X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_cao.cpp;h=e2d146d43d256d0483493739ee551a0b4a8f59f3;hb=4f9c33de640a748d020e63c7c85ccbbe341ab7a7;hp=a8e03d6701e1358fc25dfb95dcd5aae96388afe2;hpb=1b450861f01eef98c7d4f7810724d6bec7423a7c;p=dragonfireclient.git diff --git a/src/content_cao.cpp b/src/content_cao.cpp index a8e03d670..e2d146d43 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -22,17 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include -#include #include "content_cao.h" #include "util/numeric.h" // For IntervalLimiter #include "util/serialize.h" -#include "util/mathconstants.h" +#include "util/basic_macros.h" +#include "client/sound.h" #include "client/tile.h" #include "environment.h" #include "collision.h" #include "settings.h" #include "serialization.h" // For decompressZlib -#include "gamedef.h" #include "clientobject.h" #include "mesh.h" #include "itemdef.h" @@ -43,81 +42,76 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "localplayer.h" #include "map.h" #include "camera.h" // CameraModes +#include "client.h" #include "wieldmesh.h" -#include "log.h" +#include +#include +#include "client/renderingengine.h" class Settings; struct ToolCapabilities; -#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" +std::unordered_map ClientActiveObject::m_types; -UNORDERED_MAP ClientActiveObject::m_types; - -SmoothTranslator::SmoothTranslator(): - vect_old(0,0,0), - vect_show(0,0,0), - vect_aim(0,0,0), - anim_counter(0), - anim_time(0), - anim_time_counter(0), - aim_is_end(true) -{} - -void SmoothTranslator::init(v3f vect) +template +void SmoothTranslator::init(T current) { - vect_old = vect; - vect_show = vect; - vect_aim = vect; - anim_counter = 0; + val_old = current; + val_current = current; + val_target = current; anim_time = 0; anim_time_counter = 0; aim_is_end = true; } -void SmoothTranslator::sharpen() -{ - init(vect_show); -} - -void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval) +template +void SmoothTranslator::update(T new_target, bool is_end_position, float update_interval) { aim_is_end = is_end_position; - vect_old = vect_show; - vect_aim = vect_new; - if(update_interval > 0) - { + val_old = val_current; + val_target = new_target; + if (update_interval > 0) { anim_time = update_interval; } else { - if(anim_time < 0.001 || anim_time > 1.0) + if (anim_time < 0.001 || anim_time > 1.0) anim_time = anim_time_counter; else anim_time = anim_time * 0.9 + anim_time_counter * 0.1; } anim_time_counter = 0; - anim_counter = 0; } -void SmoothTranslator::translate(f32 dtime) +template +void SmoothTranslator::translate(f32 dtime) { anim_time_counter = anim_time_counter + dtime; - anim_counter = anim_counter + dtime; - v3f vect_move = vect_aim - vect_old; + T val_diff = val_target - val_old; f32 moveratio = 1.0; - if(anim_time > 0.001) + if (anim_time > 0.001) moveratio = anim_time_counter / anim_time; + f32 move_end = aim_is_end ? 1.0 : 1.5; + // Move a bit less than should, to avoid oscillation - moveratio = moveratio * 0.8; - float move_end = 1.5; - if(aim_is_end) - move_end = 1.0; - if(moveratio > move_end) - moveratio = move_end; - vect_show = vect_old + vect_move * moveratio; + moveratio = std::min(moveratio * 0.8f, move_end); + val_current = val_old + val_diff * moveratio; } -bool SmoothTranslator::is_moving() +void SmoothTranslatorWrapped::translate(f32 dtime) { - return ((anim_time_counter / anim_time) < 1.4); + anim_time_counter = anim_time_counter + dtime; + f32 val_diff = std::abs(val_target - val_old); + if (val_diff > 180.f) + val_diff = 360.f - val_diff; + + f32 moveratio = 1.0; + if (anim_time > 0.001) + moveratio = anim_time_counter / anim_time; + f32 move_end = aim_is_end ? 1.0 : 1.5; + + // Move a bit less than should, to avoid oscillation + moveratio = std::min(moveratio * 0.8f, move_end); + wrappedApproachShortest(val_current, val_target, + val_diff * moveratio, 360.f); } /* @@ -140,18 +134,17 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, class TestCAO : public ClientActiveObject { public: - TestCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~TestCAO(); + TestCAO(Client *client, ClientEnvironment *env); + virtual ~TestCAO() = default; ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; } - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + static ClientActiveObject* create(Client *client, ClientEnvironment *env); - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); + void addToScene(ITextureSource *tsrc); void removeFromScene(bool permanent); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -161,7 +154,7 @@ class TestCAO : public ClientActiveObject void processMessage(const std::string &data); - bool getCollisionBox(aabb3f *toset) { return false; } + bool getCollisionBox(aabb3f *toset) const { return false; } private: scene::IMeshSceneNode *m_node; v3f m_position; @@ -170,25 +163,20 @@ class TestCAO : public ClientActiveObject // Prototype TestCAO proto_TestCAO(NULL, NULL); -TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), +TestCAO::TestCAO(Client *client, ClientEnvironment *env): + ClientActiveObject(0, client, env), m_node(NULL), m_position(v3f(0,10*BS,0)) { ClientActiveObject::registerType(getType(), create); } -TestCAO::~TestCAO() +ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) { + return new TestCAO(client, env); } -ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new TestCAO(gamedef, env); -} - -void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) +void TestCAO::addToScene(ITextureSource *tsrc) { if(m_node != NULL) return; @@ -217,14 +205,14 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); + m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } void TestCAO::removeFromScene(bool permanent) { - if(m_node == NULL) + if (!m_node) return; m_node->remove(); @@ -242,7 +230,7 @@ v3s16 TestCAO::getLightPosition() void TestCAO::updateNodePos() { - if(m_node == NULL) + if (!m_node) return; m_node->setPosition(m_position); @@ -277,318 +265,23 @@ void TestCAO::processMessage(const std::string &data) } } -/* - ItemCAO -*/ - -class ItemCAO : public ClientActiveObject -{ -public: - ItemCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~ItemCAO(); - - ActiveObjectType getType() const - { - return ACTIVEOBJECT_TYPE_ITEM; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(bool permanent); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - void updateInfoText(); - void updateTexture(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - aabb3f *getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - - std::string infoText() - {return m_infotext;} - - bool getCollisionBox(aabb3f *toset) { return false; } -private: - aabb3f m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - std::string m_itemstring; - std::string m_infotext; -}; - -#include "inventory.h" - -// Prototype -ItemCAO proto_ItemCAO(NULL, NULL); - -ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)) -{ - if(!gamedef && !env) - { - ClientActiveObject::registerType(getType(), create); - } -} - -ItemCAO::~ItemCAO() -{ -} - -ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new ItemCAO(gamedef, env); -} - -void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), - video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), - video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), - video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - // Initialize with a generated placeholder texture - buf->getMaterial().setTexture(0, tsrc->getTexture("")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - updateNodePos(); - - /* - Update image of node - */ - - updateTexture(); -} - -void ItemCAO::removeFromScene(bool permanent) -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void ItemCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 ItemCAO::getLightPosition() -{ - return floatToInt(m_position + v3f(0,0.5*BS,0), BS); -} - -void ItemCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); -} - -void ItemCAO::updateInfoText() -{ - try{ - IItemDefManager *idef = m_gamedef->idef(); - ItemStack item; - item.deSerialize(m_itemstring, idef); - if(item.isKnown(idef)) - m_infotext = item.getDefinition(idef).description; - else - m_infotext = "Unknown item: '" + m_itemstring + "'"; - if(item.count >= 2) - m_infotext += " (" + itos(item.count) + ")"; - } - catch(SerializationError &e) - { - m_infotext = "Unknown item: '" + m_itemstring + "'"; - } -} - -void ItemCAO::updateTexture() -{ - if(m_node == NULL) - return; - - // Create an inventory item to see what is its image - std::istringstream is(m_itemstring, std::ios_base::binary); - video::ITexture *texture = NULL; - try{ - IItemDefManager *idef = m_gamedef->idef(); - ItemStack item; - item.deSerialize(is, idef); - texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef); - } - catch(SerializationError &e) - { - warningstream<getMaterial(0).setTexture(0, texture); -} - - -void ItemCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - /*v3f rot = m_node->getRotation(); - rot.Y += dtime * 120; - m_node->setRotation(rot);*/ - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - (player->getYaw()); - m_node->setRotation(rot); - } -} - -void ItemCAO::processMessage(const std::string &data) -{ - //infostream<<"ItemCAO: Got message"< >()), - m_attachment_bone(""), - m_attachment_position(v3f(0,0,0)), - m_attachment_rotation(v3f(0,0,0)), - m_attached_to_local(false), - m_anim_frame(0), - m_anim_num_frames(1), - m_anim_framelength(0.2), - m_anim_timer(0), - m_reset_textures_timer(-1), - m_visuals_expired(false), - m_step_distance_counter(0), - m_last_light(255), - m_is_visible(false) +GenericCAO::GenericCAO(Client *client, ClientEnvironment *env): + ClientActiveObject(0, client, env) { - if (gamedef == NULL) { + if (client == NULL) { ClientActiveObject::registerType(getType(), create); } else { - m_gamedef = gamedef; + m_client = client; } } -bool GenericCAO::getCollisionBox(aabb3f *toset) +bool GenericCAO::getCollisionBox(aabb3f *toset) const { if (m_prop.physical) { @@ -605,7 +298,7 @@ bool GenericCAO::getCollisionBox(aabb3f *toset) return false; } -bool GenericCAO::collideWithObjects() +bool GenericCAO::collideWithObjects() const { return m_prop.collideWithObjects; } @@ -613,71 +306,64 @@ bool GenericCAO::collideWithObjects() void GenericCAO::initialize(const std::string &data) { infostream<<"GenericCAO: Got init data"<getLocalPlayer(); + if (player && strcmp(player->getName(), m_name.c_str()) == 0) { + m_is_local_player = true; + m_is_visible = false; + player->setCAO(this); + } + } +} + +void GenericCAO::processInitData(const std::string &data) +{ std::istringstream is(data, std::ios::binary); int num_messages = 0; // version u8 version = readU8(is); // check version - if(version == 1) // In PROTOCOL_VERSION 14 - { - m_name = deSerializeString(is); - m_is_player = readU8(is); - m_id = readS16(is); - m_position = readV3F1000(is); - m_yaw = readF1000(is); - m_hp = readS16(is); - num_messages = readU8(is); - } - else if(version == 0) // In PROTOCOL_VERSION 13 - { + if (version == 1) { // In PROTOCOL_VERSION 14 m_name = deSerializeString(is); m_is_player = readU8(is); + m_id = readU16(is); m_position = readV3F1000(is); m_yaw = readF1000(is); m_hp = readS16(is); num_messages = readU8(is); - } - else - { + } else { errorstream<<"GenericCAO: Unsupported init data version" <getLocalPlayer(); - if (player && strcmp(player->getName(), m_name.c_str()) == 0) { - m_is_local_player = true; - m_is_visible = false; - player->setCAO(this); - } - m_env->addPlayerName(m_name.c_str()); - } } GenericCAO::~GenericCAO() { - if (m_is_player) { - m_env->removePlayerName(m_name.c_str()); - } removeFromScene(true); } -aabb3f *GenericCAO::getSelectionBox() +bool GenericCAO::getSelectionBox(aabb3f *toset) const { - if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL) - return NULL; - return &m_selection_box; + if (!m_prop.is_visible || !m_is_visible || m_is_local_player + || !m_prop.pointable) { + return false; + } + *toset = m_selection_box; + return true; } v3f GenericCAO::getPosition() @@ -686,50 +372,46 @@ v3f GenericCAO::getPosition() scene::ISceneNode *node = getSceneNode(); if (node) return node->getAbsolutePosition(); - else - return m_position; + + return m_position; } - return pos_translator.vect_show; + return pos_translator.val_current; +} + +const bool GenericCAO::isImmortal() +{ + return itemgroup_get(getGroups(), "immortal"); } scene::ISceneNode* GenericCAO::getSceneNode() { if (m_meshnode) { return m_meshnode; - } else if (m_animated_meshnode) { + } + + if (m_animated_meshnode) { return m_animated_meshnode; - } else if (m_wield_meshnode) { + } + + if (m_wield_meshnode) { return m_wield_meshnode; - } else if (m_spritenode) { + } + + if (m_spritenode) { return m_spritenode; } return NULL; } -scene::IMeshSceneNode* GenericCAO::getMeshSceneNode() -{ - return m_meshnode; -} - scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode() { return m_animated_meshnode; } -WieldMeshSceneNode* GenericCAO::getWieldMeshSceneNode() -{ - return m_wield_meshnode; -} - -scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode() -{ - return m_spritenode; -} - void GenericCAO::setChildrenVisible(bool toset) { - for (std::vector::size_type i = 0; i < m_children.size(); i++) { - GenericCAO *obj = m_env->getGenericCAO(m_children[i]); + for (u16 cao_id : m_children) { + GenericCAO *obj = m_env->getGenericCAO(cao_id); if (obj) { obj->setVisible(toset); } @@ -741,7 +423,7 @@ void GenericCAO::setAttachments() updateAttachments(); } -ClientActiveObject* GenericCAO::getParent() +ClientActiveObject* GenericCAO::getParent() const { ClientActiveObject *obj = NULL; @@ -759,12 +441,12 @@ void GenericCAO::removeFromScene(bool permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals) if((m_env != NULL) && (permanent)) { - for (std::vector::size_type i = 0; i < m_children.size(); i++) { - u16 ci = m_children[i]; + for (u16 ci : m_children) { if (m_env->attachement_parent_ids[ci] == getId()) { m_env->attachement_parent_ids[ci] = 0; } } + m_children.clear(); m_env->attachement_parent_ids[getId()] = 0; @@ -794,16 +476,14 @@ void GenericCAO::removeFromScene(bool permanent) } if (m_nametag) { - m_gamedef->getCamera()->removeNametag(m_nametag); + m_client->getCamera()->removeNametag(m_nametag); m_nametag = NULL; } } -void GenericCAO::addToScene(scene::ISceneManager *smgr, - ITextureSource *tsrc, IrrlichtDevice *irr) +void GenericCAO::addToScene(ITextureSource *tsrc) { - m_smgr = smgr; - m_irr = irr; + m_smgr = RenderingEngine::get_scene_manager(); if (getSceneNode() != NULL) { return; @@ -815,16 +495,19 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, return; } + video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ? + video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + if (m_prop.visual == "sprite") { infostream<<"GenericCAO::addToScene(): single_sprite"<addBillboardSceneNode( + m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode( NULL, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->grab(); m_spritenode->setMaterialTexture(0, tsrc->getTextureForMesh("unknown_node.