X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_cao.cpp;h=01f13df4ef2d0244b5b9fc9377fc30420d632d40;hb=989aba1966373885d4cac306daea25e102f8d68d;hp=dfeaea85ab09babf8d62f7a07b22a058046ea353;hpb=112b85d0fb97b896da977a3915dab73015681896;p=dragonfireclient.git diff --git a/src/content_cao.cpp b/src/content_cao.cpp index dfeaea85a..01f13df4e 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -20,18 +20,156 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_cao.h" #include "tile.h" #include "environment.h" +#include "collision.h" +#include "settings.h" +#include +#include +#include +#include "serialization.h" // For decompressZlib +#include "gamedef.h" +#include "clientobject.h" +#include "content_object.h" +#include "mesh.h" +#include "utility.h" // For IntervalLimiter +#include "itemdef.h" +#include "tool.h" +class Settings; +struct ToolCapabilities; core::map ClientActiveObject::m_types; +/* + SmoothTranslator +*/ + +struct SmoothTranslator +{ + v3f vect_old; + v3f vect_show; + v3f vect_aim; + f32 anim_counter; + f32 anim_time; + f32 anim_time_counter; + bool aim_is_end; + + SmoothTranslator(): + vect_old(0,0,0), + vect_show(0,0,0), + vect_aim(0,0,0), + anim_counter(0), + anim_time(0), + anim_time_counter(0), + aim_is_end(true) + {} + + void init(v3f vect) + { + vect_old = vect; + vect_show = vect; + vect_aim = vect; + anim_counter = 0; + anim_time = 0; + anim_time_counter = 0; + aim_is_end = true; + } + + void sharpen() + { + init(vect_show); + } + + void update(v3f vect_new, bool is_end_position=false, float update_interval=-1) + { + aim_is_end = is_end_position; + vect_old = vect_show; + vect_aim = vect_new; + if(update_interval > 0){ + anim_time = update_interval; + } else { + if(anim_time < 0.001 || anim_time > 1.0) + anim_time = anim_time_counter; + else + anim_time = anim_time * 0.9 + anim_time_counter * 0.1; + } + anim_time_counter = 0; + anim_counter = 0; + } + + void translate(f32 dtime) + { + anim_time_counter = anim_time_counter + dtime; + anim_counter = anim_counter + dtime; + v3f vect_move = vect_aim - vect_old; + f32 moveratio = 1.0; + if(anim_time > 0.001) + moveratio = anim_time_counter / anim_time; + // Move a bit less than should, to avoid oscillation + moveratio = moveratio * 0.8; + float move_end = 1.5; + if(aim_is_end) + move_end = 1.0; + if(moveratio > move_end) + moveratio = move_end; + vect_show = vect_old + vect_move * moveratio; + } + + bool is_moving() + { + return ((anim_time_counter / anim_time) < 1.4); + } +}; + +/* + Other stuff +*/ + +static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, + float txs, float tys, int col, int row) +{ + video::SMaterial& material = bill->getMaterial(0); + core::matrix4& matrix = material.getTextureMatrix(0); + matrix.setTextureTranslate(txs*col, tys*row); + matrix.setTextureScale(txs, tys); +} + /* TestCAO */ +class TestCAO : public ClientActiveObject +{ +public: + TestCAO(IGameDef *gamedef, ClientEnvironment *env); + virtual ~TestCAO(); + + u8 getType() const + { + return ACTIVEOBJECT_TYPE_TEST; + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr); + void removeFromScene(); + void updateLight(u8 light_at_pos); + v3s16 getLightPosition(); + void updateNodePos(); + + void step(float dtime, ClientEnvironment *env); + + void processMessage(const std::string &data); + +private: + scene::IMeshSceneNode *m_node; + v3f m_position; +}; + // Prototype -TestCAO proto_TestCAO; +TestCAO proto_TestCAO(NULL, NULL); -TestCAO::TestCAO(): - ClientActiveObject(0), +TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), m_node(NULL), m_position(v3f(0,10*BS,0)) { @@ -42,17 +180,18 @@ TestCAO::~TestCAO() { } -ClientActiveObject* TestCAO::create() +ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) { - return new TestCAO(); + return new TestCAO(gamedef, env); } -void TestCAO::addToScene(scene::ISceneManager *smgr) +void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) { if(m_node != NULL) return; - video::IVideoDriver* driver = smgr->getVideoDriver(); + //video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); @@ -69,8 +208,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr) // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - buf->getMaterial().setTexture - (0, driver->getTexture(getTexturePath("rat.png").c_str())); + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -114,7 +252,7 @@ void TestCAO::step(float dtime, ClientEnvironment *env) if(m_node) { v3f rot = m_node->getRotation(); - //dstream<<"dtime="<>cmd; @@ -141,35 +279,83 @@ void TestCAO::processMessage(const std::string &data) ItemCAO */ +class ItemCAO : public ClientActiveObject +{ +public: + ItemCAO(IGameDef *gamedef, ClientEnvironment *env); + virtual ~ItemCAO(); + + u8 getType() const + { + return ACTIVEOBJECT_TYPE_ITEM; + } + + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr); + void removeFromScene(); + void updateLight(u8 light_at_pos); + v3s16 getLightPosition(); + void updateNodePos(); + void updateInfoText(); + void updateTexture(); + + void step(float dtime, ClientEnvironment *env); + + void processMessage(const std::string &data); + + void initialize(const std::string &data); + + core::aabbox3d* getSelectionBox() + {return &m_selection_box;} + v3f getPosition() + {return m_position;} + + std::string infoText() + {return m_infotext;} + +private: + core::aabbox3d m_selection_box; + scene::IMeshSceneNode *m_node; + v3f m_position; + std::string m_itemstring; + std::string m_infotext; +}; + #include "inventory.h" // Prototype -ItemCAO proto_ItemCAO; +ItemCAO proto_ItemCAO(NULL, NULL); -ItemCAO::ItemCAO(): - ClientActiveObject(0), +ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)) { - ClientActiveObject::registerType(getType(), create); + if(!gamedef && !env) + { + ClientActiveObject::registerType(getType(), create); + } } ItemCAO::~ItemCAO() { } -ClientActiveObject* ItemCAO::create() +ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) { - return new ItemCAO(); + return new ItemCAO(gamedef, env); } -void ItemCAO::addToScene(scene::ISceneManager *smgr) +void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) { if(m_node != NULL) return; - video::IVideoDriver* driver = smgr->getVideoDriver(); + //video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); @@ -190,10 +376,8 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr) // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - // Initialize with the stick texture - buf->getMaterial().setTexture - (0, driver->getTexture(getTexturePath("stick.png").c_str())); + // Initialize with a generated placeholder texture + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -202,10 +386,13 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr) buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); updateNodePos(); + + /* + Update image of node + */ + + updateTexture(); } void ItemCAO::removeFromScene() @@ -224,27 +411,12 @@ void ItemCAO::updateLight(u8 light_at_pos) u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; igetMesh(), color); } v3s16 ItemCAO::getLightPosition() { - return floatToInt(m_position, BS); + return floatToInt(m_position + v3f(0,0.5*BS,0), BS); } void ItemCAO::updateNodePos() @@ -255,6 +427,51 @@ void ItemCAO::updateNodePos() m_node->setPosition(m_position); } +void ItemCAO::updateInfoText() +{ + try{ + IItemDefManager *idef = m_gamedef->idef(); + ItemStack item; + item.deSerialize(m_itemstring, idef); + if(item.isKnown(idef)) + m_infotext = item.getDefinition(idef).description; + else + m_infotext = "Unknown item: '" + m_itemstring + "'"; + if(item.count >= 2) + m_infotext += " (" + itos(item.count) + ")"; + } + catch(SerializationError &e) + { + m_infotext = "Unknown item: '" + m_itemstring + "'"; + } +} + +void ItemCAO::updateTexture() +{ + if(m_node == NULL) + return; + + // Create an inventory item to see what is its image + std::istringstream is(m_itemstring, std::ios_base::binary); + video::ITexture *texture = NULL; + try{ + IItemDefManager *idef = m_gamedef->idef(); + ItemStack item; + item.deSerialize(is, idef); + texture = item.getDefinition(idef).inventory_texture; + } + catch(SerializationError &e) + { + infostream<<"WARNING: "<<__FUNCTION_NAME + <<": error deSerializing itemstring \"" + <getMaterial(0).setTexture(0, texture); +} + + void ItemCAO::step(float dtime, ClientEnvironment *env) { if(m_node) @@ -272,7 +489,7 @@ void ItemCAO::step(float dtime, ClientEnvironment *env) void ItemCAO::processMessage(const std::string &data) { - dstream<<"ItemCAO: Got message"<getMesh(); - - if(mesh == NULL) - return; - - scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); - - if(buf == NULL) - return; - - // Create an inventory item to see what