X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fconstants.h;h=c17f3b6af9b7385791f0fb892b06584492997eef;hb=e1142ee57f2d7b59a86f6d0d72ae043844bc3121;hp=d7163bf682d1b5b4de9ace4ca323a2dc8334fb35;hpb=8941ea0cc9ae899c8e43743c7a4efc7e9db9c489;p=minetest.git diff --git a/src/constants.h b/src/constants.h index d7163bf68..c17f3b6af 100644 --- a/src/constants.h +++ b/src/constants.h @@ -17,15 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CONSTANTS_HEADER -#define CONSTANTS_HEADER +#pragma once /* All kinds of constants. - Cross-platform compatibility crap should go in porting.h. + Cross-platform compatibility stuff should go in porting.h. - Some things here are legacy crap. + Some things here are legacy. */ /* @@ -64,14 +63,15 @@ with this program; if not, write to the Free Software Foundation, Inc., // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's going near // the limit or not, so this is lower. -#define MAP_GENERATION_LIMIT (31000) +// This is the maximum value the setting map_generation_limit can be +#define MAX_MAP_GENERATION_LIMIT (31000) // Size of node in floating-point units // The original idea behind this is to disallow plain casts between // floating-point and integer positions, which potentially give wrong // results. (negative coordinates, values between nodes, ...) // Use floatToInt(p, BS) and intToFloat(p, BS). -#define BS (10.0) +#define BS 10.0f // Dimension of a MapBlock #define MAP_BLOCKSIZE 16 @@ -79,35 +79,36 @@ with this program; if not, write to the Free Software Foundation, Inc., // the main loop (related to TempMods and day/night) //#define MAP_BLOCKSIZE 32 +// Player step height in nodes +#define PLAYER_DEFAULT_STEPHEIGHT 0.6f + /* Old stuff that shouldn't be hardcoded */ // Size of player's main inventory -#define PLAYER_INVENTORY_SIZE (8*4) +#define PLAYER_INVENTORY_SIZE (8 * 4) -// Maximum hit points of a player -#define PLAYER_MAX_HP 20 +// Default maximum hit points of a player +#define PLAYER_MAX_HP_DEFAULT 20 -// Maximal breath of a player -#define PLAYER_MAX_BREATH 11 +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 10 // Number of different files to try to save a player to if the first fails // (because of a case-insensitive filesystem) // TODO: Use case-insensitive player names instead of this hack. #define PLAYER_FILE_ALTERNATE_TRIES 1000 +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 + /* GUI related things */ -// TODO: implement dpi-based scaling for windows and remove this hack -#if defined(_WIN32) - #define TTF_DEFAULT_FONT_SIZE (18) -#else - #define TTF_DEFAULT_FONT_SIZE (15) -#endif -#define DEFAULT_FONT_SIZE (10) - -#endif - +#define TTF_DEFAULT_FONT_SIZE (16) +#define DEFAULT_FONT_SIZE (10)