += dtime; - if(m_walking_unset_timer >= 1.0){ - m_walking = false; + catch(SerializationError &e) + { + infostream<<"WARNING: "<<__FUNCTION_NAME + <<": error deSerializing itemstring \"" + <getMaterial(0).setTexture(0, texture); +} - m_shooting_unset_timer -= dtime; - if(m_shooting_unset_timer <= 0.0){ - if(m_bright_shooting){ - u8 li = decode_light(m_last_light); - video::SColor color(255,li,li,li); - bill->setColor(color); - m_bright_shooting = false; - } - m_shooting = false; - } +void ItemCAO::step(float dtime, ClientEnvironment *env) +{ + if(m_node) + { + /*v3f rot = m_node->getRotation(); + rot.Y += dtime * 120; + m_node->setRotation(rot);*/ + LocalPlayer *player = env->getLocalPlayer(); + assert(player); + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - (player->getYaw()); + m_node->setRotation(rot); + } } -void MobV2CAO::processMessage(const std::string &data) +void ItemCAO::processMessage(const std::string &data) { - //infostream<<"MobV2CAO: Got message"<= 100) - li = 30; - else - li = 255;*/ - - /*video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.2;*/ - } - // Trigger shooting - else if(cmd == 2) + if(cmd == 1) { - // length - m_shooting_unset_timer = readF1000(is); - // bright? - m_bright_shooting = readU8(is); - if(m_bright_shooting){ - u8 li = 255; - video::SColor color(255,li,li,li); - m_node->setColor(color); - } - - m_shooting = true; + // itemstring + m_itemstring = deSerializeString(is); + updateInfoText(); + updateTexture(); } } -void MobV2CAO::initialize(const std::string &data) +void ItemCAO::initialize(const std::string &data) { - //infostream<<"MobV2CAO: Got init data"<parseConfigLines(tmp_is, "MobArgsEnd"); - - infostream<<"MobV2CAO::initialize(): got properties:"<writeLines(infostream); - - m_properties->setDefault("looks", "dummy_default"); - m_properties->setDefault("yaw", "0"); - m_properties->setDefault("pos", "(0,0,0)"); - m_properties->setDefault("player_hit_damage", "0"); - m_properties->setDefault("player_hit_distance", "1.5"); - m_properties->setDefault("player_hit_interval", "1.5"); - - setLooks(m_properties->get("looks")); - m_yaw = m_properties->getFloat("yaw"); - m_position = m_properties->getV3F("pos"); - m_player_hit_damage = m_properties->getS32("player_hit_damage"); - m_player_hit_distance = m_properties->getFloat("player_hit_distance"); - m_player_hit_interval = m_properties->getFloat("player_hit_interval"); - - pos_translator.init(m_position); + // pos + m_position = readV3F1000(is); + // itemstring + m_itemstring = deSerializeString(is); } updateNodePos(); -} - -bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir) -{ - video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.05; - - m_position += dir * BS; - pos_translator.sharpen(); - pos_translator.update(m_position); - updateNodePos(); - - return false; -} - -void MobV2CAO::setLooks(const std::string &looks) -{ - v2f selection_size = v2f(0.4, 0.4) * BS; - float selection_y = 0 * BS; - - if(looks == "dungeon_master"){ - m_texture_name = "dungeon_master.png"; - m_sprite_type = "humanoid_1"; - m_sprite_size = v2f(2, 3) * BS; - m_sprite_y = 0.85 * BS; - selection_size = v2f(0.4, 2.6) * BS; - selection_y = -0.4 * BS; - } - else if(looks == "fireball"){ - m_texture_name = "fireball.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.1; - m_lock_full_brightness = true; - } - else{ - m_texture_name = "stone.