X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Finputhandler.cpp;h=a6ba87e8d2b8526b28eab4e2bd07f3a4868ed09e;hb=481bb90eac45651ba6f71860ed669341fcbef6f1;hp=b7e70fa6cfad86e5b4221c8350ce361333a4e3a8;hpb=827224635bc131dbf4f6e41dd3d78c7a2d94da0f;p=minetest.git diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp index b7e70fa6c..a6ba87e8d 100644 --- a/src/client/inputhandler.cpp +++ b/src/client/inputhandler.cpp @@ -60,6 +60,7 @@ void KeyCache::populate() key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); + key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds"); key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog"); @@ -137,11 +138,8 @@ bool MyEventReceiver::OnEvent(const SEvent &event) #endif } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { - /* TODO add a check like: - if (event.JoystickEvent != joystick_we_listen_for) - return false; - */ - return joystick->handleEvent(event.JoystickEvent); + // joystick may be nullptr if game is launched with '--random-input' parameter + return joystick && joystick->handleEvent(event.JoystickEvent); } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { // Handle mouse events KeyPress key; @@ -242,4 +240,39 @@ void RandomInputHandler::step(float dtime) } } mousepos += mousespeed; + static bool useJoystick = false; + { + static float counterUseJoystick = 0; + counterUseJoystick -= dtime; + if (counterUseJoystick < 0.0) { + counterUseJoystick = 5.0; // switch between joystick and keyboard direction input + useJoystick = !useJoystick; + } + } + if (useJoystick) { + static float counterMovement = 0; + counterMovement -= dtime; + if (counterMovement < 0.0) { + counterMovement = 0.1 * Rand(1, 40); + movementSpeed = Rand(0,100)*0.01; + movementDirection = Rand(-100, 100)*0.01 * M_PI; + } + } else { + bool f = keydown[keycache.key[KeyType::FORWARD]], + l = keydown[keycache.key[KeyType::LEFT]]; + if (f || l) { + movementSpeed = 1.0f; + if (f && !l) + movementDirection = 0.0; + else if (!f && l) + movementDirection = -M_PI_2; + else if (f && l) + movementDirection = -M_PI_4; + else + movementDirection = 0.0; + } else { + movementSpeed = 0.0; + movementDirection = 0.0; + } + } }