X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.cpp;h=bec9f46fdd0c8a6cb5942c92cbe2fb55fbf5e36b;hb=c01c487c6226cbe72e63a7cd5519a5c87aa10f71;hp=bb4497e94ad23c4ffe39e5755fa8d9bc21fe28b3;hpb=62e79125775123f1889131b42caaeeb5f1cf015a;p=minetest.git diff --git a/src/clientobject.cpp b/src/clientobject.cpp index bb4497e94..bec9f46fd 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -21,7 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "debug.h" #include "porting.h" #include "constants.h" -#include "utility.h" + +/* + ClientActiveObject +*/ ClientActiveObject::ClientActiveObject(u16 id): ActiveObject(id) @@ -35,636 +38,29 @@ ClientActiveObject::~ClientActiveObject() ClientActiveObject* ClientActiveObject::create(u8 type) { - if(type == ACTIVEOBJECT_TYPE_INVALID) + // Find factory function + core::map::Node *n; + n = m_types.find(type); + if(n == NULL) { - dstream<<"ClientActiveObject::create(): passed " - <<"ACTIVEOBJECT_TYPE_INVALID"<getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - updateNodePos(); + Factory f = n->getValue(); + ClientActiveObject *object = (*f)(); + return object; } -void TestCAO::removeFromScene() +void ClientActiveObject::registerType(u16 type, Factory f) { - if(m_node == NULL) + core::map::Node *n; + n = m_types.find(type); + if(n) return; - - m_node->remove(); - m_node = NULL; -} - -void TestCAO::updateLight(u8 light_at_pos) -{ -} - -v3s16 TestCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void TestCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); - //m_node->setRotation(v3f(0, 45, 0)); -} - -void TestCAO::step(float dtime) -{ - if(m_node) - { - v3f rot = m_node->getRotation(); - //dstream<<"dtime="<>cmd; - if(cmd == 0) - { - v3f newpos; - is>>newpos.X; - is>>newpos.Y; - is>>newpos.Z; - m_position = newpos; - updateNodePos(); - } -} - -/* - LuaCAO -*/ - -extern "C"{ -#include "lstring.h" -} - -/* - Functions for calling from script: - - object_set_position(self, x, y, z) - object_set_rotation(self, x, y, z) - object_add_to_mesh(self, image, corners, backface_culling) - object_clear_mesh(self) - - Callbacks in script: - - step(self, dtime) - process_message(self, data) - initialize(self, data) - TODO: - string status_text(self) -*/ - -/* - object_set_position(self, x, y, z) -*/ -static int lf_object_set_position(lua_State *L) -{ - // 4: z - lua_Number z = lua_tonumber(L, -1); - lua_pop(L, 1); - // 3: y - lua_Number y = lua_tonumber(L, -1); - lua_pop(L, 1); - // 2: x - lua_Number x = lua_tonumber(L, -1); - lua_pop(L, 1); - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->setPosition(v3f(x*BS,y*BS,z*BS)); - - return 0; // Number of return values -} - -/* - object_set_rotation(self, x, y, z) -*/ -static int lf_object_set_rotation(lua_State *L) -{ - // 4: z - lua_Number z = lua_tonumber(L, -1); - lua_pop(L, 1); - // 3: y - lua_Number y = lua_tonumber(L, -1); - lua_pop(L, 1); - // 2: x - lua_Number x = lua_tonumber(L, -1); - lua_pop(L, 1); - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->setRotation(v3f(x,y,z)); - - return 0; // Number of return values -} - -/* - object_add_to_mesh(self, image, corners, backface_culling) - corners is an array like this: - {{x,y,z},{x,y,z},{x,y,z},{x,y,z}} -*/ -static int lf_object_add_to_mesh(lua_State *L) -{ - // 4: backface_culling - bool backface_culling = lua_toboolean(L, -1); - lua_pop(L, 1); - // 3: corners - if(lua_istable(L, -1) == false) - { - dstream<<"ERROR: object_add_to_mesh(): parameter 3 not a table" - <addToMesh(image, corners, backface_culling); - - return 0; // Number of return values -} - -/* - object_clear_mesh(self) -*/ -static int lf_object_clear_mesh(lua_State *L) -{ - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->clearMesh(); - - return 0; -} - -LuaCAO::LuaCAO(u16 id): - ClientActiveObject(id), - L(NULL), - m_smgr(NULL), - m_node(NULL), - m_mesh(NULL), - m_position(v3f(0,10*BS,0)) -{ - dstream<<"LuaCAO::LuaCAO(): id="<addMeshSceneNode(m_mesh, NULL); - - /*v3f corners[4] = { - v3f(-BS/2,-BS/4,0), - v3f(BS/2,-BS/4,0), - v3f(BS/2,BS/4,0), - v3f(-BS/2,BS/4,0), - }; - addToMesh("rat.png", corners, false);*/ - } - else - { - dstream<<"WARNING: LuaCAO::addToScene(): m_mesh != NULL" - <getVideoDriver(); - - assert(m_mesh); - - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(corners[0], v3f(0,0,0), c, v2f(0,1)), - video::S3DVertex(corners[1], v3f(0,0,0), c, v2f(1,1)), - video::S3DVertex(corners[2], v3f(0,0,0), c, v2f(1,0)), - video::S3DVertex(corners[3], v3f(0,0,0), c, v2f(0,0)), - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, backface_culling); - buf->getMaterial().setTexture - (0, driver->getTexture(porting::getDataPath(image).c_str())); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - m_mesh->addMeshBuffer(buf); - buf->drop(); - // Reset mesh - if(m_node) - m_node->setMesh(m_mesh); -} - -void LuaCAO::clearMesh() -{ - if(m_node) - { - m_node->setMesh(NULL); - } - - if(m_mesh) - { - m_mesh->drop(); - m_mesh = NULL; - } -} - -void LuaCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - if(m_node) - { - m_node->remove(); - m_node = NULL; - } - if(m_mesh) - { - m_mesh->drop(); - m_mesh = NULL; - } - - m_smgr = NULL; -} - -void LuaCAO::updateLight(u8 light_at_pos) -{ -} - -v3s16 LuaCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void LuaCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); - m_node->setRotation(-m_rotation); -} - -void LuaCAO::setPosition(v3f pos) -{ - m_position = pos; - updateNodePos(); -} - -v3f LuaCAO::getPosition() -{ - return m_position; -} - -void LuaCAO::setRotation(v3f rot) -{ - m_rotation = rot; - updateNodePos(); -} - -v3f LuaCAO::getRotation() -{ - return m_rotation; + m_types.insert(type, f); }