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.333; - selection_size = v2f(0.4, 0.4) * BS; - selection_y = 0 * BS; - } - - m_selection_box = core::aabbox3d( - -selection_size.X, selection_y, -selection_size.X, - selection_size.X, selection_y+selection_size.Y, - selection_size.X); + updateInfoText(); } /* @@ -1269,16 +538,18 @@ void MobV2CAO::setLooks(const std::string &looks) #include "luaentity_common.h" -class CLuaEntityCAO : public LuaEntityCAO +class LuaEntityCAO : public ClientActiveObject { private: + scene::ISceneManager *m_smgr; core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_meshnode; - scene::MyBillboardSceneNode *m_spritenode; + scene::IBillboardSceneNode *m_spritenode; v3f m_position; v3f m_velocity; v3f m_acceleration; float m_yaw; + s16 m_hp; struct LuaEntityProperties *m_prop; SmoothTranslator pos_translator; // Spritesheet/animation stuff @@ -1289,10 +560,13 @@ class CLuaEntityCAO : public LuaEntityCAO int m_anim_num_frames; float m_anim_framelength; float m_anim_timer; + ItemGroupList m_armor_groups; + float m_reset_textures_timer; public: - CLuaEntityCAO(IGameDef *gamedef): - LuaEntityCAO(gamedef), + LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_smgr(NULL), m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), m_meshnode(NULL), m_spritenode(NULL), @@ -1300,6 +574,7 @@ class CLuaEntityCAO : public LuaEntityCAO m_velocity(v3f(0,0,0)), m_acceleration(v3f(0,0,0)), m_yaw(0), + m_hp(1), m_prop(new LuaEntityProperties), m_tx_size(1,1), m_tx_basepos(0,0), @@ -1307,25 +582,29 @@ class CLuaEntityCAO : public LuaEntityCAO m_anim_frame(0), m_anim_num_frames(1), m_anim_framelength(0.2), - m_anim_timer(0) + m_anim_timer(0), + m_reset_textures_timer(-1) { - ClientActiveObject::registerType(getType(), create); + if(gamedef == NULL) + ClientActiveObject::registerType(getType(), create); } void initialize(const std::string &data) { - infostream<<"CLuaEntityCAO: Got init data"<deSerialize(prop_is); @@ -1346,14 +625,14 @@ class CLuaEntityCAO : public LuaEntityCAO updateNodePos(); } - ~CLuaEntityCAO() + ~LuaEntityCAO() { delete m_prop; } - static ClientActiveObject* create(IGameDef *gamedef) + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) { - return new CLuaEntityCAO(gamedef); + return new LuaEntityCAO(gamedef, env); } u8 getType() const @@ -1369,17 +648,20 @@ class CLuaEntityCAO : public LuaEntityCAO return pos_translator.vect_show; } - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) { + m_smgr = smgr; + if(m_meshnode != NULL || m_spritenode != NULL) return; //video::IVideoDriver* driver = smgr->getVideoDriver(); if(m_prop->visual == "sprite"){ - infostream<<"CLuaEntityCAO::addToScene(): single_sprite"<getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); + infostream<<"LuaEntityCAO::addToScene(): single_sprite"<addBillboardSceneNode( + NULL, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->setMaterialTexture(0, tsrc->getTextureRaw("unknown_block.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); @@ -1392,76 +674,20 @@ class CLuaEntityCAO : public LuaEntityCAO { const float txs = 1.0 / 1; const float tys = 1.0 / 1; - m_spritenode->setTCoords(0, v2f(txs*1, tys*1)); - m_spritenode->setTCoords(1, v2f(txs*1, tys*0)); - m_spritenode->setTCoords(2, v2f(txs*0, tys*0)); - m_spritenode->setTCoords(3, v2f(txs*0, tys*1)); + setBillboardTextureMatrix(m_spritenode, + txs, tys, 0, 0); } } else if(m_prop->visual == "cube"){ - infostream<<"CLuaEntityCAO::addToScene(): cube"<visual_size.Y; - vertices[i].Pos.X *= m_prop->visual_size.X; - vertices[i].Pos.Z *= m_prop->visual_size.X; - } - - u16 indices[6] = {0,1,2,2,3,0}; - - scene::SMesh* mesh = new scene::SMesh(); - for (u32 i=0; i<6; ++i) - { - scene::IMeshBuffer* buf = new scene::SMeshBuffer(); - buf->append(vertices + 4 * i, 4, indices, 6); - buf->recalculateBoundingBox(); - mesh->addMeshBuffer(buf); - buf->drop(); - } - mesh->recalculateBoundingBox(); - + infostream<<"LuaEntityCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); + mesh->drop(); - m_meshnode->setMesh(mesh); m_meshnode->setScale(v3f(1)); // Will be shown when we know the brightness m_meshnode->setVisible(false); } else { - infostream<<"CLuaEntityCAO::addToScene(): \""<visual + infostream<<"LuaEntityCAO::addToScene(): \""<visual <<"\" not supported"<getMesh(), color); - m_meshnode->setVisible(true); + setMeshColor(m_meshnode->getMesh(), color); + m_meshnode->setVisible(is_visible); } if(m_spritenode){ m_spritenode->setColor(color); - m_spritenode->setVisible(true); + m_spritenode->setVisible(is_visible); } } @@ -1549,6 +776,14 @@ class CLuaEntityCAO : public LuaEntityCAO } updateTexturePos(); + + if(m_reset_textures_timer >= 0){ + m_reset_textures_timer -= dtime; + if(m_reset_textures_timer <= 0){ + m_reset_textures_timer = -1; + updateTextures(""); + } + } } void updateTexturePos() @@ -1594,10 +829,8 @@ class CLuaEntityCAO : public LuaEntityCAO float txs = m_tx_size.X; float tys = m_tx_size.Y; - m_spritenode->setTCoords(0, v2f(txs*(1+col), tys*(1+row))); - m_spritenode->setTCoords(1, v2f(txs*(1+col), tys*(0+row))); - m_spritenode->setTCoords(2, v2f(txs*(0+col), tys*(0+row))); - m_spritenode->setTCoords(3, v2f(txs*(0+col), tys*(1+row))); + setBillboardTextureMatrix(m_spritenode, + txs, tys, col, row); } } @@ -1640,11 +873,11 @@ class CLuaEntityCAO : public LuaEntityCAO void processMessage(const std::string &data) { - infostream<<"CLuaEntityCAO: Got message"<getToolCapabilities(m_gamedef->idef()); + PunchDamageResult result = getPunchDamage( + m_armor_groups, + toolcap, + punchitem, + time_from_last_punch); + + if(result.did_punch && result.damage != 0) + { + if(result.damage < m_hp){ + m_hp -= result.damage; + } else { + m_hp = 0; + // TODO: Execute defined fast response + // As there is no definition, make a smoke puff + ClientSimpleObject *simple = createSmokePuff( + m_smgr, m_env, m_position, + m_prop->visual_size * BS); + m_env->addSimpleObject(simple); + } + // TODO: Execute defined fast response + // Flashing shall suffice as there is no definition + updateTextures("^[brighten"); + m_reset_textures_timer = 0.1; + } + + return false; + } + + std::string debugInfoText() + { + std::ostringstream os(std::ios::binary); + os<<"LuaEntityCAO hp="<first<<"="<second<<", "; + } + os<<"}"; + return os.str(); + } +}; + +// Prototype +LuaEntityCAO proto_LuaEntityCAO(NULL, NULL); + +/* + PlayerCAO +*/ + +class PlayerCAO : public ClientActiveObject +{ +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + scene::ITextSceneNode* m_text; + std::string m_name; + v3f m_position; + float m_yaw; + SmoothTranslator pos_translator; + bool m_is_local_player; + LocalPlayer *m_local_player; + float m_damage_visual_timer; + bool m_dead; + float m_step_distance_counter; + +public: + PlayerCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.), + m_node(NULL), + m_text(NULL), + m_position(v3f(0,10*BS,0)), + m_yaw(0), + m_is_local_player(false), + m_local_player(NULL), + m_damage_visual_timer(0), + m_dead(false), + m_step_distance_counter(0) + { + if(gamedef == NULL) + ClientActiveObject::registerType(getType(), create); + } + + void initialize(const