X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.h;h=cae551abc5740451fe77edb69ec00b2f7cbabe08;hb=62ea342ad1b725ac44a787c60388cbc8a1c383c5;hp=454531aec92603abfc51d00cdaa25d38d630b88d;hpb=c57637b4c39319e0c0d5d80d0ae2884aec66d691;p=dragonfireclient.git diff --git a/src/clientobject.h b/src/clientobject.h index 454531aec..cae551abc 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,8 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CLIENTOBJECT_HEADER #define CLIENTOBJECT_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "activeobject.h" +#include /* @@ -35,54 +36,87 @@ Some planning */ +class ClientEnvironment; +class ITextureSource; +class IGameDef; +class LocalPlayer; +struct ItemStack; + class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id); + ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr){} - virtual void removeFromScene(){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr){} + virtual void removeFromScene(bool permanent){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} - + virtual core::aabbox3d* getSelectionBox(){return NULL;} + virtual bool getCollisionBox(aabb3f *toset){return false;} + virtual bool collideWithObjects(){return false;} + virtual v3f getPosition(){return v3f(0,0,0);} + virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;} + virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;} + virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} + virtual bool isPlayer() const {return false;} + virtual bool isLocalPlayer() const {return false;} + virtual void setAttachments(){} + virtual bool doShowSelectionBox(){return true;} + virtual void updateCameraOffset(v3s16 camera_offset){}; + // Step object in time - virtual void step(float dtime){} - + virtual void step(float dtime, ClientEnvironment *env){} + // Process a message sent by the server side object virtual void processMessage(const std::string &data){} - static ClientActiveObject* create(u8 type); + virtual std::string infoText() {return "";} + virtual std::string debugInfoText() {return "";} + + /* + This takes the return value of + ServerActiveObject::getClientInitializationData + */ + virtual void initialize(const std::string &data){} + + // Create a certain type of ClientActiveObject + static ClientActiveObject* create(u8 type, IGameDef *gamedef, + ClientEnvironment *env); + + // If returns true, punch will not be sent to the server + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000) + { return false; } protected: + // Used for creating objects based on type + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); + static void registerType(u16 type, Factory f); + IGameDef *m_gamedef; + ClientEnvironment *m_env; +private: + // Used for creating objects based on type + static std::map m_types; }; -class TestCAO : public ClientActiveObject +struct DistanceSortedActiveObject { -public: - TestCAO(u16 id); - virtual ~TestCAO(); - - u8 getType() const + ClientActiveObject *obj; + f32 d; + + DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d) { - return ACTIVEOBJECT_TYPE_TEST; + obj = a_obj; + d = a_d; } - - void addToScene(scene::ISceneManager *smgr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime); - void processMessage(const std::string &data); - -private: - scene::IMeshSceneNode *m_node; - v3f m_position; + bool operator < (const DistanceSortedActiveObject &other) const + { + return d < other.d; + } }; #endif -