X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fconstants.h;h=b606fc4fa114282da0894f17f01a075d6bc774db;hb=d4938554818aa71aceb0d360f33c6cfd42f67008;hp=a65ee6524aca0b4fdb4063d1adf0058b17282af7;hpb=1bc37d576ce790c1169c5f9996be7bbc8026db2c;p=minetest.git diff --git a/src/constants.h b/src/constants.h index a65ee6524..b606fc4fa 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -28,20 +28,22 @@ with this program; if not, write to the Free Software Foundation, Inc., Some things here are legacy crap. */ -#define PI 3.14159 - /* Connection */ +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 + // Define for simulating the quirks of sending through internet. // Causes the socket class to deliberately drop random packets. // This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 @@ -62,7 +64,8 @@ with this program; if not, write to the Free Software Foundation, Inc., // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's going near // the limit or not, so this is lower. -#define MAP_GENERATION_LIMIT (31000) +// This is the maximum value the setting map_generation_limit can be +#define MAX_MAP_GENERATION_LIMIT (31000) // Size of node in floating-point units // The original idea behind this is to disallow plain casts between @@ -84,14 +87,33 @@ with this program; if not, write to the Free Software Foundation, Inc., // Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8*4) -/* - This is good to be a bit different than 0 so that water level is not - between two MapBlocks -*/ -#define WATER_LEVEL 1 - // Maximum hit points of a player #define PLAYER_MAX_HP 20 +// Maximal breath of a player +#define PLAYER_MAX_BREATH 11 + +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 + +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 + +/* + GUI related things +*/ + +// TODO: implement dpi-based scaling for windows and remove this hack +#if defined(_WIN32) + #define TTF_DEFAULT_FONT_SIZE (18) +#else + #define TTF_DEFAULT_FONT_SIZE (15) #endif +#define DEFAULT_FONT_SIZE (10) +#endif