X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fconstants.h;h=5ddb5465621739bb424f01632a67ccb452511e45;hb=ee6bb5a315cc13aa51cda509d02780c21333af44;hp=3cb2850659571061f91bcfaf6ddc57d6f904843b;hpb=d44abdab17f6ad7a05ddc08d418af35e9cabddef;p=minetest.git diff --git a/src/constants.h b/src/constants.h index 3cb285065..5ddb54656 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,110 +1,119 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CONSTANTS_HEADER -#define CONSTANTS_HEADER +#pragma once /* All kinds of constants. Cross-platform compatibility crap should go in porting.h. -*/ -//#define HAXMODE 0 + Some things here are legacy crap. +*/ -#define APPNAME "minetest" +/* + Connection +*/ -#define DEBUGFILE "debug.txt" +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 // Define for simulating the quirks of sending through internet. // Causes the socket class to deliberately drop random packets. // This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 -#define PI 3.14159 - -// This is the same as in minecraft and everything else -#define FOV_ANGLE (PI/2.5) - -// The absolute working limit is (2^15 - viewing_range). -#define MAP_GENERATION_LIMIT (31000) - -// Size of node in rendering units -#define BS 10 - -#define MAP_BLOCKSIZE 16 /* - This makes mesh updates too slow, as many meshes are updated during - the main loop (related to TempMods and day/night) + Server */ -//#define MAP_BLOCKSIZE 32 -// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps -#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8) - -// Time after building, during which the following limit -// is in use -//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 // This many blocks are sent when player is building #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 -// Override for the previous one when distance of block -// is very low +// Override for the previous one when distance of block is very low #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 -// The fps limiter will leave this much free time -//#define FREETIME_RATIO 0.15 -//#define FREETIME_RATIO 0.0 -#define FREETIME_RATIO 0.05 - -#define PLAYER_INVENTORY_SIZE (8*4) +/* + Map-related things +*/ -#define SIGN_TEXT_MAX_LENGTH 50 +// The absolute working limit is (2^15 - viewing_range). +// I really don't want to make every algorithm to check if it's going near +// the limit or not, so this is lower. +// This is the maximum value the setting map_generation_limit can be +#define MAX_MAP_GENERATION_LIMIT (31000) + +// Size of node in floating-point units +// The original idea behind this is to disallow plain casts between +// floating-point and integer positions, which potentially give wrong +// results. (negative coordinates, values between nodes, ...) +// Use floatToInt(p, BS) and intToFloat(p, BS). +#define BS 10.0f + +// Dimension of a MapBlock +#define MAP_BLOCKSIZE 16 +// This makes mesh updates too slow, as many meshes are updated during +// the main loop (related to TempMods and day/night) +//#define MAP_BLOCKSIZE 32 -// Whether to catch all std::exceptions. -// Assert will be called on such an event. -#ifdef DEBUG - #define CATCH_UNHANDLED_EXCEPTIONS 0 -#else - #define CATCH_UNHANDLED_EXCEPTIONS 1 -#endif +// Player step height in nodes +#define PLAYER_DEFAULT_STEPHEIGHT 0.6f /* - Collecting active blocks is stopped after object data - size reaches this + Old stuff that shouldn't be hardcoded */ -#define MAX_OBJECTDATA_SIZE 450 + +// Size of player's main inventory +#define PLAYER_INVENTORY_SIZE (8 * 4) + +// Default maximum hit points of a player +#define PLAYER_MAX_HP_DEFAULT 20 + +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 11 + +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 + +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 /* - This is good to be a bit different than 0 so that water level - is not between to MapBlocks + GUI related things */ -#define WATER_LEVEL 3 - -// Length of cracking animation in count of images -#define CRACK_ANIMATION_LENGTH 5 +// TODO: implement dpi-based scaling for windows and remove this hack +#if defined(_WIN32) +#define TTF_DEFAULT_FONT_SIZE (18) +#else +#define TTF_DEFAULT_FONT_SIZE (16) #endif - +#define DEFAULT_FONT_SIZE (10)