X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient.cpp;h=6ab4002a5e77c69443bd408f9fd6dc628e70489a;hb=e25a38e3fbb156ae2bc72cc66aef014ae3963407;hp=d4d3b6df64b36d8dd49aa2fbcfa9db6cc2a2beef;hpb=ebe7b31538d44277db0eeccfddef13917baa2ee7;p=minetest.git diff --git a/src/client.cpp b/src/client.cpp index d4d3b6df6..6ab4002a5 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -20,8 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include +#include #include -#include "jthread/jmutexautolock.h" +#include "threading/mutex_auto_lock.h" #include "util/auth.h" #include "util/directiontables.h" #include "util/pointedthing.h" @@ -31,164 +32,24 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client.h" #include "network/clientopcodes.h" #include "filesys.h" -#include "porting.h" #include "mapblock_mesh.h" #include "mapblock.h" #include "minimap.h" -#include "settings.h" +#include "mods.h" #include "profiler.h" #include "gettext.h" -#include "log.h" -#include "nodemetadata.h" -#include "itemdef.h" -#include "shader.h" #include "clientmap.h" #include "clientmedia.h" -#include "sound.h" -#include "IMeshCache.h" -#include "config.h" #include "version.h" #include "drawscene.h" #include "database-sqlite3.h" #include "serialization.h" #include "guiscalingfilter.h" +#include "script/scripting_client.h" +#include "game.h" extern gui::IGUIEnvironment* guienv; -/* - QueuedMeshUpdate -*/ - -QueuedMeshUpdate::QueuedMeshUpdate(): - p(-1337,-1337,-1337), - data(NULL), - ack_block_to_server(false) -{ -} - -QueuedMeshUpdate::~QueuedMeshUpdate() -{ - if(data) - delete data; -} - -/* - MeshUpdateQueue -*/ - -MeshUpdateQueue::MeshUpdateQueue() -{ -} - -MeshUpdateQueue::~MeshUpdateQueue() -{ - JMutexAutoLock lock(m_mutex); - - for(std::vector::iterator - i = m_queue.begin(); - i != m_queue.end(); i++) - { - QueuedMeshUpdate *q = *i; - delete q; - } -} - -/* - peer_id=0 adds with nobody to send to -*/ -void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent) -{ - DSTACK(__FUNCTION_NAME); - - assert(data); // pre-condition - - JMutexAutoLock lock(m_mutex); - - if(urgent) - m_urgents.insert(p); - - /* - Find if block is already in queue. - If it is, update the data and quit. - */ - for(std::vector::iterator - i = m_queue.begin(); - i != m_queue.end(); i++) - { - QueuedMeshUpdate *q = *i; - if(q->p == p) - { - if(q->data) - delete q->data; - q->data = data; - if(ack_block_to_server) - q->ack_block_to_server = true; - return; - } - } - - /* - Add the block - */ - QueuedMeshUpdate *q = new QueuedMeshUpdate; - q->p = p; - q->data = data; - q->ack_block_to_server = ack_block_to_server; - m_queue.push_back(q); -} - -// Returned pointer must be deleted -// Returns NULL if queue is empty -QueuedMeshUpdate *MeshUpdateQueue::pop() -{ - JMutexAutoLock lock(m_mutex); - - bool must_be_urgent = !m_urgents.empty(); - for(std::vector::iterator - i = m_queue.begin(); - i != m_queue.end(); i++) - { - QueuedMeshUpdate *q = *i; - if(must_be_urgent && m_urgents.count(q->p) == 0) - continue; - m_queue.erase(i); - m_urgents.erase(q->p); - return q; - } - return NULL; -} - -/* - MeshUpdateThread -*/ - -void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data, - bool ack_block_to_server, bool urgent) -{ - m_queue_in.addBlock(p, data, ack_block_to_server, urgent); - deferUpdate(); -} - -void MeshUpdateThread::doUpdate() -{ - QueuedMeshUpdate *q; - while ((q = m_queue_in.pop())) { - - ScopeProfiler sp(g_profiler, "Client: Mesh making"); - - MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset); - - MeshUpdateResult r; - r.p = q->p; - r.mesh = mesh_new; - r.ack_block_to_server = q->ack_block_to_server; - - m_queue_out.push_back(r); - - delete q; - } -} - /* Client */ @@ -196,7 +57,8 @@ void MeshUpdateThread::doUpdate() Client::Client( IrrlichtDevice *device, const char *playername, - std::string password, + const std::string &password, + const std::string &address_name, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, @@ -204,7 +66,8 @@ Client::Client( IWritableNodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, - bool ipv6 + bool ipv6, + GameUIFlags *game_ui_flags ): m_packetcounter_timer(0.0), m_connection_reinit_timer(0.1), @@ -217,9 +80,9 @@ Client::Client( m_nodedef(nodedef), m_sound(sound), m_event(event), - m_mesh_update_thread(), + m_mesh_update_thread(this), m_env( - new ClientMap(this, this, control, + new ClientMap(this, control, device->getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), device->getSceneManager(), @@ -227,18 +90,20 @@ Client::Client( ), m_particle_manager(&m_env), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this), + m_address_name(address_name), m_device(device), + m_camera(NULL), + m_minimap(NULL), + m_minimap_disabled_by_server(false), m_server_ser_ver(SER_FMT_VER_INVALID), m_proto_ver(0), m_playeritem(0), m_inventory_updated(false), m_inventory_from_server(NULL), m_inventory_from_server_age(0.0), - m_show_highlighted(false), m_animation_time(0), m_crack_level(-1), m_crack_pos(0,0,0), - m_highlighted_pos(0,0,0), m_map_seed(0), m_password(password), m_chosen_auth_mech(AUTH_MECHANISM_NONE), @@ -254,43 +119,118 @@ Client::Client( m_recommended_send_interval(0.1), m_removed_sounds_check_timer(0), m_state(LC_Created), - m_localdb(NULL) + m_localdb(NULL), + m_script(NULL), + m_mod_storage_save_timer(10.0f), + m_game_ui_flags(game_ui_flags), + m_shutdown(false) { // Add local player - m_env.addPlayer(new LocalPlayer(this, playername)); + m_env.setLocalPlayer(new LocalPlayer(this, playername)); - m_mapper = new Mapper(device, this); + if (g_settings->getBool("enable_minimap")) { + m_minimap = new Minimap(device, this); + } m_cache_save_interval = g_settings->getU16("server_map_save_interval"); - m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); - m_cache_enable_shaders = g_settings->getBool("enable_shaders"); + m_modding_enabled = g_settings->getBool("enable_client_modding"); + m_script = new ClientScripting(this); + m_env.setScript(m_script); + m_script->setEnv(&m_env); +} + +void Client::initMods() +{ + m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME); + + // If modding is not enabled, don't load mods, just builtin + if (!m_modding_enabled) { + return; + } + + ClientModConfiguration modconf(getClientModsLuaPath()); + std::vector mods = modconf.getMods(); + std::vector unsatisfied_mods = modconf.getUnsatisfiedMods(); + // complain about mods with unsatisfied dependencies + if (!modconf.isConsistent()) { + modconf.printUnsatisfiedModsError(); + } + + // Print mods + infostream << "Client Loading mods: "; + for (std::vector::const_iterator i = mods.begin(); + i != mods.end(); ++i) { + infostream << (*i).name << " "; + } + + infostream << std::endl; + // Load and run "mod" scripts + for (std::vector::const_iterator it = mods.begin(); + it != mods.end(); ++it) { + const ModSpec &mod = *it; + if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { + throw ModError("Error loading mod \"" + mod.name + + "\": Mod name does not follow naming conventions: " + "Only chararacters [a-z0-9_] are allowed."); + } + std::string script_path = mod.path + DIR_DELIM + "init.lua"; + infostream << " [" << padStringRight(mod.name, 12) << "] [\"" + << script_path << "\"]" << std::endl; + m_script->loadMod(script_path, mod.name); + } +} + +const std::string &Client::getBuiltinLuaPath() +{ + static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin"; + return builtin_dir; +} + +const std::string &Client::getClientModsLuaPath() +{ + static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods"; + return clientmods_dir; +} + +const std::vector& Client::getMods() const +{ + static std::vector client_modspec_temp; + return client_modspec_temp; +} + +const ModSpec* Client::getModSpec(const std::string &modname) const +{ + return NULL; } void Client::Stop() { + m_shutdown = true; + // Don't disable this part when modding is disabled, it's used in builtin + m_script->on_shutdown(); //request all client managed threads to stop - m_mesh_update_thread.Stop(); + m_mesh_update_thread.stop(); // Save local server map if (m_localdb) { infostream << "Local map saving ended." << std::endl; m_localdb->endSave(); } + + delete m_script; } bool Client::isShutdown() { - - if (!m_mesh_update_thread.IsRunning()) return true; - - return false; + return m_shutdown || !m_mesh_update_thread.isRunning(); } Client::~Client() { + m_shutdown = true; m_con.Disconnect(); - m_mesh_update_thread.Stop(); - m_mesh_update_thread.Wait(); + m_mesh_update_thread.stop(); + m_mesh_update_thread.wait(); while (!m_mesh_update_thread.m_queue_out.empty()) { MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx(); delete r.mesh; @@ -300,7 +240,7 @@ Client::~Client() delete m_inventory_from_server; // Delete detached inventories - for (std::map::iterator + for (UNORDERED_MAP::iterator i = m_detached_inventories.begin(); i != m_detached_inventories.end(); ++i) { delete i->second; @@ -315,16 +255,14 @@ Client::~Client() m_device->getSceneManager()->getMeshCache()->removeMesh(mesh); } - delete m_mapper; + delete m_minimap; } -void Client::connect(Address address, - const std::string &address_name, - bool is_local_server) +void Client::connect(Address address, bool is_local_server) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); - initLocalMapSaving(address, address_name, is_local_server); + initLocalMapSaving(address, m_address_name, is_local_server); m_con.SetTimeoutMs(0); m_con.Connect(address); @@ -332,7 +270,7 @@ void Client::connect(Address address, void Client::step(float