X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fgameui.cpp;h=32396755023d3792c0d44eaf958d8544ef96d078;hb=40bee27e5603a2ed1aff3646fa62661aef55c08a;hp=d6d52823a5bc52a2697b8c0f838f8574a31b6857;hpb=aab3b18e4b9f847ba1e521d5a73624b0bb6a467a;p=minetest.git diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index d6d52823a..323967550 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -20,18 +20,22 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gameui.h" #include +#include #include "gui/mainmenumanager.h" +#include "gui/guiChatConsole.h" #include "util/pointedthing.h" #include "client.h" #include "clientmap.h" #include "fontengine.h" #include "nodedef.h" +#include "profiler.h" #include "renderingengine.h" #include "version.h" inline static const char *yawToDirectionString(int yaw) { - static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"}; + static const char *direction[4] = + {"North +Z", "West -X", "South -Z", "East +X"}; yaw = wrapDegrees_0_360(yaw); yaw = (yaw + 45) % 360 / 90; @@ -39,6 +43,14 @@ inline static const char *yawToDirectionString(int yaw) return direction[yaw]; } +GameUI::GameUI() +{ + if (guienv && guienv->getSkin()) + m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT); + else + m_statustext_initial_color = video::SColor(255, 0, 0, 0); + +} void GameUI::init() { // First line of debug text @@ -49,19 +61,46 @@ void GameUI::init() m_guitext2 = gui::StaticText::add(guienv, L"", core::rect(0, 0, 0, 0), false, false, guiroot); + // Chat text + m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect(0, 0, 0, 0), + //false, false); // Disable word wrap as of now + false, true, guiroot); + u16 chat_font_size = g_settings->getU16("chat_font_size"); + if (chat_font_size != 0) { + m_guitext_chat->setOverrideFont(g_fontengine->getFont( + chat_font_size, FM_Unspecified)); + } + // At the middle of the screen // Object infos are shown in this + u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height; m_guitext_info = gui::StaticText::add(guienv, L"", - core::rect(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) - + v2s32(100, 200), false, true, guiroot); + core::rect(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + + v2s32(100, chat_font_height * + (g_settings->getU16("recent_chat_messages") + 3)), + false, true, guiroot); + + // Status text (displays info when showing and hiding GUI stuff, etc.) + m_guitext_status = gui::StaticText::add(guienv, L"", + core::rect(0, 0, 0, 0), false, false, guiroot); + m_guitext_status->setVisible(false); + + // Profiler text (size is updated when text is updated) + m_guitext_profiler = gui::StaticText::add(guienv, L"", + core::rect(0, 0, 0, 0), false, false, guiroot); + m_guitext_profiler->setOverrideFont(g_fontengine->getFont( + g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono)); + m_guitext_profiler->setVisible(false); } void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control, - const CameraOrientation &cam, const PointedThing &pointed_old) + const CameraOrientation &cam, const PointedThing &pointed_old, + const GUIChatConsole *chat_console, float dtime) { - v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); + v2u32 screensize = RenderingEngine::getWindowSize(); - if (m_flags.show_debug) { + // Minimal debug text must only contain info that can't give a gameplay advantage + if (m_flags.show_minimal_debug) { static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; u16 fps = 1.0 / stats.dtime_jitter.avg; @@ -69,17 +108,17 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ std::ostringstream os(std::ios_base::binary); os << std::fixed << PROJECT_NAME_C " " << g_version_hash - << ", FPS: " << fps + << " | FPS: " << fps << std::setprecision(0) - << ", drawtime: " << drawtime_avg << "ms" + << " | drawtime: " << drawtime_avg << "ms" << std::setprecision(1) - << ", dtime jitter: " + << " | dtime jitter: " << (stats.dtime_jitter.max_fraction * 100.0) << "%" << std::setprecision(1) - << ", view range: " + << " | view range: " << (draw_control->range_all ? "All" : itos(draw_control->wanted_range)) - << std::setprecision(3) - << ", RTT: " << client->getRTT() << "s"; + << std::setprecision(2) + << " | RTT: " << (client->getRTT() * 1000.0f) << "ms"; setStaticText(m_guitext, utf8_to_wide(os.str()).c_str()); m_guitext->setRelativePosition(core::rect(5, 5, screensize.X, @@ -87,9 +126,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ } // Finally set the guitext visible depending on the flag - m_guitext->setVisible(m_flags.show_debug); + m_guitext->setVisible(m_flags.show_minimal_debug); - if (m_flags.show_debug) { + // Basic debug text also shows info that might give a gameplay advantage + if (m_flags.show_basic_debug) { LocalPlayer *player = client->getEnv().getLocalPlayer(); v3f player_position = player->getPosition(); @@ -98,14 +138,15 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ << "pos: (" << (player_position.X / BS) << ", " << (player_position.Y / BS) << ", " << (player_position.Z / BS) - << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " + << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " << yawToDirectionString(cam.camera_yaw) - << ", seed: " << ((u64)client->getMapSeed()); + << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°" + << " | seed: " << ((u64)client->getMapSeed()); if (pointed_old.type == POINTEDTHING_NODE) { ClientMap &map = client->getEnv().getClientMap(); - const INodeDefManager *nodedef = client->getNodeDefManager(); - MapNode n = map.getNodeNoEx(pointed_old.node_undersurface); + const NodeDefManager *nodedef = client->getNodeDefManager(); + MapNode n = map.getNode(pointed_old.node_undersurface); if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { os << ", pointed: " << nodedef->get(n).name @@ -121,21 +162,161 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ )); } - m_guitext2->setVisible(m_flags.show_debug); + m_guitext2->setVisible(m_flags.show_basic_debug); - setStaticText(m_guitext_info, translate_string(m_infotext).c_str()); + setStaticText(m_guitext_info, m_infotext.c_str()); m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0); + + static const float statustext_time_max = 1.5f; + + if (!m_statustext.empty()) { + m_statustext_time += dtime; + + if (m_statustext_time >= statustext_time_max) { + clearStatusText(); + m_statustext_time = 0.0f; + } + } + + setStaticText(m_guitext_status, m_statustext.c_str()); + m_guitext_status->setVisible(!m_statustext.empty()); + + if (!m_statustext.empty()) { + s32 status_width = m_guitext_status->getTextWidth(); + s32 status_height = m_guitext_status->getTextHeight(); + s32 status_y = screensize.Y - 150; + s32 status_x = (screensize.X - status_width) / 2; + + m_guitext_status->setRelativePosition(core::rect(status_x , + status_y - status_height, status_x + status_width, status_y)); + + // Fade out + video::SColor final_color = m_statustext_initial_color; + final_color.setAlpha(0); + video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic( + m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max); + m_guitext_status->setOverrideColor(fade_color); + m_guitext_status->enableOverrideColor(true); + } + + // Hide chat when console is visible + m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible()); } void GameUI::initFlags() { - memset(&m_flags, 0, sizeof(GameUI::Flags)); - m_flags.show_chat = true; - m_flags.show_hud = true; - m_flags.show_debug = g_settings->getBool("show_debug"); + m_flags = GameUI::Flags(); + m_flags.show_minimal_debug = g_settings->getBool("show_debug"); + m_flags.show_basic_debug = false; } void GameUI::showMinimap(bool show) { m_flags.show_minimap = show; } + +void GameUI::showTranslatedStatusText(const char *str) +{ + const wchar_t *wmsg = wgettext(str); + showStatusText(wmsg); + delete[] wmsg; +} + +void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count) +{ + + // Update gui element size and position + s32 chat_y = 5; + + if (m_flags.show_minimal_debug) + chat_y += g_fontengine->getLineHeight(); + if (m_flags.show_basic_debug) + chat_y += g_fontengine->getLineHeight(); + + const v2u32 &window_size = RenderingEngine::getWindowSize(); + + core::rect chat_size(10, chat_y, + window_size.X - 20, 0); + chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y, + m_guitext_chat->getTextHeight() + chat_y); + + m_guitext_chat->setRelativePosition(chat_size); + setStaticText(m_guitext_chat, chat_text); + + m_recent_chat_count = recent_chat_count; +} + +void GameUI::updateProfiler() +{ + if (m_profiler_current_page != 0) { + std::ostringstream os(std::ios_base::binary); + os << " Profiler page " << (int)m_profiler_current_page << + ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl; + + int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page); + ++lines; + + EnrichedString str(utf8_to_wide(os.str())); + str.setBackground(video::SColor(120, 0, 0, 0)); + setStaticText(m_guitext_profiler, str); + + core::dimension2d size = m_guitext_profiler->getOverrideFont()-> + getDimension(str.c_str()); + core::position2di upper_left(6, 50); + core::position2di lower_right = upper_left; + lower_right.X += size.Width + 10; + lower_right.Y += size.Height; + + m_guitext_profiler->setRelativePosition(core::rect(upper_left, lower_right)); + } + + m_guitext_profiler->setVisible(m_profiler_current_page != 0); +} + +void GameUI::toggleChat() +{ + m_flags.show_chat = !m_flags.show_chat; + if (m_flags.show_chat) + showTranslatedStatusText("Chat shown"); + else + showTranslatedStatusText("Chat hidden"); +} + +void GameUI::toggleHud() +{ + m_flags.show_hud = !m_flags.show_hud; + if (m_flags.show_hud) + showTranslatedStatusText("HUD shown"); + else + showTranslatedStatusText("HUD hidden"); +} + +void GameUI::toggleProfiler() +{ + m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1); + + // FIXME: This updates the profiler with incomplete values + updateProfiler(); + + if (m_profiler_current_page != 0) { + wchar_t buf[255]; + const wchar_t* str = wgettext("Profiler shown (page %d of %d)"); + swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, + m_profiler_current_page, m_profiler_max_page); + delete[] str; + showStatusText(buf); + } else { + showTranslatedStatusText("Profiler hidden"); + } +} + + +void GameUI::deleteFormspec() +{ + if (m_formspec) { + m_formspec->drop(); + m_formspec = nullptr; + } + + m_formname.clear(); +}