X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fconstants.h;h=b9d4f8d70f2dae1d55ad46a7db291336755cf7ff;hb=69fc20610947610b7829f3bfad82e23ed705b764;hp=b6b09b50bb6c3c98b42e13848d8831116d58841f;hpb=10b06419ab454e8931a9b6502029bc298e8bce35;p=minetest.git diff --git a/src/constants.h b/src/constants.h index b6b09b50b..b9d4f8d70 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,90 +1,113 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#pragma once + /* -(c) 2010 Perttu Ahola + All kinds of constants. + + Cross-platform compatibility stuff should go in porting.h. + + Some things here are legacy. */ -#ifndef CONSTANTS_HEADER -#define CONSTANTS_HEADER +/* + Connection +*/ -#define DEBUGFILE "debug.txt" +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 -// Define for simulating the quirks of sending through internet -// WARNING: This disables unit testing of socket and connection +// Define for simulating the quirks of sending through internet. +// Causes the socket class to deliberately drop random packets. +// This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 -#define PI 3.14159 - -// This is the same as in minecraft and everything else -#define FOV_ANGLE (PI/2.5) - -// The absolute working limit is (2^15 - viewing_range). -#define MAP_GENERATION_LIMIT (31000) +/* + Server +*/ -// Time after building, during which the following limit -// is in use -//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 // This many blocks are sent when player is building #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 -// Override for the previous one when distance of block -// is very low +// Override for the previous one when distance of block is very low #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 -// Viewing range stuff - -//#define FREETIME_RATIO 0.15 -//#define FREETIME_RATIO 0.0 -#define FREETIME_RATIO 0.05 +/* + Map-related things +*/ -// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps -#define SECTOR_HEIGHTMAP_SPLIT 2 +// The absolute working limit is (2^15 - viewing_range). +// I really don't want to make every algorithm to check if it's going near +// the limit or not, so this is lower. +// This is the maximum value the setting map_generation_limit can be +#define MAX_MAP_GENERATION_LIMIT (31007) + +// Size of node in floating-point units +// The original idea behind this is to disallow plain casts between +// floating-point and integer positions, which potentially give wrong +// results. (negative coordinates, values between nodes, ...) +// Use floatToInt(p, BS) and intToFloat(p, BS). +#define BS 10.0f + +// Dimension of a MapBlock +#define MAP_BLOCKSIZE 16 +// This makes mesh updates too slow, as many meshes are updated during +// the main loop (related to TempMods and day/night) +//#define MAP_BLOCKSIZE 32 + +// Player step height in nodes +#define PLAYER_DEFAULT_STEPHEIGHT 0.6f -#define PLAYER_INVENTORY_SIZE (8*4) +/* + Old stuff that shouldn't be hardcoded +*/ -#define SIGN_TEXT_MAX_LENGTH 50 +// Size of player's main inventory +#define PLAYER_INVENTORY_SIZE (8 * 4) -// Whether to catch all std::exceptions. -// Assert will be called on such an event. -#ifdef DEBUG - #define CATCH_UNHANDLED_EXCEPTIONS 0 -#else - #define CATCH_UNHANDLED_EXCEPTIONS 1 -#endif +// Default maximum health points of a player +#define PLAYER_MAX_HP_DEFAULT 20 -/* - Collecting active blocks is stopped after object data - size reaches this -*/ -#define MAX_OBJECTDATA_SIZE 450 +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 10 -#define WATER_LEVEL (0) +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 -// Length of cracking animation in count of images -#define CRACK_ANIMATION_LENGTH 5 +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 -#endif +/* + GUI related things +*/ +#define TTF_DEFAULT_FONT_SIZE (16)