X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient.h;h=cdadb9d3ea42b1f2566f0a48fcb3524a1477345c;hb=c92cff5d52efa0f811b605efd8d77ff23e44b226;hp=c0146911de8ea7556967c1b5ba3990a1ae599db3;hpb=365e4ae0faee79ff7b62396f27667e8315ba94d4;p=dragonfireclient.git diff --git a/src/client.h b/src/client.h index c0146911d..cdadb9d3e 100644 --- a/src/client.h +++ b/src/client.h @@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "network/connection.h" #include "environment.h" #include "irrlichttypes_extrabloated.h" -#include "jthread/jmutex.h" +#include "threading/mutex.h" #include #include #include @@ -48,7 +48,9 @@ struct MapDrawControl; class MtEventManager; struct PointedThing; class Database; -class Server; +class Mapper; +struct MinimapMapblock; +class Camera; struct QueuedMeshUpdate { @@ -88,14 +90,14 @@ class MeshUpdateQueue u32 size() { - JMutexAutoLock lock(m_mutex); + MutexAutoLock lock(m_mutex); return m_queue.size(); } private: std::vector m_queue; std::set m_urgents; - JMutex m_mutex; + Mutex m_mutex; }; struct MeshUpdateResult @@ -112,23 +114,22 @@ struct MeshUpdateResult } }; -class MeshUpdateThread : public JThread +class MeshUpdateThread : public UpdateThread { -public: +private: + MeshUpdateQueue m_queue_in; - MeshUpdateThread(IGameDef *gamedef): - m_gamedef(gamedef) - { - } +protected: + virtual void doUpdate(); - void * Thread(); +public: - MeshUpdateQueue m_queue_in; + MeshUpdateThread() : UpdateThread("Mesh") {} + void enqueueUpdate(v3s16 p, MeshMakeData *data, + bool ack_block_to_server, bool urgent); MutexedQueue m_queue_out; - IGameDef *m_gamedef; - v3s16 m_camera_offset; }; @@ -350,7 +351,11 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef void handleCommand_Null(NetworkPacket* pkt) {}; void handleCommand_Deprecated(NetworkPacket* pkt); - void handleCommand_Init(NetworkPacket* pkt); + void handleCommand_Hello(NetworkPacket* pkt); + void handleCommand_AuthAccept(NetworkPacket* pkt); + void handleCommand_AcceptSudoMode(NetworkPacket* pkt); + void handleCommand_DenySudoMode(NetworkPacket* pkt); + void handleCommand_InitLegacy(NetworkPacket* pkt); void handleCommand_AccessDenied(NetworkPacket* pkt); void handleCommand_RemoveNode(NetworkPacket* pkt); void handleCommand_AddNode(NetworkPacket* pkt); @@ -390,8 +395,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt); void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt); void handleCommand_EyeOffset(NetworkPacket* pkt); + void handleCommand_SrpBytesSandB(NetworkPacket* pkt); - void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id); + void ProcessData(NetworkPacket *pkt); // Returns true if something was received bool AsyncProcessPacket(); @@ -401,13 +407,13 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef void interact(u8 action, const PointedThing& pointed); void sendNodemetaFields(v3s16 p, const std::string &formname, - const std::map &fields); + const StringMap &fields); void sendInventoryFields(const std::string &formname, - const std::map &fields); + const StringMap &fields); void sendInventoryAction(InventoryAction *a); void sendChatMessage(const std::wstring &message); - void sendChangePassword(const std::wstring &oldpassword, - const std::wstring &newpassword); + void sendChangePassword(const std::string &oldpassword, + const std::string &newpassword); void sendDamage(u8 damage); void sendBreath(u16 breath); void sendRespawn(); @@ -451,9 +457,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef int getCrackLevel(); void setCrack(int level, v3s16 pos); - void setHighlighted(v3s16 pos, bool show_higlighted); - v3s16 getHighlighted(){ return m_highlighted_pos; } - u16 getHP(); u16 getBreath(); @@ -479,7 +482,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef bool accessDenied() { return m_access_denied; } - std::wstring accessDeniedReason() + bool reconnectRequested() { return m_access_denied_reconnect; } + + std::string accessDeniedReason() { return m_access_denied_reason; } bool