X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fhud.cpp;h=2b347c1e0b8f0cfdc1d435f5dcf0827583fb3ace;hb=3c2890692bb4c292023a8260cf9ce70f82b2e780;hp=56763e7e48b709e65d8aa7832a881cf89dafee67;hpb=af2e6a6a10121cf971d4ce4c33d523b6dc037d31;p=minetest.git diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 56763e7e4..2b347c1e0 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -41,6 +41,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gui/touchscreengui.h" #endif +#define OBJECT_CROSSHAIR_LINE_SIZE 8 +#define CROSSHAIR_LINE_SIZE 10 + Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Inventory *inventory) { @@ -51,6 +54,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, this->inventory = inventory; m_hud_scaling = g_settings->getFloat("hud_scaling"); + m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity(); m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE * RenderingEngine::getDisplayDensity() + 0.5f); m_hotbar_imagesize *= m_hud_scaling; @@ -75,6 +79,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b); use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png"); + use_object_crosshair_image = tsrc->isKnownSourceImage("object_crosshair.png"); m_selection_boxes.clear(); m_halo_boxes.clear(); @@ -213,9 +218,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, } // Position of upper left corner of bar - v2s32 pos = screen_offset; - pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity(); - pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity(); + v2s32 pos = screen_offset * m_scale_factor; pos += upperleftpos; // Store hotbar_image in member variable, used by drawItem() @@ -319,20 +322,46 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) floor(e->pos.Y * (float) m_screensize.Y + 0.5)); switch (e->type) { case HUD_ELEM_TEXT: { + irr::gui::IGUIFont *textfont = font; + unsigned int font_size = g_fontengine->getDefaultFontSize(); + + if (e->size.X > 0) + font_size *= e->size.X; + + if (font_size != g_fontengine->getDefaultFontSize()) + textfont = g_fontengine->getFont(font_size); + video::SColor color(255, (e->number >> 16) & 0xFF, (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF); - core::rect size(0, 0, e->scale.X, text_height * e->scale.Y); std::wstring text = unescape_translate(utf8_to_wide(e->text)); - core::dimension2d textsize = font->getDimension(text.c_str()); + core::dimension2d textsize = textfont->getDimension(text.c_str()); +#ifdef __ANDROID__ + // The text size on Android is not proportional with the actual scaling + irr::gui::IGUIFont *font_scaled = font_size <= 3 ? + textfont : g_fontengine->getFont(font_size - 3); + if (e->offset.X < -20) + textsize = font_scaled->getDimension(text.c_str()); +#endif v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), (e->align.Y - 1.0) * (textsize.Height / 2)); - v2s32 offs(e->offset.X, e->offset.Y); - font->draw(text.c_str(), size + pos + offset + offs, color); + core::rect size(0, 0, e->scale.X * m_scale_factor, + text_height * e->scale.Y * m_scale_factor); + v2s32 offs(e->offset.X * m_scale_factor, + e->offset.Y * m_scale_factor); +#ifdef __ANDROID__ + if (e->offset.X < -20) + font_scaled->draw(text.c_str(), size + pos + offset + offs, color); + else +#endif + { + textfont->draw(text.c_str(), size + pos + offset + offs, color); + } break; } case HUD_ELEM_STATBAR: { v2s32 offs(e->offset.X, e->offset.Y); - drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size); + drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2, + e->number, e->item, offs, e->size); break; } case HUD_ELEM_INVENTORY: { InventoryList *inv = inventory->getList(e->text); @@ -379,8 +408,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; core::dimension2di imgsize(texture->getOriginalSize()); - v2s32 dstsize(imgsize.Width * e->scale.X, - imgsize.Height * e->scale.Y); + v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor, + imgsize.Height * e->scale.Y * m_scale_factor); if (e->scale.X < 