X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fconstants.h;h=22cadc5a81642823fce0e2f6ef2b67eee253079c;hb=9345ba7b6a6cd19e0af0f51be1154ae571332f04;hp=6faeaf1b83e643f6df93a0291c90cb232a378686;hpb=268e50dfbdbe21f454c0291a892d67125b6004fe;p=dragonfireclient.git diff --git a/src/constants.h b/src/constants.h index 6faeaf1b8..22cadc5a8 100644 --- a/src/constants.h +++ b/src/constants.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -28,33 +28,22 @@ with this program; if not, write to the Free Software Foundation, Inc., Some things here are legacy crap. */ -#define PI 3.14159 - -/* - Build-time stuff -*/ - -// Whether to catch all std::exceptions. -// Assert will be called on such an event. -// In debug mode, leave these for the debugger and don't catch them. -#ifdef NDEBUG - #define CATCH_UNHANDLED_EXCEPTIONS 1 -#else - #define CATCH_UNHANDLED_EXCEPTIONS 0 -#endif - /* Connection */ +#define PEER_ID_INEXISTENT 0 +#define PEER_ID_SERVER 1 + // Define for simulating the quirks of sending through internet. // Causes the socket class to deliberately drop random packets. // This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 +#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 @@ -97,14 +86,34 @@ with this program; if not, write to the Free Software Foundation, Inc., // Size of player's main inventory #define PLAYER_INVENTORY_SIZE (8*4) +// Maximum hit points of a player +#define PLAYER_MAX_HP 20 + +// Maximal breath of a player +#define PLAYER_MAX_BREATH 11 + +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 + +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 + /* - This is good to be a bit different than 0 so that water level is not - between two MapBlocks + GUI related things */ -#define WATER_LEVEL 1 -// Maximum hit points of a player -#define PLAYER_MAX_HP 20 +// TODO: implement dpi-based scaling for windows and remove this hack +#if defined(_WIN32) + #define TTF_DEFAULT_FONT_SIZE (18) +#else + #define TTF_DEFAULT_FONT_SIZE (15) +#endif +#define DEFAULT_FONT_SIZE (10) #endif