X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fclientobject.h;h=b192f0dcd7f6673b117ec5af7c8e82d6749d2b5f;hb=7cea688a1c463c5e8caa28bbdb588a6b497a5d7d;hp=05c235acede696e9fb190860a6474fa44e944a26;hpb=9543b849703ba2e8edc0bd4696ccfb9e7888c293;p=minetest.git diff --git a/src/client/clientobject.h b/src/client/clientobject.h index 05c235ace..b192f0dcd 100644 --- a/src/client/clientobject.h +++ b/src/client/clientobject.h @@ -39,54 +39,54 @@ class ClientActiveObject : public ActiveObject ClientActiveObject(u16 id, Client *client, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(ITextureSource *tsrc) {}; + virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0; virtual void removeFromScene(bool permanent) {} - // 0 <= light_at_pos <= LIGHT_SUN - virtual void updateLight(u8 light_at_pos){} - virtual void updateLightNoCheck(u8 light_at_pos){} - virtual v3s16 getLightPosition(){return v3s16(0,0,0);} + + virtual void updateLight(u32 day_night_ratio) {} + virtual bool getCollisionBox(aabb3f *toset) const { return false; } virtual bool getSelectionBox(aabb3f *toset) const { return false; } virtual bool collideWithObjects() const { return false; } virtual const v3f getPosition() const { return v3f(0.0f); } - virtual scene::ISceneNode *getSceneNode() { return NULL; } - virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; } - virtual bool isLocalPlayer() const {return false;} + virtual scene::ISceneNode *getSceneNode() const + { return NULL; } + virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const + { return NULL; } + virtual bool isLocalPlayer() const { return false; } virtual ClientActiveObject *getParent() const { return nullptr; }; virtual const std::unordered_set &getAttachmentChildIds() const { static std::unordered_set rv; return rv; } virtual void updateAttachments() {}; - virtual bool doShowSelectionBox(){return true;} + virtual bool doShowSelectionBox() { return true; } // Step object in time - virtual void step(float dtime, ClientEnvironment *env){} + virtual void step(float dtime, ClientEnvironment *env) {} // Process a message sent by the server side object - virtual void processMessage(const std::string &data){} + virtual void processMessage(const std::string &data) {} - virtual std::string infoText() {return "";} - virtual std::string debugInfoText() {return "";} + virtual std::string infoText() { return ""; } + virtual std::string debugInfoText() { return ""; } /* This takes the return value of ServerActiveObject::getClientInitializationData */ - virtual void initialize(const std::string &data){} + virtual void initialize(const std::string &data) {} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(ActiveObjectType type, Client *client, - ClientEnvironment *env); + static ClientActiveObject *create(ActiveObjectType type, Client *client, + ClientEnvironment *env); // If returns true, punch will not be sent to the server - virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, - float time_from_last_punch=1000000) - { return false; } + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem = nullptr, + float time_from_last_punch = 1000000) { return false; } protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env); + typedef ClientActiveObject *(*Factory)(Client *client, ClientEnvironment *env); static void registerType(u16 type, Factory f); Client *m_client; ClientEnvironment *m_env;