X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.cpp;h=402535ffc974b8c232ea353f686de3eab64ad2c1;hb=30c34cc23e9a060ef964854038a314a94ad5cbae;hp=a6aa033efcd533993ff0c1d3f01ac8d23f3d36c5;hpb=fd7a0735c9aeaa7978190049319e3cdfe48920a4;p=dragonfireclient.git diff --git a/src/clientobject.cpp b/src/clientobject.cpp index a6aa033ef..402535ffc 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -23,6 +23,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "constants.h" #include "utility.h" #include "environment.h" +#include "tile.h" + +/* + ClientActiveObject +*/ core::map ClientActiveObject::m_types; @@ -110,7 +115,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr) buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture - (0, driver->getTexture(porting::getDataPath("rat.png").c_str())); + (0, driver->getTexture(getTexturePath("rat.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -231,8 +236,9 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr) buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); //buf->getMaterial().setTexture(0, NULL); + // Initialize with the stick texture buf->getMaterial().setTexture - (0, driver->getTexture(porting::getDataPath("rat.png").c_str())); + (0, driver->getTexture(getTexturePath("stick.png").c_str())); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -258,6 +264,27 @@ void ItemCAO::removeFromScene() void ItemCAO::updateLight(u8 light_at_pos) { + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + + scene::IMesh *mesh = m_node->getMesh(); + if(mesh == NULL) + return; + + u16 mc = mesh->getMeshBufferCount(); + for(u16 j=0; jgetMeshBuffer(j); + video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); + u16 vc = buf->getVertexCount(); + for(u16 i=0; i>cmd; + // command + u8 cmd = readU8(is); if(cmd == 0) { - v3f newpos; - is>>newpos.X; - is>>newpos.Y; - is>>newpos.Z; - m_position = newpos; + // pos + m_position = readV3F1000(is); updateNodePos(); } } void ItemCAO::initialize(const std::string &data) { - dstream<<"ItemCAO: Got init data: "<getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + //buf->getMaterial().setTexture(0, NULL); + buf->getMaterial().setTexture + (0, driver->getTexture(getTexturePath("rat.png").c_str())); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); +} + +void RatCAO::removeFromScene() +{ + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; +} + +void RatCAO::updateLight(u8 light_at_pos) +{ + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + + scene::IMesh *mesh = m_node->getMesh(); + if(mesh == NULL) + return; + + u16 mc = mesh->getMeshBufferCount(); + for(u16 j=0; jgetMeshBuffer(j); + video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); + u16 vc = buf->getVertexCount(); + for(u16 i=0; isetPosition(m_position); + m_node->setPosition(pos_translator.vect_show); + + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - m_yaw; + m_node->setRotation(rot); +} + +void RatCAO::step(float dtime, ClientEnvironment *env) +{ + pos_translator.translate(dtime); + updateNodePos(); +} + +void RatCAO::processMessage(const std::string &data) +{ + //dstream<<"RatCAO: Got message"<getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + //buf->getMaterial().setTexture(0, NULL); + buf->getMaterial().setTexture + (0, driver->getTexture(getTexturePath("oerkki1.png").c_str())); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); +} + +void Oerkki1CAO::removeFromScene() +{ + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; +} + +void Oerkki1CAO::updateLight(u8 light_at_pos) +{ + if(m_node == NULL) + return; + + if(light_at_pos <= 2) + { + m_node->setVisible(false); + return; + } + + m_node->setVisible(true); + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + + scene::IMesh *mesh = m_node->getMesh(); + if(mesh == NULL) + return; + + u16 mc = mesh->getMeshBufferCount(); + for(u16 j=0; jgetMeshBuffer(j); + video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); + u16 vc = buf->getVertexCount(); + for(u16 i=0; isetPosition(m_position); + m_node->setPosition(pos_translator.vect_show); + + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - m_yaw + 90.0; + m_node->setRotation(rot); +} + +void Oerkki1CAO::step(float dtime, ClientEnvironment *env) +{ + pos_translator.translate(dtime); + updateNodePos(); + + LocalPlayer *player = env->getLocalPlayer(); + assert(player); + + v3f playerpos = player->getPosition(); + v2f playerpos_2d(playerpos.X,playerpos.Z); + v2f objectpos_2d(m_position.X,m_position.Z); + + if(fabs(m_position.Y - playerpos.Y) < 3.0*BS && + objectpos_2d.getDistanceFrom(playerpos_2d) < 1.0*BS) + { + if(m_attack_interval.step(dtime, 0.5)) + { + env->damageLocalPlayer(2); + } + } +} + +void Oerkki1CAO::processMessage(const std::string &data) +{ + //dstream<<"Oerkki1CAO: Got message"<