itemdefReceived() @@ -489,14 +494,29 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef bool mediaReceived() { return m_media_downloader == NULL; } + u8 getProtoVersion() + { return m_proto_ver; } + float mediaReceiveProgress(); - void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font); + void afterContentReceived(IrrlichtDevice *device); float getRTT(void); float getCurRate(void); float getAvgRate(void); + Mapper* getMapper () + { return m_mapper; } + + void setCamera(Camera* camera) + { m_camera = camera; } + + Camera* getCamera () + { return m_camera; } + + bool isMinimapDisabledByServer() + { return m_minimap_disabled_by_server; } + // IGameDef interface virtual IItemDefManager* getItemDefManager(); virtual INodeDefManager* getNodeDefManager(); @@ -541,6 +561,21 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef // Send the item number 'item' as player item to the server void sendPlayerItem(u16 item); + void deleteAuthData(); + // helper method shared with clientpackethandler + static AuthMechanism choseAuthMech(const u32 mechs); + + void sendLegacyInit(const char* playerName, const char* playerPassword); + void sendInit(const std::string &playerName); + void startAuth(AuthMechanism chosen_auth_mechanism); + void sendDeletedBlocks(std::vector &blocks); + void sendGotBlocks(v3s16 block); + void sendRemovedSounds(std::vector &soundList); + + // Helper function + inline std::string getPlayerName() + { return m_env.getLocalPlayer()->getName(); } + float m_packetcounter_timer; float m_connection_reinit_timer; float m_avg_rtt_timer; @@ -561,29 +596,52 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef ParticleManager m_particle_manager; con::Connection m_con; IrrlichtDevice *m_device; + Camera *m_camera; + Mapper *m_mapper; + bool m_minimap_disabled_by_server; // Server serialization version u8 m_server_ser_ver; + + // Used version of the protocol with server + // Values smaller than 25 only mean they are smaller than 25, + // and aren't accurate. We simply just don't know, because + // the server didn't send the version back then. + // If 0, server init hasn't been received yet. + u8 m_proto_ver; + u16 m_playeritem; bool m_inventory_updated; Inventory *m_inventory_from_server; float m_inventory_from_server_age; - std::set m_active_blocks; PacketCounter m_packetcounter; - bool m_show_highlighted; // Block mesh animation parameters float m_animation_time; int m_crack_level; v3s16 m_crack_pos; - v3s16 m_highlighted_pos; // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT //s32 m_daynight_i; //u32 m_daynight_ratio; std::queue m_chat_queue; + + // The authentication methods we can use to enter sudo mode (=change password) + u32 m_sudo_auth_methods; + // The seed returned by the server in TOCLIENT_INIT is stored here u64 m_map_seed; + + // Auth data + std::string m_playername; std::string m_password; + // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE + std::string m_new_password; + // Usable by auth mechanisms. + AuthMechanism m_chosen_auth_mech; + void * m_auth_data; + + bool m_access_denied; - std::wstring m_access_denied_reason; + bool m_access_denied_reconnect; + std::string m_access_denied_reason; std::queue m_client_event_queue; bool m_itemdef_received; bool m_nodedef_received; @@ -614,18 +672,22 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef std::map m_detached_inventories; // Storage for mesh data for creating multiple instances of the same mesh - std::map m_mesh_data; + StringMap m_mesh_data; // own state LocalClientState m_state; // Used for saving server map to disk client-side - Database *localdb; - Server *localserver; + Database *m_localdb; + IntervalLimiter m_localdb_save_interval; + u16 m_cache_save_interval; // TODO: Add callback to update these when g_settings changes bool m_cache_smooth_lighting; bool m_cache_enable_shaders; + bool m_cache_use_tangent_vertices; + + DISABLE_CLASS_COPY(Client); }; #endif // !CLIENT_HEADER