X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientobject.cpp;h=37f693c5e1310d0b4306fa9ff720b684db1e9adf;hb=63867b1a372a4d1a4a4ffdec9d0862b094211a89;hp=bb4497e94ad23c4ffe39e5755fa8d9bc21fe28b3;hpb=62e79125775123f1889131b42caaeeb5f1cf015a;p=minetest.git diff --git a/src/clientobject.cpp b/src/clientobject.cpp index bb4497e94..37f693c5e 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,650 +21,50 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "debug.h" #include "porting.h" #include "constants.h" -#include "utility.h" - -ClientActiveObject::ClientActiveObject(u16 id): - ActiveObject(id) -{ -} - -ClientActiveObject::~ClientActiveObject() -{ - removeFromScene(); -} - -ClientActiveObject* ClientActiveObject::create(u8 type) -{ - if(type == ACTIVEOBJECT_TYPE_INVALID) - { - dstream<<"ClientActiveObject::create(): passed " - <<"ACTIVEOBJECT_TYPE_INVALID"<getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - updateNodePos(); -} - -void TestCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void TestCAO::updateLight(u8 light_at_pos) -{ -} - -v3s16 TestCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void TestCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); - //m_node->setRotation(v3f(0, 45, 0)); -} - -void TestCAO::step(float dtime) -{ - if(m_node) - { - v3f rot = m_node->getRotation(); - //dstream<<"dtime="<>cmd; - if(cmd == 0) - { - v3f newpos; - is>>newpos.X; - is>>newpos.Y; - is>>newpos.Z; - m_position = newpos; - updateNodePos(); - } -} - -/* - LuaCAO -*/ - -extern "C"{ -#include "lstring.h" -} - -/* - Functions for calling from script: - - object_set_position(self, x, y, z) - object_set_rotation(self, x, y, z) - object_add_to_mesh(self, image, corners, backface_culling) - object_clear_mesh(self) - - Callbacks in script: - - step(self, dtime) - process_message(self, data) - initialize(self, data) - TODO: - string status_text(self) -*/ - -/* - object_set_position(self, x, y, z) -*/ -static int lf_object_set_position(lua_State *L) -{ - // 4: z - lua_Number z = lua_tonumber(L, -1); - lua_pop(L, 1); - // 3: y - lua_Number y = lua_tonumber(L, -1); - lua_pop(L, 1); - // 2: x - lua_Number x = lua_tonumber(L, -1); - lua_pop(L, 1); - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->setPosition(v3f(x*BS,y*BS,z*BS)); - - return 0; // Number of return values -} - -/* - object_set_rotation(self, x, y, z) -*/ -static int lf_object_set_rotation(lua_State *L) -{ - // 4: z - lua_Number z = lua_tonumber(L, -1); - lua_pop(L, 1); - // 3: y - lua_Number y = lua_tonumber(L, -1); - lua_pop(L, 1); - // 2: x - lua_Number x = lua_tonumber(L, -1); - lua_pop(L, 1); - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->setRotation(v3f(x,y,z)); - - return 0; // Number of return values -} /* - object_add_to_mesh(self, image, corners, backface_culling) - corners is an array like this: - {{x,y,z},{x,y,z},{x,y,z},{x,y,z}} + ClientActiveObject */ -static int lf_object_add_to_mesh(lua_State *L) -{ - // 4: backface_culling - bool backface_culling = lua_toboolean(L, -1); - lua_pop(L, 1); - // 3: corners - if(lua_istable(L, -1) == false) - { - dstream<<"ERROR: object_add_to_mesh(): parameter 3 not a table" - <addToMesh(image, corners, backface_culling); - - return 0; // Number of return values -} - -/* - object_clear_mesh(self) -*/ -static int lf_object_clear_mesh(lua_State *L) +ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef, + ClientEnvironment *env): + ActiveObject(id), + m_gamedef(gamedef), + m_env(env) { - // 1: self - LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1); - lua_pop(L, 1); - - assert(self); - - self->clearMesh(); - - return 0; } -LuaCAO::LuaCAO(u16 id): - ClientActiveObject(id), - L(NULL), - m_smgr(NULL), - m_node(NULL), - m_mesh(NULL), - m_position(v3f(0,10*BS,0)) -{ - dstream<<"LuaCAO::LuaCAO(): id="<addMeshSceneNode(m_mesh, NULL); - - /*v3f corners[4] = { - v3f(-BS/2,-BS/4,0), - v3f(BS/2,-BS/4,0), - v3f(BS/2,BS/4,0), - v3f(-BS/2,BS/4,0), - }; - addToMesh("rat.png", corners, false);*/ - } - else - { - dstream<<"WARNING: LuaCAO::addToScene(): m_mesh != NULL" - <getVideoDriver(); - - assert(m_mesh); - - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(corners[0], v3f(0,0,0), c, v2f(0,1)), - video::S3DVertex(corners[1], v3f(0,0,0), c, v2f(1,1)), - video::S3DVertex(corners[2], v3f(0,0,0), c, v2f(1,0)), - video::S3DVertex(corners[3], v3f(0,0,0), c, v2f(0,0)), - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, backface_culling); - buf->getMaterial().setTexture - (0, driver->getTexture(porting::getDataPath(image).c_str())); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - m_mesh->addMeshBuffer(buf); - buf->drop(); - // Reset mesh - if(m_node) - m_node->setMesh(m_mesh); + removeFromScene(true); } -void LuaCAO::clearMesh() +ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, + ClientEnvironment *env) { - if(m_node) - { - m_node->setMesh(NULL); - } - - if(m_mesh) + // Find factory function + std::map::iterator n; + n = m_types.find(type); + if(n == m_types.end()) { - m_mesh->drop(); - m_mesh = NULL; - } -} - -void LuaCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - if(m_node) - { - m_node->remove(); - m_node = NULL; - } - if(m_mesh) - { - m_mesh->drop(); - m_mesh = NULL; + // If factory is not found, just return. + dstream<<"WARNING: ClientActiveObject: No factory for type=" + <<(int)type<second; + ClientActiveObject *object = (*f)(gamedef, env); + return object; } -void LuaCAO::updateNodePos() +void ClientActiveObject::registerType(u16 type, Factory f) { - if(m_node == NULL) + std::map::iterator n; + n = m_types.find(type); + if(n != m_types.end()) return; - - m_node->setPosition(m_position); - m_node->setRotation(-m_rotation); -} - -void LuaCAO::setPosition(v3f pos) -{ - m_position = pos; - updateNodePos(); -} - -v3f LuaCAO::getPosition() -{ - return m_position; -} - -void LuaCAO::setRotation(v3f rot) -{ - m_rotation = rot; - updateNodePos(); -} - -v3f LuaCAO::getRotation() -{ - return m_rotation; + m_types[type] = f; }