X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcollision.h;h=52a7bbb7dfe8ebb4f54b8df3978be9b0892ae2a0;hb=d6f0bf9eef30819d91f89f2181ac5278d238f1a9;hp=17243140148a8686e1a1fe50974935816979eb6c;hpb=5a4d8ffad3b172eae67844deda6b65273b7c9757;p=dragonfireclient.git diff --git a/src/collision.h b/src/collision.h index 172431401..52a7bbb7d 100644 --- a/src/collision.h +++ b/src/collision.h @@ -3,16 +3,16 @@ Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,23 +20,79 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef COLLISION_HEADER #define COLLISION_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_bloated.h" +#include class Map; +class IGameDef; + +enum CollisionType +{ + COLLISION_NODE +}; + +struct CollisionInfo +{ + enum CollisionType type; + v3s16 node_p; // COLLISION_NODE + bool bouncy; + v3f old_speed; + v3f new_speed; + + CollisionInfo(): + type(COLLISION_NODE), + node_p(-32768,-32768,-32768), + bouncy(false), + old_speed(0,0,0), + new_speed(0,0,0) + {} +}; struct collisionMoveResult { bool touching_ground; + bool collides; + bool collides_xz; + bool standing_on_unloaded; + std::vector collisions; collisionMoveResult(): - touching_ground(false) + touching_ground(false), + collides(false), + collides_xz(false), + standing_on_unloaded(false) {} }; -collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d, - const core::aabbox3d &box_0, - f32 dtime, v3f &pos_f, v3f &speed_f); -//{return collisionMoveResult();} +// Moves using a single iteration; speed should not exceed pos_max_d/dtime +collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef, + f32 pos_max_d, const aabb3f &box_0, + f32 stepheight, f32 dtime, + v3f &pos_f, v3f &speed_f, v3f &accel_f); + +#if 0 +// This doesn't seem to work and isn't used +// Moves using as many iterations as needed +collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef, + f32 pos_max_d, const aabb3f &box_0, + f32 stepheight, f32 dtime, + v3f &pos_f, v3f &speed_f, v3f &accel_f); +#endif + +// Helper function: +// Checks for collision of a moving aabbox with a static aabbox +// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision +// dtime receives time until first collision, invalid if -1 is returned +int axisAlignedCollision( + const aabb3f &staticbox, const aabb3f &movingbox, + const v3f &speed, f32 d, f32 &dtime); + +// Helper function: +// Checks if moving the movingbox up by the given distance would hit a ceiling. +bool wouldCollideWithCeiling( + const std::vector &staticboxes, + const aabb3f &movingbox, + f32 y_increase, f32 d); #endif