X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.h;h=c90648483005105d11ccab1db507ac8008074256;hb=8f42a8be0c760322207287e50b624bd3d388a2e1;hp=454531aec92603abfc51d00cdaa25d38d630b88d;hpb=c57637b4c39319e0c0d5d80d0ae2884aec66d691;p=dragonfireclient.git diff --git a/src/clientobject.h b/src/clientobject.h index 454531aec..c90648483 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -35,6 +35,8 @@ Some planning */ +class ClientEnvironment; + class ClientActiveObject : public ActiveObject { public: @@ -46,42 +48,51 @@ class ClientActiveObject : public ActiveObject // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} + virtual core::aabbox3d* getSelectionBox(){return NULL;} + virtual core::aabbox3d* getCollisionBox(){return NULL;} + virtual v3f getPosition(){return v3f(0,0,0);} // Step object in time - virtual void step(float dtime){} + virtual void step(float dtime, ClientEnvironment *env){} // Process a message sent by the server side object virtual void processMessage(const std::string &data){} + virtual std::string infoText() {return "";} + + /* + This takes the return value of + ServerActiveObject::getClientInitializationData + */ + virtual void initialize(const std::string &data){} + + // Create a certain type of ClientActiveObject static ClientActiveObject* create(u8 type); protected: + // Used for creating objects based on type + typedef ClientActiveObject* (*Factory)(); + static void registerType(u16 type, Factory f); +private: + // Used for creating objects based on type + static core::map m_types; }; -class TestCAO : public ClientActiveObject +struct DistanceSortedActiveObject { -public: - TestCAO(u16 id); - virtual ~TestCAO(); - - u8 getType() const + ClientActiveObject *obj; + f32 d; + + DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d) { - return ACTIVEOBJECT_TYPE_TEST; + obj = a_obj; + d = a_d; } - - void addToScene(scene::ISceneManager *smgr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime); - - void processMessage(const std::string &data); -private: - scene::IMeshSceneNode *m_node; - v3f m_position; + bool operator < (DistanceSortedActiveObject &other) + { + return d < other.d; + } }; #endif