0) dstsize.X = m_screensize.X * (e->scale.X * -0.01); if (e->scale.Y < 0) @@ -388,7 +417,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, (e->align.Y - 1.0) * dstsize.Y / 2); core::rect rect(0, 0, dstsize.X, dstsize.Y); - rect += pos + offset + v2s32(e->offset.X, e->offset.Y); + rect += pos + offset + v2s32(e->offset.X * m_scale_factor, + e->offset.Y * m_scale_factor); draw2DImageFilterScaled(driver, texture, rect, core::rect(core::position2d(0,0), imgsize), NULL, colors, true); @@ -401,8 +431,9 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) } -void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, - s32 count, v2s32 offset, v2s32 size) +void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, + const std::string &texture, const std::string &bgtexture, + s32 count, s32 maxcount, v2s32 offset, v2s32 size) { const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; @@ -411,16 +442,24 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex if (!stat_texture) return; + video::ITexture *stat_texture_bg = nullptr; + if (!bgtexture.empty()) { + stat_texture_bg = tsrc->getTexture(bgtexture); + } + core::dimension2di srcd(stat_texture->getOriginalSize()); core::dimension2di dstd; if (size == v2s32()) { dstd = srcd; + dstd.Height *= m_scale_factor; + dstd.Width *= m_scale_factor; + offset.X *= m_scale_factor; + offset.Y *= m_scale_factor; } else { - float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity(); - dstd.Height = size.Y * size_factor; - dstd.Width = size.X * size_factor; - offset.X *= size_factor; - offset.Y *= size_factor; + dstd.Height = size.Y * m_scale_factor; + dstd.Width = size.X * m_scale_factor; + offset.X *= m_scale_factor; + offset.Y *= m_scale_factor; } v2s32 p = pos; @@ -430,43 +469,100 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex p += offset; v2s32 steppos; - core::rect srchalfrect, dsthalfrect; switch (drawdir) { case HUD_DIR_RIGHT_LEFT: steppos = v2s32(-1, 0); - srchalfrect = core::rect(srcd.Width / 2, 0, srcd.Width, srcd.Height); - dsthalfrect = core::rect(dstd.Width / 2, 0, dstd.Width, dstd.Height); break; case HUD_DIR_TOP_BOTTOM: steppos = v2s32(0, 1); - srchalfrect = core::rect(0, 0, srcd.Width, srcd.Height / 2); - dsthalfrect = core::rect(0, 0, dstd.Width, dstd.Height / 2); break; case HUD_DIR_BOTTOM_TOP: steppos = v2s32(0, -1); - srchalfrect = core::rect(0, srcd.Height / 2, srcd.Width, srcd.Height); - dsthalfrect = core::rect(0, dstd.Height / 2, dstd.Width, dstd.Height); break; default: + // From left to right steppos = v2s32(1, 0); - srchalfrect = core::rect(0, 0, srcd.Width / 2, srcd.Height); - dsthalfrect = core::rect(0, 0, dstd.Width / 2, dstd.Height); + break; + } + + auto calculate_clipping_rect = [] (core::dimension2di src, + v2s32 steppos) -> core::rect { + + // Create basic rectangle + core::rect rect(0, 0, + src.Width - std::abs(steppos.X) * src.Width / 2, + src.Height - std::abs(steppos.Y) * src.Height / 2 + ); + // Move rectangle left or down + if (steppos.X == -1) + rect += v2s32(src.Width / 2, 0); + if (steppos.Y == -1) + rect += v2s32(0, src.Height / 2); + return rect; + }; + // Rectangles for 1/2 the actual value to display + core::rect srchalfrect, dsthalfrect; + // Rectangles for 1/2 the "off state" texture + core::rect srchalfrect2, dsthalfrect2; + + if (count % 2 == 1) { + // Need to draw halves: Calculate rectangles + srchalfrect = calculate_clipping_rect(srcd, steppos); + dsthalfrect = calculate_clipping_rect(dstd, steppos); + srchalfrect2 = calculate_clipping_rect(srcd, steppos * -1); + dsthalfrect2 = calculate_clipping_rect(dstd, steppos * -1); } + steppos.X *= dstd.Width; steppos.Y *= dstd.Height; + // Draw full textures for (s32 i = 0; i < count / 2; i++) { core::rect srcrect(0, 0, srcd.Width, srcd.Height); - core::rect dstrect(0,0, dstd.Width, dstd.Height); + core::rect dstrect(0, 0, dstd.Width, dstd.Height); dstrect += p; - draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture, + dstrect, srcrect, NULL, colors, true); p += steppos; } if (count % 2 == 1) { - dsthalfrect += p; - draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true); + // Draw half a texture + draw2DImageFilterScaled(driver, stat_texture, + dsthalfrect + p, srchalfrect, NULL, colors, true); + + if (stat_texture_bg && maxcount > count) { + draw2DImageFilterScaled(driver, stat_texture_bg, + dsthalfrect2 + p, srchalfrect2, + NULL, colors, true); + p += steppos; + } + } + + if (stat_texture_bg && maxcount > count / 2) { + // Draw "off state" textures + s32 start_offset; + if (count % 2 == 1) + start_offset = count / 2 + 1; + else + start_offset = count / 2; + for (s32 i = start_offset; i < maxcount / 2; i++) { + core::rect srcrect(0, 0, srcd.Width, srcd.Height); + core::rect dstrect(0, 0, dstd.Width, dstd.Height); + + dstrect += p; + draw2DImageFilterScaled(driver, stat_texture_bg, + dstrect, srcrect, + NULL, colors, true); + p += steppos; + } + + if (maxcount % 2 == 1) { + draw2DImageFilterScaled(driver, stat_texture_bg, + dsthalfrect + p, srchalfrect, + NULL, colors, true); + } } } @@ -486,7 +582,7 @@ void Hud::drawHotbar(u16 playeritem) { v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3); const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); - if ( (float) width / (float) window_size.X <= + if ((float) width / (float) window_size.X <= g_settings->getFloat("hud_hotbar_max_width")) { if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0); @@ -509,6 +605,31 @@ void Hud::drawHotbar(u16 playeritem) { void Hud::drawCrosshair() { + if (pointing_at_object) { + if (use_object_crosshair_image) { + video::ITexture *object_crosshair = tsrc->getTexture("object_crosshair.png"); + v2u32 size = object_crosshair->getOriginalSize(); + v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2), + m_displaycenter.Y - (size.Y / 2)); + driver->draw2DImage(object_crosshair, lsize, + core::rect(0, 0, size.X, size.Y), + nullptr, crosshair_argb, true); + } else { + driver->draw2DLine( + m_displaycenter - v2s32(OBJECT_CROSSHAIR_LINE_SIZE, + OBJECT_CROSSHAIR_LINE_SIZE), + m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE, + OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb); + driver->draw2DLine( + m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE, + -OBJECT_CROSSHAIR_LINE_SIZE), + m_displaycenter + v2s32(-OBJECT_CROSSHAIR_LINE_SIZE, + OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb); + } + + return; + } + if (use_crosshair_image) { video::ITexture *crosshair = tsrc->getTexture("crosshair.png"); v2u32 size = crosshair->getOriginalSize(); @@ -516,12 +637,12 @@ void Hud::drawCrosshair() m_displaycenter.Y - (size.Y / 2)); driver->draw2DImage(crosshair, lsize, core::rect(0, 0, size.X, size.Y), - 0, crosshair_argb, true); + nullptr, crosshair_argb, true); } else { - driver->draw2DLine(m_displaycenter - v2s32(10, 0), - m_displaycenter + v2s32(10, 0), crosshair_argb); - driver->draw2DLine(m_displaycenter - v2s32(0, 10), - m_displaycenter + v2s32(0, 10), crosshair_argb); + driver->draw2DLine(m_displaycenter - v2s32(CROSSHAIR_LINE_SIZE, 0), + m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0), crosshair_argb); + driver->draw2DLine(m_displaycenter - v2s32(0, CROSSHAIR_LINE_SIZE), + m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE), crosshair_argb); } } @@ -538,12 +659,10 @@ void Hud::drawSelectionMesh() // Draw 3D selection boxes video::SMaterial oldmaterial = driver->getMaterial2D(); driver->setMaterial(m_selection_material); - for (std::vector::const_iterator - i = m_selection_boxes.begin(); - i != m_selection_boxes.end(); ++i) { + for (auto & selection_box : m_selection_boxes) { aabb3f box = aabb3f( - i->MinEdge + m_selection_pos_with_offset, - i->MaxEdge + m_selection_pos_with_offset); + selection_box.MinEdge + m_selection_pos_with_offset, + selection_box.MaxEdge + m_selection_pos_with_offset); u32 r = (selectionbox_argb.getRed() * m_selection_mesh_color.getRed() / 255);