X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fcontent_cao.cpp;h=c3ac613a5777c92227f3ee755222ac8cb4860a76;hb=a049e8267fabd101cb5c6528b3270214cb0647f0;hp=c65977b449846442cf8829e6e633c1fca1bc7f5e;hpb=74762470b2aa11a5271b846549ff14b86c1705d2;p=dragonfireclient.git diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index c65977b44..c3ac613a5 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_cao.h" #include #include -#include #include #include #include "client/client.h" @@ -189,7 +188,7 @@ class TestCAO : public ClientActiveObject static ClientActiveObject* create(Client *client, ClientEnvironment *env); - void addToScene(ITextureSource *tsrc); + void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr); void removeFromScene(bool permanent); void updateLight(u32 day_night_ratio); void updateNodePos(); @@ -220,7 +219,7 @@ ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) return new TestCAO(client, env); } -void TestCAO::addToScene(ITextureSource *tsrc) +void TestCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) { if(m_node != NULL) return; @@ -249,7 +248,7 @@ void TestCAO::addToScene(ITextureSource *tsrc) // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); - m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); + m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } @@ -347,18 +346,6 @@ void GenericCAO::initialize(const std::string &data) infostream<<"GenericCAO: Got init data"<getLocalPlayer(); - if (player && strcmp(player->getName(), m_name.c_str()) == 0) { - m_is_local_player = true; - m_is_visible = false; - player->setCAO(this); - - m_prop.show_on_minimap = false; - } - } - m_enable_shaders = g_settings->getBool("enable_shaders"); } @@ -381,6 +368,16 @@ void GenericCAO::processInitData(const std::string &data) m_rotation = readV3F32(is); m_hp = readU16(is); + if (m_is_player) { + // Check if it's the current player + LocalPlayer *player = m_env->getLocalPlayer(); + if (player && strcmp(player->getName(), m_name.c_str()) == 0) { + m_is_local_player = true; + m_is_visible = false; + player->setCAO(this); + } + } + const u8 num_messages = readU8(is); for (int i = 0; i < num_messages; i++) { @@ -558,6 +555,9 @@ void GenericCAO::removeFromScene(bool permanent) clearParentAttachment(); } + if (auto shadow = RenderingEngine::get_shadow_renderer()) + shadow->removeNodeFromShadowList(getSceneNode()); + if (m_meshnode) { m_meshnode->remove(); m_meshnode->drop(); @@ -591,9 +591,9 @@ void GenericCAO::removeFromScene(bool permanent) m_client->getMinimap()->removeMarker(&m_marker); } -void GenericCAO::addToScene(ITextureSource *tsrc) +void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) { - m_smgr = RenderingEngine::get_scene_manager(); + m_smgr = smgr; if (getSceneNode() != NULL) { return; @@ -625,8 +625,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) } auto grabMatrixNode = [this] { - m_matrixnode = RenderingEngine::get_scene_manager()-> - addDummyTransformationSceneNode(); + m_matrixnode = m_smgr->addDummyTransformationSceneNode(); m_matrixnode->grab(); }; @@ -644,7 +643,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) if (m_prop.visual == "sprite") { grabMatrixNode(); - m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode( + m_spritenode = m_smgr->addBillboardSceneNode( m_matrixnode, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->grab(); m_spritenode->setMaterialTexture(0, @@ -729,8 +728,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) mesh->addMeshBuffer(buf); buf->drop(); } - m_meshnode = RenderingEngine::get_scene_manager()-> - addMeshSceneNode(mesh, m_matrixnode); + m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode); m_meshnode->grab(); mesh->drop(); // Set it to use the materials of the meshbuffers directly. @@ -739,8 +737,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) } else if (m_prop.visual == "cube") { grabMatrixNode(); scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); - m_meshnode = RenderingEngine::get_scene_manager()-> - addMeshSceneNode(mesh, m_matrixnode); + m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode); m_meshnode->grab(); mesh->drop(); @@ -753,8 +750,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) grabMatrixNode(); scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); if (mesh) { - m_animated_meshnode = RenderingEngine::get_scene_manager()-> - addAnimatedMeshSceneNode(mesh, m_matrixnode); + m_animated_meshnode = m_smgr->addAnimatedMeshSceneNode(mesh, m_matrixnode); m_animated_meshnode->grab(); mesh->drop(); // The scene node took hold of it @@ -795,8 +791,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) infostream << "serialized form: " << m_prop.wield_item << std::endl; item.deSerialize(m_prop.wield_item, m_client->idef()); } - m_wield_meshnode = new WieldMeshSceneNode( - RenderingEngine::get_scene_manager(), -1); + m_wield_meshnode = new WieldMeshSceneNode(m_smgr, -1); m_wield_meshnode->setItem(item, m_client, (m_prop.visual == "wielditem")); @@ -811,10 +806,13 @@ void GenericCAO::addToScene(ITextureSource *tsrc) if (m_reset_textures_timer < 0) updateTextures(m_current_texture_modifier); - scene::ISceneNode *node = getSceneNode(); + if (scene::ISceneNode *node = getSceneNode()) { + if (m_matrixnode) + node->setParent(m_matrixnode); - if (node && m_matrixnode) - node->setParent(m_matrixnode); + if (auto shadow = RenderingEngine::get_shadow_renderer()) + shadow->addNodeToShadowList(node); + } updateNametag(); updateMarker(); @@ -934,7 +932,7 @@ void GenericCAO::updateNametag() if (m_is_local_player) // No nametag for local player return; - if (m_prop.nametag.empty()) { + if (m_prop.nametag.empty() || m_prop.nametag_color.getAlpha() == 0) { // Delete nametag if (m_nametag) { m_client->getCamera()->removeNametag(m_nametag); @@ -952,12 +950,14 @@ void GenericCAO::updateNametag() if (!m_nametag) { // Add nametag m_nametag = m_client->getCamera()->addNametag(node, - m_prop.nametag, m_prop.nametag_color, pos); + m_prop.nametag, m_prop.nametag_color, + m_prop.nametag_bgcolor, pos); } else { // Update nametag - m_nametag->nametag_text = m_prop.nametag; - m_nametag->nametag_color = m_prop.nametag_color; - m_nametag->nametag_pos = pos; + m_nametag->text = m_prop.nametag; + m_nametag->textcolor = m_prop.nametag_color; + m_nametag->bgcolor = m_prop.nametag_bgcolor; + m_nametag->pos = pos; } } @@ -1072,7 +1072,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } removeFromScene(false); - addToScene(m_client->tsrc()); + addToScene(m_client->tsrc(), m_smgr); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back for (u16 cao_id : m_attachment_child_ids) { @@ -1471,11 +1471,8 @@ void GenericCAO::updateAnimation() if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed) m_animated_meshnode->setAnimationSpeed(m_animation_speed); m_animated_meshnode->setTransitionTime(m_animation_blend); -// Requires Irrlicht 1.8 or greater -#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1 if (m_animated_meshnode->getLoopMode() != m_animation_loop) m_animated_meshnode->setLoopMode(m_animation_loop); -#endif } void GenericCAO::updateAnimationSpeed() @@ -1491,10 +1488,10 @@ void GenericCAO::updateBonePosition() if (m_bone_position.empty() || !m_animated_meshnode) return; - m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render + m_animated_meshnode->setJointMode(scene::EJUOR_CONTROL); // To write positions to the mesh on render for (auto &it : m_bone_position) { std::string bone_name = it.first; - irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str()); + scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str()); if (bone) { bone->setPosition(it.second.X); bone->setRotation(it.second.Y); @@ -1503,7 +1500,7 @@ void GenericCAO::updateBonePosition() // search through bones to find mistakenly rotated bones due to bug in Irrlicht for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) { - irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i); + scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i); if (!bone) continue; @@ -1931,7 +1928,7 @@ void GenericCAO::updateMeshCulling() return; } - irr::scene::ISceneNode *node = getSceneNode(); + scene::ISceneNode *node = getSceneNode(); if (!node) return;