X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Frenderingengine.cpp;h=8491dda04c6800a1af1fae50b904cd2703fea3b0;hb=a049e8267fabd101cb5c6528b3270214cb0647f0;hp=ce8f643b965101c6229120be492a7d282b60e0f8;hpb=b3a36f7378ea0f299cfa36c81de42e00adb7292d;p=dragonfireclient.git diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index ce8f643b9..8491dda04 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -19,29 +19,67 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include -#include #include "fontengine.h" +#include "client.h" #include "clouds.h" #include "util/numeric.h" #include "guiscalingfilter.h" -#include "hud.h" +#include "localplayer.h" +#include "client/hud.h" #include "camera.h" #include "minimap.h" #include "clientmap.h" #include "renderingengine.h" +#include "render/core.h" +#include "render/factory.h" #include "inputhandler.h" #include "gettext.h" +#include "../gui/guiSkin.h" -#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER) +#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && \ + !defined(SERVER) && !defined(__HAIKU__) #define XORG_USED #endif #ifdef XORG_USED #include #include +#include +#endif + +#ifdef _WIN32 +#include +#include +#endif + +#if ENABLE_GLES +#include "filesys.h" #endif RenderingEngine *RenderingEngine::s_singleton = nullptr; + +static gui::GUISkin *createSkin(gui::IGUIEnvironment *environment, + gui::EGUI_SKIN_TYPE type, video::IVideoDriver *driver) +{ + gui::GUISkin *skin = new gui::GUISkin(type, driver); + + gui::IGUIFont *builtinfont = environment->getBuiltInFont(); + gui::IGUIFontBitmap *bitfont = nullptr; + if (builtinfont && builtinfont->getType() == gui::EGFT_BITMAP) + bitfont = (gui::IGUIFontBitmap*)builtinfont; + + gui::IGUISpriteBank *bank = 0; + skin->setFont(builtinfont); + + if (bitfont) + bank = bitfont->getSpriteBank(); + + skin->setSpriteBank(bank); + + return skin; +} + + RenderingEngine::RenderingEngine(IEventReceiver *receiver) { sanity_check(!s_singleton); @@ -53,7 +91,6 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); - u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // stereo buffer required for pageflip stereo @@ -67,7 +104,7 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) u32 i; for (i = 0; i != drivers.size(); i++) { if (!strcasecmp(driverstring.c_str(), - RenderingEngine::getVideoDriverName(drivers[i]))) { + RenderingEngine::getVideoDriverInfo(drivers[i]).name.c_str())) { driverType = drivers[i]; break; } @@ -79,36 +116,49 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) } SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); + if (g_logger.getTraceEnabled()) + params.LoggingLevel = irr::ELL_DEBUG; params.DriverType = driverType; params.WindowSize = core::dimension2d(screen_w, screen_h); - params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Stereobuffer = stereo_buffer; params.Vsync = vsync; params.EventReceiver = receiver; - params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); - params.ZBufferBits = 24; + params.HighPrecisionFPU = true; #ifdef __ANDROID__ params.PrivateData = porting::app_global; - params.OGLES2ShaderPath = std::string( - porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" + - DIR_DELIM).c_str(); +#endif +#if ENABLE_GLES + // there is no standardized path for these on desktop + std::string rel_path = std::string("client") + DIR_DELIM + + "shaders" + DIR_DELIM + "Irrlicht"; + params.OGLES2ShaderPath = (porting::path_share + DIR_DELIM + rel_path + DIR_DELIM).c_str(); #endif m_device = createDeviceEx(params); + driver = m_device->getVideoDriver(); + s_singleton = this; + + auto skin = createSkin(m_device->getGUIEnvironment(), + gui::EGST_WINDOWS_METALLIC, driver); + m_device->getGUIEnvironment()->setSkin(skin); + skin->drop(); } RenderingEngine::~RenderingEngine() { - m_device->drop(); + core.reset(); + m_device->closeDevice(); s_singleton = nullptr; } -v2u32 RenderingEngine::getWindowSize() const +v2u32 RenderingEngine::_getWindowSize() const { + if (core) + return core->getVirtualSize(); return m_device->getVideoDriver()->getScreenSize(); } @@ -117,81 +167,136 @@ void RenderingEngine::setResizable(bool resize) m_device->setResizable(resize); } -video::IVideoDriver *RenderingEngine::getVideoDriver() +void RenderingEngine::removeMesh(const scene::IMesh* mesh) { - return m_device->getVideoDriver(); + m_device->getSceneManager()->getMeshCache()->removeMesh(mesh); } -bool RenderingEngine::print_video_modes() +void RenderingEngine::cleanupMeshCache() { - IrrlichtDevice *nulldevice; + auto mesh_cache = m_device->getSceneManager()->getMeshCache(); + while (mesh_cache->getMeshCount() != 0) { + if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0)) + mesh_cache->removeMesh(mesh); + } +} - bool vsync = g_settings->getBool("vsync"); - u16 fsaa = g_settings->getU16("fsaa"); - MyEventReceiver *receiver = new MyEventReceiver(); +bool RenderingEngine::setupTopLevelWindow(const std::string &name) +{ + // FIXME: It would make more sense for there to be a switch of some + // sort here that would call the correct toplevel setup methods for + // the environment Minetest is running in. - SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); - params.DriverType = video::EDT_NULL; - params.WindowSize = core::dimension2d(640, 480); - params.Bits = 24; - params.AntiAlias = fsaa; - params.Fullscreen = false; - params.Stencilbuffer = false; - params.Vsync = vsync; - params.EventReceiver = receiver; - params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); + /* Setting Xorg properties for the top level window */ + setupTopLevelXorgWindow(name); - nulldevice = createDeviceEx(params); + /* Setting general properties for the top level window */ + verbosestream << "Client: Configuring general top level" + << " window properties" + << std::endl; + bool result = setWindowIcon(); - if (!nulldevice) { - delete receiver; - return false; + return result; +} + +void RenderingEngine::setupTopLevelXorgWindow(const std::string &name) +{ +#ifdef XORG_USED + const video::SExposedVideoData exposedData = driver->getExposedVideoData(); + + Display *x11_dpl = reinterpret_cast(exposedData.OpenGLLinux.X11Display); + if (x11_dpl == NULL) { + warningstream << "Client: Could not find X11 Display in ExposedVideoData" + << std::endl; + return; } - std::cout << _("Available video modes (WxHxD):") << std::endl; + verbosestream << "Client: Configuring X11-specific top level" + << " window properties" + << std::endl; - video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); - if (videomode_list != NULL) { - s32 videomode_count = videomode_list->getVideoModeCount(); - core::dimension2d videomode_res; - s32 videomode_depth; - for (s32 i = 0; i < videomode_count; ++i) { - videomode_res = videomode_list->getVideoModeResolution(i); - videomode_depth = videomode_list->getVideoModeDepth(i); - std::cout << videomode_res.Width << "x" << videomode_res.Height - << "x" << videomode_depth << std::endl; - } + Window x11_win = reinterpret_cast(exposedData.OpenGLLinux.X11Window); - std::cout << _("Active video mode (WxHxD):") << std::endl; - videomode_res = videomode_list->getDesktopResolution(); - videomode_depth = videomode_list->getDesktopDepth(); - std::cout << videomode_res.Width << "x" << videomode_res.Height << "x" - << videomode_depth << std::endl; - } + // Set application name and class hints. For now name and class are the same. + XClassHint *classhint = XAllocClassHint(); + classhint->res_name = const_cast(name.c_str()); + classhint->res_class = const_cast(name.c_str()); - nulldevice->drop(); - delete receiver; + XSetClassHint(x11_dpl, x11_win, classhint); + XFree(classhint); + + // FIXME: In the future WMNormalHints should be set ... e.g see the + // gtk/gdk code (gdk/x11/gdksurface-x11.c) for the setup_top_level + // method. But for now (as it would require some significant changes) + // leave the code as is. - return videomode_list != NULL; + // The following is borrowed from the above gdk source for setting top + // level windows. The source indicates and the Xlib docs suggest that + // this will set the WM_CLIENT_MACHINE and WM_LOCAL_NAME. This