X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient.cpp;h=02f78e233293236c193b08ab5ef7d1dfa1206016;hb=f143e269f47fd024f69c3f536b558fbac4828b41;hp=b612c9c44c2465446b744b7fd18002ec72810138;hpb=5a36956f75959887f75fda90c39d56181cd1f196;p=dragonfireclient.git diff --git a/src/client.cpp b/src/client.cpp index b612c9c44..02f78e233 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -24,48 +24,153 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "jmutexautolock.h" #include "main.h" #include +#include "porting.h" +#include "mapsector.h" +#include "mapblock_mesh.h" +#include "mapblock.h" -#ifdef _WIN32 - #include - #define sleep_ms(x) Sleep(x) -#else - #include - #define sleep_ms(x) usleep(x*1000) -#endif +/* + QueuedMeshUpdate +*/ -void * ClientUpdateThread::Thread() +QueuedMeshUpdate::QueuedMeshUpdate(): + p(-1337,-1337,-1337), + data(NULL), + ack_block_to_server(false) { - ThreadStarted(); +} - DSTACK(__FUNCTION_NAME); +QueuedMeshUpdate::~QueuedMeshUpdate() +{ + if(data) + delete data; +} -#if CATCH_UNHANDLED_EXCEPTIONS - try +/* + MeshUpdateQueue +*/ + +MeshUpdateQueue::MeshUpdateQueue() +{ + m_mutex.Init(); +} + +MeshUpdateQueue::~MeshUpdateQueue() +{ + JMutexAutoLock lock(m_mutex); + + core::list::Iterator i; + for(i=m_queue.begin(); i!=m_queue.end(); i++) { -#endif - while(getRun()) - { - m_client->asyncStep(); + QueuedMeshUpdate *q = *i; + delete q; + } +} + +/* + peer_id=0 adds with nobody to send to +*/ +void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server) +{ + DSTACK(__FUNCTION_NAME); - //m_client->updateSomeExpiredMeshes(); + assert(data); - bool was = m_client->AsyncProcessData(); + JMutexAutoLock lock(m_mutex); - if(was == false) - sleep_ms(10); + /* + Find if block is already in queue. + If it is, update the data and quit. + */ + core::list::Iterator i; + for(i=m_queue.begin(); i!=m_queue.end(); i++) + { + QueuedMeshUpdate *q = *i; + if(q->p == p) + { + if(q->data) + delete q->data; + q->data = data; + if(ack_block_to_server) + q->ack_block_to_server = true; + return; } -#if CATCH_UNHANDLED_EXCEPTIONS } + /* - This is what has to be done in threads to get suitable debug info + Add the block */ - catch(std::exception &e) + QueuedMeshUpdate *q = new QueuedMeshUpdate; + q->p = p; + q->data = data; + q->ack_block_to_server = ack_block_to_server; + m_queue.push_back(q); +} + +// Returned pointer must be deleted +// Returns NULL if queue is empty +QueuedMeshUpdate * MeshUpdateQueue::pop() +{ + JMutexAutoLock lock(m_mutex); + + core::list::Iterator i = m_queue.begin(); + if(i == m_queue.end()) + return NULL; + QueuedMeshUpdate *q = *i; + m_queue.erase(i); + return q; +} + +/* + MeshUpdateThread +*/ + +void * MeshUpdateThread::Thread() +{ + ThreadStarted(); + + DSTACK(__FUNCTION_NAME); + + BEGIN_DEBUG_EXCEPTION_HANDLER + + while(getRun()) { - dstream<= 2) + { + sleep_ms(3); + continue; + }*/ + + QueuedMeshUpdate *q = m_queue_in.pop(); + if(q == NULL) + { + sleep_ms(3); + continue; + } + + ScopeProfiler sp(&g_profiler, "mesh make"); + + scene::SMesh *mesh_new = NULL; + mesh_new = makeMapBlockMesh(q->data); + + MeshUpdateResult r; + r.p = q->p; + r.mesh = mesh_new; + r.ack_block_to_server = q->ack_block_to_server; + + /*dstream<<"MeshUpdateThread: Processed " + <<"("<p.X<<","<p.Y<<","<p.Z<<")" + <getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), - dout_client), + device->getSceneManager() + ), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), m_device(device), camera_position(0,0,0), camera_direction(0,0,1), m_server_ser_ver(SER_FMT_VER_INVALID), - m_step_dtime(0.0), m_inventory_updated(false), - m_time_of_day(0) + m_time_of_day(0), + m_map_seed(0), + m_password(password), + m_access_denied(false) { m_packetcounter_timer = 0.0; - m_delete_unused_sectors_timer = 0.0; + //m_delete_unused_sectors_timer = 0.0; m_connection_reinit_timer = 0.0; m_avg_rtt_timer = 0.0; m_playerpos_send_timer = 0.0; + m_ignore_damage_timer = 0.0; - //m_fetchblock_mutex.Init(); - m_incoming_queue_mutex.Init(); - m_env_mutex.Init(); - m_con_mutex.Init(); - m_step_dtime_mutex.Init(); + //m_env_mutex.Init(); + //m_con_mutex.Init(); - m_thread.Start(); - + m_mesh_update_thread.Start(); + + /* + Add