X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_cao.cpp;h=a8b4ae2e1e830d26854d7d01bff00bab236f85f0;hb=f77f19a9412c9ae9f6b54a8794af219861a5e2e2;hp=c904082d6e9eb433c9e1c669af65666feacb9934;hpb=a98baef5e4fedca36c8c8755ad7c8233469f6a3f;p=dragonfireclient.git diff --git a/src/content_cao.cpp b/src/content_cao.cpp index c904082d6..a8b4ae2e1 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include -#include #include "content_cao.h" #include "util/numeric.h" // For IntervalLimiter #include "util/serialize.h" @@ -42,25 +41,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "localplayer.h" #include "map.h" #include "camera.h" // CameraModes +#include "client.h" #include "wieldmesh.h" -#include "log.h" #include +#include "client/renderingengine.h" class Settings; struct ToolCapabilities; std::unordered_map ClientActiveObject::m_types; -SmoothTranslator::SmoothTranslator(): - vect_old(0,0,0), - vect_show(0,0,0), - vect_aim(0,0,0), - anim_counter(0), - anim_time(0), - anim_time_counter(0), - aim_is_end(true) -{} - void SmoothTranslator::init(v3f vect) { vect_old = vect; @@ -72,11 +62,6 @@ void SmoothTranslator::init(v3f vect) aim_is_end = true; } -void SmoothTranslator::sharpen() -{ - init(vect_show); -} - void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval) { aim_is_end = is_end_position; @@ -113,11 +98,6 @@ void SmoothTranslator::translate(f32 dtime) vect_show = vect_old + vect_move * moveratio; } -bool SmoothTranslator::is_moving() -{ - return ((anim_time_counter / anim_time) < 1.4); -} - /* Other stuff */ @@ -139,7 +119,7 @@ class TestCAO : public ClientActiveObject { public: TestCAO(Client *client, ClientEnvironment *env); - virtual ~TestCAO(); + virtual ~TestCAO() = default; ActiveObjectType getType() const { @@ -148,8 +128,7 @@ class TestCAO : public ClientActiveObject static ClientActiveObject* create(Client *client, ClientEnvironment *env); - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); + void addToScene(ITextureSource *tsrc); void removeFromScene(bool permanent); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -176,17 +155,12 @@ TestCAO::TestCAO(Client *client, ClientEnvironment *env): ClientActiveObject::registerType(getType(), create); } -TestCAO::~TestCAO() -{ -} - ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) { return new TestCAO(client, env); } -void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) +void TestCAO::addToScene(ITextureSource *tsrc) { if(m_node != NULL) return; @@ -215,14 +189,14 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); + m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } void TestCAO::removeFromScene(bool permanent) { - if(m_node == NULL) + if (!m_node) return; m_node->remove(); @@ -240,7 +214,7 @@ v3s16 TestCAO::getLightPosition() void TestCAO::updateNodePos() { - if(m_node == NULL) + if (!m_node) return; m_node->setPosition(m_position); @@ -275,262 +249,6 @@ void TestCAO::processMessage(const std::string &data) } } -/* - ItemCAO -*/ - -class ItemCAO : public ClientActiveObject -{ -public: - ItemCAO(Client *client, ClientEnvironment *env); - virtual ~ItemCAO(); - - ActiveObjectType getType() const - { - return ACTIVEOBJECT_TYPE_ITEM; - } - - static ClientActiveObject* create(Client *client, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(bool permanent); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - void updateInfoText(); - void updateTexture(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - aabb3f *getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - inline float getYaw() const - {return 0;} - std::string infoText() - {return m_infotext;} - - bool getCollisionBox(aabb3f *toset) const { return false; } -private: - aabb3f m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - std::string m_itemstring; - std::string m_infotext; -}; - -#include "inventory.h" - -// Prototype -ItemCAO proto_ItemCAO(NULL, NULL); - -ItemCAO::ItemCAO(Client *client, ClientEnvironment *env): - ClientActiveObject(0, client, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)) -{ - if(!client && !env) - { - ClientActiveObject::registerType(getType(), create); - } -} - -ItemCAO::~ItemCAO() -{ -} - -ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env) -{ - return new ItemCAO(client, env); -} - -void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), - video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), - video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), - video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - // Initialize with a generated placeholder texture - buf->getMaterial().setTexture(0, tsrc->getTexture("")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - updateNodePos(); - - /* - Update image of node - */ - - updateTexture(); -} - -void ItemCAO::removeFromScene(bool permanent) -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void ItemCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 ItemCAO::getLightPosition() -{ - return floatToInt(m_position + v3f(0,0.5*BS,0), BS); -} - -void ItemCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); -} - -void ItemCAO::updateInfoText() -{ - try{ - IItemDefManager *idef = m_client->idef(); - ItemStack item; - item.deSerialize(m_itemstring, idef); - if(item.isKnown(idef)) - m_infotext = item.getDefinition(idef).description; - else - m_infotext = "Unknown item: '" + m_itemstring + "'"; - if(item.count >= 2) - m_infotext += " (" + itos(item.count) + ")"; - } - catch(SerializationError &e) - { - m_infotext = "Unknown item: '" + m_itemstring + "'"; - } -} - -void ItemCAO::updateTexture() -{ - if(m_node == NULL) - return; - - // Create an inventory item to see what is its image - std::istringstream is(m_itemstring, std::ios_base::binary); - video::ITexture *texture = NULL; - try{ - IItemDefManager *idef = m_client->idef(); - ItemStack item; - item.deSerialize(is, idef); - texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_client); - } - catch(SerializationError &e) - { - warningstream<getMaterial(0).setTexture(0, texture); -} - - -void ItemCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - /*v3f rot = m_node->getRotation(); - rot.Y += dtime * 120; - m_node->setRotation(rot);*/ - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - (player->getYaw()); - m_node->setRotation(rot); - } -} - -void ItemCAO::processMessage(const std::string &data) -{ - //infostream<<"ItemCAO: Got message"<setCAO(this); } - m_env->addPlayerName(m_name.c_str()); } } @@ -638,14 +313,7 @@ void GenericCAO::processInitData(const std::string &data) if (version == 1) { // In PROTOCOL_VERSION 14 m_name = deSerializeString(is); m_is_player = readU8(is); - m_id = readS16(is); - m_position = readV3F1000(is); - m_yaw = readF1000(is); - m_hp = readS16(is); - num_messages = readU8(is); - } else if (version == 0) { // In PROTOCOL_VERSION 13 - m_name = deSerializeString(is); - m_is_player = readU8(is); + m_id = readU16(is); m_position = readV3F1000(is); m_yaw = readF1000(is); m_hp = readS16(is); @@ -667,17 +335,17 @@ void GenericCAO::processInitData(const std::string &data) GenericCAO::~GenericCAO() { - if (m_is_player) { - m_env->removePlayerName(m_name.c_str()); - } removeFromScene(true); } -aabb3f *GenericCAO::getSelectionBox() +bool GenericCAO::getSelectionBox(aabb3f *toset) const { - if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL) - return NULL; - return &m_selection_box; + if (!m_prop.is_visible || !m_is_visible || m_is_local_player + || !m_prop.pointable || getParent() != NULL) { + return false; + } + *toset = m_selection_box; + return true; } v3f GenericCAO::getPosition() @@ -686,8 +354,8 @@ v3f GenericCAO::getPosition() scene::ISceneNode *node = getSceneNode(); if (node) return node->getAbsolutePosition(); - else - return m_position; + + return m_position; } return pos_translator.vect_show; } @@ -696,11 +364,17 @@ scene::ISceneNode* GenericCAO::getSceneNode() { if (m_meshnode) { return m_meshnode; - } else if (m_animated_meshnode) { + } + + if (m_animated_meshnode) { return m_animated_meshnode; - } else if (m_wield_meshnode) { + } + + if (m_wield_meshnode) { return