will not + // set the WM_CLIENT_MACHINE to a Fully Qualified Domain Name (FQDN) which is + // required by the Extended Window Manager Hints (EWMH) spec when setting + // the _NET_WM_PID (see further down) but running Minetest in an env + // where the window manager is on another machine from Minetest (therefore + // making the PID useless) is not expected to be a problem. Further + // more, using gtk/gdk as the model it would seem that not using a FQDN is + // not an issue for modern Xorg window managers. + + verbosestream << "Client: Setting Xorg window manager Properties" + << std::endl; + + XSetWMProperties (x11_dpl, x11_win, NULL, NULL, NULL, 0, NULL, NULL, NULL); + + // Set the _NET_WM_PID window property according to the EWMH spec. _NET_WM_PID + // (in conjunction with WM_CLIENT_MACHINE) can be used by window managers to + // force a shutdown of an application if it doesn't respond to the destroy + // window message. + + verbosestream << "Client: Setting Xorg _NET_WM_PID extened window manager property" + << std::endl; + + Atom NET_WM_PID = XInternAtom(x11_dpl, "_NET_WM_PID", false); + + pid_t pid = getpid(); + + XChangeProperty(x11_dpl, x11_win, NET_WM_PID, + XA_CARDINAL, 32, PropModeReplace, + reinterpret_cast(&pid),1); + + // Set the WM_CLIENT_LEADER window property here. Minetest has only one + // window and that window will always be the leader. + + verbosestream << "Client: Setting Xorg WM_CLIENT_LEADER property" + << std::endl; + + Atom WM_CLIENT_LEADER = XInternAtom(x11_dpl, "WM_CLIENT_LEADER", false); + + XChangeProperty (x11_dpl, x11_win, WM_CLIENT_LEADER, + XA_WINDOW, 32, PropModeReplace, + reinterpret_cast(&x11_win), 1); +#endif } -void RenderingEngine::setXorgClassHint( - const video::SExposedVideoData &video_data, const std::string &name) +#ifdef _WIN32 +static bool getWindowHandle(irr::video::IVideoDriver *driver, HWND &hWnd) { -#ifdef XORG_USED - if (video_data.OpenGLLinux.X11Display == NULL) - return; - - XClassHint *classhint = XAllocClassHint(); - classhint->res_name = (char *)name.c_str(); - classhint->res_class = (char *)name.c_str(); + const video::SExposedVideoData exposedData = driver->getExposedVideoData(); - XSetClassHint((Display *)video_data.OpenGLLinux.X11Display, - video_data.OpenGLLinux.X11Window, classhint); - XFree(classhint); + switch (driver->getDriverType()) { +#if ENABLE_GLES + case video::EDT_OGLES1: + case video::EDT_OGLES2: #endif + case video::EDT_OPENGL: + hWnd = reinterpret_cast(exposedData.OpenGLWin32.HWnd); + break; + default: + return false; + } + + return true; } +#endif bool RenderingEngine::setWindowIcon() { @@ -209,29 +314,15 @@ bool RenderingEngine::setWindowIcon() "-xorg-icon-128.png"); #endif #elif defined(_WIN32) - const video::SExposedVideoData exposedData = - m_device->getVideoDriver()->getExposedVideoData(); HWND hWnd; // Window handle - - switch (m_device->getVideoDriver()->getDriverType()) { - case video::EDT_DIRECT3D8: - hWnd = reinterpret_cast(exposedData.D3D8.HWnd); - break; - case video::EDT_DIRECT3D9: - hWnd = reinterpret_cast(exposedData.D3D9.HWnd); - break; - case video::EDT_OPENGL: - hWnd = reinterpret_cast(exposedData.OpenGLWin32.HWnd); - break; - default: + if (!getWindowHandle(driver, hWnd)) return false; - } // Load the ICON from resource file const HICON hicon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(130) // The ID of the ICON defined in // winresource.rc - ); + ); if (hicon) { SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast(hicon)); @@ -249,14 +340,12 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file) { #ifdef XORG_USED - video::IVideoDriver *v_driver = m_device->getVideoDriver(); - video::IImageLoader *image_loader = NULL; - u32 cnt = v_driver->getImageLoaderCount(); + u32 cnt = driver->getImageLoaderCount(); for (u32 i = 0; i < cnt; i++) { - if (v_driver->getImageLoader(i)->isALoadableFileExtension( + if (driver->getImageLoader(i)->isALoadableFileExtension( icon_file.c_str())) { - image_loader = v_driver->getImageLoader(i); + image_loader = driver->getImageLoader(i); break; } } @@ -309,7 +398,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file) img->drop(); icon_f->drop(); - const video::SExposedVideoData &video_data = v_driver->getExposedVideoData(); + const video::SExposedVideoData &video_data = driver->getExposedVideoData(); Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display; @@ -338,11 +427,11 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file) Text will be removed when the screen is drawn the next time. Additionally, a progressbar can be drawn when percent is set between 0 and 100. */ -void RenderingEngine::_draw_load_screen(const std::wstring &text, +void RenderingEngine::draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime, int percent, bool clouds) { - v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); + v2u32 screensize = getWindowSize(); v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight()); v2s32 center(screensize.X / 2, screensize.Y / 2); @@ -407,614 +496,77 @@ void RenderingEngine::_draw_load_screen(const std::wstring &text, guitext->remove(); } -std::vector> RenderingEngine::getSupportedVideoModes() +/* + Draws the menu scene including (optional) cloud background. +*/ +void RenderingEngine::draw_menu_scene(gui::IGUIEnvironment *guienv, + float dtime, bool clouds) { - IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL); - sanity_check(nulldevice); - - std::vector> mlist; - video::IVideoModeList *modelist = nulldevice->getVideoModeList(); - - s32 num_modes = modelist->getVideoModeCount(); - for (s32 i = 0; i != num_modes; i++) { - core::dimension2d mode_res = modelist->getVideoModeResolution(i); - u32 mode_depth = (u32)modelist->getVideoModeDepth(i); - mlist.push_back(core::vector3d( - mode_res.Width, mode_res.Height, mode_depth)); - } + bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds"); + if (cloud_menu_background) { + g_menuclouds->step(dtime * 3); + g_menuclouds->render(); + get_video_driver()->beginScene( + true, true, video::SColor(255, 140, 186, 250)); + g_menucloudsmgr->drawAll(); + } else + get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0)); - nulldevice->drop(); - return mlist; + guienv->drawAll(); + get_video_driver()->endScene(); } std::vector RenderingEngine::getSupportedVideoDrivers() { + // Only check these drivers. + // We do not support software and D3D in any capacity. + static const irr::video::E_DRIVER_TYPE glDrivers[4] = { + irr::video::EDT_NULL, + irr::video::EDT_OPENGL, + irr::video::EDT_OGLES1, + irr::video::EDT_OGLES2, + }; std::vector drivers; - for (int i = 0; i != irr::video::EDT_COUNT; i++) { - if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i)) - drivers.push_back((irr::video::E_DRIVER_TYPE)i); + for (int i = 0; i < 4; i++) { + if (irr::IrrlichtDevice::isDriverSupported(glDrivers[i])) + drivers.push_back(glDrivers[i]); } return drivers; } -void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player, - Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv, - const v2u32 &screensize, const video::SColor &skycolor, bool show_hud, - bool show_minimap) +void RenderingEngine::initialize(Client *client, Hud *hud) { - bool draw_wield_tool = - (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && - camera->getCameraMode() < CAMERA_MODE_THIRD); - - bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && - (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT)); - -#ifdef HAVE_TOUCHSCREENGUI - try { - draw_crosshair = !g_settings->getBool("touchtarget"); - } catch (SettingNotFoundException) { - } -#endif - const std::string &draw_mode = g_settings->get("3d_mode"); - - if (draw_mode == "anaglyph") { - draw_anaglyph_3d_mode( - camera, show_hud, hud, draw_wield_tool, client, guienv); - draw_crosshair = false; - } else if (draw_mode == "interlaced") { - draw_interlaced_3d_mode(camera, show_hud, hud, screensize, - draw_wield_tool, client, guienv, skycolor); - draw_crosshair = false; - } else if (draw_mode == "sidebyside") { - draw_sidebyside_3d_mode(camera, show_hud, hud, screensize, - draw_wield_tool, client, guienv, skycolor); - show_hud = false; - } else if (draw_mode == "topbottom") { - draw_top_bottom_3d_mode(camera, show_hud, hud, screensize, - draw_wield_tool, client, guienv, skycolor); - show_hud = false; - } else if (draw_mode == "pageflip") { - draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool, - client, guienv, skycolor); - draw_crosshair = false; - show_hud = false; - } else { - draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client, - guienv, skycolor); - } - - /* - Post effects - */ - client->getEnv().getClientMap().renderPostFx(camera->getCameraMode()); - - // TODO how to make those 3d too - if (show_hud) { - if (draw_crosshair) - hud->drawCrosshair(); - - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - - if (mapper && show_minimap) - mapper->drawMinimap(); - } - - guienv->drawAll(); -} - -void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud, - bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv) -{ - - /* preserve old setup*/ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - // Left eye... - irr::core::vector3df leftEye; - irr::core::matrix4 leftMove; - leftMove.setTranslation(irr::core::vector3df( - -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - leftEye = (startMatrix * leftMove).getTranslation(); - - // clear the depth buffer, and color - getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255)); - getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; - getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; - getVideoDriver()->getOverrideMaterial().EnablePasses = - irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + - irr::scene::ESNRP_TRANSPARENT + - irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; - camera->getCameraNode()->setPosition(leftEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&leftMove); - } - - guienv->drawAll(); - - // Right eye... - irr::core::vector3df rightEye; - irr::core::matrix4 rightMove; - rightMove.setTranslation(irr::core::vector3df( - g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - rightEye = (startMatrix * rightMove).getTranslation(); - - // clear the depth buffer - getVideoDriver()->clearZBuffer(); - getVideoDriver()->getOverrideMaterial().Material.ColorMask = - irr::video::ECP_GREEN + irr::video::ECP_BLUE; - getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; - getVideoDriver()->getOverrideMaterial().EnablePasses = - irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + - irr::scene::ESNRP_TRANSPARENT + - irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; - camera->getCameraNode()->setPosition(rightEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&rightMove); - } - - guienv->drawAll(); - - getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL; - getVideoDriver()->getOverrideMaterial().EnableFlags = 0; - getVideoDriver()->getOverrideMaterial().EnablePasses = 0; - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -} - -void RenderingEngine::init_texture( - const v2u32 &screensize, video::ITexture **texture, const char *name) -{ - if (*texture) { - getVideoDriver()->removeTexture(*texture); - } - *texture = getVideoDriver()->addRenderTargetTexture( - core::dimension2d(screensize.X, screensize.Y), name, - irr::video::ECF_A8R8G8B8); -} - -video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign, - const irr::core::matrix4 &startMatrix, - const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera, - Hud *hud, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - static video::ITexture *images[2] = {NULL, NULL}; - static v2u32 last_screensize = v2u32(0, 0); - - video::ITexture *image = NULL; - - if (screensize != last_screensize) { - init_texture(screensize, &images[1], "mt_drawimage_img1"); - init_texture(screensize, &images[0], "mt_drawimage_img2"); - last_screensize = screensize; - } - - if (psign == RIGHT) - image = images[1]; - else - image = images[0]; - - getVideoDriver()->setRenderTarget(image, true, true, - irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(), - skycolor.getBlue())); - - irr::core::vector3df