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); + m_spritenode->setMaterialType(material_type); m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); u8 li = m_last_light; m_spritenode->setColor(video::SColor(255,li,li,li)); @@ -850,6 +533,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0), }; + if (m_is_player) { + // Move minimal Y position to 0 (feet position) + for (video::S3DVertex &vertex : vertices) + vertex.Pos.Y += dy; + } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material @@ -869,6 +557,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0), }; + if (m_is_player) { + // Move minimal Y position to 0 (feet position) + for (video::S3DVertex &vertex : vertices) + vertex.Pos.Y += dy; + } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material @@ -880,7 +573,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, mesh->addMeshBuffer(buf); buf->drop(); } - m_meshnode = smgr->addMeshSceneNode(mesh, NULL); + m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); m_meshnode->grab(); mesh->drop(); // Set it to use the materials of the meshbuffers directly. @@ -890,7 +583,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, else if(m_prop.visual == "cube") { infostream<<"GenericCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); + m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); m_meshnode->grab(); mesh->drop(); @@ -902,15 +595,16 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, m_meshnode->setMaterialFlag(video::EMF_LIGHTING, false); m_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - m_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); + m_meshnode->setMaterialType(material_type); m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); } else if(m_prop.visual == "mesh") { infostream<<"GenericCAO::addToScene(): mesh"<getMesh(m_prop.mesh); + scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); if(mesh) { - m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL); + m_animated_meshnode = RenderingEngine::get_scene_manager()-> + addAnimatedMeshSceneNode(mesh, NULL); m_animated_meshnode->grab(); mesh->drop(); // The scene node took hold of it m_animated_meshnode->animateJoints(); // Needed for some animations @@ -918,50 +612,63 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, m_prop.visual_size.Y, m_prop.visual_size.X)); u8 li = m_last_light; + + // set vertex colors to ensure alpha is set setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li)); - bool backface_culling = m_prop.backface_culling; - if (m_is_player) - backface_culling = false; + setAnimatedMeshColor(m_animated_meshnode, video::SColor(255,li,li,li)); - m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false); + m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, true); m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); + m_animated_meshnode->setMaterialType(material_type); m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); - m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling); + m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, + m_prop.backface_culling); } else errorstream<<"GenericCAO::addToScene(): Could not load mesh "<= 1){ - infostream<<"textures[0]: "<idef(); - ItemStack item(m_prop.textures[0], 1, 0, "", idef); - - m_wield_meshnode = new WieldMeshSceneNode( - smgr->getRootSceneNode(), smgr, -1); - m_wield_meshnode->setItem(item, m_gamedef); - - m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2, - m_prop.visual_size.Y/2, - m_prop.visual_size.X/2)); - u8 li = m_last_light; - m_wield_meshnode->setColor(video::SColor(255,li,li,li)); + } else if (m_prop.visual == "wielditem") { + ItemStack item; + infostream << "GenericCAO::addToScene(): wielditem" << std::endl; + if (m_prop.wield_item.empty()) { + // Old format, only textures are specified. + infostream << "textures: " << m_prop.textures.size() << std::endl; + if (!m_prop.textures.empty()) { + infostream << "textures[0]: " << m_prop.textures[0] + << std::endl; + IItemDefManager *idef = m_client->idef(); + item = ItemStack(m_prop.textures[0], 1, 0, idef); + } + } else { + infostream << "serialized form: " << m_prop.wield_item << std::endl; + item.deSerialize(m_prop.wield_item, m_client->idef()); } + m_wield_meshnode = new WieldMeshSceneNode( + RenderingEngine::get_scene_manager(), -1); + m_wield_meshnode->setItem(item, m_client); + + m_wield_meshnode->setScale( + v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2, + m_prop.visual_size.X / 2)); + u8 li = m_last_light; + m_wield_meshnode->setColor(video::SColor(255, li, li, li)); } else { infostream<<"GenericCAO::addToScene(): \""<getCamera()->addNametag(node, - m_prop.nametag, m_prop.nametag_color); + v3f pos; + pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f; + m_nametag = m_client->getCamera()->addNametag(node, + m_prop.nametag, m_prop.nametag_color, + pos); } updateNodePos(); @@ -980,8 +687,8 @@ void GenericCAO::updateLight(u8 light_at_pos) updateLightNoCheck(light_at_pos); // Update light of all children - for (std::vector::size_type i = 0; i < m_children.size(); i++) { - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + for (u16 i : m_children) { + ClientActiveObject *obj = m_env->getActiveObject(i); if (obj) { obj->updateLightNoCheck(light_at_pos); } @@ -990,14 +697,17 @@ void