X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fconstants.h;h=5ddb5465621739bb424f01632a67ccb452511e45;hb=4be46aeeb17c42718ecea14934e24d77772b4126;hp=8e39ccb74e0b002e48a3d9ff1ba5bebcfb6ec931;hpb=d1d6a97b1cd05ec34358b6519fc232fc158cf521;p=dragonfireclient.git diff --git a/src/constants.h b/src/constants.h index 8e39ccb74..5ddb54656 100644 --- a/src/constants.h +++ b/src/constants.h @@ -17,8 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CONSTANTS_HEADER -#define CONSTANTS_HEADER +#pragma once /* All kinds of constants. @@ -64,14 +63,15 @@ with this program; if not, write to the Free Software Foundation, Inc., // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's going near // the limit or not, so this is lower. -#define MAP_GENERATION_LIMIT (31000) +// This is the maximum value the setting map_generation_limit can be +#define MAX_MAP_GENERATION_LIMIT (31000) // Size of node in floating-point units // The original idea behind this is to disallow plain casts between // floating-point and integer positions, which potentially give wrong // results. (negative coordinates, values between nodes, ...) // Use floatToInt(p, BS) and intToFloat(p, BS). -#define BS (10.0) +#define BS 10.0f // Dimension of a MapBlock #define MAP_BLOCKSIZE 16 @@ -79,27 +79,41 @@ with this program; if not, write to the Free Software Foundation, Inc., // the main loop (related to TempMods and day/night) //#define MAP_BLOCKSIZE 32 +// Player step height in nodes +#define PLAYER_DEFAULT_STEPHEIGHT 0.6f + /* Old stuff that shouldn't be hardcoded */ // Size of player's main inventory -#define PLAYER_INVENTORY_SIZE (8*4) +#define PLAYER_INVENTORY_SIZE (8 * 4) + +// Default maximum hit points of a player +#define PLAYER_MAX_HP_DEFAULT 20 -// Maximum hit points of a player -#define PLAYER_MAX_HP 20 +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 11 // Number of different files to try to save a player to if the first fails // (because of a case-insensitive filesystem) // TODO: Use case-insensitive player names instead of this hack. #define PLAYER_FILE_ALTERNATE_TRIES 1000 +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 + /* - * GUI related things - */ -#define LEGACY_SCALING (2./3.) -#define TTF_DEFAULT_FONT_SIZE (13.0 / LEGACY_SCALING) -#define DEFAULT_FONT_SIZE (14) + GUI related things +*/ +// TODO: implement dpi-based scaling for windows and remove this hack +#if defined(_WIN32) +#define TTF_DEFAULT_FONT_SIZE (18) +#else +#define TTF_DEFAULT_FONT_SIZE (16) #endif - +#define DEFAULT_FONT_SIZE (10)