X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient.cpp;h=98c9af972dadb428f74b65e27a00ac715f2c4fdc;hb=bd6d4666abe20247437ede28f73955d413fe5e22;hp=f27f95d98c2d939d7c8e010e28344f78ec67e90f;hpb=a0566270d9fa075afa36a7e3e68c690b1b23ba90;p=minetest.git diff --git a/src/client.cpp b/src/client.cpp index f27f95d98..98c9af972 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -20,15 +20,17 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client.h" #include #include "clientserver.h" -#include "jmutexautolock.h" +#include "jthread/jmutexautolock.h" #include "main.h" #include +#include "filesys.h" #include "porting.h" #include "mapsector.h" #include "mapblock_mesh.h" #include "mapblock.h" #include "settings.h" #include "profiler.h" +#include "gettext.h" #include "log.h" #include "nodemetadata.h" #include "nodedef.h" @@ -45,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "IMeshCache.h" #include "util/serialize.h" #include "config.h" +#include "util/directiontables.h" #if USE_CURL #include @@ -248,7 +251,7 @@ void * MediaFetchThread::Thread() m_file_data.push_back(make_pair(i->name, data)); } else { m_failed.push_back(*i); - infostream << "cURL request failed for " << i->name << std::endl; + infostream << "cURL request failed for " << i->name << " (" << curl_easy_strerror(res) << ")"<< std::endl; } curl_easy_cleanup(curl); } @@ -269,7 +272,8 @@ Client::Client( IWritableItemDefManager *itemdef, IWritableNodeDefManager *nodedef, ISoundManager *sound, - MtEventManager *event + MtEventManager *event, + bool ipv6 ): m_tsrc(tsrc), m_shsrc(shsrc), @@ -285,7 +289,7 @@ Client::Client( device->getSceneManager(), tsrc, this, device ), - m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), + m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this), m_device(device), m_server_ser_ver(SER_FMT_VER_INVALID), m_playeritem(0), @@ -317,12 +321,6 @@ Client::Client( m_playerpos_send_timer = 0.0; m_ignore_damage_timer = 0.0; - // Build main texture atlas, now that the GameDef exists (that is, us) - if(g_settings->getBool("enable_texture_atlas")) - m_tsrc->buildMainAtlas(this); - else - infostream<<"Not building texture atlas."<::iterator i = m_media_fetch_threads.begin(); i != m_media_fetch_threads.end(); ++i) delete *i; + + // cleanup 3d model meshes on client shutdown + while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) { + scene::IAnimatedMesh * mesh = + m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0); + + if (mesh != NULL) + m_device->getSceneManager()->getMeshCache()->removeMesh(mesh); + } } void Client::connect(Address address) @@ -545,14 +557,14 @@ void Client::step(float dtime) // Send TOSERVER_INIT // [0] u16 TOSERVER_INIT - // [2] u8 SER_FMT_VER_HIGHEST + // [2] u8 SER_FMT_VER_HIGHEST_READ // [3] u8[20] player_name // [23] u8[28] password (new in some version) // [51] u16 minimum supported network protocol version (added sometime) // [53] u16 maximum supported network protocol version (added later than the previous one) SharedBuffer data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2); writeU16(&data[0], TOSERVER_INIT); - writeU8(&data[2], SER_FMT_VER_HIGHEST); + writeU8(&data[2], SER_FMT_VER_HIGHEST_READ); memset((char*)&data[3], 0, PLAYERNAME_SIZE); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); @@ -681,9 +693,14 @@ void Client::step(float dtime) m_client_event_queue.push_back(event); } } + else if(event.type == CEE_PLAYER_BREATH) + { + u16 breath = event.player_breath.amount; + sendBreath(breath); + } } } - + /* Print some info */ @@ -746,6 +763,8 @@ void Client::step(float dtime) // Replace with the new mesh block->mesh = r.mesh; + } else { + delete r.mesh; } if(r.ack_block_to_server) { @@ -784,7 +803,8 @@ void Client::step(float dtime) all_stopped &= !(*thread)->IsRunning(); while (!(*thread)->m_file_data.empty()) { std::pair out = (*thread)->m_file_data.pop_front(); - ++m_media_received_count; + if(m_media_received_count < m_media_count) + m_media_received_count++; bool success = loadMedia(out.second, out.first); if(success){ @@ -976,16 +996,28 @@ bool Client::loadMedia(const std::string &data, const std::string &filename) { verbosestream<<"Client: Storing model into Irrlicht: " <<"\""<getSceneManager(); + + //check if mesh was already cached + scene::IAnimatedMesh *mesh = + smgr->getMeshCache()->getMeshByName(filename.c_str()); + + if (mesh != NULL) { + errorstream << "Multiple models with name: " << filename.c_str() << + " found replacing previous model!" << std::endl; + + smgr->getMeshCache()->removeMesh(mesh); + mesh = 0; + } io::IFileSystem *irrfs = m_device->getFileSystem(); io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), filename.c_str()); assert(rfile); - scene::ISceneManager *smgr = m_device->getSceneManager(); - scene::IAnimatedMesh *mesh = smgr->getMesh(rfile); + mesh = smgr->getMesh(rfile); smgr->getMeshCache()->addMesh(filename.c_str(), mesh); - + rfile->drop(); return true; } @@ -1123,8 +1155,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) infostream<<"Client: TOCLIENT_INIT received with " "deployed="<<((int)deployed&0xff)< SER_FMT_VER_HIGHEST) + if(!ser_ver_supported(deployed)) { infostream<<"Client: TOCLIENT_INIT: Server sent " <<"unsupported ser_fmt_ver"<deSerialize(istr, ser_version, false); + block->deSerializeNetworkSpecific(istr); } else { @@ -1278,6 +1310,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) //infostream<<"Creating new"<deSerialize(istr, ser_version, false); + block->deSerializeNetworkSpecific(istr); sector->insertBlock(block); } @@ -1324,8 +1357,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::istringstream is(datastring, std::ios_base::binary); //t3.stop(); - //m_env.printPlayers(infostream); - //TimeTaker t4("player get", m_device); Player *player = m_env.getLocalPlayer(); assert(player != NULL); @@ -1553,6 +1584,15 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) m_client_event_queue.push_back(event); } } + else if(command == TOCLIENT_BREATH) + { + std::string datastring((char*)&data[2], datasize-2); + std::istringstream is(datastring, std::ios_base::binary); + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + u16 breath = readU16(is); + player->setBreath(breath) ; + } else if(command == TOCLIENT_MOVE_PLAYER) { std::string datastring((char*)&data[2], datasize-2); @@ -1706,15 +1746,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) } else if(command == TOCLIENT_MEDIA) { - if (m_media_count == 0) - return; std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); - /* u16 command u16 total number of file bunches @@ -1729,11 +1763,31 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) */ int num_bunches = readU16(is); int bunch_i = readU16(is); - int num_files = readU32(is); + u32 num_files = readU32(is); infostream<<"Client: Received files: bunch "< data((u8*)s.c_str(), s.size()); + // Send as reliable + Send(0, data, true); +} + void Client::sendRespawn() { DSTACK(__FUNCTION_NAME); @@ -2446,6 +2622,9 @@ void Client::inventoryAction(InventoryAction *a) Predict some local inventory changes */ a->clientApply(this, this); + + // Remove it + delete a; } ClientActiveObject * Client::getSelectedActiveObject( @@ -2501,18 +2680,9 @@ void Client::printDebugInfo(std::ostream &os) < Client::getConnectedPlayerNames() +std::list Client::getConnectedPlayerNames() { - std::list players = m_env.getPlayers(true); - std::list playerNames; - for(std::list::iterator - i = players.begin(); - i != players.end(); ++i) - { - Player *player = *i; - playerNames.push_back(narrow_to_wide(player->getName())); - } - return playerNames; + return m_env.getPlayerNames(); } float Client::getAnimationTime() @@ -2552,6 +2722,13 @@ u16 Client::getHP() return player->hp; } +u16 Client::getBreath() +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + return player->getBreath(); +} + bool Client::getChatMessage(std::wstring &message) { if(m_chat_queue.size() == 0) @@ -2639,21 +2816,14 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool } catch(InvalidPositionException &e){} // Leading edge - try{ - v3s16 p = blockpos + v3s16(-1,0,0); - addUpdateMeshTask(p, false, urgent); - } - catch(InvalidPositionException &e){} - try{ - v3s16 p = blockpos + v3s16(0,-1,0); - addUpdateMeshTask(p, false, urgent); - } - catch(InvalidPositionException &e){} - try{ - v3s16 p = blockpos + v3s16(0,0,-1); - addUpdateMeshTask(p, false, urgent); + for (int i=0;i<6;i++) + { + try{ + v3s16 p = blockpos + g_6dirs[i]; + addUpdateMeshTask(p, false, urgent); + } + catch(InvalidPositionException &e){} } - catch(InvalidPositionException &e){} } void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent) @@ -2708,7 +2878,10 @@ ClientEvent Client::getClientEvent() return m_client_event_queue.pop_front(); } -void Client::afterContentReceived() +void draw_load_screen(const std::wstring &text, + IrrlichtDevice* device, gui::IGUIFont* font, + float dtime=0 ,int percent=0, bool clouds=true); +void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font) { infostream<<"Client::afterContentReceived() started"<rebuildImagesAndTextures(); - // Update texture atlas - infostream<<"- Updating texture atlas"<getBool("enable_texture_atlas")) - m_tsrc->buildMainAtlas(this); - // Rebuild shaders + infostream<<"- Rebuilding shaders"<rebuildShaders(); // Update node aliases @@ -2743,13 +2912,23 @@ void Client::afterContentReceived() if(g_settings->getBool("preload_item_visuals")) { verbosestream<<"Updating item textures and meshes"< names = m_itemdef->getAll(); + size_t size = names.size(); + size_t count = 0; + int percent = 0; for(std::set::const_iterator i = names.begin(); i != names.end(); ++i){ // Asking for these caches the result m_itemdef->getInventoryTexture(*i, this); m_itemdef->getWieldMesh(*i, this); + count++; + percent = count*100/size; + if (count%50 == 0) // only update every 50 item + draw_load_screen(text,device,font,0,percent); } + delete[] text; } // Start mesh update thread after setting up content definitions