m_wield_meshnode; - } else if (m_spritenode) { + } + + if (m_spritenode) { return m_spritenode; } return NULL; @@ -713,8 +387,8 @@ scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode() void GenericCAO::setChildrenVisible(bool toset) { - for (std::vector::size_type i = 0; i < m_children.size(); i++) { - GenericCAO *obj = m_env->getGenericCAO(m_children[i]); + for (u16 cao_id : m_children) { + GenericCAO *obj = m_env->getGenericCAO(cao_id); if (obj) { obj->setVisible(toset); } @@ -726,7 +400,7 @@ void GenericCAO::setAttachments() updateAttachments(); } -ClientActiveObject* GenericCAO::getParent() +ClientActiveObject* GenericCAO::getParent() const { ClientActiveObject *obj = NULL; @@ -744,8 +418,7 @@ void GenericCAO::removeFromScene(bool permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals) if((m_env != NULL) && (permanent)) { - for (std::vector::size_type i = 0; i < m_children.size(); i++) { - u16 ci = m_children[i]; + for (u16 ci : m_children) { if (m_env->attachement_parent_ids[ci] == getId()) { m_env->attachement_parent_ids[ci] = 0; } @@ -784,11 +457,9 @@ void GenericCAO::removeFromScene(bool permanent) } } -void GenericCAO::addToScene(scene::ISceneManager *smgr, - ITextureSource *tsrc, IrrlichtDevice *irr) +void GenericCAO::addToScene(ITextureSource *tsrc) { - m_smgr = smgr; - m_irr = irr; + m_smgr = RenderingEngine::get_scene_manager(); if (getSceneNode() != NULL) { return; @@ -802,7 +473,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, if (m_prop.visual == "sprite") { infostream<<"GenericCAO::addToScene(): single_sprite"<addBillboardSceneNode( + m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode( NULL, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->grab(); m_spritenode->setMaterialTexture(0, @@ -865,7 +536,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, mesh->addMeshBuffer(buf); buf->drop(); } - m_meshnode = smgr->addMeshSceneNode(mesh, NULL); + m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); m_meshnode->grab(); mesh->drop(); // Set it to use the materials of the meshbuffers directly. @@ -875,7 +546,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, else if(m_prop.visual == "cube") { infostream<<"GenericCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); + m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); m_meshnode->grab(); mesh->drop(); @@ -892,10 +563,11 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, } else if(m_prop.visual == "mesh") { infostream<<"GenericCAO::addToScene(): mesh"<getMesh(m_prop.mesh); + scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); if(mesh) { - m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL); + m_animated_meshnode = RenderingEngine::get_scene_manager()-> + addAnimatedMeshSceneNode(mesh, NULL); m_animated_meshnode->grab(); mesh->drop(); // The scene node took hold of it m_animated_meshnode->animateJoints(); // Needed for some animations @@ -903,13 +575,17 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, m_prop.visual_size.Y, m_prop.visual_size.X)); u8 li = m_last_light; + + // set vertex colors to ensure alpha is set setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li)); + setAnimatedMeshColor(m_animated_meshnode, video::SColor(255,li,li,li)); + bool backface_culling = m_prop.backface_culling; if (m_is_player) backface_culling = false; - m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false); + m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, true); m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); @@ -917,14 +593,13 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, } else errorstream<<"GenericCAO::addToScene(): Could not load mesh "<= 1) { + if (!m_prop.textures.empty()) { infostream << "textures[0]: " << m_prop.textures[0] << std::endl; IItemDefManager *idef = m_client->idef(); @@ -934,8 +609,8 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, infostream << "serialized form: " << m_prop.wield_item << std::endl; item.deSerialize(m_prop.wield_item, m_client->idef()); } - m_wield_meshnode = new