std::string &data) + { + infostream<<"PlayerCAO: Got init data"<getPlayer(m_name.c_str()); + if(player && player->isLocal()){ + m_is_local_player = true; + m_local_player = (LocalPlayer*)player; + } + } + + ~PlayerCAO() + { + if(m_node) + m_node->remove(); + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new PlayerCAO(gamedef, env); + } + + u8 getType() const + { + return ACTIVEOBJECT_TYPE_PLAYER; + } + core::aabbox3d* getSelectionBox() + { + if(m_is_local_player) + return NULL; + if(m_dead) + return NULL; + return &m_selection_box; + } + v3f getPosition() + { + return pos_translator.vect_show; + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + if(m_is_local_player) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + gui::IGUIEnvironment* gui = irr->getGUIEnvironment(); + + scene::SMesh *mesh = new scene::SMesh(); + { // Front + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + { // Back + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); + + // Add a text node for showing the name + std::wstring wname = narrow_to_wide(m_name); + m_text = smgr->addTextSceneNode(gui->getBuiltInFont(), + wname.c_str(), video::SColor(255,255,255,255), m_node); + m_text->setPosition(v3f(0, (f32)BS*2.1, 0)); + + updateTextures(""); + updateVisibility(); + updateNodePos(); + } + + void removeFromScene() + { + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; + } + + void updateLight(u8 light_at_pos) + { + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); + + updateVisibility(); + } + + v3s16 getLightPosition() + { + return floatToInt(m_position+v3f(0,BS*1.5,0), BS); + } + + void updateVisibility() + { + if(m_node == NULL) + return; + + m_node->setVisible(!m_dead); + } + + void updateNodePos() + { + if(m_node == NULL) + return; + + m_node->setPosition(pos_translator.vect_show); + + v3f rot = m_node->getRotation(); + rot.Y = -m_yaw; + m_node->setRotation(rot); + } + + void step(float dtime, ClientEnvironment *env) + { + v3f lastpos = pos_translator.vect_show; + pos_translator.translate(dtime); + float moved = lastpos.getDistanceFrom(pos_translator.vect_show); + updateVisibility(); + updateNodePos(); + + if(m_damage_visual_timer > 0){ + m_damage_visual_timer -= dtime; + if(m_damage_visual_timer <= 0){ + updateTextures(""); + } + } + + m_step_distance_counter += moved; + if(m_step_distance_counter > 1.5*BS){ + m_step_distance_counter = 0; + if(!m_is_local_player){ + INodeDefManager *ndef = m_gamedef->ndef(); + v3s16 p = floatToInt(getPosition()+v3f(0,-0.5*BS, 0), BS); + MapNode n = m_env->getMap().getNodeNoEx(p); + SimpleSoundSpec spec = ndef->get(n).sound_footstep; + m_gamedef->sound()->playSoundAt(spec, false, getPosition()); + } + } + } + + void processMessage(const std::string &data) + { + //infostream<<"PlayerCAO: Got message"<= 2) + m_damage_visual_timer += 0.05 * damage; + updateTextures("^[brighten"); + } + else if(cmd == 2) // died or respawned + { + m_dead = readU8(is); + updateVisibility(); + } + } + + void updateTextures(const std::string &mod) + { + if(!m_node) + return; + ITextureSource *tsrc = m_gamedef->tsrc(); + scene::IMesh *mesh = m_node->getMesh(); + if(mesh){ + { + std::string tname = "player.png"; + tname += mod; + scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw(tname)); + } + { + std::string tname = "player_back.png"; + tname += mod; + scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw(tname)); + } + } } }; // Prototype -CLuaEntityCAO proto_CLuaEntityCAO(NULL); +PlayerCAO proto_PlayerCAO(NULL, NULL);