dtime) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); // Limit a bit if(dtime > 2.0) @@ -380,28 +318,33 @@ void Client::step(float dtime) if(counter <= 0.0) { counter = 2.0; - Player *myplayer = m_env.getLocalPlayer(); + LocalPlayer *myplayer = m_env.getLocalPlayer(); FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment."); - // Send TOSERVER_INIT_LEGACY - // [0] u16 TOSERVER_INIT_LEGACY - // [2] u8 SER_FMT_VER_HIGHEST_READ - // [3] u8[20] player_name - // [23] u8[28] password (new in some version) - // [51] u16 minimum supported network protocol version (added sometime) - // [53] u16 maximum supported network protocol version (added later than the previous one) - - char pName[PLAYERNAME_SIZE]; - char pPassword[PASSWORD_SIZE]; - memset(pName, 0, PLAYERNAME_SIZE * sizeof(char)); - memset(pPassword, 0, PASSWORD_SIZE * sizeof(char)); - - std::string hashed_password = translatePassword(myplayer->getName(), m_password); - snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName()); - snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str()); - - sendLegacyInit(pName, pPassword); - if (LATEST_PROTOCOL_VERSION >= 25) + u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ? + CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN; + + if (proto_version_min < 25) { + // Send TOSERVER_INIT_LEGACY + // [0] u16 TOSERVER_INIT_LEGACY + // [2] u8 SER_FMT_VER_HIGHEST_READ + // [3] u8[20] player_name + // [23] u8[28] password (new in some version) + // [51] u16 minimum supported network protocol version (added sometime) + // [53] u16 maximum supported network protocol version (added later than the previous one) + + char pName[PLAYERNAME_SIZE]; + char pPassword[PASSWORD_SIZE]; + memset(pName, 0, PLAYERNAME_SIZE * sizeof(char)); + memset(pPassword, 0, PASSWORD_SIZE * sizeof(char)); + + std::string hashed_password = translate_password(myplayer->getName(), m_password); + snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName()); + snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str()); + + sendLegacyInit(pName, pPassword); + } + if (CLIENT_PROTOCOL_VERSION_MAX >= 25) sendInit(myplayer->getName()); } @@ -421,8 +364,9 @@ void Client::step(float dtime) ScopeProfiler sp(g_profiler, "Client: map timer and unload"); std::vector deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, - g_settings->getFloat("client_unload_unused_data_timeout"), - &deleted_blocks); + g_settings->getFloat("client_unload_unused_data_timeout"), + g_settings->getS32("client_mapblock_limit"), + &deleted_blocks); /* Send info to server @@ -466,20 +410,19 @@ void Client::step(float dtime) // Step environment m_env.step(dtime); + m_sound->step(dtime); /* Get events */ - for(;;) { - ClientEnvEvent event = m_env.getClientEvent(); - if(event.type == CEE_NONE) { - break; - } - else if(event.type == CEE_PLAYER_DAMAGE) { - if(m_ignore_damage_timer <= 0) { - u8 damage = event.player_damage.amount; + while (m_env.hasClientEnvEvents()) { + ClientEnvEvent envEvent = m_env.getClientEnvEvent(); + + if (envEvent.type == CEE_PLAYER_DAMAGE) { + if (m_ignore_damage_timer <= 0) { + u8 damage = envEvent.player_damage.amount; - if(event.player_damage.send_to_server) + if (envEvent.player_damage.send_to_server) sendDamage(damage); // Add to ClientEvent queue @@ -489,9 +432,10 @@ void Client::step(float dtime) m_client_event_queue.push(event); } } - else if(event.type == CEE_PLAYER_BREATH) { - u16 breath = event.player_breath.amount; - sendBreath(breath); + // Protocol v29 or greater obsoleted this event + else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) { + u16 breath = envEvent.player_breath.amount; + sendBreath(breath); } } @@ -545,20 +489,24 @@ void Client::step(float dtime) minimap_mapblock = r.mesh->moveMinimapMapblock(); if (minimap_mapblock == NULL) do_mapper_update = false; - } - if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) { - delete r.mesh; - } else { - // Replace with the new mesh - block->mesh = r.mesh; + bool is_empty = true; + for (int l = 0; l < MAX_TILE_LAYERS; l++) + if (r.mesh->getMesh(l)->getMeshBufferCount() != 0) + is_empty = false; + + if (is_empty) + delete r.mesh; + else + // Replace with the new mesh + block->mesh = r.mesh; } } else { delete r.mesh; } - if (do_mapper_update) - m_mapper->addBlock(r.p, minimap_mapblock); + if (m_minimap && do_mapper_update) + m_minimap->addBlock(r.p, minimap_mapblock); if (r.ack_block_to_server) { /* @@ -580,7 +528,6 @@ void Client::step(float dtime) if (m_media_downloader && m_media_downloader->isStarted()) { m_media_downloader->step(this); if (m_media_downloader->isDone()) { - received_media(); delete m_media_downloader; m_media_downloader = NULL; } @@ -604,7 +551,7 @@ void Client::step(float dtime) { // Do this every seconds after TOCLIENT_INVENTORY // Reset the locally changed inventory to the authoritative inventory - Player *player = m_env.getLocalPlayer(); + LocalPlayer *player = m_env.getLocalPlayer(); player->inventory = *m_inventory_from_server; m_inventory_updated = true; } @@ -614,10 +561,8 @@ void Client::step(float dtime) Update positions of sounds attached to objects */ { - for(std::map::iterator - i = m_sounds_to_objects.begin(); - i != m_sounds_to_objects.end(); i++) - { + for(UNORDERED_MAP::iterator i = m_sounds_to_objects.begin(); + i != m_sounds_to_objects.end(); ++i) { int client_id = i->first; u16 object_id = i->second; ClientActiveObject *cao = m_env.getActiveObject(object_id); @@ -636,12 +581,11 @@ void Client::step(float dtime) m_removed_sounds_check_timer = 0; // Find removed sounds and clear references to them std::vector removed_server_ids; - for(std::map::iterator - i = m_sounds_server_to_client.begin(); + for(UNORDERED_MAP::iterator i = m_sounds_server_to_client.begin(); i != m_sounds_server_to_client.end();) { s32 server_id = i->first; int client_id = i->second; - i++; + ++i; if(!m_sound->soundExists(client_id)) { m_sounds_server_to_client.erase(server_id); m_sounds_client_to_server.erase(client_id); @@ -656,6 +600,18 @@ void Client::step(float dtime) } } + m_mod_storage_save_timer -= dtime; + if (m_mod_storage_save_timer <= 0.0f) { + verbosestream << "Saving registered mod storages." << std::endl; + m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval"); + for (UNORDERED_MAP::const_iterator + it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) { + if (it->second->isModified()) { + it->second->save(getModStoragePath()); + } + } + } + // Write server map if (m_localdb && m_localdb_save_interval.step(dtime, m_cache_save_interval)) { @@ -792,14 +748,6 @@ void Client::request_media(const std::vector &file_requests) << file_requests.size() << " files. packet size)" << std::endl; } -void Client::received_media() -{ - NetworkPacket pkt(TOSERVER_RECEIVED_MEDIA, 0); - Send(&pkt); - infostream << "Client: Notifying server that we received all media" - << std::endl; -} - void Client::initLocalMapSaving(const Address &address, const std::string &hostname, bool is_local_server) @@ -811,19 +759,19 @@ void Client::initLocalMapSaving(const Address &address, const std::string world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "server_" - + hostname + "_" + to_string(address.getPort()); + + hostname + "_" + std::to_string(address.getPort()); fs::CreateAllDirs(world_path); - m_localdb = new Database_SQLite3(world_path); + m_localdb = new MapDatabaseSQLite3(world_path); m_localdb->beginSave(); actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl; } void Client::ReceiveAll() { - DSTACK(__FUNCTION_NAME); - u32 start_ms = porting::getTimeMs(); + DSTACK(FUNCTION_NAME); + u64 start_ms = porting::getTimeMs(); for(;;) { // Limit time even if there would be huge amounts of data to @@ -848,7 +796,7 @@ void Client::ReceiveAll() void Client::Receive() { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt; m_con.Receive(&pkt); ProcessData(&pkt); @@ -865,7 +813,7 @@ inline void Client::handleCommand(NetworkPacket* pkt) */ void Client::ProcessData(NetworkPacket *pkt) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); ToClientCommand command = (ToClientCommand) pkt->getCommand(); u32 sender_peer_id = pkt->getPeerId(); @@ -923,6 +871,36 @@ void Client::Send(NetworkPacket* pkt) serverCommandFactoryTable[pkt->getCommand()].reliable); } +// Will fill up 12 + 12 + 4 + 4 + 4 bytes +void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt) +{ + v3f pf = myplayer->getPosition() * 100; + v3f sf = myplayer->getSpeed() * 100; + s32 pitch = myplayer->getPitch() * 100; + s32 yaw = myplayer->getYaw() * 100; + u32 keyPressed = myplayer->keyPressed; + // scaled by 80, so that pi can fit into a u8 + u8 fov = clientMap->getCameraFov() * 80; + u8 wanted_range = MYMIN(255, + std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE)); + + v3s32 position(pf.X, pf.Y, pf.Z); + v3s32 speed(sf.X, sf.Y, sf.Z); + + /* + Format: + [0] v3s32 position*100 + [12] v3s32 speed*100 + [12+12] s32 pitch*100 + [12+12+4] s32 yaw*100 + [12+12+4+4] u32 keyPressed + [12+12+4+4+4] u8 fov*80 + [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE) + */ + *pkt << position << speed << pitch << yaw << keyPressed; + *pkt << fov << wanted_range; +} + void Client::interact(u8 action, const PointedThing& pointed) { if(m_state != LC_Ready) { @@ -932,18 +910,24 @@ void Client::interact(u8 action, const PointedThing& pointed) return; } + LocalPlayer *myplayer = m_env.getLocalPlayer(); + if (myplayer == NULL) + return; + /* [0] u16 command [2] u8 action [3] u16 item - [5] u32 length of the next item + [5] u32 length of the next item (plen) [9] serialized PointedThing + [9 + plen] player position information actions: 0: start digging (from undersurface) or use 1: stop digging (all parameters ignored) 2: digging completed 3: place block or item (to abovesurface) 4: use item + 5: perform secondary action of item */ NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0); @@ -956,6 +940,8 @@ void Client::interact(u8 action, const PointedThing& pointed) pkt.putLongString(tmp_os.str()); + writePlayerPos(myplayer, &m_env.getClientMap(), &pkt); + Send(&pkt); } @@ -998,10 +984,13 @@ void Client::sendLegacyInit(const char* playerName, const char* playerPassword) NetworkPacket pkt(TOSERVER_INIT_LEGACY, 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2); + u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ? + CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN; + pkt << (u8) SER_FMT_VER_HIGHEST_READ; pkt.putRawString(playerName,PLAYERNAME_SIZE); pkt.putRawString(playerPassword, PASSWORD_SIZE); - pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX; + pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX; Send(&pkt); } @@ -1012,8 +1001,12 @@ void Client::sendInit(const std::string &playerName) // we don't support network compression yet u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE; + + u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ? + CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN; + pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes; - pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX; + pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX; pkt << playerName; Send(&pkt); @@ -1026,18 +1019,14 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism) switch (chosen_auth_mechanism) { case AUTH_MECHANISM_FIRST_SRP: { // send srp verifier to server + std::string verifier; + std::string salt; + generate_srp_verifier_and_salt(getPlayerName(), m_password, + &verifier, &salt); + NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0); - char *salt, *bytes_v; - std::size_t len_salt, len_v; - salt = NULL; - getSRPVerifier(getPlayerName(), m_password, - &salt, &len_salt, &bytes_v, &len_v); - resp_pkt - << std::string((char*)salt, len_salt) - << std::string((char*)bytes_v, len_v) - << (u8)((m_password == "") ? 1 : 0); - free(salt); - free(bytes_v); + resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0); + Send(&resp_pkt); break; } @@ -1046,7 +1035,7 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism) u8 based_on = 1; if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) { - m_password = translatePassword(getPlayerName(), m_password); + m_password = translate_password(getPlayerName(), m_password); based_on = 0; } @@ -1057,8 +1046,10 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism) m_password.length(), NULL, NULL); char *bytes_A = 0; size_t len_A = 0; - srp_user_start_authentication((struct SRPUser *) m_auth_data, - NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A); + SRP_Result res = srp_user_start_authentication( + (struct SRPUser *) m_auth_data, NULL, NULL, 0, + (unsigned char **) &bytes_A, &len_A); + FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed."); NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0); resp_pkt << std::string(bytes_A, len_A) << based_on; @@ -1104,7 +1095,7 @@ void Client::sendRemovedSounds(std::vector &soundList) pkt << (u16) (server_ids & 0xFFFF); for(std::vector::iterator i = soundList.begin(); - i != soundList.end(); i++) + i != soundList.end(); ++i) pkt << *i; Send(&pkt); @@ -1179,7 +1170,7 @@ void Client::sendChatMessage(const std::wstring &message) void Client::sendChangePassword(const std::string &oldpassword, const std::string &newpassword) { - Player *player = m_env.getLocalPlayer(); + LocalPlayer *player = m_env.getLocalPlayer(); if (player == NULL) return; @@ -1190,8 +1181,8 @@ void Client::sendChangePassword(const std::string &oldpassword, m_new_password = newpassword; startAuth(choseAuthMech(m_sudo_auth_methods)); } else { - std::string oldpwd = translatePassword(playername, oldpassword); - std::string newpwd = translatePassword(playername, newpassword); + std::string oldpwd = translate_password(playername, oldpassword); + std::string newpwd = translate_password(playername, newpassword); NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE); @@ -1209,7 +1200,7 @@ void Client::sendChangePassword(const std::string &oldpassword, void Client::sendDamage(u8 damage) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8)); pkt << damage; @@ -1218,7 +1209,11 @@ void Client::sendDamage(u8 damage) void Client::sendBreath(u16 breath) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); + + // Protocol v29 make this obsolete + if (m_proto_ver >= 29) + return; NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16)); pkt << breath; @@ -1227,7 +1222,7 @@ void Client::sendBreath(u16 breath) void Client::sendRespawn() { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOSERVER_RESPAWN, 0); Send(&pkt); @@ -1235,7 +1230,7 @@ void Client::sendRespawn() void Client::sendReady() { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOSERVER_CLIENT_READY, 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash)); @@ -1253,23 +1248,34 @@ void Client::sendPlayerPos() if(myplayer == NULL) return; + ClientMap &map = m_env.getClientMap(); + + u8 camera_fov = map.getCameraFov(); + u8 wanted_range = map.getControl().wanted_range; + // Save bandwidth by only updating position when something changed if(myplayer->last_position == myplayer->getPosition() && - myplayer->last_speed == myplayer->getSpeed() && - myplayer->last_pitch == myplayer->getPitch() && - myplayer->last_yaw == myplayer->getYaw() && - myplayer->last_keyPressed == myplayer->keyPressed) + myplayer->last_speed == myplayer->getSpeed() && + myplayer->last_pitch == myplayer->getPitch() && + myplayer->last_yaw == myplayer->getYaw() && + myplayer->last_keyPressed == myplayer->keyPressed && + myplayer->last_camera_fov == camera_fov && + myplayer->last_wanted_range == wanted_range) return; - myplayer->last_position = myplayer->getPosition(); - myplayer->last_speed = myplayer->getSpeed(); - myplayer->last_pitch = myplayer->getPitch(); - myplayer->last_yaw = myplayer->getYaw(); - myplayer->last_keyPressed = myplayer->keyPressed; + myplayer->last_position = myplayer->getPosition(); + myplayer->last_speed = myplayer->getSpeed(); + myplayer->last_pitch = myplayer->getPitch(); + myplayer->last_yaw = myplayer->getYaw(); + myplayer->last_keyPressed = myplayer->keyPressed; + myplayer->last_camera_fov = camera_fov; + myplayer->last_wanted_range = wanted_range; + + //infostream << "Sending Player Position information" << std::endl; u16 our_peer_id; { - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out + //MutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } @@ -1279,33 +1285,16 @@ void Client::sendPlayerPos() assert(myplayer->peer_id == our_peer_id); - v3f pf = myplayer->getPosition(); - v3f sf = myplayer->getSpeed(); - s32 pitch = myplayer->getPitch() * 100; - s32 yaw = myplayer->getYaw() * 100; - u32 keyPressed = myplayer->keyPressed; - - v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); - v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); - /* - Format: - [0] v3s32 position*100 - [12] v3s32 speed*100 - [12+12] s32 pitch*100 - [12+12+4] s32 yaw*100 - [12+12+4+4] u32 keyPressed - */ - - NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4); + NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1); - pkt << position << speed << pitch << yaw << keyPressed; + writePlayerPos(myplayer, &map, &pkt); Send(&pkt); } void Client::sendPlayerItem(u16 item) { - Player *myplayer = m_env.getLocalPlayer(); + LocalPlayer *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; @@ -1340,6 +1329,11 @@ void Client::removeNode(v3s16 p) } } +MapNode Client::getNode(v3s16 p, bool *is_valid_position) +{ + return m_env.getMap().getNodeNoEx(p, is_valid_position); +} + void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) { //TimeTaker timer1("Client::addNode()"); @@ -1386,7 +1380,7 @@ bool Client::getLocalInventoryUpdated() // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { - Player *player = m_env.getLocalPlayer(); + LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } @@ -1399,15 +1393,16 @@ Inventory* Client::getInventory(const InventoryLocation &loc) break; case InventoryLocation::CURRENT_PLAYER: { - Player *player = m_env.getLocalPlayer(); + LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); return &player->inventory; } break; case InventoryLocation::PLAYER: { - Player *player = m_env.getPlayer(loc.name.c_str()); - if(!player) + // Check if we are working with local player inventory + LocalPlayer *player = m_env.getLocalPlayer(); + if (!player || strcmp(player->getName(), loc.name.c_str()) != 0) return NULL; return &player->inventory; } @@ -1422,7 +1417,7 @@ Inventory* Client::getInventory(const InventoryLocation &loc) break; case InventoryLocation::DETACHED: { - if(m_detached_inventories.count(loc.name) == 0) + if (m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } @@ -1450,49 +1445,6 @@ void Client::inventoryAction(InventoryAction *a) delete a; } -ClientActiveObject * Client::getSelectedActiveObject( - f32 max_d, - v3f from_pos_f_on_map, - core::line3d shootline_on_map - ) -{ - std::vector objects; - - m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); - - // Sort them. - // After this, the closest object is the first in the array. - std::sort(objects.begin(), objects.end()); - - for(unsigned int i=0; i *selection_box = obj->getSelectionBox(); - if(selection_box == NULL) - continue; - - v3f pos = obj->getPosition(); - - core::aabbox3d offsetted_box( - selection_box->MinEdge + pos, - selection_box->MaxEdge + pos - ); - - if(offsetted_box.intersectsWithLine(shootline_on_map)) - { - return obj; - } - } - - return NULL; -} - -std::list Client::getConnectedPlayerNames() -{ - return m_env.getPlayerNames(); -} - float Client::getAnimationTime() { return m_animation_time; @@ -1503,13 +1455,9 @@ int Client::getCrackLevel() return m_crack_level; } -void Client::setHighlighted(v3s16 pos, bool show_highlighted) +v3s16 Client::getCrackPos() { - m_show_highlighted = show_highlighted; - v3s16 old_highlighted_pos = m_highlighted_pos; - m_highlighted_pos = pos; - addUpdateMeshTaskForNode(old_highlighted_pos, false, true); - addUpdateMeshTaskForNode(m_highlighted_pos, false, true); + return m_crack_pos; } void Client::setCrack(int level, v3s16 pos) @@ -1534,18 +1482,11 @@ void Client::setCrack(int level, v3s16 pos) u16 Client::getHP() { - Player *player = m_env.getLocalPlayer(); + LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); return player->hp; } -u16 Client::getBreath() -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - return player->getBreath(); -} - bool Client::getChatMessage(std::wstring &message) { if(m_chat_queue.size() == 0) @@ -1561,47 +1502,37 @@ void Client::typeChatMessage(const std::wstring &message) if(message == L"") return; + // If message was ate by script API, don't send it to server + if (m_script->on_sending_message(wide_to_utf8(message))) { + return; + } + // Send to others sendChatMessage(message); // Show locally - if (message[0] == L'/') - { - m_chat_queue.push((std::wstring)L"issued command: " + message); - } - else + if (message[0] != L'/') { - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - std::wstring name = narrow_to_wide(player->getName()); - m_chat_queue.push((std::wstring)L"<" + name + L"> " + message); + // compatibility code + if (m_proto_ver < 29) { + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + std::wstring name = narrow_to_wide(player->getName()); + pushToChatQueue((std::wstring)L"<" + name + L"> " + message); + } } } void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) { + // Check if the block exists to begin with. In the case when a non-existing + // neighbor is automatically added, it may not. In that case we don't want + // to tell the mesh update thread about it. MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p); - if(b == NULL) + if (b == NULL) return; - /* - Create a task to update the mesh of the block - */ - - MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders); - - { - //TimeTaker timer("data fill"); - // Release: ~0ms - // Debug: 1-6ms, avg=2ms - data->fill(b); - data->setCrack(m_crack_level, m_crack_pos); - data->setHighlighted(m_highlighted_pos, m_show_highlighted); - data->setSmoothLighting(m_cache_smooth_lighting); - } - - // Add task to queue - m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent); + m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent); } void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent) @@ -1667,14 +1598,11 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur ClientEvent Client::getClientEvent() { - ClientEvent event; - if(m_client_event_queue.size() == 0) { - event.type = CE_NONE; - } - else { - event = m_client_event_queue.front(); - m_client_event_queue.pop(); - } + FATAL_ERROR_IF(m_client_event_queue.empty(), + "Cannot getClientEvent, queue is empty."); + + ClientEvent event = m_client_event_queue.front(); + m_client_event_queue.pop(); return event; } @@ -1689,9 +1617,10 @@ float Client::mediaReceiveProgress() typedef struct TextureUpdateArgs { IrrlichtDevice *device; gui::IGUIEnvironment *guienv; - u32 last_time_ms; + u64 last_time_ms; u16 last_percent; const wchar_t* text_base; + ITextureSource *tsrc; } TextureUpdateArgs; void texture_update_progress(void *args, u32 progress, u32 max_progress) @@ -1701,10 +1630,10 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress) // update the loading menu -- if neccessary bool do_draw = false; - u32 time_ms = targs->last_time_ms; + u64 time_ms = targs->last_time_ms; if (cur_percent != targs->last_percent) { targs->last_percent = cur_percent; - time_ms = getTimeMs(); + time_ms = porting::getTimeMs(); // only draw when the user will notice something: do_draw = (time_ms - targs->last_time_ms > 100); } @@ -1713,8 +1642,8 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress) targs->last_time_ms = time_ms; std::basic_stringstream strm; strm << targs->text_base << " " << targs->last_percent << "%..."; - draw_load_screen(strm.str(), targs->device, targs->guienv, 0, - 72 + (u16) ((18. / 