X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.h;h=cae551abc5740451fe77edb69ec00b2f7cbabe08;hb=62ea342ad1b725ac44a787c60388cbc8a1c383c5;hp=d1ee366cfebaee991a45ddd608280b0e5934384e;hpb=22e186b4aa88b585e71500c4e9a03bf69b0b6191;p=dragonfireclient.git diff --git a/src/clientobject.h b/src/clientobject.h index d1ee366cf..cae551abc 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_extrabloated.h" #include "activeobject.h" +#include /* @@ -54,31 +55,33 @@ class ClientActiveObject : public ActiveObject virtual void updateLight(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} virtual core::aabbox3d* getSelectionBox(){return NULL;} - virtual core::aabbox3d* getCollisionBox(){return NULL;} + virtual bool getCollisionBox(aabb3f *toset){return false;} + virtual bool collideWithObjects(){return false;} virtual v3f getPosition(){return v3f(0,0,0);} virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;} virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;} virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} - virtual bool isPlayer(){return false;} - virtual bool isLocalPlayer(){return false;} + virtual bool isPlayer() const {return false;} + virtual bool isLocalPlayer() const {return false;} virtual void setAttachments(){} virtual bool doShowSelectionBox(){return true;} - + virtual void updateCameraOffset(v3s16 camera_offset){}; + // Step object in time virtual void step(float dtime, ClientEnvironment *env){} - + // Process a message sent by the server side object virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} virtual std::string debugInfoText() {return "";} - + /* This takes the return value of ServerActiveObject::getClientInitializationData */ virtual void initialize(const std::string &data){} - + // Create a certain type of ClientActiveObject static ClientActiveObject* create(u8 type, IGameDef *gamedef, ClientEnvironment *env); @@ -96,7 +99,7 @@ class ClientActiveObject : public ActiveObject ClientEnvironment *m_env; private: // Used for creating objects based on type - static core::map m_types; + static std::map m_types; }; struct DistanceSortedActiveObject @@ -110,11 +113,10 @@ struct DistanceSortedActiveObject d = a_d; } - bool operator < (DistanceSortedActiveObject &other) + bool operator < (const DistanceSortedActiveObject &other) const { return d < other.d; } }; #endif -