X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclouds.cpp;h=82b63b6b35006d64609a8e9609d40697de32a004;hb=65c09a96f41705bb8e75fc5ff4276342be91ed11;hp=122beedacd47133c6468c84d8c75725873c68089;hpb=72e742c24eb70fdf8aacb7d3043b6a1537ca14fb;p=minetest.git diff --git a/src/clouds.cpp b/src/clouds.cpp index 122beedac..82b63b6b3 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,45 +21,64 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "noise.h" #include "constants.h" #include "debug.h" +#include "profiler.h" +#include "settings.h" + + +// Menu clouds are created later +class Clouds; +Clouds *g_menuclouds = NULL; +irr::scene::ISceneManager *g_menucloudsmgr = NULL; + +static void cloud_3d_setting_changed(const std::string &settingname, void *data) +{ + ((Clouds *)data)->readSettings(); +} Clouds::Clouds( scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, - float cloud_y, - u32 seed + u32 seed, + s16 cloudheight ): scene::ISceneNode(parent, mgr, id), - m_cloud_y(cloud_y), m_seed(seed), m_camera_pos(0,0), - m_time(0) + m_time(0), + m_camera_offset(0,0,0) { - dstream<<__FUNCTION_NAME<registerChangedCallback("enable_3d_clouds", + &cloud_3d_setting_changed, this); - m_box = core::aabbox3d(-BS*1000000,cloud_y-BS,-BS*1000000, - BS*1000000,cloud_y+BS,BS*1000000); + m_box = aabb3f(-BS*1000000,m_cloud_y-BS,-BS*1000000, + BS*1000000,m_cloud_y+BS,BS*1000000); } Clouds::~Clouds() { - dstream<<__FUNCTION_NAME<deregisterChangedCallback("enable_3d_clouds", + &cloud_3d_setting_changed, this); } void Clouds::OnRegisterSceneNode() { if(IsVisible) { - //SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); - SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); + SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); + //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); } ISceneNode::OnRegisterSceneNode(); @@ -71,24 +90,30 @@ void Clouds::render() { video::IVideoDriver* driver = SceneManager->getVideoDriver(); - /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) - return;*/ - if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID) + if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) + //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID) return; + ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG); + + int num_faces_to_draw = m_enable_3d ? 6 : 1; + + m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d); + driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); driver->setMaterial(m_material); /* - Clouds move from X+ towards X- + Clouds move from Z+ towards Z- */ - const s16 cloud_radius_i = 12; - const float cloud_size = BS*50; - const v2f cloud_speed(-BS*2, 0); + const float cloud_size = BS * 64; + const v2f cloud_speed(0, -BS * 2); + + const float cloud_full_radius = cloud_size * m_cloud_radius_i; // Position of cloud noise origin in world coordinates - v2f world_cloud_origin_pos_f = m_time*cloud_speed; + v2f world_cloud_origin_pos_f = m_time * cloud_speed; // Position of cloud noise origin from the camera v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos; // The center point of drawing in the noise @@ -104,44 +129,218 @@ void Clouds::render() center_of_drawing_in_noise_i.Y * cloud_size ) + world_cloud_origin_pos_f; - for(s16 zi=-cloud_radius_i; zigetFog(fog_color, fog_type, fog_start, fog_end, fog_density, + fog_pixelfog, fog_rangefog); + + // Set our own fog + driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5, + cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog); + + // Read noise + + bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2]; + + float cloud_size_noise = cloud_size / BS / 200; + + for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) { + u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i; + + for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) { + u32 i = si + xi; + + v2s16 p_in_noise_i( + xi + center_of_drawing_in_noise_i.X, + zi + center_of_drawing_in_noise_i.Y + ); + + double noise = noise2d_perlin( + (float)p_in_noise_i.X * cloud_size_noise, + (float)p_in_noise_i.Y * cloud_size_noise, + m_seed, 3, 0.5); + grid[i] = (noise >= 0.4); + } + } + +#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius)) +#define INAREA(x, z, radius) \ + ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius)) + + for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++) + for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++) { - v2s16 p_in_noise_i( - xi+center_of_drawing_in_noise_i.X, - zi+center_of_drawing_in_noise_i.Y - ); + s16 zi = zi0; + s16 xi = xi0; + // Draw from front to back (needed for transparency) + /*if(zi <= 0) + zi = -m_cloud_radius_i - zi; + if(xi <= 0) + xi = -m_cloud_radius_i - xi;*/ + // Draw from back to front + if(zi >= 0) + zi = m_cloud_radius_i - zi - 1; + if(xi >= 0) + xi = m_cloud_radius_i - xi - 1; - /*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0) - continue;*/ - /*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0) - continue;*/ + u32 i = GETINDEX(xi, zi, m_cloud_radius_i); - v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f; - - double noise = noise2d_perlin_abs( - (float)p_in_noise_i.X*cloud_size/BS/200, - (float)p_in_noise_i.Y*cloud_size/BS/200, - m_seed, 3, 0.4); - if(noise < 0.8) + if(grid[i] == false) continue; - - v2f p1 = p0 + v2f(1,1)*cloud_size; - //video::SColor c(128,255,255,255); - float b = m_brightness; - video::SColor c(128,b*230,b*230,b*255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(p0.X,m_cloud_y,p0.Y, 0,0,0, c, 0,1), - video::S3DVertex(p0.X,m_cloud_y,p1.Y, 0,0,0, c, 1,1), - video::S3DVertex(p1.X,m_cloud_y,p1.Y, 0,0,0, c, 1,0), - video::S3DVertex(p1.X,m_cloud_y,p0.Y, 0,0,0, c, 0,0), + v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f; + + video::S3DVertex v[4] = { + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0), + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0) }; - u16 indices[] = {0,1,2,2,3,0}; - driver->drawVertexPrimitiveList(vertices, 4, indices, 2, - video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); + + /*if(zi <= 0 && xi <= 0){ + v[0].Color.setBlue(255); + v[1].Color.setBlue(255); + v[2].Color.setBlue(255); + v[3].Color.setBlue(255); + }*/ + + f32 rx = cloud_size/2; + f32 ry = 8 * BS; + f32 rz = cloud_size / 2; + + for(int i=0; idrawVertexPrimitiveList(v, 4, indices, 2, + video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); + } } + + delete[] grid; + + // Restore fog settings + driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density, + fog_pixelfog, fog_rangefog); } void Clouds::step(float dtime) @@ -149,9 +348,19 @@ void Clouds::step(float dtime) m_time += dtime; } -void Clouds::update(v2f camera_p, float brightness) +void Clouds::update(v2f camera_p, video::SColorf color) { m_camera_pos = camera_p; - m_brightness = brightness; + m_color = color; + //m_brightness = brightness; + //dstream<<"m_brightness="<getS16("cloud_height")); + m_cloud_radius_i = g_settings->getU16("cloud_radius"); + m_enable_3d = g_settings->getBool("enable_3d_clouds"); }