local player + */ { - JMutexAutoLock envlock(m_env_mutex); - //m_env.getMap().StartUpdater(); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *player = new LocalPlayer(); player->updateName(playername); - /*f32 y = BS*2 + BS*20; - player->setPosition(v3f(0, y, 0));*/ - //player->setPosition(v3f(0, y, 30900*BS)); // DEBUG m_env.addPlayer(player); + + // Initialize player in the inventory context + m_inventory_context.current_player = player; } } Client::~Client() { - m_thread.setRun(false); - while(m_thread.IsRunning()) + { + //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out + m_con.Disconnect(); + } + + m_mesh_update_thread.setRun(false); + while(m_mesh_update_thread.IsRunning()) sleep_ms(100); } void Client::connect(Address address) { DSTACK(__FUNCTION_NAME); - JMutexAutoLock lock(m_con_mutex); + //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.setTimeoutMs(0); m_con.Connect(address); } bool Client::connectedAndInitialized() { - JMutexAutoLock lock(m_con_mutex); + //JMutexAutoLock lock(m_con_mutex); //bulk comment-out if(m_con.Connected() == false) return false; @@ -158,36 +268,10 @@ void Client::step(float dtime) if(dtime > 2.0) dtime = 2.0; - /* - Day/night - */ - { - s32 d = 8; - s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d)); - s32 dn = 0; - if(t == d/4 || t == (d-d/4)) - dn = 1; - else if(t < d/4 || t > (d-d/4)) - dn = 2; - else - dn = 0; - - u32 dr = 1000; - if(dn == 0) - dr = 1000; - if(dn == 1) - dr = 600; - if(dn == 2) - dr = 300; - - if(dr != m_env.getDayNightRatio()) - { - //dstream<<"dr="< dtime) + m_ignore_damage_timer -= dtime; + else + m_ignore_damage_timer = 0.0; //dstream<<"Client steps "< deleted_blocks; @@ -244,28 +332,28 @@ void Client::step(float dtime) g_settings.getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks - /*u32 num = m_env.getMap().deleteUnusedSectors + /*u32 num = m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors - u32 num = m_env.getMap().deleteUnusedSectors + m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, - false, &deleted_blocks); + &deleted_blocks); - if(num > 0) + if(deleted_blocks.size() > 0) { /*dstream<::Iterator i = deleted_blocks.begin(); core::list sendlist; @@ -308,8 +396,7 @@ void Client::step(float dtime) } } } - - bool connected = connectedAndInitialized(); +#endif if(connected == false) { @@ -319,7 +406,7 @@ void Client::step(float dtime) { counter = 2.0; - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); @@ -328,10 +415,24 @@ void Client::step(float dtime) // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name - SharedBuffer data(2+1+20); + // [23] u8[28] password (new in some version) + // [51] u16 client network protocol version (new in some version) + SharedBuffer data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST); - memcpy(&data[3], myplayer->getName(), 20); + + memset((char*)&data[3], 0, PLAYERNAME_SIZE); + snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); + + /*dstream<<"Client: sending initial password hash: \""< deleted_blocks; + m_env.getMap().timerUpdate(map_timer_and_unload_dtime, + g_settings.getFloat("client_unload_unused_data_timeout"), + &deleted_blocks); + + /*if(deleted_blocks.size() > 0) + dstream<<"Client: Unloaded "<::Iterator i = deleted_blocks.begin(); + core::list sendlist; + for(;;) + { + if(sendlist.size() == 255 || i == deleted_blocks.end()) + { + if(sendlist.size() == 0) + break; + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + u32 replysize = 2+1+6*sendlist.size(); + SharedBuffer reply(replysize); + writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); + reply[2] = sendlist.size(); + u32 k = 0; + for(core::list::Iterator + j = sendlist.begin(); + j != sendlist.end(); j++) + { + writeV3S16(&reply[2+1+6*k], *j); + k++; + } + m_con.Send(PEER_ID_SERVER, 1, reply, true); + + if(i == deleted_blocks.end()) + break; + + sendlist.clear(); + } + + sendlist.push_back(*i); + i++; + } + } + + /* + Handle environment + */ { // 0ms - JMutexAutoLock lock(m_env_mutex); + //JMutexAutoLock lock(m_env_mutex); //bulk comment-out // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); @@ -356,38 +521,71 @@ void Client::step(float dtime) //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); - - // Step active blocks + + /* + Handle active blocks + NOTE: These old objects are DEPRECATED. TODO: Remove + */ for(core::map::Iterator i = m_active_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); - MapBlock *block = NULL; - try + MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(p); + if(block == NULL) + continue; + + // Step MapBlockObjects + block->stepObjects(dtime, false, m_env.getDayNightRatio()); + } + + /* + Get events + */ + for(;;) + { + ClientEnvEvent event = m_env.getClientEvent(); + if(event.type == CEE_NONE) { - block = m_env.getMap().getBlockNoCreate(p); - block->stepObjects(dtime, false); + break; } - catch(InvalidPositionException &e) + else if(event.type == CEE_PLAYER_DAMAGE) { + if(m_ignore_damage_timer <= 0) + { + u8 damage = event.player_damage.amount; + sendDamage(damage); + + // Add to ClientEvent queue + ClientEvent event; + event.type = CE_PLAYER_DAMAGE; + event.player_damage.amount = damage; + m_client_event_queue.push_back(event); + } } } } - + + /* + Print some info + */ { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; - JMutexAutoLock lock(m_con_mutex); + //JMutexAutoLock lock(m_con_mutex); //bulk comment-out // connectedAndInitialized() is true, peer exists. con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER); dstream< remove_queue; - core::map::Iterator i; - i = m_fetchblock_history.getIterator(); - for(; i.atEnd() == false; i++) - { - float value = i.getNode()->getValue(); - value += dtime; - i.getNode()->setValue(value); - if(value >= 60.0) - remove_queue.push_back(i.getNode()->getKey()); - } - core::list::Iterator j; - j = remove_queue.begin(); - for(; j != remove_queue.end(); j++) + /*dstream<<"Mesh update result queue size is " + < 0) { - m_fetchblock_history.remove(*j); + MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front(); + MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); + if(block) + { + block->replaceMesh(r.mesh); + } + if(r.ack_block_to_server) + { + /*dstream<<"Client: ACK block ("< reply(replysize); + writeU16(&reply[0], TOSERVER_GOTBLOCKS); + reply[2] = 1; + writeV3S16(&reply[3], r.p); + // Send as reliable + m_con.Send(PEER_ID_SERVER, 1, reply, true); + } } } -#endif - - /*{ - JMutexAutoLock lock(m_step_dtime_mutex); - m_step_dtime += dtime; - }*/ - - /* - BEGIN TEST CODE - */ - - /* - END OF TEST CODE - */ -} - -float Client::asyncStep() -{ - DSTACK(__FUNCTION_NAME); - //dstream<<"Client::asyncStep()"< reply(replysize); @@ -598,7 +787,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) return; } - + + if(command == TOCLIENT_ACCESS_DENIED) + { + // The server didn't like our password. Note, this needs + // to be processed even if the serialisation format has + // not been agreed yet, the same as TOCLIENT_INIT. + m_access_denied = true; + m_access_denied_reason = L"Unknown"; + if(datasize >= 4) + { + std::string datastring((char*)&data[2], datasize-2); + std::istringstream is(datastring, std::ios_base::binary); + m_access_denied_reason = deSerializeWideString(is); + } + return; + } + if(ser_version == SER_FMT_VER_INVALID) { dout_client<isLocal()) - { - start += player_size; + MapNode n; + n.deSerialize(&data[8], ser_version); + + addNode(p, n); + } + else if(command == TOCLIENT_BLOCKDATA) + { + // Ignore too small packet + if(datasize < 8) + return; + + v3s16 p; + p.X = readS16(&data[2]); + p.Y = readS16(&data[4]); + p.Z = readS16(&data[6]); + + /*dout_client<getPos() == p2d); + + //TimeTaker timer("MapBlock deSerialize"); + // 0ms + + block = sector->getBlockNoCreateNoEx(p.Y); + if(block) + { + /* + Update an existing block + */ + //dstream<<"Updating"<deSerialize(istr, ser_version); + } + else + { + /* + Create a new block + */ + //dstream<<"Creating new"<deSerialize(istr, ser_version); + sector->insertBlock(block); + + //DEBUG + /*NodeMod mod; + mod.type = NODEMOD_CHANGECONTENT; + mod.param = CONTENT_MESE; + block->setTempMod(v3s16(8,10,8), mod); + block->setTempMod(v3s16(8,9,8), mod); + block->setTempMod(v3s16(8,8,8), mod); + block->setTempMod(v3s16(8,7,8), mod); + block->setTempMod(v3s16(8,6,8), mod);*/ + } + +#if 0 + /* + Acknowledge block + */ + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + u32 replysize = 2+1+6; + SharedBuffer reply(replysize); + writeU16(&reply[0], TOSERVER_GOTBLOCKS); + reply[2] = 1; + writeV3S16(&reply[3], p); + // Send as reliable + m_con.Send(PEER_ID_SERVER, 1, reply, true); +#endif + + /* + Update Mesh of this block and blocks at x-, y- and z-. + Environment should not be locked as it interlocks with the + main thread, from which is will want to retrieve textures. + */ + + //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio()); + /* + Add it to mesh update queue and set it to be acknowledged after update. + */ + //std::cerr<<"Adding mesh update task for received block"<isLocal()) + { + start += player_size; continue; } @@ -683,11 +1014,11 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { u16 our_peer_id; { - JMutexAutoLock lock(m_con_mutex); + //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Cancel if we don't have a peer id - if(our_peer_id == PEER_ID_NEW){ + if(our_peer_id == PEER_ID_INEXISTENT){ dout_client<updateObjects(is, m_server_ser_ver, - m_device->getSceneManager()); + m_device->getSceneManager(), m_env.getDayNightRatio()); } /*dstream<<"Final delete queue size: "< modified_blocks; - - try - { - JMutexAutoLock envlock(m_env_mutex); - //TimeTaker t("removeNodeAndUpdate", m_device); - m_env.getMap().removeNodeAndUpdate(p, modified_blocks); - } - catch(InvalidPositionException &e) - { - } + // Read stuff + is.read((char*)buf, 2); + u16 len = readU16(buf); - for(core::map::Iterator - i = modified_blocks.getIterator(); - i.atEnd() == false; i++) + std::wstring message; + for(u16 i=0; igetKey(); - //m_env.getMap().updateMeshes(p); - mesh_updater.add(p); + is.read((char*)buf, 2); + message += (wchar_t)readU16(buf); } - } - else if(command == TOCLIENT_ADDNODE) - { - if(datasize < 8 + MapNode::serializedLength(ser_version)) - return true; - - v3s16 p; - p.X = readS16(&data[2]); - p.Y = readS16(&data[4]); - p.Z = readS16(&data[6]); - - //TimeTaker t1("TOCLIENT_ADDNODE", g_device); - - MapNode n; - n.deSerialize(&data[8], ser_version); - - core::map modified_blocks; - try - { - JMutexAutoLock envlock(m_env_mutex); - m_env.getMap().addNodeAndUpdate(p, n, modified_blocks); - } - catch(InvalidPositionException &e) - {} + /*dstream<<"Client received chat message: " + <::Iterator - i = modified_blocks.getIterator(); - i.atEnd() == false; i++) - { - v3s16 p = i.getNode()->getKey(); - //m_env.getMap().updateMeshes(p); - mesh_updater.add(p); - } + m_chat_queue.push_back(message); } - else if(command == TOCLIENT_BLOCKDATA) + else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD) { - // Ignore too small packet - if(datasize < 8) - return true; - /*if(datasize < 8 + MapBlock::serializedLength(ser_version)) - goto getdata;*/ - - v3s16 p; - p.X = readS16(&data[2]); - p.Y = readS16(&data[4]); - p.Z = readS16(&data[6]); - - /*dout_client<getPos(); - if(sp != p2d) + // Read removed objects + is.read(buf, 2); + u16 removed_count = readU16((u8*)buf); + for(u16 i=0; igetPos() == p2d); - try{ - block = sector->getBlockNoCreate(p.Y); - /* - Update an existing block - */ - //dstream<<"Updating"<deSerialize(istr, ser_version); - //block->setChangedFlag(); - } - catch(InvalidPositionException &e) + // Read added objects + is.read(buf, 2); + u16 added_count = readU16((u8*)buf); + for(u16 i=0; ideSerialize(istr, ser_version); - sector->insertBlock(block); - //block->setChangedFlag(); - - //DEBUG - /*NodeMod mod; - mod.type = NODEMOD_CHANGECONTENT; - mod.param = CONTENT_MESE; - block->setTempMod(v3s16(8,10,8), mod); - block->setTempMod(v3s16(8,9,8), mod); - block->setTempMod(v3s16(8,8,8), mod); - block->setTempMod(v3s16(8,7,8), mod); - block->setTempMod(v3s16(8,6,8), mod);*/ - - /* - Add some coulds - Well, this is a dumb way to do it, they should just - be drawn as separate objects. - */ - /*if(p.Y == 3) + is.read(buf, 2); + u16 id = readU16((u8*)buf); + is.read(buf, 1); + u8 type = readU8((u8*)buf); + std::string data = deSerializeLongString(is); + // Add it { - NodeMod mod; - mod.type = NODEMOD_CHANGECONTENT; - mod.param = CONTENT_CLOUD; - v3s16 p2; - p2.Y = 8; - for(p2.X=3; p2.X<=13; p2.X++) - for(p2.Z=3; p2.Z<=13; p2.Z++) - { - block->setTempMod(p2, mod); - } - }*/ + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out + m_env.addActiveObject(id, type, data); + } } - } //envlock - - - // Old version has zero lighting, update it. - if(ser_version == 0 || ser_version == 1) + } + } + else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES) + { + //if(g_settings.getBool("enable_experimental")) { - derr_client<<"Client: Block in old format: " - "Calculating lighting"< blocks_changed; - blocks_changed.insert(block->getPos(), block); - core::map modified_blocks; - m_env.getMap().updateLighting(blocks_changed, modified_blocks); + /* + u16 command + for all objects + { + u16 id + u16 message length + string message + } + */ + char buf[6]; + // Get all data except the command number + std::string datastring((char*)&data[2], datasize-2); + // Throw them in an istringstream + std::istringstream is(datastring, std::ios_base::binary); + + while(is.eof() == false) + { + // Read stuff + is.read(buf, 2); + u16 id = readU16((u8*)buf); + if(is.eof()) + break; + is.read(buf, 2); + u16 message_size = readU16((u8*)buf); + std::string message; + message.reserve(message_size); + for(u16 i=0; ihp = hp; + } + else if(command == TOCLIENT_MOVE_PLAYER) + { + std::string datastring((char*)&data[2], datasize-2); + std::istringstream is(datastring, std::ios_base::binary); + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + v3f pos = readV3F1000(is); + f32 pitch = readF1000(is); + f32 yaw = readF1000(is); + player->setPosition(pos); + /*player->setPitch(pitch); + player->setYaw(yaw);*/ + + dstream<<"Client got TOCLIENT_MOVE_PLAYER" + <<" pos=("< data, bool reliable) { - JMutexAutoLock lock(m_con_mutex); + //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); } -#if 0 -void Client::fetchBlock(v3s16 p, u8 flags) -{ - if(connectedAndInitialized() == false) - throw ClientNotReadyException - ("ClientNotReadyException: connectedAndInitialized() == false"); - - /*dstream<<"Client::fetchBlock(): Sending GETBLOCK for (" - < data(9); - writeU16(&data[0], TOSERVER_GETBLOCK); - writeS16(&data[2], p.X); - writeS16(&data[4], p.Y); - writeS16(&data[6], p.Z); - writeU8(&data[8], flags); - m_con.Send(PEER_ID_SERVER, 1, data, true); -} - -/* - Calls fetchBlock() on some nearby missing blocks. - - Returns when any of various network load indicators go over limit. - - Does nearly the same thing as the old updateChangedVisibleArea() -*/ -void Client::fetchBlocks() -{ - if(connectedAndInitialized() == false) - throw ClientNotReadyException - ("ClientNotReadyException: connectedAndInitialized() == false"); -} -#endif - -bool Client::isFetchingBlocks() -{ - JMutexAutoLock conlock(m_con_mutex); - con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER); - // Not really fetching but can't fetch more. - if(peer == NULL) return true; - - con::Channel *channel = &(peer->channels[1]); - /* - NOTE: Channel 0 should always be used for fetching blocks, - and for nothing else. - */ - if(channel->incoming_reliables.size() > 0) - return true; - if(channel->outgoing_reliables.size() > 0) - return true; - return false; -} - -IncomingPacket Client::getPacket() -{ - JMutexAutoLock lock(m_incoming_queue_mutex); - - core::list::Iterator i; - // Refer to first one - i = m_incoming_queue.begin(); - - // If queue is empty, return empty packet - if(i == m_incoming_queue.end()){ - IncomingPacket packet; - return packet; - } - - // Pop out first packet and return it - IncomingPacket packet = *i; - m_incoming_queue.erase(i); - return packet; -} - -#if 0 -void Client::removeNode(v3s16 nodepos) -{ - if(connectedAndInitialized() == false){ - dout_client< data(8); - writeU16(&data[0], TOSERVER_REMOVENODE); - writeS16(&data[2], nodepos.X); - writeS16(&data[4], nodepos.Y); - writeS16(&data[6], nodepos.Z); - Send(0, data, true); -} - -void Client::addNodeFromInventory(v3s16 nodepos, u16 i) -{ - if(connectedAndInitialized() == false){ - dout_client< data(datasize); - writeU16(&data[0], TOSERVER_ADDNODE_FROM_INVENTORY); - writeS16(&data[2], nodepos.X); - writeS16(&data[4], nodepos.Y); - writeS16(&data[6], nodepos.Z); - writeU16(&data[8], i); - Send(0, data, true); -} -#endif - -void Client::pressGround(u8 button, v3s16 nodepos_undersurface, +void Client::groundAction(u8 action, v3s16 nodepos_undersurface, v3s16 nodepos_oversurface, u16 item) { if(connectedAndInitialized() == false){ - dout_client< data(datasize); writeU16(&data[0], TOSERVER_GROUND_ACTION); - writeU8(&data[2], button); + writeU8(&data[2], action); writeV3S16(&data[3], nodepos_undersurface); writeV3S16(&data[9], nodepos_oversurface); writeU16(&data[15], item); @@ -1524,7 +1605,7 @@ void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item) } /* - [0] u16 command + [0] u16 command=TOSERVER_CLICK_OBJECT [2] u8 button (0=left, 1=right) [3] v3s16 block [9] s16 id @@ -1540,34 +1621,28 @@ void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item) Send(0, data, true); } -void Client::stopDigging() +void Client::clickActiveObject(u8 button, u16 id, u16 item) { if(connectedAndInitialized() == false){ - dout_client< data(datasize); - writeU16(&data[0], TOSERVER_GROUND_ACTION); - writeU8(&data[2], 2); - writeV3S16(&data[3], v3s16(0,0,0)); - writeV3S16(&data[9], v3s16(0,0,0)); - writeU16(&data[15], 0); + writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT); + writeU8(&data[2], button); + writeU16(&data[3], id); + writeU16(&data[5], item); Send(0, data, true); } @@ -1609,10 +1684,142 @@ void Client::sendSignText(v3s16 blockpos, s16 id, std::string text) // Send as reliable Send(0, data, true); } + +void Client::sendSignNodeText(v3s16 p, std::string text) +{ + /* + u16 command + v3s16 p + u16 textlen + textdata + */ + std::ostringstream os(std::ios_base::binary); + u8 buf[12]; + + // Write command + writeU16(buf, TOSERVER_SIGNNODETEXT); + os.write((char*)buf, 2); + + // Write p + writeV3S16(buf, p); + os.write((char*)buf, 6); + + u16 textlen = text.size(); + // Write text length + writeS16(buf, textlen); + os.write((char*)buf, 2); + + // Write text + os.write((char*)text.c_str(), textlen); + + // Make data buffer + std::string s = os.str(); + SharedBuffer data((u8*)s.c_str(), s.size()); + // Send as reliable + Send(0, data, true); +} + +void Client::sendInventoryAction(InventoryAction *a) +{ + std::ostringstream os(std::ios_base::binary); + u8 buf[12]; + + // Write command + writeU16(buf, TOSERVER_INVENTORY_ACTION); + os.write((char*)buf, 2); + + a->serialize(os); + + // Make data buffer + std::string s = os.str(); + SharedBuffer data((u8*)s.c_str(), s.size()); + // Send as reliable + Send(0, data, true); +} + +void Client::sendChatMessage(const std::wstring &message) +{ + std::ostringstream os(std::ios_base::binary); + u8 buf[12]; + + // Write command + writeU16(buf, TOSERVER_CHAT_MESSAGE); + os.write((char*)buf, 2); + + // Write length + writeU16(buf, message.size()); + os.write((char*)buf, 2); + + // Write string + for(u32 i=0; i data((u8*)s.c_str(), s.size()); + // Send as reliable + Send(0, data, true); +} + +void Client::sendChangePassword(const std::wstring oldpassword, + const std::wstring newpassword) +{ + Player *player = m_env.getLocalPlayer(); + if(player == NULL) + return; + + std::string playername = player->getName(); + std::string oldpwd = translatePassword(playername, oldpassword); + std::string newpwd = translatePassword(playername, newpassword); + + std::ostringstream os(std::ios_base::binary); + u8 buf[2+PASSWORD_SIZE*2]; + /* + [0] u16 TOSERVER_PASSWORD + [2] u8[28] old password + [30] u8[28] new password + */ + + writeU16(buf, TOSERVER_PASSWORD); + for(u32 i=0;i data((u8*)s.c_str(), s.size()); + // Send as reliable + Send(0, data, true); +} + + +void Client::sendDamage(u8 damage) +{ + DSTACK(__FUNCTION_NAME); + std::ostringstream os(std::ios_base::binary); + + writeU16(os, TOSERVER_DAMAGE); + writeU8(os, damage); + + // Make data buffer + std::string s = os.str(); + SharedBuffer data((u8*)s.c_str(), s.size()); + // Send as reliable + Send(0, data, true); +} void Client::sendPlayerPos() { - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) @@ -1620,12 +1827,12 @@ void Client::sendPlayerPos() u16 our_peer_id; { - JMutexAutoLock