GenericCAO::updateLight(u8 light_at_pos) void GenericCAO::updateLightNoCheck(u8 light_at_pos) { - u8 li = decode_light(light_at_pos); + if (m_glow < 0) + return; + + u8 li = decode_light(light_at_pos + m_glow); if (li != m_last_light) { m_last_light = li; video::SColor color(255,li,li,li); if (m_meshnode) { setMeshColor(m_meshnode->getMesh(), color); } else if (m_animated_meshnode) { - setMeshColor(m_animated_meshnode->getMesh(), color); + setAnimatedMeshColor(m_animated_meshnode, color); } else if (m_wield_meshnode) { m_wield_meshnode->setColor(color); } else if (m_spritenode) { @@ -1008,6 +718,9 @@ void GenericCAO::updateLightNoCheck(u8 light_at_pos) v3s16 GenericCAO::getLightPosition() { + if (m_is_player) + return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS); + return floatToInt(m_position, BS); } @@ -1020,10 +733,10 @@ void GenericCAO::updateNodePos() if (node) { v3s16 camera_offset = m_env->getCameraOffset(); - node->setPosition(pos_translator.vect_show - intToFloat(camera_offset, BS)); + node->setPosition(pos_translator.val_current - intToFloat(camera_offset, BS)); if (node != m_spritenode) { // rotate if not a sprite v3f rot = node->getRotation(); - rot.Y = -m_yaw; + rot.Y = m_is_local_player ? -m_yaw : -yaw_translator.val_current; node->setRotation(rot); } } @@ -1032,20 +745,18 @@ void GenericCAO::updateNodePos() void GenericCAO::step(float dtime, ClientEnvironment *env) { // Handel model of local player instantly to prevent lags - if(m_is_local_player) - { + if (m_is_local_player) { LocalPlayer *player = m_env->getLocalPlayer(); - - if (m_is_visible) - { + if (m_is_visible) { int old_anim = player->last_animation; float old_anim_speed = player->last_animation_speed; - m_position = player->getPosition() + v3f(0,BS,0); + m_position = player->getPosition(); + m_yaw = wrapDegrees_0_360(player->getYaw()); m_velocity = v3f(0,0,0); m_acceleration = v3f(0,0,0); - pos_translator.vect_show = m_position; - m_yaw = player->getYaw(); - PlayerControl controls = player->getPlayerControl(); + pos_translator.val_current = m_position; + yaw_translator.val_current = m_yaw; + const PlayerControl &controls = player->getPlayerControl(); bool walking = false; if (controls.up || controls.down || controls.left || controls.right || @@ -1059,18 +770,17 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // increase speed if using fast or flying fast if((g_settings->getBool("fast_move") && - m_gamedef->checkLocalPrivilege("fast")) && + m_client->checkLocalPrivilege("fast")) && (controls.aux1 || (!player->touching_ground && g_settings->getBool("free_move") && - m_gamedef->checkLocalPrivilege("fly")))) + m_client->checkLocalPrivilege("fly")))) new_speed *= 1.5; // slowdown speed if sneeking - if(controls.sneak && walking) + if (controls.sneak && walking) new_speed /= 2; - if(walking && (controls.LMB || controls.RMB)) - { + if (walking && (controls.LMB || controls.RMB)) { new_anim = player->local_animations[3]; player->last_animation = WD_ANIM; } else if(walking) { @@ -1083,8 +793,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // Apply animations if input detected and not attached // or set idle animation - if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) - { + if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) { allow_update = true; m_animation_range = new_anim; m_animation_speed = new_speed; @@ -1092,8 +801,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } else { player->last_animation = NO_ANIM; - if (old_anim != NO_ANIM) - { + if (old_anim != NO_ANIM) { m_animation_range = player->local_animations[0]; updateAnimation(); } @@ -1108,14 +816,12 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } } - if(m_visuals_expired && m_smgr && m_irr){ + if (m_visuals_expired && m_smgr) { m_visuals_expired = false; // Attachments, part 1: All attached objects must be unparented first, // or Irrlicht causes a segmentation fault - for(std::vector::iterator ci = m_children.begin(); - ci != m_children.end();) - { + for (auto ci = m_children.begin(); ci != m_children.end();) { if (m_env->attachement_parent_ids[*ci] != getId()) { ci = m_children.erase(ci); continue; @@ -1130,12 +836,12 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } removeFromScene(false); - addToScene(m_smgr, m_gamedef->tsrc(), m_irr); + addToScene(m_client->tsrc()); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back - for (std::vector::size_type i = 0; i < m_children.size(); i++) { + for (u16 cao_id : m_children) { // Get the object of the child - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + ClientActiveObject *obj = m_env->getActiveObject(cao_id); if (obj) obj->setAttachments(); } @@ -1152,7 +858,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) m_position = getPosition(); m_velocity = v3f(0,0,0); m_acceleration = v3f(0,0,0); - pos_translator.vect_show = m_position; + pos_translator.val_current = m_position; if(m_is_local_player) // Update local player attachment position { @@ -1161,7 +867,8 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) m_env->getLocalPlayer()->parent = getParent(); } } else { - v3f lastpos = pos_translator.vect_show; + yaw_translator.translate(dtime); + v3f lastpos = pos_translator.val_current; if(m_prop.physical) { @@ -1193,19 +900,20 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) updateNodePos(); } - float moved = lastpos.getDistanceFrom(pos_translator.vect_show); + float moved = lastpos.getDistanceFrom(pos_translator.val_current); m_step_distance_counter += moved; - if(m_step_distance_counter > 1.5*BS) - { - m_step_distance_counter = 0; - if(!m_is_local_player && m_prop.makes_footstep_sound) - { - INodeDefManager *ndef = m_gamedef->ndef(); - v3s16 p = floatToInt(getPosition() + v3f(0, - (m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS); + if (m_step_distance_counter > 1.5f * BS) { + m_step_distance_counter = 0.0f; + if (!m_is_local_player && m_prop.makes_footstep_sound) { + const NodeDefManager *ndef = m_client->ndef(); + v3s16 p = floatToInt(getPosition() + + v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS); MapNode n = m_env->getMap().getNodeNoEx(p); SimpleSoundSpec spec = ndef->get(n).sound_footstep; - m_gamedef->sound()->playSoundAt(spec, false, getPosition()); + // Reduce footstep gain, as non-local-player footsteps are + // somehow louder. + spec.gain *= 0.6f; + m_client->sound()->playSoundAt(spec, false, getPosition()); } } } @@ -1224,32 +932,27 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) if(m_reset_textures_timer >= 0) { m_reset_textures_timer -= dtime; - if(m_reset_textures_timer <= 0){ + if(m_reset_textures_timer <= 0) { m_reset_textures_timer = -1; - updateTextures(""); + updateTextures(m_previous_texture_modifier); } } - if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001) - { + if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) { m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI; + yaw_translator.val_current = m_yaw; updateNodePos(); } - if (getParent() == NULL && m_prop.automatic_face_movement_dir && - (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) - { - float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + if (!getParent() && m_prop.automatic_face_movement_dir && + (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) { + + float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset; float max_rotation_delta = dtime * m_prop.automatic_face_movement_max_rotation_per_sec; - if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) && - (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) { - - m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta; - } else { - m_yaw = optimal_yaw; - } + wrappedApproachShortest(m_yaw, target_yaw, max_rotation_delta, 360.f); + yaw_translator.val_current = m_yaw; updateNodePos(); } } @@ -1269,25 +972,23 @@ void GenericCAO::updateTexturePos() int row = m_tx_basepos.Y; int col = m_tx_basepos.X; - if(m_tx_select_horiz_by_yawpitch) - { - if(cam_to_entity.Y > 0.75) + if (m_tx_select_horiz_by_yawpitch) { + if (cam_to_entity.Y > 0.75) col += 5; - else if(cam_to_entity.Y < -0.75) + else if (cam_to_entity.Y < -0.75) col += 4; - else{ + else { float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.; float dir = mob_dir - m_yaw; dir = wrapDegrees_180(dir); - //infostream<<"id="<getBool("bilinear_filter"); bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter"); - if(m_spritenode) - { - if(m_prop.visual == "sprite") - { + m_previous_texture_modifier = m_current_texture_modifier; + m_current_texture_modifier = mod; + m_glow = m_prop.glow; + + video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ? + video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + + if (m_spritenode) { + if (m_prop.visual == "sprite") { std::string texturestring = "unknown_node.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) texturestring = m_prop.textures[0]; texturestring += mod; + m_spritenode->getMaterial(0).MaterialType = material_type; m_spritenode->setMaterialTexture(0, tsrc->getTextureForMesh(texturestring)); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if (!m_prop.colors.empty()) { m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0]; m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0]; m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0]; @@ -1338,29 +1043,35 @@ void GenericCAO::updateTextures(const std::string &mod) m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } } - if(m_animated_meshnode) - { - if(m_prop.visual == "mesh") - { + + if (m_animated_meshnode) { + if (m_prop.visual == "mesh") { for (u32 i = 0; i < m_prop.textures.size() && - i < m_animated_meshnode->getMaterialCount(); ++i) - { + i < m_animated_meshnode->getMaterialCount(); ++i) { std::string texturestring = m_prop.textures[i]; - if(texturestring == "") + if (texturestring.empty()) continue; // Empty texture string means don't modify that material texturestring += mod; video::ITexture* texture = tsrc->getTextureForMesh(texturestring); - if(!texture) - { + if (!texture) { errorstream<<"GenericCAO::updateTextures(): Could not load texture "<getMaterial(i); + material.MaterialType = material_type; material.TextureLayer[0].Texture = texture; - material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_LIGHTING, true); material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setFlag(video::EMF_BACK_FACE_CULLING, m_prop.backface_culling); + + // don't filter low-res textures, makes them look blurry + // player models have a res of 64 + const core::dimension2d &size = texture->getOriginalSize(); + const u32 res = std::min(size.Height, size.Width); + use_trilinear_filter &= res > 64; + use_bilinear_filter &= res > 64; m_animated_meshnode->getMaterial(i) .setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); @@ -1395,6 +1106,7 @@ void GenericCAO::updateTextures(const std::string &mod) // Set material flags and texture video::SMaterial& material = m_meshnode->getMaterial(i); + material.MaterialType = material_type; material.setFlag(video::EMF_LIGHTING, false); material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setTexture(0, @@ -1415,13 +1127,11 @@ void GenericCAO::updateTextures(const std::string &mod) m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } - } - else if(m_prop.visual == "upright_sprite") - { + } else if (m_prop.visual == "upright_sprite") { scene::IMesh *mesh = m_meshnode->getMesh(); { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); @@ -1431,8 +1141,7 @@ void GenericCAO::updateTextures(const std::string &mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if(!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; @@ -1444,9 +1153,9 @@ void GenericCAO::updateTextures(const std::string &mod) } { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 2) + if (m_prop.textures.size() >= 2) tname = m_prop.textures[1]; - else if(m_prop.textures.size() >= 1) + else if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); @@ -1456,17 +1165,16 @@ void GenericCAO::updateTextures(const std::string &mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 2) - { + if (m_prop.colors.size() >= 2) { buf->getMaterial().AmbientColor = m_prop.colors[1]; buf->getMaterial().DiffuseColor = m_prop.colors[1]; buf->getMaterial().SpecularColor = m_prop.colors[1]; - } - else if(m_prop.colors.size() >= 1) - { + setMeshColor(mesh, m_prop.colors[1]); + } else if (!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; + setMeshColor(mesh, m_prop.colors[0]); } buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); @@ -1479,7 +1187,7 @@ void GenericCAO::updateTextures(const std::string &mod) void GenericCAO::updateAnimation() { - if(m_animated_meshnode == NULL) + if (!m_animated_meshnode) return; if (m_animated_meshnode->getStartFrame() != m_animation_range.X || @@ -1495,13 +1203,21 @@ void GenericCAO::updateAnimation() #endif } +void GenericCAO::updateAnimationSpeed() +{ + if (!m_animated_meshnode) + return; + + m_animated_meshnode->setAnimationSpeed(m_animation_speed); +} + void GenericCAO::updateBonePosition() { - if(m_bone_position.empty() || m_animated_meshnode == NULL) + if (m_bone_position.empty() || !m_animated_meshnode) return; m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render - for(UNORDERED_MAP >::const_iterator + for(std::unordered_map>::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { std::string bone_name = (*ii).first; v3f bone_pos = (*ii).second.X; @@ -1518,7 +1234,7 @@ void GenericCAO::updateBonePosition() void GenericCAO::updateAttachments() { - if (getParent() == NULL) { // Detach or don't attach + if (!getParent()) { // Detach or don't attach scene::ISceneNode *node = getSceneNode(); if (node) { v3f old_position = node->getAbsolutePosition(); @@ -1540,7 +1256,7 @@ void GenericCAO::updateAttachments() scene::ISceneNode *parent_node = getParent()->getSceneNode(); scene::IAnimatedMeshSceneNode *parent_animated_mesh_node = getParent()->getAnimatedMeshSceneNode(); - if (parent_animated_mesh_node && m_attachment_bone != "") { + if (parent_animated_mesh_node && !m_attachment_bone.empty()) { parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str()); } @@ -1566,7 +1282,7 @@ void GenericCAO::processMessage(const std::string &data) if (cmd == GENERIC_CMD_SET_PROPERTIES) { m_prop = gob_read_set_properties(is); - m_selection_box = m_prop.collisionbox; + m_selection_box = m_prop.selectionbox; m_selection_box.MinEdge *= BS; m_selection_box.MaxEdge *= BS; @@ -1577,8 +1293,18 @@ void GenericCAO::processMessage(const std::string &data) m_initial_tx_basepos_set = true; m_tx_basepos = m_prop.initial_sprite_basepos; } + if (m_is_local_player) { + LocalPlayer *player = m_env->getLocalPlayer(); + player->makes_footstep_sound = m_prop.makes_footstep_sound; + aabb3f collision_box = m_prop.collisionbox; + collision_box.MinEdge *= BS; + collision_box.MaxEdge *= BS; + player->setCollisionbox(collision_box); + player->setEyeHeight(m_prop.eye_height); + player->setZoomFOV(m_prop.zoom_fov); + } - if ((m_is_player && !m_is_local_player) && m_prop.nametag == "") + if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) m_prop.nametag = m_name; expireVisuals(); @@ -1588,10 +1314,11 @@ void GenericCAO::processMessage(const std::string &data) m_position = readV3F1000(is); m_velocity = readV3F1000(is); m_acceleration = readV3F1000(is); - if(fabs(m_prop.automatic_rotate) < 0.001) + if (std::fabs(m_prop.automatic_rotate) < 0.001f) m_yaw = readF1000(is); else readF1000(is); + m_yaw = wrapDegrees_0_360(m_yaw); bool do_interpolate = readU8(is); bool is_end_position = readU8(is); float update_interval = readF1000(is); @@ -1611,9 +1338,16 @@ void GenericCAO::processMessage(const std::string &data) } else { pos_translator.init(m_position); } + yaw_translator.update(m_yaw, false, update_interval); updateNodePos(); } else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) { std::string mod = deSerializeString(is); + + // immediatly reset a engine issued texture modifier if a mod sends a different one + if (m_reset_textures_timer > 0) { + m_reset_textures_timer = -1; + updateTextures(m_previous_texture_modifier); + } updateTextures(mod); } else if (cmd == GENERIC_CMD_SET_SPRITE) { v2s16 p = readV2S16(is); @@ -1634,6 +1368,7 @@ void GenericCAO::processMessage(const std::string &data) // these are sent inverted so we get true when the server sends nothing bool sneak = !readU8(is); bool sneak_glitch = !readU8(is); + bool new_move = !readU8(is); if(m_is_local_player) @@ -1644,6 +1379,7 @@ void GenericCAO::processMessage(const std::string &data) player->physics_override_gravity = override_gravity; player->physics_override_sneak = sneak; player->physics_override_sneak_glitch = sneak_glitch; + player->physics_override_new_move = new_move; } } else if (cmd == GENERIC_CMD_SET_ANIMATION) { // TODO: change frames send as v2s32 value @@ -1679,6 +1415,9 @@ void GenericCAO::processMessage(const std::string &data) updateAnimation(); } } + } else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) { + m_animation_speed = readF1000(is); + updateAnimationSpeed(); } else if (cmd == GENERIC_CMD_SET_BONE_POSITION) { std::string bone = deSerializeString(is); v3f position = readV3F1000(is); @@ -1687,17 +1426,18 @@ void GenericCAO::processMessage(const std::string &data) updateBonePosition(); } else if (cmd == GENERIC_CMD_ATTACH_TO) { - u16 parentID = readS16(is); - u16 oldparent = m_env->attachement_parent_ids[getId()]; - if (oldparent) { - m_children.erase(std::remove(m_children.begin(), m_children.end(), - getId()), m_children.end()); - } - m_env->attachement_parent_ids[getId()] = parentID; - GenericCAO *parentobj = m_env->getGenericCAO(parentID); + u16 parent_id = readS16(is); + u16 &old_parent_id = m_env->attachement_parent_ids[getId()]; + if (parent_id != old_parent_id) { + if (GenericCAO *old_parent = m_env->getGenericCAO(old_parent_id)) { + old_parent->m_children.erase(std::remove( + m_children.begin(), m_children.end(), + getId()), m_children.end()); + } + if (GenericCAO *new_parent = m_env->getGenericCAO(parent_id)) + new_parent->m_children.push_back(getId()); - if (parentobj) { - parentobj->m_children.push_back(getId()); + old_parent_id = parent_id; } m_attachment_bone = deSerializeString(is); @@ -1731,13 +1471,13 @@ void GenericCAO::processMessage(const std::string &data) m_smgr, m_env, m_position, m_prop.visual_size * BS); m_env->addSimpleObject(simple); - } else { + } else if (m_reset_textures_timer < 0) { // TODO: Execute defined fast response // Flashing shall suffice as there is no definition m_reset_textures_timer = 0.05; if(damage >= 2) m_reset_textures_timer += 0.05 * damage; - updateTextures("^[brighten"); + updateTextures(m_current_texture_modifier + "^[brighten"); } } } else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) { @@ -1755,20 +1495,23 @@ void GenericCAO::processMessage(const std::string &data) m_prop.nametag_color = readARGB8(is); if (m_nametag != NULL) { m_nametag->nametag_color = m_prop.nametag_color; + v3f pos; + pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f; + m_nametag->nametag_pos = pos; } } else if (cmd == GENERIC_CMD_SPAWN_INFANT) { u16 child_id = readU16(is); u8 type = readU8(is); if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) { - childobj->initialize(deSerializeLongString(is)); + childobj->processInitData(deSerializeLongString(is)); } else { m_env->addActiveObject(child_id, type, deSerializeLongString(is)); } } else { warningstream << FUNCTION_NAME << ": unknown command or outdated client \"" - << cmd << std::endl; + << +cmd << "\"" << std::endl; } } @@ -1779,7 +1522,7 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, { assert(punchitem); // pre-condition const ToolCapabilities *toolcap = - &punchitem->getToolCapabilities(m_gamedef->idef()); + &punchitem->getToolCapabilities(m_client->idef()); PunchDamageResult result = getPunchDamage( m_armor_groups, toolcap, @@ -1802,10 +1545,12 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, } // TODO: Execute defined fast response // Flashing shall suffice as there is no definition - m_reset_textures_timer = 0.05; - if(result.damage >= 2) - m_reset_textures_timer += 0.05 * result.damage; - updateTextures("^[brighten"); + if (m_reset_textures_timer < 0) { + m_reset_textures_timer = 0.05; + if (result.damage >= 2) + m_reset_textures_timer += 0.05 * result.damage; + updateTextures(m_current_texture_modifier + "^[brighten"); + } } return false;