eye_pos; - irr::core::matrix4 movement; - movement.setTranslation(irr::core::vector3df( - (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f, - 0.0f)); - eye_pos = (startMatrix * movement).getTranslation(); - - // clear the depth buffer - getVideoDriver()->clearZBuffer(); - camera->getCameraNode()->setPosition(eye_pos); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&movement); - } - - guienv->drawAll(); - - /* switch back to real renderer */ - getVideoDriver()->setRenderTarget(0, true, true, - irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), - skycolor.getBlue())); - - return image; + core.reset(createRenderingCore(draw_mode, m_device, client, hud)); + core->initialize(); } -video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud, - Hud *hud, Client *client, bool draw_crosshair, - const video::SColor &skycolor, gui::IGUIEnvironment *guienv, - Camera *camera) +void RenderingEngine::finalize() { - static video::ITexture *image = nullptr; - init_texture(screensize, &image, "mt_drawimage_hud"); - getVideoDriver()->setRenderTarget( - image, true, true, irr::video::SColor(255, 0, 0, 0)); - - if (show_hud) { - if (draw_crosshair) - hud->drawCrosshair(); - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - guienv->drawAll(); - } - - getVideoDriver()->setRenderTarget(0, true, true, - irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), - skycolor.getBlue())); - - return image; + core.reset(); } -void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +void RenderingEngine::draw_scene(video::SColor skycolor, bool show_hud, + bool show_minimap, bool draw_wield_tool, bool draw_crosshair) { - /* save current info */ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - /* create left view */ - video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - // Right eye... - irr::core::vector3df rightEye; - irr::core::matrix4 rightMove; - rightMove.setTranslation(irr::core::vector3df( - g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - rightEye = (startMatrix * rightMove).getTranslation(); - - // clear the depth buffer - getVideoDriver()->clearZBuffer(); - camera->getCameraNode()->setPosition(rightEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&rightMove); - } - guienv->drawAll(); - - for (unsigned int i = 0; i < screensize.Y; i += 2) { -#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8) - getVideoDriver()->draw2DImage(left_image, - irr::core::position2d(0, i), -#else - getVideoDriver()->draw2DImage(left_image, - irr::core::position2d(0, screensize.Y - i), -#endif - irr::core::rect(0, i, screensize.X, i + 1), 0, - irr::video::SColor(255, 255, 255, 255), false); - } - - /* cleanup */ - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); + core->draw(skycolor, show_hud, show_minimap, draw_wield_tool, draw_crosshair); } -void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +const VideoDriverInfo &RenderingEngine::getVideoDriverInfo(irr::video::E_DRIVER_TYPE type) { - /* save current info */ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - /* create left view */ - video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create right view */ - video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create hud overlay */ - video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, - skycolor, guienv, camera); - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - // makeColorKeyTexture mirrors texture so we do it twice to get it right again - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - - draw2DImageFilterScaled(getVideoDriver(), left_image, - irr::core::rect(0, 0, screensize.X / 2, screensize.Y), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect(0, 0, screensize.X / 2, screensize.Y), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - draw2DImageFilterScaled(getVideoDriver(), right_image, - irr::core::rect( - screensize.X / 2, 0, screensize.X, screensize.Y), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect( - screensize.X / 2, 0, screensize.X, screensize.Y), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - left_image = nullptr; - right_image = nullptr; - - /* cleanup */ - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -} - -void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - /* save current info */ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - /* create left view */ - video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create right view */ - video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, - focusPoint, show_hud, camera, hud, draw_wield_tool, client, - guienv, skycolor); - - /* create hud overlay */ - video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, - skycolor, guienv, camera); - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - // makeColorKeyTexture mirrors texture so we do it twice to get it right again - getVideoDriver()->makeColorKeyTexture( - hudtexture, irr::video::SColor(255, 0, 0, 0)); - - draw2DImageFilterScaled(getVideoDriver(), left_image, - irr::core::rect(0, 0, screensize.X, screensize.Y / 2), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect(0, 0, screensize.X, screensize.Y / 2), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - draw2DImageFilterScaled(getVideoDriver(), right_image, - irr::core::rect( - 0, screensize.Y / 2, screensize.X, screensize.Y), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - false); - - draw2DImageFilterScaled(getVideoDriver(), hudtexture, - irr::core::rect( - 0, screensize.Y / 2, screensize.X, screensize.Y), - irr::core::rect(0, 0, screensize.X, screensize.Y), 0, 0, - true); - - left_image = NULL; - right_image = NULL; - - /* cleanup */ - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -} - -void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ -#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8 - errorstream << "Pageflip 3D mode is not supported" - << " with your Irrlicht version!" << std::endl; -#else - /* preserve old setup*/ - irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); - - irr::core::matrix4 startMatrix = - camera->getCameraNode()->getAbsoluteTransformation(); - irr::core::vector3df focusPoint = - (camera->getCameraNode()->getTarget() - - camera->getCameraNode()->getAbsolutePosition()) - .setLength(1) + - camera->getCameraNode()->getAbsolutePosition(); - - // Left eye... - getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER); - - irr::core::vector3df leftEye; - irr::core::matrix4 leftMove; - leftMove.setTranslation(irr::core::vector3df( - -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - leftEye = (startMatrix * leftMove).getTranslation(); - - // clear the depth buffer, and color - getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); - camera->getCameraNode()->setPosition(leftEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&leftMove); - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - } - - guienv->drawAll(); - - // Right eye... - getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER); - - irr::core::vector3df rightEye; - irr::core::matrix4 rightMove; - rightMove.setTranslation(irr::core::vector3df( - g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); - rightEye = (startMatrix * rightMove).getTranslation(); - - // clear the depth buffer, and color - getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); - camera->getCameraNode()->setPosition(rightEye); - camera->getCameraNode()->setTarget(focusPoint); - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) - camera->drawWieldedTool(&rightMove); - hud->drawHotbar(client->getPlayerItem()); - hud->drawLuaElements(camera->getOffset()); - camera->drawNametags(); - } - - guienv->drawAll(); - - camera->getCameraNode()->setPosition(oldPosition); - camera->getCameraNode()->setTarget(oldTarget); -#endif -} - -// returns (size / coef), rounded upwards -inline int scaledown(int coef, int size) -{ - return (size + coef - 1) / coef; -} - -void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud, - const v2u32 &screensize, bool draw_wield_tool, Client *client, - gui::IGUIEnvironment *guienv, const video::SColor &skycolor) -{ - // Undersampling-specific stuff - static video::ITexture *image = NULL; - static v2u32 last_pixelated_size = v2u32(0, 0); - static thread_local int undersampling = g_settings->getU16("undersampling"); - v2u32 pixelated_size; - v2u32 dest_size; - if (undersampling > 0) { - pixelated_size = v2u32(scaledown(undersampling, screensize.X), - scaledown(undersampling, screensize.Y)); - dest_size = v2u32(undersampling * pixelated_size.X, - undersampling * pixelated_size.Y); - if (pixelated_size != last_pixelated_size) { - init_texture(pixelated_size, &image, "mt_drawimage_img1"); - last_pixelated_size = pixelated_size; - } - getVideoDriver()->setRenderTarget(image, true, true, skycolor); - } - - // Render - get_scene_manager()->drawAll(); - getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if (show_hud) { - hud->drawSelectionMesh(); - if (draw_wield_tool) { - camera->drawWieldedTool(); - } - } - - // Upscale lowres render - if (undersampling > 0) { - getVideoDriver()->setRenderTarget(0, true, true); - getVideoDriver()->draw2DImage(image, - irr::core::rect(0, 0, dest_size.X, dest_size.Y), - irr::core::rect(0, 0, pixelated_size.X, - pixelated_size.Y)); - } -} - -const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type) -{ - static const char *driver_ids[] = { - "null", "software", "burningsvideo", "direct3d8", "direct3d9", - "opengl", "ogles1", "ogles2", + static const std::unordered_map driver_info_map = { + {(int)video::EDT_NULL, {"null", "NULL Driver"}}, + {(int)video::EDT_OPENGL, {"opengl", "OpenGL"}}, + {(int)video::EDT_OGLES1, {"ogles1", "OpenGL ES1"}}, + {(int)video::EDT_OGLES2, {"ogles2", "OpenGL ES2"}}, }; - - return driver_ids[type]; -} - -const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type) -{ - static const char *driver_names[] = { - "NULL Driver", "Software Renderer", "Burning's Video", - "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2", - }; - - return driver_names[type]; + return driver_info_map.at((int)type); } #ifndef __ANDROID__ -#ifdef XORG_USED +#if defined(XORG_USED) static float calcDisplayDensity() { @@ -1025,20 +577,17 @@ static float calcDisplayDensity() if (x11display != NULL) { /* try x direct */ - float dpi_height = floor( - DisplayHeight(x11display, 0) / - (DisplayHeightMM(x11display, 0) * - 0.039370) + - 0.5); - float dpi_width = floor( - DisplayWidth(x11display, 0) / - (DisplayWidthMM(x11display, 0) * - 0.039370) + - 0.5); - + int dh = DisplayHeight(x11display, 0); + int dw = DisplayWidth(x11display, 0); + int dh_mm = DisplayHeightMM(x11display, 0); + int dw_mm = DisplayWidthMM(x11display, 0); XCloseDisplay(x11display); - return std::max(dpi_height, dpi_width) / 96.0; + if (dh_mm != 0 && dw_mm != 0) { + float dpi_height = floor(dh / (dh_mm * 0.039370) + 0.5); + float dpi_width = floor(dw / (dw_mm * 0.039370) + 0.5); + return std::max(dpi_height, dpi_width) / 96.0; + } } } @@ -1052,12 +601,42 @@ float RenderingEngine::getDisplayDensity() return cached_display_density; } -#else // XORG_USED +#elif defined(_WIN32) + + +static float calcDisplayDensity(irr::video::IVideoDriver *driver) +{ + HWND hWnd; + if (getWindowHandle(driver, hWnd)) { + HDC hdc = GetDC(hWnd); + float dpi = GetDeviceCaps(hdc, LOGPIXELSX); + ReleaseDC(hWnd, hdc); + return dpi / 96.0f; + } + + /* return manually specified dpi */ + return g_settings->getFloat("screen_dpi") / 96.0f; +} + +float RenderingEngine::getDisplayDensity() +{ + static bool cached = false; + static float display_density; + if (!cached) { + display_density = calcDisplayDensity(get_video_driver()); + cached = true; + } + return display_density; +} + +#else + float RenderingEngine::getDisplayDensity() { return g_settings->getFloat("screen_dpi") / 96.0; } -#endif // XORG_USED + +#endif v2u32 RenderingEngine::getDisplaySize() { @@ -1069,4 +648,15 @@ v2u32 RenderingEngine::getDisplaySize() return deskres; } + +#else // __ANDROID__ +float RenderingEngine::getDisplayDensity() +{ + return porting::getDisplayDensity(); +} + +v2u32 RenderingEngine::getDisplaySize() +{ + return porting::getDisplaySize(); +} #endif // __ANDROID__