X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclientiface.cpp;h=a55e0f7b55907795522118464d04f32a48893164;hb=3d66622772e66154b7624957a27f9be54c4c7c28;hp=3a6caf8004ece7754b8ea09364fbc9c232e80e4e;hpb=6036f865cba44fd26374a3a649370f51d5d4ff6c;p=dragonfireclient.git diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 3a6caf800..a55e0f7b5 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -134,8 +134,8 @@ void RemoteClient::GetNextBlocks ( // Camera position and direction v3f camera_pos = sao->getEyePosition(); v3f camera_dir = v3f(0,0,1); - camera_dir.rotateYZBy(sao->getPitch()); - camera_dir.rotateXZBy(sao->getYaw()); + camera_dir.rotateYZBy(sao->getLookPitch()); + camera_dir.rotateXZBy(sao->getRotation().Y); /*infostream<<"camera_dir=("<getWantedRange() + 1; float camera_fov = sao->getFov(); - const s16 full_d_max = std::min(adjustDist(m_max_send_distance, camera_fov), wanted_range); - const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, camera_fov), wanted_range); + // Distrust client-sent FOV and get server-set player object property + // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load + // distant world. + // (zoom is disabled by value 0) + float prop_zoom_fov = sao->getZoomFOV() < 0.001f ? + 0.0f : + std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD); + + const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov), + wanted_range); + const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov), + wanted_range); const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE; - //infostream << "Fov from client " << camera_fov << " full_d_max " << full_d_max << std::endl; s16 d_max = full_d_max; - s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, camera_fov), wanted_range); + s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov), + wanted_range); // Don't loop very much at a time, adjust with distance, // do more work per RTT with greater distances. @@ -322,7 +332,7 @@ void RemoteClient::GetNextBlocks ( differs from day-time mesh. */ if (d >= d_opt) { - if (!block->getDayNightDiff()) + if (!block->getIsUnderground() && !block->getDayNightDiff()) continue; }