WieldMeshSceneNode(smgr->getRootSceneNode(), - smgr, -1); + m_wield_meshnode = new WieldMeshSceneNode( + RenderingEngine::get_scene_manager(), -1); m_wield_meshnode->setItem(item, m_client); m_wield_meshnode->setScale( @@ -953,10 +628,13 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, updateTextures(m_current_texture_modifier); scene::ISceneNode *node = getSceneNode(); - if (node && m_prop.nametag != "" && !m_is_local_player) { + if (node && !m_prop.nametag.empty() && !m_is_local_player) { // Add nametag + v3f pos; + pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f; m_nametag = m_client->getCamera()->addNametag(node, - m_prop.nametag, m_prop.nametag_color); + m_prop.nametag, m_prop.nametag_color, + pos); } updateNodePos(); @@ -975,8 +653,8 @@ void GenericCAO::updateLight(u8 light_at_pos) updateLightNoCheck(light_at_pos); // Update light of all children - for (std::vector::size_type i = 0; i < m_children.size(); i++) { - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + for (u16 i : m_children) { + ClientActiveObject *obj = m_env->getActiveObject(i); if (obj) { obj->updateLightNoCheck(light_at_pos); } @@ -985,14 +663,17 @@ void GenericCAO::updateLight(u8 light_at_pos) void GenericCAO::updateLightNoCheck(u8 light_at_pos) { - u8 li = decode_light(light_at_pos); + if (m_glow < 0) + return; + + u8 li = decode_light(light_at_pos + m_glow); if (li != m_last_light) { m_last_light = li; video::SColor color(255,li,li,li); if (m_meshnode) { setMeshColor(m_meshnode->getMesh(), color); } else if (m_animated_meshnode) { - setMeshColor(m_animated_meshnode->getMesh(), color); + setAnimatedMeshColor(m_animated_meshnode, color); } else if (m_wield_meshnode) { m_wield_meshnode->setColor(color); } else if (m_spritenode) { @@ -1003,6 +684,9 @@ void GenericCAO::updateLightNoCheck(u8 light_at_pos) v3s16 GenericCAO::getLightPosition() { + if (m_is_player) + return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS); + return floatToInt(m_position, BS); } @@ -1032,7 +716,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) if (m_is_visible) { int old_anim = player->last_animation; float old_anim_speed = player->last_animation_speed; - m_position = player->getPosition() + v3f(0,BS,0); + m_position = player->getPosition(); m_velocity = v3f(0,0,0); m_acceleration = v3f(0,0,0); pos_translator.vect_show = m_position; @@ -1097,14 +781,12 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } } - if(m_visuals_expired && m_smgr && m_irr){ + if (m_visuals_expired && m_smgr) { m_visuals_expired = false; // Attachments, part 1: All attached objects must be unparented first, // or Irrlicht causes a segmentation fault - for(std::vector::iterator ci = m_children.begin(); - ci != m_children.end();) - { + for (auto ci = m_children.begin(); ci != m_children.end();) { if (m_env->attachement_parent_ids[*ci] != getId()) { ci = m_children.erase(ci); continue; @@ -1119,12 +801,12 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } removeFromScene(false); - addToScene(m_smgr, m_client->tsrc(), m_irr); + addToScene(m_client->tsrc()); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back - for (std::vector::size_type i = 0; i < m_children.size(); i++) { + for (u16 cao_id : m_children) { // Get the object of the child - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + ClientActiveObject *obj = m_env->getActiveObject(cao_id); if (obj) obj->setAttachments(); } @@ -1184,16 +866,17 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) float moved = lastpos.getDistanceFrom(pos_translator.vect_show); m_step_distance_counter += moved; - if(m_step_distance_counter > 1.5*BS) - { - m_step_distance_counter = 0; - if(!m_is_local_player && m_prop.makes_footstep_sound) - { + if (m_step_distance_counter > 1.5f * BS) { + m_step_distance_counter = 0.0f; + if (!m_is_local_player && m_prop.makes_footstep_sound) { INodeDefManager *ndef = m_client->ndef(); - v3s16 p = floatToInt(getPosition() + v3f(0, - (m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS); + v3s16 p = floatToInt(getPosition() + + v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS); MapNode n = m_env->getMap().getNodeNoEx(p); SimpleSoundSpec spec = ndef->get(n).sound_footstep; + // Reduce footstep gain, as non-local-player footsteps are + // somehow louder. + spec.gain *= 0.6f; m_client->sound()->playSoundAt(spec, false, getPosition()); } } @@ -1218,26 +901,26 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) updateTextures(m_previous_texture_modifier); } } - if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001) + if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001) { m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI; updateNodePos(); } - if (getParent() == NULL && m_prop.automatic_face_movement_dir && - (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) - { - float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + if (!getParent() && m_prop.automatic_face_movement_dir && + (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) { + + float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset; float max_rotation_delta = dtime * m_prop.automatic_face_movement_max_rotation_per_sec; + float delta = wrapDegrees_0_360(target_yaw - m_yaw); - if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) && - (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) { - - m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta; + if (delta > max_rotation_delta && 360 - delta > max_rotation_delta) { + m_yaw += (delta < 180) ? max_rotation_delta : -max_rotation_delta; + m_yaw = wrapDegrees_0_360(m_yaw); } else { - m_yaw = optimal_yaw; + m_yaw = target_yaw; } updateNodePos(); } @@ -1303,13 +986,12 @@ void GenericCAO::updateTextures(std::string mod) m_previous_texture_modifier = m_current_texture_modifier; m_current_texture_modifier = mod; + m_glow = m_prop.glow; - if(m_spritenode) - { - if(m_prop.visual == "sprite") - { + if (m_spritenode) { + if (m_prop.visual == "sprite") { std::string texturestring = "unknown_node.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) texturestring = m_prop.textures[0]; texturestring += mod; m_spritenode->setMaterialTexture(0, @@ -1318,8 +1000,7 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if (!m_prop.colors.empty()) { m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0]; m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0]; m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0]; @@ -1330,20 +1011,17 @@ void GenericCAO::updateTextures(std::string mod) m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } } - if(m_animated_meshnode) - { - if(m_prop.visual == "mesh") - { + + if (m_animated_meshnode) { + if (m_prop.visual == "mesh") { for (u32 i = 0; i < m_prop.textures.size() && - i < m_animated_meshnode->getMaterialCount(); ++i) - { + i < m_animated_meshnode->getMaterialCount(); ++i) { std::string texturestring = m_prop.textures[i]; - if(texturestring == "") + if (texturestring.empty()) continue; // Empty texture string means don't modify that material texturestring += mod; video::ITexture* texture = tsrc->getTextureForMesh(texturestring); - if(!texture) - { + if (!texture) { errorstream<<"GenericCAO::updateTextures(): Could not load texture "<getMaterial(i); material.TextureLayer[0].Texture = texture; - material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_LIGHTING, true); material.setFlag(video::EMF_BILINEAR_FILTER, false); + // don't filter low-res textures, makes them look blurry + // player models have a res of 64 + const core::dimension2d &size = texture->getOriginalSize(); + const u32 res = std::min(size.Height, size.Width); + use_trilinear_filter &= res > 64; + use_bilinear_filter &= res > 64; + m_animated_meshnode->getMaterial(i) .setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); m_animated_meshnode->getMaterial(i) @@ -1407,13 +1092,11 @@ void GenericCAO::updateTextures(std::string mod) m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } - } - else if(m_prop.visual == "upright_sprite") - { + } else if (m_prop.visual == "upright_sprite") { scene::IMesh *mesh = m_meshnode->getMesh(); { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); @@ -1423,8 +1106,7 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if(!