X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.h;h=2d0089bcfc7f65580bd22a79091b1b2d6d41d21a;hb=81385682c8c1da90f2366452b10e20a93c0865fb;hp=50fae67c287bb7f20f194256ec08d9e06e0f3d4a;hpb=fd7a0735c9aeaa7978190049319e3cdfe48920a4;p=minetest.git diff --git a/src/clientobject.h b/src/clientobject.h index 50fae67c2..2d0089bcf 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -36,14 +36,19 @@ Some planning */ class ClientEnvironment; +class ITextureSource; +class IGameDef; +class LocalPlayer; +struct ItemStack; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id); + ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr){} virtual void removeFromScene(){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} @@ -51,6 +56,7 @@ class ClientActiveObject : public ActiveObject virtual core::aabbox3d* getSelectionBox(){return NULL;} virtual core::aabbox3d* getCollisionBox(){return NULL;} virtual v3f getPosition(){return v3f(0,0,0);} + virtual bool doShowSelectionBox(){return true;} // Step object in time virtual void step(float dtime, ClientEnvironment *env){} @@ -59,7 +65,8 @@ class ClientActiveObject : public ActiveObject virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} - + virtual std::string debugInfoText() {return "";} + /* This takes the return value of ServerActiveObject::getClientInitializationData @@ -67,12 +74,20 @@ class ClientActiveObject : public ActiveObject virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type); + static ClientActiveObject* create(u8 type, IGameDef *gamedef, + ClientEnvironment *env); + + // If returns true, punch will not be sent to the server + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000) + { return false; } protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(); + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); static void registerType(u16 type, Factory f); + IGameDef *m_gamedef; + ClientEnvironment *m_env; private: // Used for creating objects based on type static core::map m_types; @@ -95,78 +110,5 @@ struct DistanceSortedActiveObject } }; -/* - TestCAO -*/ - -class TestCAO : public ClientActiveObject -{ -public: - TestCAO(); - virtual ~TestCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_TEST; - } - - static ClientActiveObject* create(); - - void addToScene(scene::ISceneManager *smgr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - -private: - scene::IMeshSceneNode *m_node; - v3f m_position; -}; - -/* - ItemCAO -*/ - -class ItemCAO : public ClientActiveObject -{ -public: - ItemCAO(); - virtual ~ItemCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_ITEM; - } - - static ClientActiveObject* create(); - - void addToScene(scene::ISceneManager *smgr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - std::string m_inventorystring; -}; - #endif