X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fclient%2Fclientobject.h;h=b192f0dcd7f6673b117ec5af7c8e82d6749d2b5f;hb=31d2b9edcdf3215aa047d54254c192fc46a7a517;hp=dbc2f22cfc1a5390ddb8bf87b4d151279ca4b9eb;hpb=809e68fdc0f7855730ee3409e6f1ddfe975b671f;p=dragonfireclient.git diff --git a/src/client/clientobject.h b/src/client/clientobject.h index dbc2f22cf..b192f0dcd 100644 --- a/src/client/clientobject.h +++ b/src/client/clientobject.h @@ -33,17 +33,13 @@ class LocalPlayer; struct ItemStack; class WieldMeshSceneNode; -namespace irr { namespace scene { - class ISceneManager; -}} - class ClientActiveObject : public ActiveObject { public: ClientActiveObject(u16 id, Client *client, ClientEnvironment *env); virtual ~ClientActiveObject(); - virtual void addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr) = 0; + virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0; virtual void removeFromScene(bool permanent) {} virtual void updateLight(u32 day_night_ratio) {}