lock(m_con_mutex); + //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Set peer id if not set already - if(myplayer->peer_id == PEER_ID_NEW) + if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); @@ -1657,47 +1864,80 @@ void Client::sendPlayerPos() Send(0, data, false); } +void Client::removeNode(v3s16 p) +{ + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out + + core::map modified_blocks; + + try + { + //TimeTaker t("removeNodeAndUpdate", m_device); + m_env.getMap().removeNodeAndUpdate(p, modified_blocks); + } + catch(InvalidPositionException &e) + { + } + + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd() == false; i++) + { + v3s16 p = i.getNode()->getKey(); + //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); + addUpdateMeshTaskWithEdge(p); + } +} + +void Client::addNode(v3s16 p, MapNode n) +{ + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out + + TimeTaker timer1("Client::addNode()"); + + core::map modified_blocks; + try + { + //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); + m_env.getMap().addNodeAndUpdate(p, n, modified_blocks); + } + catch(InvalidPositionException &e) + {} + + //TimeTaker timer2("Client::addNode(): updateMeshes"); + + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd() == false; i++) + { + v3s16 p = i.getNode()->getKey(); + //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); + addUpdateMeshTaskWithEdge(p); + } +} + void Client::updateCamera(v3f pos, v3f dir) { - m_env.getMap().updateCamera(pos, dir); + m_env.getClientMap().updateCamera(pos, dir); camera_position = pos; camera_direction = dir; } MapNode Client::getNode(v3s16 p) { - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out return m_env.getMap().getNode(p); } -/*f32 Client::getGroundHeight(v2s16 p) -{ - JMutexAutoLock envlock(m_env_mutex); - return m_env.getMap().getGroundHeight(p); -}*/ - -bool Client::isNodeUnderground(v3s16 p) +NodeMetadata* Client::getNodeMetadata(v3s16 p) { - JMutexAutoLock envlock(m_env_mutex); - return m_env.getMap().isNodeUnderground(p); + return m_env.getMap().getNodeMetadata(p); } -/*Player * Client::getLocalPlayer() -{ - JMutexAutoLock envlock(m_env_mutex); - return m_env.getLocalPlayer(); -}*/ - -/*core::list Client::getPlayers() -{ - JMutexAutoLock envlock(m_env_mutex); - return m_env.getPlayers(); -}*/ - v3f Client::getPlayerPosition() { - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); return player->getPosition(); @@ -1705,7 +1945,7 @@ v3f Client::getPlayerPosition() void Client::setPlayerControl(PlayerControl &control) { - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; @@ -1716,7 +1956,7 @@ void Client::setPlayerControl(PlayerControl &control) bool Client::getLocalInventoryUpdated() { // m_inventory_updated is behind envlock - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out bool updated = m_inventory_updated; m_inventory_updated = false; return updated; @@ -1725,19 +1965,57 @@ bool Client::getLocalInventoryUpdated() // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } +InventoryContext *Client::getInventoryContext() +{ + return &m_inventory_context; +} + +Inventory* Client::getInventory(InventoryContext *c, std::string id) +{ + if(id == "current_player") + { + assert(c->current_player); + return &(c->current_player->inventory); + } + + Strfnd fn(id); + std::string id0 = fn.next(":"); + + if(id0 == "nodemeta") + { + v3s16 p; + p.X = stoi(fn.next(",")); + p.Y = stoi(fn.next(",")); + p.Z = stoi(fn.next(",")); + NodeMetadata* meta = getNodeMetadata(p); + if(meta) + return meta->getInventory(); + dstream<<"nodemeta at ("< shootline_on_map ) { - JMutexAutoLock envlock(m_env_mutex); + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out core::array objects; @@ -1759,7 +2037,7 @@ MapBlockObject * Client::getSelectedObject( // Calculate from_pos relative to block v3s16 block_pos_i_on_map = block->getPosRelative(); - v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); + v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS); v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map; block->getObjects(from_pos_f_on_block, max_d, objects); @@ -1779,7 +2057,7 @@ MapBlockObject * Client::getSelectedObject( // Calculate shootline relative to block v3s16 block_pos_i_on_map = block->getPosRelative(); - v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); + v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS); core::line3d shootline_on_block( shootline_on_map.start - block_pos_f_on_map, shootline_on_map.end - block_pos_f_on_map @@ -1796,82 +2074,200 @@ MapBlockObject * Client::getSelectedObject( return NULL; } +ClientActiveObject * Client::getSelectedActiveObject( + f32 max_d, + v3f from_pos_f_on_map, + core::line3d shootline_on_map + ) +{ + core::array objects; + + m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); + + //dstream<<"Collected "< *selection_box = obj->getSelectionBox(); + if(selection_box == NULL) + continue; + + v3f pos = obj->getPosition(); + + core::aabbox3d offsetted_box( + selection_box->MinEdge + pos, + selection_box->MaxEdge + pos + ); + + if(offsetted_box.intersectsWithLine(shootline_on_map)) + { + //dstream<<"Returning selected object"<hp; +} + +void Client::setTempMod(v3s16 p, NodeMod mod) +{ + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out + assert(m_env.getMap().mapType() == MAPTYPE_CLIENT); + + core::map affected_blocks; + ((ClientMap&)m_env.getMap()).setTempMod(p, mod, + &affected_blocks); + + for(core::map::Iterator + i = affected_blocks.getIterator(); + i.atEnd() == false; i++) { - JMutexAutoLock envlock(m_env_mutex); - player = m_env.getLocalPlayer(); + i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio()); } +} - u32 daynight_ratio = getDayNightRatio(); +void Client::clearTempMod(v3s16 p) +{ + //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out + assert(m_env.getMap().mapType() == MAPTYPE_CLIENT); + + core::map affected_blocks; + ((ClientMap&)m_env.getMap()).clearTempMod(p, + &affected_blocks); + + for(core::map::Iterator + i = affected_blocks.getIterator(); + i.atEnd() == false; i++) + { + i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio()); + } +} - v3f playerpos = player->getPosition(); - v3f playerspeed = player->getSpeed(); +void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server) +{ + /*dstream<<"Client::addUpdateMeshTask(): " + <<"("<fill(getDayNightRatio(), b); + } - u32 counter = 0; + // Debug wait + //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10); + + // Add task to queue + m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server); - s16 d_max = 5; + /*dstream<<"Mesh update input queue size is " + < list; - getFacePositions(list, d); - - core::list::Iterator li; - for(li=list.begin(); li!=list.end(); li++) - { - v3s16 p = *li + center; - MapBlock *block = NULL; - try - { - //JMutexAutoLock envlock(m_env_mutex); - block = m_env.getMap().getBlockNoCreate(p); - } - catch(InvalidPositionException &e) - { - } + //TimeTaker timer("make mesh"); + // 10ms + scene::SMesh *mesh_new = NULL; + mesh_new = makeMapBlockMesh(data); + b->replaceMesh(mesh_new); + delete data; + } +#endif - if(block == NULL) - continue; + /* + Mark mesh as non-expired at this point so that it can already + be marked as expired again if the data changes + */ + b->setMeshExpired(false); +} - if(block->getMeshExpired() == false) - continue; +void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server) +{ + /*{ + v3s16 p = blockpos; + dstream<<"Client::addUpdateMeshTaskWithEdge(): " + <<"("<updateMesh(daynight_ratio); + try{ + v3s16 p = blockpos + v3s16(0,0,0); + //MapBlock *b = m_env.getMap().getBlockNoCreate(p); + addUpdateMeshTask(p, ack_to_server); + } + catch(InvalidPositionException &e){} + // Leading edge + try{ + v3s16 p = blockpos + v3s16(-1,0,0); + addUpdateMeshTask(p); + } + catch(InvalidPositionException &e){} + try{ + v3s16 p = blockpos + v3s16(0,-1,0); + addUpdateMeshTask(p); + } + catch(InvalidPositionException &e){} + try{ + v3s16 p = blockpos + v3s16(0,0,-1); + addUpdateMeshTask(p); + } + catch(InvalidPositionException &e){} +} - counter++; - if(counter >= 5) - return; - } +ClientEvent Client::getClientEvent() +{ + if(m_client_event_queue.size() == 0) + { + ClientEvent event; + event.type = CE_NONE; + return event; } -}*/ + return m_client_event_queue.pop_front(); +} +