X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.cpp;h=e7c735dac03d2ce95e42296c2b77494cafc2636a;hb=5917e862977518b80cb7a2a4b9dfbeda59c3656b;hp=787efef294c988dae5c5e6f758e0fd0a1daf9f0a;hpb=af05e4b2defde537f3b953a7dae0ef44fae225aa;p=dragonfireclient.git diff --git a/src/clientobject.cpp b/src/clientobject.cpp index 787efef29..e7c735dac 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -26,19 +26,21 @@ with this program; if not, write to the Free Software Foundation, Inc., ClientActiveObject */ -core::map ClientActiveObject::m_types; - -ClientActiveObject::ClientActiveObject(u16 id): - ActiveObject(id) +ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef, + ClientEnvironment *env): + ActiveObject(id), + m_gamedef(gamedef), + m_env(env) { } ClientActiveObject::~ClientActiveObject() { - removeFromScene(); + removeFromScene(true); } -ClientActiveObject* ClientActiveObject::create(u8 type) +ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, + ClientEnvironment *env) { // Find factory function core::map::Node *n; @@ -47,12 +49,12 @@ ClientActiveObject* ClientActiveObject::create(u8 type) { // If factory is not found, just return. dstream<<"WARNING: ClientActiveObject: No factory for type=" - <getValue(); - ClientActiveObject *object = (*f)(); + ClientActiveObject *object = (*f)(gamedef, env); return object; }