X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.h;h=233617b5c1c5ffc29f5267c60550c8f89c0a3849;hb=ee7af21e411d5d43ba67f4b67603f72e62b0570d;hp=c90648483005105d11ccab1db507ac8008074256;hpb=af05e4b2defde537f3b953a7dae0ef44fae225aa;p=minetest.git diff --git a/src/clientobject.h b/src/clientobject.h index c90648483..233617b5c 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,8 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CLIENTOBJECT_HEADER #define CLIENTOBJECT_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "activeobject.h" +#include /* @@ -36,21 +37,35 @@ Some planning */ class ClientEnvironment; +class ITextureSource; +class IGameDef; +class LocalPlayer; +struct ItemStack; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id); + ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr){} - virtual void removeFromScene(){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr){} + virtual void removeFromScene(bool permanent){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} virtual core::aabbox3d* getSelectionBox(){return NULL;} - virtual core::aabbox3d* getCollisionBox(){return NULL;} + virtual bool getCollisionBox(aabb3f *toset){return false;} + virtual bool collideWithObjects(){return false;} virtual v3f getPosition(){return v3f(0,0,0);} + virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;} + virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;} + virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} + virtual bool isPlayer(){return false;} + virtual bool isLocalPlayer(){return false;} + virtual void setAttachments(){} + virtual bool doShowSelectionBox(){return true;} + virtual void updateCameraOffset(v3s16 camera_offset){}; // Step object in time virtual void step(float dtime, ClientEnvironment *env){} @@ -59,7 +74,8 @@ class ClientActiveObject : public ActiveObject virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} - + virtual std::string debugInfoText() {return "";} + /* This takes the return value of ServerActiveObject::getClientInitializationData @@ -67,15 +83,23 @@ class ClientActiveObject : public ActiveObject virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type); + static ClientActiveObject* create(u8 type, IGameDef *gamedef, + ClientEnvironment *env); + + // If returns true, punch will not be sent to the server + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000) + { return false; } protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(); + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env); static void registerType(u16 type, Factory f); + IGameDef *m_gamedef; + ClientEnvironment *m_env; private: // Used for creating objects based on type - static core::map m_types; + static std::map m_types; }; struct DistanceSortedActiveObject @@ -89,7 +113,7 @@ struct DistanceSortedActiveObject d = a_d; } - bool operator < (DistanceSortedActiveObject &other) + bool operator < (const DistanceSortedActiveObject &other) const { return d < other.d; }