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; @@ -1436,9 +1118,9 @@ void GenericCAO::updateTextures(std::string mod) } { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 2) + if (m_prop.textures.size() >= 2) tname = m_prop.textures[1]; - else if(m_prop.textures.size() >= 1) + else if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); @@ -1448,17 +1130,16 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 2) - { + if (m_prop.colors.size() >= 2) { buf->getMaterial().AmbientColor = m_prop.colors[1]; buf->getMaterial().DiffuseColor = m_prop.colors[1]; buf->getMaterial().SpecularColor = m_prop.colors[1]; - } - else if(m_prop.colors.size() >= 1) - { + setMeshColor(mesh, m_prop.colors[1]); + } else if (!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; + setMeshColor(mesh, m_prop.colors[0]); } buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); @@ -1471,7 +1152,7 @@ void GenericCAO::updateTextures(std::string mod) void GenericCAO::updateAnimation() { - if(m_animated_meshnode == NULL) + if (!m_animated_meshnode) return; if (m_animated_meshnode->getStartFrame() != m_animation_range.X || @@ -1487,9 +1168,17 @@ void GenericCAO::updateAnimation() #endif } +void GenericCAO::updateAnimationSpeed() +{ + if (!m_animated_meshnode) + return; + + m_animated_meshnode->setAnimationSpeed(m_animation_speed); +} + void GenericCAO::updateBonePosition() { - if(m_bone_position.empty() || m_animated_meshnode == NULL) + if (m_bone_position.empty() || !m_animated_meshnode) return; m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render @@ -1510,7 +1199,7 @@ void GenericCAO::updateBonePosition() void GenericCAO::updateAttachments() { - if (getParent() == NULL) { // Detach or don't attach + if (!getParent()) { // Detach or don't attach scene::ISceneNode *node = getSceneNode(); if (node) { v3f old_position = node->getAbsolutePosition(); @@ -1532,7 +1221,7 @@ void GenericCAO::updateAttachments() scene::ISceneNode *parent_node = getParent()->getSceneNode(); scene::IAnimatedMeshSceneNode *parent_animated_mesh_node = getParent()->getAnimatedMeshSceneNode(); - if (parent_animated_mesh_node && m_attachment_bone != "") { + if (parent_animated_mesh_node && !m_attachment_bone.empty()) { parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str()); } @@ -1558,7 +1247,7 @@ void GenericCAO::processMessage(const std::string &data) if (cmd == GENERIC_CMD_SET_PROPERTIES) { m_prop = gob_read_set_properties(is); - m_selection_box = m_prop.collisionbox; + m_selection_box = m_prop.selectionbox; m_selection_box.MinEdge *= BS; m_selection_box.MaxEdge *= BS; @@ -1572,9 +1261,15 @@ void GenericCAO::processMessage(const std::string &data) if (m_is_local_player) { LocalPlayer *player = m_env->getLocalPlayer(); player->makes_footstep_sound = m_prop.makes_footstep_sound; + aabb3f collision_box = m_prop.collisionbox; + collision_box.MinEdge *= BS; + collision_box.MaxEdge *= BS; + player->setCollisionbox(collision_box); + player->setEyeHeight(m_prop.eye_height); + player->setZoomFOV(m_prop.zoom_fov); } - if ((m_is_player && !m_is_local_player) && m_prop.nametag == "") + if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) m_prop.nametag = m_name; expireVisuals(); @@ -1683,6 +1378,9 @@ void GenericCAO::processMessage(const std::string &data) updateAnimation(); } } + } else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) { + m_animation_speed = readF1000(is); + updateAnimationSpeed(); } else if (cmd == GENERIC_CMD_SET_BONE_POSITION) { std::string bone = deSerializeString(is); v3f position = readV3F1000(is); @@ -1759,6 +1457,9 @@ void GenericCAO::processMessage(const std::string &data) m_prop.nametag_color = readARGB8(is); if (m_nametag != NULL) { m_nametag->nametag_color = m_prop.nametag_color; + v3f pos; + pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f; + m_nametag->nametag_pos = pos; } } else if (cmd == GENERIC_CMD_SPAWN_INFANT) { u16 child_id = readU16(is);