X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fwieldmesh.h;h=d1eeb64f5799d34f465afa9eab63f78475fad7f3;hb=a049e8267fabd101cb5c6528b3270214cb0647f0;hp=93309723088385460f9348af97aa532cc89c7eff;hpb=cdbe3c5e5784b34e548c58b08579ff55b3096fb9;p=dragonfireclient.git diff --git a/src/client/wieldmesh.h b/src/client/wieldmesh.h index 933097230..d1eeb64f5 100644 --- a/src/client/wieldmesh.h +++ b/src/client/wieldmesh.h @@ -27,6 +27,7 @@ struct ItemStack; class Client; class ITextureSource; struct ContentFeatures; +class ShadowRenderer; /*! * Holds color information of an item mesh's buffer. @@ -124,6 +125,8 @@ class WieldMeshSceneNode : public scene::ISceneNode // so this variable is just required so we can implement // getBoundingBox() and is set to an empty box. aabb3f m_bounding_box; + + ShadowRenderer *m_shadow; }; void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result);