X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fmesh_generator_thread.h;h=4371b839099e1693710738dde2eadcc53c95a031;hb=a049e8267fabd101cb5c6528b3270214cb0647f0;hp=9a42852a31aa645053f79b40b49363b5998f7a4f;hpb=5f1cd555cd9d1c64426e173b30b5b792d211c835;p=dragonfireclient.git diff --git a/src/client/mesh_generator_thread.h b/src/client/mesh_generator_thread.h index 9a42852a3..4371b8390 100644 --- a/src/client/mesh_generator_thread.h +++ b/src/client/mesh_generator_thread.h @@ -40,7 +40,6 @@ struct QueuedMeshUpdate { v3s16 p = v3s16(-1337, -1337, -1337); bool ack_block_to_server = false; - bool urgent = false; int crack_level = -1; v3s16 crack_pos; MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop() @@ -88,7 +87,6 @@ class MeshUpdateQueue // TODO: Add callback to update these when g_settings changes bool m_cache_enable_shaders; - bool m_cache_use_tangent_vertices; bool m_cache_smooth_lighting; int m_meshgen_block_cache_size;