X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcollision.h;h=1ceaba81c802752859f94da7c091faad90a63a33;hb=65c09a96f41705bb8e75fc5ff4276342be91ed11;hp=e823a08fefb978825e4fe76f24508a818d398163;hpb=290e9219208fd904807bded7ccdb7109a4f92bc6;p=minetest.git diff --git a/src/collision.h b/src/collision.h index e823a08fe..1ceaba81c 100644 --- a/src/collision.h +++ b/src/collision.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,42 +20,78 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef COLLISION_HEADER #define COLLISION_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_bloated.h" +#include class Map; class IGameDef; +class Environment; +class ActiveObject; + +enum CollisionType +{ + COLLISION_NODE, + COLLISION_OBJECT, +}; + +struct CollisionInfo +{ + enum CollisionType type; + v3s16 node_p; // COLLISION_NODE + bool bouncy; + v3f old_speed; + v3f new_speed; + + CollisionInfo(): + type(COLLISION_NODE), + node_p(-32768,-32768,-32768), + bouncy(false), + old_speed(0,0,0), + new_speed(0,0,0) + {} +}; struct collisionMoveResult { bool touching_ground; bool collides; + bool collides_xz; + bool standing_on_unloaded; + bool standing_on_object; + std::vector collisions; collisionMoveResult(): touching_ground(false), - collides(false) + collides(false), + collides_xz(false), + standing_on_unloaded(false), + standing_on_object(false) {} }; // Moves using a single iteration; speed should not exceed pos_max_d/dtime -collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef, - f32 pos_max_d, const core::aabbox3d &box_0, - f32 dtime, v3f &pos_f, v3f &speed_f); +collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, + f32 pos_max_d, const aabb3f &box_0, + f32 stepheight, f32 dtime, + v3f *pos_f, v3f *speed_f, + v3f accel_f, ActiveObject *self=NULL, + bool collideWithObjects=true); -// Moves using as many iterations as needed -collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef, - f32 pos_max_d, const core::aabbox3d &box_0, - f32 dtime, v3f &pos_f, v3f &speed_f); +// Helper function: +// Checks for collision of a moving aabbox with a static aabbox +// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision +// dtime receives time until first collision, invalid if -1 is returned +int axisAlignedCollision( + const aabb3f &staticbox, const aabb3f &movingbox, + const v3f &speed, f32 d, f32 *dtime); -enum CollisionType -{ - COLLISION_FALL -}; +// Helper function: +// Checks if moving the movingbox up by the given distance would hit a ceiling. +bool wouldCollideWithCeiling( + const std::vector &staticboxes, + const aabb3f &movingbox, + f32 y_increase, f32 d); -struct CollisionInfo -{ - CollisionType t; - f32 speed; -}; #endif