is its image - std::istringstream is(m_inventorystring, std::ios_base::binary); - video::ITexture *texture = NULL; - try{ - InventoryItem *item = NULL; - item = InventoryItem::deSerialize(is); - dstream<<__FUNCTION_NAME<<": m_inventorystring=\"" - < item="<getImage(); - delete item; - } - } - catch(SerializationError &e) - { - dstream<<"WARNING: "<<__FUNCTION_NAME - <<": error deSerializing inventorystring \"" - <getMaterial().setTexture(0, texture); - + updateInfoText(); } /* - RatCAO + LuaEntityCAO */ -#include "inventory.h" - -// Prototype -RatCAO proto_RatCAO; - -RatCAO::RatCAO(): - ClientActiveObject(0), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0) -{ - ClientActiveObject::registerType(getType(), create); -} - -RatCAO::~RatCAO() -{ -} - -ClientActiveObject* RatCAO::create() -{ - return new RatCAO(); -} - -void RatCAO::addToScene(scene::ISceneManager *smgr) -{ - if(m_node != NULL) - return; - - video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture - (0, driver->getTexture(getTexturePath("rat.png").c_str())); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void RatCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void RatCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; isetPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void RatCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} +#include "luaentity_common.h" -void RatCAO::processMessage(const std::string &data) +class LuaEntityCAO : public ClientActiveObject { - //dstream<<"RatCAO: Got message"< m_selection_box; + scene::IMeshSceneNode *m_meshnode; + scene::IBillboardSceneNode *m_spritenode; + v3f m_position; + v3f m_velocity; + v3f m_acceleration; + float m_yaw; + s16 m_hp; + struct LuaEntityProperties *m_prop; + SmoothTranslator pos_translator; + // Spritesheet/animation stuff + v2f m_tx_size; + v2s16 m_tx_basepos; + bool m_tx_select_horiz_by_yawpitch; + int m_anim_frame; + int m_anim_num_frames; + float m_anim_framelength; + float m_anim_timer; + ItemGroupList m_armor_groups; + float m_reset_textures_timer; + +public: + LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), + m_meshnode(NULL), + m_spritenode(NULL), + m_position(v3f(0,10*BS,0)), + m_velocity(v3f(0,0,0)), + m_acceleration(v3f(0,0,0)), + m_yaw(0), + m_hp(1), + m_prop(new LuaEntityProperties), + m_tx_size(1,1), + m_tx_basepos(0,0), + m_tx_select_horiz_by_yawpitch(false), + m_anim_frame(0), + m_anim_num_frames(1), + m_anim_framelength(0.2), + m_anim_timer(0), + m_reset_textures_timer(-1) { - // pos - m_position = readV3F1000(is); - pos_translator.update(m_position); - // yaw - m_yaw = readF1000(is); - updateNodePos(); + if(gamedef == NULL) + ClientActiveObject::registerType(getType(), create); } -} -void RatCAO::initialize(const std::string &data) -{ - //dstream<<"RatCAO: Got init data"<deSerialize(prop_is); + + infostream<<"m_prop: "<dump()<collisionbox; + m_selection_box.MinEdge *= BS; + m_selection_box.MaxEdge *= BS; + pos_translator.init(m_position); - } - - updateNodePos(); -} - -/* - Oerkki1CAO -*/ - -#include "inventory.h" - -// Prototype -Oerkki1CAO proto_Oerkki1CAO; - -Oerkki1CAO::Oerkki1CAO(): - ClientActiveObject(0), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0), - m_damage_visual_timer(0), - m_damage_texture_enabled(false) -{ - ClientActiveObject::registerType(getType(), create); -} - -Oerkki1CAO::~Oerkki1CAO() -{ -} -ClientActiveObject* Oerkki1CAO::create() -{ - return new Oerkki1CAO(); -} + m_tx_size.X = 1.0 / m_prop->spritediv.X; + m_tx_size.Y = 1.0 / m_prop->spritediv.Y; + m_tx_basepos.X = m_tx_size.X * m_prop->initial_sprite_basepos.X; + m_tx_basepos.Y = m_tx_size.Y * m_prop->initial_sprite_basepos.Y; + + updateNodePos(); + } -void Oerkki1CAO::addToScene(scene::ISceneManager *smgr) -{ - if(m_node != NULL) - return; - - video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = + ~LuaEntityCAO() { - video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture - (0, driver->getTexture(getTexturePath("oerkki1.png").c_str())); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void Oerkki1CAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} + delete m_prop; + } -void Oerkki1CAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - if(light_at_pos <= 2) + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) { - m_node->setVisible(false); - return; + return new LuaEntityCAO(gamedef, env); } - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); + u8 getType() const + { + return ACTIVEOBJECT_TYPE_LUAENTITY; + } + core::aabbox3d* getSelectionBox() + { + return &m_selection_box; + } + v3f getPosition() + { + return pos_translator.vect_show; + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_meshnode != NULL || m_spritenode != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + if(m_prop->visual == "sprite"){ + infostream<<"LuaEntityCAO::addToScene(): single_sprite"<addBillboardSceneNode( + NULL, v2f(1, 1), v3f(0,0,0), -1); + m_spritenode->setMaterialTexture(0, + tsrc->getTextureRaw("unknown_block.png")); + m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); + m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); + m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); + m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); + m_spritenode->setColor(video::SColor(255,0,0,0)); + m_spritenode->setVisible(false); /* Set visible when brightness is known */ + m_spritenode->setSize(m_prop->visual_size*BS); + { + const float txs = 1.0 / 1; + const float tys = 1.0 / 1; + setBillboardTextureMatrix(m_spritenode, + txs, tys, 0, 0); + } + } else if(m_prop->visual == "cube"){ + infostream<<"LuaEntityCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); + mesh->drop(); + + m_meshnode->setScale(v3f(1)); + // Will be shown when we know the brightness + m_meshnode->setVisible(false); + } else { + infostream<<"LuaEntityCAO::addToScene(): \""<visual + <<"\" not supported"<getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; iremove(); + m_meshnode = NULL; + } + if(m_spritenode){ + m_spritenode->remove(); + m_spritenode = NULL; } } -} -v3s16 Oerkki1CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*1.5,0), BS); -} + void updateLight(u8 light_at_pos) + { + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + if(m_meshnode){ + setMeshColor(m_meshnode->getMesh(), color); + m_meshnode->setVisible(true); + } + if(m_spritenode){ + m_spritenode->setColor(color); + m_spritenode->setVisible(true); + } + } -void Oerkki1CAO::updateNodePos() -{ - if(m_node == NULL) - return; + v3s16 getLightPosition() + { + return floatToInt(m_position, BS); + } - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); + void updateNodePos() + { + if(m_meshnode){ + m_meshnode->setPosition(pos_translator.vect_show); + } + if(m_spritenode){ + m_spritenode->setPosition(pos_translator.vect_show); + } + } - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw + 90.0; - m_node->setRotation(rot); -} + void step(float dtime, ClientEnvironment *env) + { + if(m_prop->physical){ + core::aabbox3d box = m_prop->collisionbox; + box.MinEdge *= BS; + box.MaxEdge *= BS; + collisionMoveResult moveresult; + f32 pos_max_d = BS*0.25; // Distance per iteration + v3f p_pos = m_position; + v3f p_velocity = m_velocity; + IGameDef *gamedef = env->getGameDef(); + moveresult = collisionMovePrecise(&env->getMap(), gamedef, + pos_max_d, box, dtime, p_pos, p_velocity); + // Apply results + m_position = p_pos; + m_velocity = p_velocity; + + bool is_end_position = moveresult.collides; + pos_translator.update(m_position, is_end_position, dtime); + pos_translator.translate(dtime); + updateNodePos(); + + m_velocity += dtime * m_acceleration; + } else { + m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; + m_velocity += dtime * m_acceleration; + pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time); + pos_translator.translate(dtime); + updateNodePos(); + } -void Oerkki1CAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); + m_anim_timer += dtime; + if(m_anim_timer >= m_anim_framelength){ + m_anim_timer -= m_anim_framelength; + m_anim_frame++; + if(m_anim_frame >= m_anim_num_frames) + m_anim_frame = 0; + } - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); + updateTexturePos(); - if(fabs(m_position.Y - playerpos.Y) < 3.0*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) - { - if(m_attack_interval.step(dtime, 0.5)) - { - env->damageLocalPlayer(2); + if(m_reset_textures_timer >= 0){ + m_reset_textures_timer -= dtime; + if(m_reset_textures_timer <= 0){ + m_reset_textures_timer = -1; + updateTextures(""); + } } } - if(m_damage_visual_timer > 0) + void updateTexturePos() { - if(!m_damage_texture_enabled) - { - // Enable damage texture - if(m_node) + if(m_spritenode){ + scene::ICameraSceneNode* camera = + m_spritenode->getSceneManager()->getActiveCamera(); + if(!camera) + return; + v3f cam_to_entity = m_spritenode->getAbsolutePosition() + - camera->getAbsolutePosition(); + cam_to_entity.normalize(); + + int row = m_tx_basepos.Y; + int col = m_tx_basepos.X; + + if(m_tx_select_horiz_by_yawpitch) { - video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver(); - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, driver->getTexture( - getTexturePath("oerkki1_damaged.png").c_str())); + if(cam_to_entity.Y > 0.75) + col += 5; + else if(cam_to_entity.Y < -0.75) + col += 4; + else{ + float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / PI * 180.; + float dir = mob_dir - m_yaw; + dir = wrapDegrees_180(dir); + //infostream<<"id="<textures.size() >= 1) + texturestring = m_prop->textures[0]; + texturestring += mod; + m_spritenode->setMaterialTexture(0, + tsrc->getTextureRaw(texturestring)); + } + if(m_meshnode){ + for (u32 i = 0; i < 6; ++i) { - video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver(); - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - buf->getMaterial().setTexture(0, driver->getTexture( - getTexturePath("oerkki1.png").c_str())); - } + std::string texturestring = "unknown_block.png"; + if(m_prop->textures.size() > i) + texturestring = m_prop->textures[i]; + texturestring += mod; + AtlasPointer ap = tsrc->getTexture(texturestring); + + // Get the tile texture and atlas transformation + video::ITexture* atlas = ap.atlas; + v2f pos = ap.pos; + v2f size = ap.size; + + // Set material flags and texture + video::SMaterial& material = m_meshnode->getMaterial(i); + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setTexture(0, atlas); + material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); + material.getTextureMatrix(0).setTextureScale(size.X, size.Y); } - m_damage_texture_enabled = false; } } -} -void Oerkki1CAO::processMessage(const std::string &data) -{ - //dstream<<"Oerkki1CAO: Got message"<physical) + pos_translator.update(m_position, is_end_position, update_interval); + } else { + pos_translator.init(m_position); + } + updateNodePos(); + } + else if(cmd == LUAENTITY_CMD_SET_TEXTURE_MOD) // set texture modification + { + std::string mod = deSerializeString(is); + updateTextures(mod); + } + else if(cmd == LUAENTITY_CMD_SET_SPRITE) // set sprite + { + v2s16 p = readV2S16(is); + int num_frames = readU16(is); + float framelength = readF1000(is); + bool select_horiz_by_yawpitch = readU8(is); + + m_tx_basepos = p; + m_anim_num_frames = num_frames; + m_anim_framelength = framelength; + m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch; + + updateTexturePos(); + } + else if(cmd == LUAENTITY_CMD_PUNCHED) + { + /*s16 damage =*/ readS16(is); + s16 result_hp = readS16(is); + + m_hp = result_hp; + // TODO: Execute defined fast response + } + else if(cmd == LUAENTITY_CMD_UPDATE_ARMOR_GROUPS) + { + m_armor_groups.clear(); + int armor_groups_size = readU16(is); + for(int i=0; igetToolCapabilities(m_gamedef->idef()); + PunchDamageResult result = getPunchDamage( + m_armor_groups, + toolcap, + punchitem, + time_from_last_punch); + + if(result.did_punch && result.damage != 0) + { + if(result.damage < m_hp) + m_hp -= result.damage; + else + m_hp = 0; + // TODO: Execute defined fast response + // I guess flashing is fine as of now + updateTextures("^[brighten"); + m_reset_textures_timer = 0.1; + } + + return false; } -} + + std::string debugInfoText() + { + std::ostringstream os(std::ios::binary); + os<<"LuaEntityCAO hp="<first<<"="<second<<", "; + } + os<<"}"; + return os.str(); + } +}; + +// Prototype +LuaEntityCAO proto_LuaEntityCAO(NULL, NULL); + +/* + PlayerCAO +*/ -void Oerkki1CAO::initialize(const std::string &data) +class PlayerCAO : public ClientActiveObject { - //dstream<<"Oerkki1CAO: Got init data"< m_selection_box; + scene::IMeshSceneNode *m_node; + scene::ITextSceneNode* m_text; + std::string m_name; + v3f m_position; + float m_yaw; + SmoothTranslator pos_translator; + bool m_is_local_player; + LocalPlayer *m_local_player; + float m_damage_visual_timer; + bool m_dead; + +public: + PlayerCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.), + m_node(NULL), + m_text(NULL), + m_position(v3f(0,10*BS,0)), + m_yaw(0), + m_is_local_player(false), + m_local_player(NULL), + m_damage_visual_timer(0), + m_dead(false) + { + if(gamedef == NULL) + ClientActiveObject::registerType(getType(), create); + } + + void initialize(const std::string &data) { + infostream<<"PlayerCAO: Got init data"<getPlayer(m_name.c_str()); + if(player && player->isLocal()){ + m_is_local_player = true; + m_local_player = (LocalPlayer*)player; + } + } -// Prototype -FireflyCAO proto_FireflyCAO; + ~PlayerCAO() + { + if(m_node) + m_node->remove(); + } -FireflyCAO::FireflyCAO(): - ClientActiveObject(0), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0) -{ - ClientActiveObject::registerType(getType(), create); -} + static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) + { + return new PlayerCAO(gamedef, env); + } -FireflyCAO::~FireflyCAO() -{ -} + u8 getType() const + { + return ACTIVEOBJECT_TYPE_PLAYER; + } + core::aabbox3d* getSelectionBox() + { + if(m_is_local_player) + return NULL; + if(m_dead) + return NULL; + return &m_selection_box; + } + v3f getPosition() + { + return pos_translator.vect_show; + } + + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) + { + if(m_node != NULL) + return; + if(m_is_local_player) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + gui::IGUIEnvironment* gui = irr->getGUIEnvironment(); + + scene::SMesh *mesh = new scene::SMesh(); + { // Front + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + { // Back + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + } + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); -ClientActiveObject* FireflyCAO::create() -{ - return new FireflyCAO(); -} + // Add a text node for showing the name + std::wstring wname = narrow_to_wide(m_name); + m_text = smgr->addTextSceneNode(gui->getBuiltInFont(), + wname.c_str(), video::SColor(255,255,255,255), m_node); + m_text->setPosition(v3f(0, (f32)BS*2.1, 0)); + + updateTextures(""); + updateVisibility(); + updateNodePos(); + } -void FireflyCAO::addToScene(scene::ISceneManager *smgr) -{ - if(m_node != NULL) - return; - - video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = + void removeFromScene() { - video::S3DVertex(0,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture - (0, driver->getTexture(getTexturePath("firefly.png").c_str())); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void FireflyCAO::removeFromScene() -{ - if(m_node == NULL) - return; + if(m_node == NULL) + return; - m_node->remove(); - m_node = NULL; -} + m_node->remove(); + m_node = NULL; + } -void FireflyCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; + void updateLight(u8 light_at_pos) + { + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); - u8 li = 255; - video::SColor color(255,li,li,li); + updateVisibility(); + } - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; isetVisible(!m_dead); + } - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); + void updateNodePos() + { + if(m_node == NULL) + return; - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} + m_node->setPosition(pos_translator.vect_show); -void FireflyCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} + v3f rot = m_node->getRotation(); + rot.Y = -m_yaw; + m_node->setRotation(rot); + } -void FireflyCAO::processMessage(const std::string &data) -{ - //dstream<<"FireflyCAO: Got message"< 0){ + m_damage_visual_timer -= dtime; + if(m_damage_visual_timer <= 0){ + updateTextures(""); + } + } } -} -void FireflyCAO::initialize(const std::string &data) -{ - //dstream<<"FireflyCAO: Got init data"<= 2) + m_damage_visual_timer += 0.05 * damage; + updateTextures("^[brighten"); + } + else if(cmd == 2) // died or respawned + { + m_dead = readU8(is); + updateVisibility(); + } + } + + void updateTextures(const std::string &mod) + { + if(!m_node) return; - // pos - m_position = readV3F1000(is); - pos_translator.init(m_position); + ITextureSource *tsrc = m_gamedef->tsrc(); + scene::IMesh *mesh = m_node->getMesh(); + if(mesh){ + { + std::string tname = "player.png"; + tname += mod; + scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw(tname)); + } + { + std::string tname = "player_back.png"; + tname += mod; + scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); + buf->getMaterial().setTexture(0, + tsrc->getTextureRaw(tname)); + } + } } - - updateNodePos(); -} +}; + +// Prototype +PlayerCAO proto_PlayerCAO(NULL, NULL); + +