X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcollision.cpp;h=76696e90db7deb8db0fd431f1a17b35d19c39743;hb=ea0df3e4cb75a7a104a81e050c019049219c4fee;hp=cd170196f4ef17e5b10666b0b3cbe9af79c28a6f;hpb=feb7de91ec34ef1ca3152270a7bc62b2e308f1bd;p=minetest.git diff --git a/src/collision.cpp b/src/collision.cpp index cd170196f..76696e90d 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -31,6 +31,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "main.h" // g_profiler #include "profiler.h" +// float error is 10 - 9.96875 = 0.03125 +//#define COLL_ZERO 0.032 // broken unit tests +#define COLL_ZERO 0 + // Helper function: // Checks for collision of a moving aabbox with a static aabbox // Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision @@ -41,9 +45,9 @@ int axisAlignedCollision( { //TimeTaker tt("axisAlignedCollision"); - f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X); - f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y); - f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z); + f32 xsize = (staticbox.MaxEdge.X - staticbox.MinEdge.X) - COLL_ZERO; // reduce box size for solve collision stuck (flying sand) + f32 ysize = (staticbox.MaxEdge.Y - staticbox.MinEdge.Y); // - COLL_ZERO; // Y - no sense for falling, but maybe try later + f32 zsize = (staticbox.MaxEdge.Z - staticbox.MinEdge.Z) - COLL_ZERO; aabb3f relbox( movingbox.MinEdge.X - staticbox.MinEdge.X, @@ -60,9 +64,9 @@ int axisAlignedCollision( { dtime = - relbox.MaxEdge.X / speed.X; if((relbox.MinEdge.Y + speed.Y * dtime < ysize) && - (relbox.MaxEdge.Y + speed.Y * dtime > 0) && + (relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO) && (relbox.MinEdge.Z + speed.Z * dtime < zsize) && - (relbox.MaxEdge.Z + speed.Z * dtime > 0)) + (relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO)) return 0; } else if(relbox.MinEdge.X > xsize) @@ -76,9 +80,9 @@ int axisAlignedCollision( { dtime = (xsize - relbox.MinEdge.X) / speed.X; if((relbox.MinEdge.Y + speed.Y * dtime < ysize) && - (relbox.MaxEdge.Y + speed.Y * dtime > 0) && + (relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO) && (relbox.MinEdge.Z + speed.Z * dtime < zsize) && - (relbox.MaxEdge.Z + speed.Z * dtime > 0)) + (relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO)) return 0; } else if(relbox.MaxEdge.X < 0) @@ -95,9 +99,9 @@ int axisAlignedCollision( { dtime = - relbox.MaxEdge.Y / speed.Y; if((relbox.MinEdge.X + speed.X * dtime < xsize) && - (relbox.MaxEdge.X + speed.X * dtime > 0) && + (relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) && (relbox.MinEdge.Z + speed.Z * dtime < zsize) && - (relbox.MaxEdge.Z + speed.Z * dtime > 0)) + (relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO)) return 1; } else if(relbox.MinEdge.Y > ysize) @@ -111,9 +115,9 @@ int axisAlignedCollision( { dtime = (ysize - relbox.MinEdge.Y) / speed.Y; if((relbox.MinEdge.X + speed.X * dtime < xsize) && - (relbox.MaxEdge.X + speed.X * dtime > 0) && + (relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) && (relbox.MinEdge.Z + speed.Z * dtime < zsize) && - (relbox.MaxEdge.Z + speed.Z * dtime > 0)) + (relbox.MaxEdge.Z + speed.Z * dtime > COLL_ZERO)) return 1; } else if(relbox.MaxEdge.Y < 0) @@ -130,9 +134,9 @@ int axisAlignedCollision( { dtime = - relbox.MaxEdge.Z / speed.Z; if((relbox.MinEdge.X + speed.X * dtime < xsize) && - (relbox.MaxEdge.X + speed.X * dtime > 0) && + (relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) && (relbox.MinEdge.Y + speed.Y * dtime < ysize) && - (relbox.MaxEdge.Y + speed.Y * dtime > 0)) + (relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO)) return 2; } //else if(relbox.MinEdge.Z > zsize) @@ -146,9 +150,9 @@ int axisAlignedCollision( { dtime = (zsize - relbox.MinEdge.Z) / speed.Z; if((relbox.MinEdge.X + speed.X * dtime < xsize) && - (relbox.MaxEdge.X + speed.X * dtime > 0) && + (relbox.MaxEdge.X + speed.X * dtime > COLL_ZERO) && (relbox.MinEdge.Y + speed.Y * dtime < ysize) && - (relbox.MaxEdge.Y + speed.Y * dtime > 0)) + (relbox.MaxEdge.Y + speed.Y * dtime > COLL_ZERO)) return 2; } //else if(relbox.MaxEdge.Z < 0) @@ -192,7 +196,9 @@ bool wouldCollideWithCeiling( collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, f32 pos_max_d, const aabb3f &box_0, f32 stepheight, f32 dtime, - v3f &pos_f, v3f &speed_f, v3f &accel_f) + v3f &pos_f, v3f &speed_f, + v3f &accel_f,ActiveObject* self, + bool collideWithObjects) { Map *map = &env->getMap(); //TimeTaker tt("collisionMoveSimple"); @@ -283,6 +289,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, } } // tt2 + if(collideWithObjects) { ScopeProfiler sp(g_profiler, "collisionMoveSimple objects avg", SPT_AVG); //TimeTaker tt3("collisionMoveSimple collect object boxes"); @@ -298,9 +305,11 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, f32 distance = speed_f.getLength(); std::vector clientobjects; c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects); - for (int i=0; i < clientobjects.size(); i++) + for (size_t i=0; i < clientobjects.size(); i++) { - objects.push_back((ActiveObject*)clientobjects[i].obj); + if ((self == 0) || (self != clientobjects[i].obj)) { + objects.push_back((ActiveObject*)clientobjects[i].obj); + } } } else @@ -314,7 +323,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, for (std::set::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) { ServerActiveObject *current = s_env->getActiveObject(*iter); - objects.push_back((ActiveObject*)current); + if ((self == 0) || (self != current)) { + objects.push_back((ActiveObject*)current); + } } } } @@ -326,7 +337,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, if (object != NULL) { aabb3f object_collisionbox; - if (object->getCollisionBox(&object_collisionbox)) + if (object->getCollisionBox(&object_collisionbox) && + object->collideWithObjects()) { cboxes.push_back(object_collisionbox); is_unloaded.push_back(false); @@ -458,8 +470,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, if (is_object[nearest_boxindex]) { info.type = COLLISION_OBJECT; } - else + else { info.type = COLLISION_NODE; + } info.node_p = node_positions[nearest_boxindex]; info.bouncy = bouncy; info.old_speed = speed_f;