100.) * (double) targs->last_percent)); + draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0, + 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true); } } @@ -1734,21 +1663,21 @@ void Client::afterContentReceived(IrrlichtDevice *device) // Rebuild inherited images and recreate textures infostream<<"- Rebuilding images and textures"<rebuildImagesAndTextures(); delete[] text; // Rebuild shaders infostream<<"- Rebuilding shaders"<rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<updateAliases(m_itemdef); std::string texture_path = g_settings->get("texture_path"); if (texture_path != "" && fs::IsDir(texture_path)) @@ -1762,64 +1691,42 @@ void Client::afterContentReceived(IrrlichtDevice *device) TextureUpdateArgs tu_args; tu_args.device = device; tu_args.guienv = guienv; - tu_args.last_time_ms = getTimeMs(); + tu_args.last_time_ms = porting::getTimeMs(); tu_args.last_percent = 0; tu_args.text_base = wgettext("Initializing nodes"); + tu_args.tsrc = m_tsrc; m_nodedef->updateTextures(this, texture_update_progress, &tu_args); delete[] tu_args.text_base; - // Preload item textures and meshes if configured to - if(g_settings->getBool("preload_item_visuals")) - { - verbosestream<<"Updating item textures and meshes"< names = m_itemdef->getAll(); - size_t size = names.size(); - size_t count = 0; - int percent = 0; - for(std::set::const_iterator - i = names.begin(); i != names.end(); ++i) - { - // Asking for these caches the result - m_itemdef->getInventoryTexture(*i, this); - m_itemdef->getWieldMesh(*i, this); - count++; - percent = (count * 100 / size * 0.2) + 80; - draw_load_screen(text, device, guienv, 0, percent); - } - delete[] text; - } - // Start mesh update thread after setting up content definitions infostream<<"- Starting mesh update thread"<getBool("enable_client_modding")) { + m_script->on_client_ready(m_env.getLocalPlayer()); + m_script->on_connect(); + } + text = wgettext("Done!"); - draw_load_screen(text, device, guienv, 0, 100); + draw_load_screen(text, device, guienv, m_tsrc, 0, 100); infostream<<"Client::afterContentReceived() done"<getVideoDriver(); @@ -1838,9 +1745,12 @@ void Client::makeScreenshot(IrrlichtDevice *device) + DIR_DELIM + std::string("screenshot_") + std::string(timetstamp_c); - std::string filename_ext = ".png"; + std::string filename_ext = "." + g_settings->get("screenshot_format"); std::string filename; + u32 quality = (u32)g_settings->getS32("screenshot_quality"); + quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255; + // Try to find a unique filename unsigned serial = 0; @@ -1862,12 +1772,12 @@ void Client::makeScreenshot(IrrlichtDevice *device) raw_image->copyTo(image); std::ostringstream sstr; - if (driver->writeImageToFile(image, filename.c_str())) { + if (driver->writeImageToFile(image, filename.c_str(), quality)) { sstr << "Saved screenshot to '" << filename << "'"; } else { sstr << "Failed to save screenshot '" << filename << "'"; } - m_chat_queue.push(narrow_to_wide(sstr.str())); + pushToChatQueue(narrow_to_wide(sstr.str())); infostream << sstr.str() << std::endl; image->drop(); } @@ -1876,6 +1786,41 @@ void Client::makeScreenshot(IrrlichtDevice *device) raw_image->drop(); } +bool Client::shouldShowMinimap() const +{ + return !m_minimap_disabled_by_server; +} + +void Client::showGameChat(const bool show) +{ + m_game_ui_flags->show_chat = show; +} + +void Client::showGameHud(const bool show) +{ + m_game_ui_flags->show_hud = show; +} + +void Client::showMinimap(const bool show) +{ + m_game_ui_flags->show_minimap = show; +} + +void Client::showProfiler(const bool show) +{ + m_game_ui_flags->show_profiler_graph = show; +} + +void Client::showGameFog(const bool show) +{ + m_game_ui_flags->force_fog_off = !show; +} + +void Client::showGameDebug(const bool show) +{ + m_game_ui_flags->show_debug = show; +} + // IGameDef interface // Under envlock IItemDefManager* Client::getItemDefManager() @@ -1952,3 +1897,31 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename) smgr->getMeshCache()->removeMesh(mesh); return mesh; } + +bool Client::registerModStorage(ModMetadata *storage) +{ + if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) { + errorstream << "Unable to register same mod storage twice. Storage name: " + << storage->getModName() << std::endl; + return false; + } + + m_mod_storages[storage->getModName()] = storage; + return true; +} + +void Client::unregisterModStorage(const std::string &name) +{ + UNORDERED_MAP::const_iterator it = m_mod_storages.find(name); + if (it != m_mod_storages.end()) { + // Save unconditionaly on unregistration + it->second->save(getModStoragePath()); + m_mod_storages.erase(name); + } +} + +std::string Client::getModStoragePath() const +{ + return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage"; +} +