X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fconstants.h;h=c17f3b6af9b7385791f0fb892b06584492997eef;hb=ad58ece18062d4c545432b45d71ce6dbe841746b;hp=8cc4ee473aa6338d94648dd67ea80edfea85369e;hpb=c707e00195f1035ae535f3fc8697af42e73190c0;p=dragonfireclient.git diff --git a/src/constants.h b/src/constants.h index 8cc4ee473..c17f3b6af 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,69 +1,114 @@ /* -(c) 2010 Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CONSTANTS_HEADER -#define CONSTANTS_HEADER +#pragma once -#define DEBUGFILE "debug.txt" +/* + All kinds of constants. + + Cross-platform compatibility stuff should go in porting.h. + + Some things here are legacy. +*/ + +/* + Connection +*/ + +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 -// Define for simulating the quirks of sending through internet -// WARNING: This disables unit testing of socket and connection +// Define for simulating the quirks of sending through internet. +// Causes the socket class to deliberately drop random packets. +// This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 -#define PI 3.14159 - -#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10) -#define SERVER_MAP_SAVE_INTERVAL (60) - -#define FOV_ANGLE (PI/2.5) - -// The absolute working limit is (2^15 - viewing_range). -#define MAP_GENERATION_LIMIT (31000) - -//#define MAX_SIMULTANEOUS_BLOCK_SENDS 2 +/* + Server +*/ -#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 -//#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 1 +// This many blocks are sent when player is building #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 - -// Override for the previous one when distance is low +// Override for the previous one when distance of block is very low #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 -//#define MAX_SIMULTANEOUS_BLOCK_SENDS_SERVER_TOTAL 4 - -// Viewing range stuff +/* + Map-related things +*/ -//#define HEIGHTMAP_RANGE_NODES 300 +// The absolute working limit is (2^15 - viewing_range). +// I really don't want to make every algorithm to check if it's going near +// the limit or not, so this is lower. +// This is the maximum value the setting map_generation_limit can be +#define MAX_MAP_GENERATION_LIMIT (31000) + +// Size of node in floating-point units +// The original idea behind this is to disallow plain casts between +// floating-point and integer positions, which potentially give wrong +// results. (negative coordinates, values between nodes, ...) +// Use floatToInt(p, BS) and intToFloat(p, BS). +#define BS 10.0f + +// Dimension of a MapBlock +#define MAP_BLOCKSIZE 16 +// This makes mesh updates too slow, as many meshes are updated during +// the main loop (related to TempMods and day/night) +//#define MAP_BLOCKSIZE 32 + +// Player step height in nodes +#define PLAYER_DEFAULT_STEPHEIGHT 0.6f -//#define FREETIME_RATIO 0.2 -#define FREETIME_RATIO 0.15 +/* + Old stuff that shouldn't be hardcoded +*/ -// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps -#define SECTOR_HEIGHTMAP_SPLIT 2 +// Size of player's main inventory +#define PLAYER_INVENTORY_SIZE (8 * 4) -#define PLAYER_INVENTORY_SIZE (8*4) +// Default maximum hit points of a player +#define PLAYER_MAX_HP_DEFAULT 20 -#define SIGN_TEXT_MAX_LENGTH 50 +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 10 -// The distance of how far objects will be sent to client -//#define ACTIVE_OBJECT_D_BLOCKS 2 +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 -// Wether to catch all std::exceptions -#define CATCH_UNHANDLED_EXCEPTIONS 0 +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 /* - Collecting active blocks is stopped after object data - size reaches this + GUI related things */ -#define MAX_OBJECTDATA_SIZE 450 - -#endif +#define TTF_DEFAULT_FONT_SIZE (16) +#define DEFAULT_FONT_SIZE (10)